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@@ -1,74 +1,721 @@
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-//===== eAthena Script =======================================
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-//= Ninja Job Quest
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-//===== Initial Version by: ==================================
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-//= Lord Gywall
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-//===== Current Version: =====================================
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-//= 1.1c
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-//===== Compatible With: =====================================
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-//= eAthena SVN
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-//===== Description: =========================================
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-//= Temp Ninja Quest
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-//===== Additional Comments: =================================
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-//= 1.1b Fixed the below fix. [blackhole89]
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-//= 1.1 Removed tRO specific questions; minor fixes. [blackhole89]
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-//= 1.0 Fixed minor things [Lupus]
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-//============================================================
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-
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-
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-amatsu.gat,46,137,4 script Ninja Master 730,{
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- mes "[Ninja Master]";
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- mes "Huh, what?";
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- if(Class==Job_Novice) goto N_Novice;
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- mes "Hey! Get lost!";
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- close;
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-N_Novice:
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- mes "Oh, a novice.. I guess your here to learn the ways of a Ninja.";
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- next;
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- menu "I wish to become a Ninja",N_Question,"What are the requirements?",N_Require,"Leave",-;
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- close;
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-
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-N_Question:
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- mes "[Ninja Master]";
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- if(JobLevel<10 || SkillPoint) goto N_Bad;
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- set @qnumber,rand(1,4);
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- if(@qnumber==1) goto N_Q1;
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- if(@qnumber==2) goto N_Q2;
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- if(@qnumber==3) goto N_Q3;
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- mes "Where can you find a Poison Toad?";
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- next;
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- menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
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-N_Q1:
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- mes "Which of these places does not have its own fields?";
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- next;
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- menu "Geffen",N_W,"Alberta",N_C,"Payon",N_W,"Lighthalzen",N_W;
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-N_Q2:
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- mes "Dammit.. which one is a fake weapon?";
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- next;
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- menu "Dirk",N_W,"Coward",N_W,"Stardust Blade",N_W,"Myrital",N_C;
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-N_Q3:
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- mes "Which is the odd one out?";
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- next;
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- menu "Super Novice",N_W,"Gunslinger",N_W,"TaeKwon",N_C,"Ninja",N_W;
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-N_C:
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- mes "[Ninja Master]";
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- mes "..That's right.";
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- mes "You can be a ninja from this day forward.";
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- next;
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- callfunc "Job_Change",Job_Ninja;
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- mes "[Ninja Master]";
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- mes "Congratulations. Now go train~ desu!";
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- close;
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-N_W:
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- mes "Argh.. Dammit, you baka!";
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- next;
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- menu "Try again",N_Question,"Give up",-;
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- close;
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-N_Bad:
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- mes "Wait a second.. You're either too low in job level or you have skill points left...";
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- close;
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-N_Require:
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- mes "[Ninja Master]";
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- mes "You have to correctly answer a question I fire at you randomly.";
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- mes "Your job level must be at least 10 before trying.";
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- close;
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-}
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+//===== eAthena Script =======================================
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+//= Ninja Job Quest
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+//===== By: ==================================================
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+//= Legionaire
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+//===== Current Version: =====================================
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+//= 1.1
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+//===== Compatible With: =====================================
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+//= eAthena SVN that supports Ninjas
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+//===== Description: =========================================
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+//= Semi-official Ninja Job Change script using dialogue from
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+//= Mandarin Aegis Ninja script.
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+//===== Additional Comments: =================================
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+//= The dialouge isn't exactly the best available, but until
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+//= The official dialouge in English comes out, this is the
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+//= Best that I can do.
