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@@ -437,7 +437,7 @@ int skill_break_equip(struct block_list *src,struct block_list *bl, unsigned sho
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int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned short where, int rate, int lv, int time);
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// Skills unit
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struct skill_unit_group *skill_id2group(int group_id);
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-struct skill_unit_group *skill_unitsetting(struct block_list* src, uint16 skill_id, uint16 skill_lv, short x, short y, int flag);
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+struct skill_unit_group *skill_unitsetting(struct block_list* src, uint16 skill_id, uint16 skill_lv, int16 x, int16 y, int flag);
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struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2, bool hidden);
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int skill_delunit(struct skill_unit *unit);
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struct skill_unit_group *skill_initunitgroup(struct block_list* src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval);
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@@ -469,20 +469,11 @@ struct skill_condition skill_get_requirement(struct map_session_data *sd, uint16
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int skill_disable_check(struct status_change *sc, uint16 skill_id);
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int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16 *skill_lv, int range, int cast_flag);
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-// -- moonsoul (added skill_check_unit_cell)
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-int skill_check_unit_cell(uint16 skill_id,int16 m,int16 x,int16 y,int unit_id);
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-int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range);
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int skill_unit_move(struct block_list *bl,unsigned int tick,int flag);
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void skill_unit_move_unit_group( struct skill_unit_group *group, int16 m,int16 dx,int16 dy);
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void skill_unit_move_unit(struct block_list *bl, int dx, int dy);
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-struct skill_unit_group *skill_check_dancing( struct block_list *src );
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-
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-// Chant canceled
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-int skill_castcancel(struct block_list *bl,int type);
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-
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int skill_sit (struct map_session_data *sd, int type);
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-void skill_overbrand(struct block_list* src, uint16 skill_id, uint16 skill_lv, uint16 x, uint16 y, unsigned int tick, int flag);
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void skill_repairweapon(struct map_session_data *sd, int idx);
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void skill_identify(struct map_session_data *sd,int idx);
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void skill_weaponrefine(struct map_session_data *sd,int idx); // [Celest]
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