Sfoglia il codice sorgente

- Firepillar's damage per hit is now 100% MATK (rather than 20%) when the skill level is above 10.
- Sorted out the item_data structure, getiteminfo should work correctly now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6608 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 anni fa
parent
commit
c832510453
4 ha cambiato i file con 12 aggiunte e 7 eliminazioni
  1. 4 0
      Changelog-Trunk.txt
  2. 1 1
      doc/script_commands.txt
  3. 2 1
      src/map/battle.c
  4. 5 5
      src/map/itemdb.h

+ 4 - 0
Changelog-Trunk.txt

@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/05/15
+	* Firepillar's damage per hit is now 100% MATK (rather than 20%) when the
+	  skill level is above 10. [Skotlex]
+	* Sorted out the item_data structure, getiteminfo should work correctly
+	  now. [Skotlex]
 	* KA* skills can now be casted on other Soul Linkers as well without the
 	  Spirit requirement. [Skotlex]
 	* Soul Drain will now show the SP drained regardless of drain display

+ 1 - 1
doc/script_commands.txt

@@ -4889,7 +4889,7 @@ and return the info set by TYPE argument.
 It will return -1 if there is no such item.
 
 Valid types are:
-	0 - Buy Price; 1 - Sell Price; 2 - Item Type; 3 - Allowed Classes;
+	0 - Buy Price; 1 - Sell Price; 2 - Item Type;
 	3 - maxchance (Max drop chance of this item e.g. 1 = 0.01% , etc..
 		if = 0, then monsters don't drop it at all (rare or a quest item)
 		if = 10000, then this item is sold in NPC shops only

+ 2 - 1
src/map/battle.c

@@ -2530,7 +2530,8 @@ struct Damage battle_calc_magic_attack(
 						skillratio += (100+skill_lv*10)*2/3-100;
 						break;
 					case WZ_FIREPILLAR:
-						skillratio -= 80;
+						if (skill_lv <= 10)
+							skillratio -= 80;
 						break;
 					case WZ_SIGHTRASHER:
 						skillratio += 20*skill_lv;

+ 5 - 5
src/map/itemdb.h

@@ -12,15 +12,11 @@ struct item_data {
 	char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
 	char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
 	char cardillustname[64];
+	//Do not add stuff between value_buy and wlv (see how getiteminfo works)
 	int value_buy;
 	int value_sell;
 	int type;
 	int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
-	struct {
-		unsigned short chance;
-		int id;
-	} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
-
 	int sex;
 	int equip;
 	int weight;
@@ -35,6 +31,10 @@ struct item_data {
 //		some script commands should be revised as well...
 	unsigned int class_base[3];	//Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
 	unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
+	struct {
+		unsigned short chance;
+		int id;
+	} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
 	unsigned char *script;	//Default script for everything.
 	unsigned char *equip_script;	//Script executed once when equipping.
 	unsigned char *unequip_script;//Script executed once when unequipping.