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+//= 1.1 Optimized, updated, checked [Lupus]
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+//============================================================
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+
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+
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+que_ng.gat,30,65,3 script Cool Kid 730,{
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+ set @npcname$,"[Cool Kid]";
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+ if(Class == Job_Novice && JobLevel > 9){
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+ switch(NINJ_Q){
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+ case 1:
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+ mes @npcname$;
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+ mes "Mmm... This isn't a pressing matter.";
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+ mes "Though I hope you can do it soon.";
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+ mes "Wildcat Zhao, he's over in";
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+ mes "Einbroch";
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+ close;
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+ case 2:
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+ mes @npcname$;
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+ mes "Don't forget to get something from him.";
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+ mes "Otherwise he'll forget.";
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+ close;
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+ case 3:
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+ mes @npcname$;
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+ mes "Did you bring it back?";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Yup, right here.";
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+ next;
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+ mes @npcname$;
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+ mes "Ohh, not bad";
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+ mes "Hand it over.";
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+ mes "Let's see... Well.";
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+ mes "- *letter opening sounds*... -";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "- He's intently reading -";
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+ mes "- the letter I brought back. -";
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+ next;
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+ mes @npcname$;
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+ mes "Ai YA~!! How can this be?!";
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+ mes "He rejected my offer of a ceasefire!!!";
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+ mes "Could it be... Could it be...!";
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+ mes "That he's already made another sword?...";
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+ next;
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+ mes @npcname$;
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+ mes "Ohhh, my head hurts now.";
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+ mes "Hey, sorry to bother you again.";
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+ mes "I need something to fight";
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+ mes "Zhao with,";
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+ mes "but I don't have the materials.";
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+ next;
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+ mes @npcname$;
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+ mes "If you bring me the materials...";
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+ mes "I'll acknowledge you...";
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+ mes "And let you become a Ninja.";
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+ mes "I need you to get me...";
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+ mes "One piece of Phracon.";
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+ mes "and five cygar, quick, there's no time!";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Aahh!!";
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+ mes "This is...";
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+ next;
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+ mes @npcname$;
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+ mes "Hmm, what's the matter?";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "These items... Were the ones";
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+ mes "I promised to Mr. Zhao...";
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+ next;
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+ mes @npcname$;
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+ mes "WHAT?!!!";
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+ mes "Then the person helping him...";
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+ mes "IS!";
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+ mes "Aaahhh...";
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+ mes "Ai ya, you fool!!!!";
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+ next;
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+ mes @npcname$;
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+ mes "Oh.. Oh... Calm.. Must be calm.";
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+ mes "Haha...";
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+ next;
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+ mes @npcname$;
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+ mes "Well, you've already promised to help me.";
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+ mes "No point in arguing now...";
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+ mes "We can do that later.";
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+ mes "Quick, gather the items.";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Oh.. Oh.. Ok..";
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+ next;
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+ mes @npcname$;
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+ mes "Quick~~!!";
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+ mes "Aiii~";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "- I have to give him 1 Phracon... -";
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+ mes "- and 5 Cyfars -";
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+ set NINJ_Q,4;
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+ close;
