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@@ -896,7 +896,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
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(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
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) { //Skills blocked through status changes...
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) { //Skills blocked through status changes...
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if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
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if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
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-// (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
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+ (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
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(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
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(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
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sc->data[SC_SILENCE].timer != -1 ||
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sc->data[SC_SILENCE].timer != -1 ||
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sc->data[SC_STEELBODY].timer != -1 ||
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sc->data[SC_STEELBODY].timer != -1 ||
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@@ -3817,7 +3817,7 @@ struct status_change *status_get_sc(struct block_list *bl)
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case BL_NPC:
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case BL_NPC:
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return &((TBL_NPC*)bl)->sc;
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return &((TBL_NPC*)bl)->sc;
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case BL_HOMUNCULUS: //[blackhole89]
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case BL_HOMUNCULUS: //[blackhole89]
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- return &((struct homun_data*)bl)->sc;
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+ return &((TBL_HOMUNCULUS*)bl)->sc;
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}
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}
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return NULL;
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return NULL;
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}
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}
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@@ -3890,7 +3890,7 @@ int status_get_sc_def(struct block_list *bl, int type)
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break;
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break;
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case SC_CURSE:
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case SC_CURSE:
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if (status->luk > status_get_lv(bl))
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if (status->luk > status_get_lv(bl))
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- sc_def = 10000; //Special property: inmunity when luk is greater than level
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+ return 10000; //Special property: inmunity when luk is greater than level
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else
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else
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sc_def = 300 +100*status->luk;
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sc_def = 300 +100*status->luk;
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break;
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break;
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