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+ case 4:
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+ mes @npcname$;
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+ if(countitem(7053) < 4 || countitem(1010) < 1){
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+ mes "Bring me a Phracon";
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+ mes "and five cyfar";
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+ mes "Right now, you still don't have enough.";
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+ mes "It's urgent.. So do it quickly.";
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+ close;
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+ }
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+ if(getskilllv(1) < 9){
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+ mes "Come back once you have the basic skills...";
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+ close;
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+ }
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+ delitem 1010,1;
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+ delitem 7035,1;
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+ mes "Oh... you've brought it.";
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+ mes "Let's see...";
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+ mes "Mmm~ so you've brought it all";
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+ mes "and followed my instructions.";
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+ next;
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+ mes @npcname$;
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+ mes "Huu... This doesn't look too bad.";
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+ mes "Better than I expected at least?";
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+ next;
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+ mes @npcname$;
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+ mes "Ok.";
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+ mes "I'll follow through with the ritual";
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+ mes "and change you into a Ninja.";
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+ next;
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+ mes @npcname$;
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+ mes "Well, I guess I can introduce myself to you now.";
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+ mes "I am part of the Doga Ninja clan";
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+ mes "the top Ninja head in the clan.";
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+ mes "I'm the squad leader of the team...";
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+ mes "trying to find our chief, Kazma";
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+ mes "So here I am.";
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+ next;
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+ mes @npcname$;
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+ mes "Actually, there's been a bit of a distrubance";
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+ mes "amongst our ranks";
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+ mes "so actually, I didn't want you";
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+ mes "to join the clan";
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+ mes "at first.";
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+ next;
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+ mes @npcname$;
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+ mes "But Zhao, in the letter...";
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+ mes "rate you pretty high, and you performed";
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+ mes "orders rather well,";
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+ mes "so I had a change of mind.";
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+ next;
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+ mes @npcname$;
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+ mes "Being a Ninja is a solitary job.";
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+ mes "We value our work above all";
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+ mes "but not to the point of fanaticism.";
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+ next;
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+ mes @npcname$;
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+ mes "Your path will be one of hardship.";
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+ mes "Many of us live within villages...";
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+ mes "Working away covertly.";
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+ next;
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+ mes @npcname$;
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+ mes "Our techniques and our equipmnet...";
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+ mes "How to handle and use them...";
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+ mes "That is all done covertly";
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+ mes "As well, buying and selling...";
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+ mes "is also done via special means, so,";
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+ mes "be especially careful.";
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+ next;
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+ mes @npcname$;
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+ mes "Well, from now on";
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+ mes "You're a member of the ...";
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+ mes "Doga Ninja Clan.";
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+ next;
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+ mes @npcname$;
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+ mes "Speed, as that of the western wind.";
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+ mes "Movement, like the falling leaf in that wind";
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+ mes "Soft!!!";
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+ next;
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+ mes @npcname$;
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+ mes "Haaa!!!!";
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+ next;
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+ nude;
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+ callfunc "Job_Change",Job_Ninja;
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+ callfunc "F_ClearJobVar";
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+ getitem 13010,1;
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+ close;
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+ default:
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Hey.";
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+ next;
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+ mes @npcname$;
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+ mes "Oh?...";
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+ mes "That's impossible~!!";
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+ mes "You can see me!";
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+ next;
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+ mes @npcname$;
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+ mes "Aaaahhh~!";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "- Kick the man with the chopsticks. -";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "- Huu~! -";
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+ mes "Ahh~!";
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+ mes "Ahh~! What are you doing?!";
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+ next;
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+ mes @npcname$;
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+ mes "Oh?...";
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+ mes "You aren't an assassin trying to kill me.";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Oh jeez... What did I get myself into.";
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+ mes "This guy is nuts.";
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+ mes "Hasn't even seen me and is throwing stuff around...";
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+ next;
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+ mes @npcname$;
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+ mes "ohohoh~! Anger, anger~~";
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+ mes "My forever rival... Forever hated enemy!";
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+ mes "Wildcat!";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "........";
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+ next;
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+ mes @npcname$;
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+ mes "Ahah~~~!!!";
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+ mes "E~E~";
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+ mes "Pa! Pa! Pa~";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "- I'm right here... -";
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+ next;
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+ mes @npcname$;
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+ mes "Mmm...";
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+ mes "Oh! Who are you?!";
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+ mes "When did you suddenly appear";
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+ mes "beside me!";
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+ mes "Here, TAKE THIS!";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Augh...~";
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+ mes "Jeez, can't you stop...";
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+ mes "What are you doing now..";
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+ next;
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+ mes @npcname$;
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+ mes "Ohoho...";
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+ mes "Not bad, not bad~";
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+ mes "You managed to dodge my attacks...";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "- What.. Is wrong with him... -";
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+ mes "- Not listening to me at all. -";
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+ next;
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+ mes @npcname$;
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+ mes "mmm~ok~";
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+ mes "Well, why did you come find me?";
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+ mes "What do you need?";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes ".........";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Oh...mm...";
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+ mes "Right.";
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+ mes "I want to become a Ninja.";
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+ next;
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+ mes @npcname$;
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+ mes "Ok, great, perfect...";
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+ mes "BUT!";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes ".....";
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+ next;
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+ mes @npcname$;
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+ mes "It's not that simple.";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "... What now~";
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+ next;
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+ mes @npcname$;
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+ mes "I still have no trust in you.";
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+ mes "In my opinion, you have no experience.";
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+ mes "You'll have trouble becoming a Ninja.";
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+ next;
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+ mes @npcname$;
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+ mes "So...";
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+ mes "You should!!!Go home~!";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "...........";
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+ next;
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+ mes @npcname$;
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+ mes "Mmm...";
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+ mes "Right!";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "...........";
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+ next;
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+ mes @npcname$;
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+ mes "Well, if you aren't deaf, leave.";
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+ mes "You've seen it for yourself, I'm a busy fellow.";
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+ mes "Aahh...";
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+ next;
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+ mes @npcname$;
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+ mes "My opponents are everywhere...";
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+ mes "I cannot afford to waste time!";
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+ next;
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+ mes @npcname$;
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+ mes "Well now, I've got to run";
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+ mes "You know, for practice and all.";
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+ mes "*prepares to leave*";
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+ next;
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+ mes @npcname$;
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+ mes "I shall win next time!";
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+ mes "Wait for me.";
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+ mes "Wildcat Zhao!";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Wildcat... Zhao?";
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+ mes "You're fighting a cat?";
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+ next;
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+ mes @npcname$;
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+ mes "Uhh..? Oh that, hahaha~";
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+ mes "Wildcat Zhao is that fellow's...";
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+ mes "title.";
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+ next;
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+ mes @npcname$;
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+ mes "He's a vicious and barbaric fellow.";
|
|
|
+ mes "For victory...";
|
|
|
+ mes "He'll use any method.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "His ninjutsu";
|
|
|
+ mes "is also a bit too strong...";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Right now, both of our";
|
|
|
+ mes "shuriken and scrolls...";
|
|
|
+ mes "are still in repair, so,";
|
|
|
+ mes "we're temporarily calling it a break.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "If you really...";
|
|
|
+ mes "Want to become a Ninja.";
|
|
|
+ mes "Wanna help me out?";
|
|
|
+ mes "If you help me...";
|
|
|
+ mes "I probably won't be able to make you a Ninja";
|
|
|
+ mes "But I'll teach you several skills?";
|
|
|
+ next;
|
|
|
+ if(select("Sure.:Reject.") == 2){
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "I'm not here to help";
|
|
|
+ mes "Just looking for someone to teach me the skills.";
|
|
|
+ mes "Sorry.";
|
|
|
+ mes "Find somebody else.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Oh... I see...";
|
|
|
+ mes "Ok then.";
|
|
|
+ mes "Sorry if I offended you.";
|
|
|
+ mes "You may leave now.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Mm... Ok then.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Ok..great.";
|
|
|
+ mes "Bring this letter";
|
|
|
+ mes "Over to Wildcat Zhao";
|
|
|
+ mes "Grr... That fellow.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "It basically says...";
|
|
|
+ mes "Let's have a ceasefire";
|
|
|
+ mes "While our equipment is being fixed.";
|
|
|
+ mes "You must get a reply from him.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "I heard he's somewhere...";
|
|
|
+ mes "in Einbroch...";
|
|
|
+ mes "Don't know.";
|
|
|
+ mes "What's he doing over there?";
|
|
|
+ mes "...";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Zhao...";
|
|
|
+ mes "He changes his appearance...";
|
|
|
+ mes "So check everybody, since you won't know who he is.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Don't give up though.";
|
|
|
+ mes "He likes high places.";
|
|
|
+ mes "Search around.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Ok~";
|
|
|
+ mes "Ok.";
|
|
|
+ set NINJ_Q,1;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }else if(Class == Job_Novice && JobLevel < 10){
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Not enough training.";
|
|
|
+ mes "Come back later.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes @npcname$;
|
|
|
+ if(Class == Job_Ninja){
|
|
|
+ mes "Mm... How's it been?";
|
|
|
+ mes "Missions can happen at any moment";
|
|
|
+ mes "At any time";
|
|
|
+ mes "Don't slack off";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "Oh what, this smell!!";
|
|
|
+ mes "It's coming from you!.";
|
|
|
+ mes "It's been a long time since I've";
|
|
|
+ mes "smelled anybody so stinky.";
|
|
|
+ mes "Away with you!";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+einbroch.gat,184,194,3 script Exceptional Man 881,{
|
|
|
+ if(NINJ_Q >= 3 || Class == Job_Ninja)
|
|
|
+ set @npcname$,"[Red Cougar Zhao]";
|
|
|
+ else
|
|
|
+ set @npcname$,"[Exceptional Man]";
|
|
|
+ if(!NINJ_Q){
|
|
|
+ mes @npcname$;
|
|
|
+ if(Class == Job_Ninja){
|
|
|
+ mes "Oh, you're a Ninja now.";
|
|
|
+ mes "Stay true to the path, though there...";
|
|
|
+ mes "may be difficulties ahead, remember...";
|
|
|
+ mes "train hard.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "Whoo... So happy.";
|
|
|
+ mes "I've been to many places.";
|
|
|
+ mes "But a building this tall...";
|
|
|
+ mes "First time I've seen it, and the scenery is beautiful too.";
|
|
|
+ mes "Really too sad that I don't have the time to admire it";
|
|
|
+ mes "*sighs*";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ switch(NINJ_Q){
|
|
|
+ case 1:
|
|
|
+ mes @npcname$;
|
|
|
+ mes "The place I lived in...";
|
|
|
+ mes "was peaceful, the air was good, the houses were small";
|
|
|
+ mes "but warm.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Oh, it can't be!";
|
|
|
+ mes "Amatsu?!!!";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Nope.";
|
|
|
+ mes "....";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Mmm~";
|
|
|
+ mes "Wait...";
|
|
|
+ mes "You've lived in Izlude before?";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Yes.";
|
|
|
+ mes "I come from Izlude.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Due to certain events though...";
|
|
|
+ mes "I've come here, to the mines.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Really...";
|
|
|
+ mes "Oh, do you know a person called.... Wildcat Zhao?";
|
|
|
+ mes "He's a Ninja from Amatsu";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Hmm that's the first time I've heard that name.";
|
|
|
+ mes "You have some important reason..";
|
|
|
+ mes "to meet him?";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Yes, I have a latter to give him";
|
|
|
+ mes "and I need a reply letter";
|
|
|
+ mes "before I can change class";
|
|
|
+ mes "and become a Ninja.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Mm.. So I see, you too, are a traveller.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Oh, I remember now";
|
|
|
+ mes "I think... I know";
|
|
|
+ mes "Who you're trying to find.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "I saw him here";
|
|
|
+ mes "or at least... I think I did.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "I'd really like to help you";
|
|
|
+ mes "but I still have...";
|
|
|
+ mes "some unfinished business.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "If you can help me do something";
|
|
|
+ mes "I'll help you find him.";
|
|
|
+ next;
|
|
|
+ if(select("I'll find him myself.:Ok, I'll help you.") == 1){
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Ahh ok.";
|
|
|
+ mes "I understand.";
|
|
|
+ mes "Well, good luck";
|
|
|
+ mes "if you ever are in";
|
|
|
+ mes "need of help.";
|
|
|
+ mes "Before I leave";
|
|
|
+ mes "tell me...";
|
|
|
+ close;
|
|
|
+ }else{
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Mm Ok.";
|
|
|
+ mes "I came here";
|
|
|
+ mes "to find some ores.";
|
|
|
+ mes "I have something that needs these ores";
|
|
|
+ mes "in order to work";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "I would come with you....";
|
|
|
+ mes "But I need to watch over this, so.";
|
|
|
+ mes "If you can get me five Cyfars, and";
|
|
|
+ mes "one Phracon...";
|
|
|
+ mes "I would really appreciated it.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "- I need to bring, one Phracon and five Cyfars. -";
|
|
|
+ set NINJ_Q,2;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ case 2:
|
|
|
+ if(countitem(1010) < 1 || countitem(7053) < 5){
|
|
|
+ mes @npcname$;
|
|
|
+ mes "1 Phracon and 5 Cyfars.";
|
|
|
+ mes "Hmm the amount isn't enough.";
|
|
|
+ mes "Even though there's no hurry, still,";
|
|
|
+ mes "bring back the correct amount.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Very good, very good..";
|
|
|
+ mes "Mmm.... Ok.";
|
|
|
+ mes "You've given me what I needed";
|
|
|
+ mes "now I need to help you in return";
|
|
|
+ mes "and find him. Mmm....";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Let me see the letter.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "?????!!";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Oh? Can it be him...";
|
|
|
+ mes "that sent it?";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Oh.... So you are";
|
|
|
+ mes "Wildcat~!";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "No.";
|
|
|
+ mes "My name is not Wildcat Zhao";
|
|
|
+ mes "It is Cougar Zhao.";
|
|
|
+ mes "Wildcat is the name that kid";
|
|
|
+ mes "uses in order";
|
|
|
+ mes "to aggravate me, haha.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Hahaha... ~~";
|
|
|
+ next;
|
|
|
+ set @npcname$,"[Red Cougar Zhao]";
|
|
|
+ mes @npcname$;
|
|
|
+ mes "If you want to become a Ninja";
|
|
|
+ mes "then you must not trust";
|
|
|
+ mes "what you see.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "The clothing and gear you see in books.";
|
|
|
+ mes "Is not used by real Ninjas";
|
|
|
+ mes "or rather, there are very few";
|
|
|
+ mes "who wear such things.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Do not forget.";
|
|
|
+ mes "Once the identity of a Ninja";
|
|
|
+ mes "has been revealed, his life is";
|
|
|
+ mes "forfeit.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Even right now";
|
|
|
+ mes "what I say and tell you";
|
|
|
+ mes "may not be the truth.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Ohh...";
|
|
|
+ mes "...........";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Well, can I see it?";
|
|
|
+ mes "That letter.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Oh ok.";
|
|
|
+ mes "Hmm.";
|
|
|
+ mes "-*Takes out letter*-";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Mmmm.. Let's see...";
|
|
|
+ mes "Oh, and here, I thought it would be";
|
|
|
+ mes "another declaration of battle.";
|
|
|
+ mes "He wants a ceasfire now.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "What to do, what to do.";
|
|
|
+ mes "You've already helped me";
|
|
|
+ mes "make another sword.";
|
|
|
+ mes "Haha~";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "I'll write a reply I guess.";
|
|
|
+ mes "From my point of view though";
|
|
|
+ mes "based on the speed that you got what I asked for";
|
|
|
+ mes "if you want to become a Ninja";
|
|
|
+ mes "learn to become a bit faster";
|
|
|
+ mes "and more experienced";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes ".....";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Wait.";
|
|
|
+ mes "I shall write a reply letter.";
|
|
|
+ mes "Let's see...";
|
|
|
+ mes "Mm...*slides letter in*......";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Here you go.";
|
|
|
+ mes "Give it to him";
|
|
|
+ mes "and he'll understand.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "- Good, got the letter -";
|
|
|
+ mes "- that Mr. Zhao wrote in a second. -";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Well now, be on your way.";
|
|
|
+ mes "If you want to become a Ninja";
|
|
|
+ mes "learn to treasure what time you have.";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "When you do become a Ninja";
|
|
|
+ mes "Come have a chat with me";
|
|
|
+ mes "I will be waiting for you.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Mmm.... Then I'll....";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Ohh.... It'll take awhile to get to Amatsu";
|
|
|
+ mes "definitely a long trip.";
|
|
|
+ mes "I'll take "+strcharinfo(0)+" to Amatasu.";
|
|
|
+ mes "Ok.";
|
|
|
+ delitem 1010,1;
|
|
|
+ delitem 7053,5;
|
|
|
+ set NINJ_Q,3;
|
|
|
+ close2;
|
|
|
+ warp "amatsu.gat",113,127;
|
|
|
+ end;
|
|
|
+ case 3:
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Hmmm I wonder what happened";
|
|
|
+ mes "you haven't seen him yet";
|
|
|
+ mes "why are you here?";
|
|
|
+ next;
|
|
|
+ mes @npcname$;
|
|
|
+ mes "If you want";
|
|
|
+ mes "I'll take you back to Amatsu.";
|
|
|
+ next;
|
|
|
+ if(select("No thanks.:Sure.") == 1){
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Mm, ok then.";
|
|
|
+ mes "The decision is yours to make.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Ok. Then I'll take you to Amatsu.";
|
|
|
+ close2;
|
|
|
+ warp "amatsu.gat",113,127;
|
|
|
+ end;
|
|
|
+ case 4:
|
|
|
+ mes @npcname$;
|
|
|
+ mes "Haha, the kid seems to order you";
|
|
|
+ mes "to do lots of bothersome chores.";
|
|
|
+ mes "Work hard, all of these tasks";
|
|
|
+ mes "will help you become a Ninja.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|