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Added better documentation for skill splash range

This was brought up because of #1940.
Thanks to @Joy-Ro
Lemongrass3110 8 年之前
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c770990973
共有 3 個文件被更改,包括 21 次插入3 次删除
  1. 7 1
      db/import-tmpl/skill_db.txt
  2. 7 1
      db/pre-re/skill_db.txt
  3. 7 1
      db/re/skill_db.txt

+ 7 - 1
db/import-tmpl/skill_db.txt

@@ -16,7 +16,13 @@
 //    0x20 - Skill ignores target's defense (misc type always ignores)
 //    0x40 - Skill ignores target's flee (magic type always ignores)
 //    0x80 - Skill ignores target's def cards
-// 07 splash/effect range (-1 for screen-wide)
+// 07 splash/effect range
+//      -1 - for screen-wide
+//       0 - no splash
+//      all other values follow the formula: value * 2 + 1
+//       1 - 3x3
+//       2 - 5x5
+//       3 - 7x7
 // 08 MaxLv
 // 09 Number of hits (when positive, damage is increased by hits, 
 //    negative values just show number of hits without increasing total damage)

+ 7 - 1
db/pre-re/skill_db.txt

@@ -16,7 +16,13 @@
 //    0x20 - Skill ignores target's defense (misc type always ignores)
 //    0x40 - Skill ignores target's flee (magic type always ignores)
 //    0x80 - Skill ignores target's def cards
-// 07 splash/effect range (-1 for screen-wide)
+// 07 splash/effect range
+//      -1 - for screen-wide
+//       0 - no splash
+//      all other values follow the formula: value * 2 + 1
+//       1 - 3x3
+//       2 - 5x5
+//       3 - 7x7
 // 08 MaxLv
 // 09 Number of hits (when positive, damage is increased by hits, 
 //    negative values just show number of hits without increasing total damage)

+ 7 - 1
db/re/skill_db.txt

@@ -16,7 +16,13 @@
 //    0x20 - Skill ignores target's defense (misc type always ignores)
 //    0x40 - Skill ignores target's flee (magic type always ignores)
 //    0x80 - Skill ignores target's def cards
-// 07 splash/effect range (-1 for screen-wide)
+// 07 splash/effect range
+//      -1 - for screen-wide
+//       0 - no splash
+//      all other values follow the formula: value * 2 + 1
+//       1 - 3x3
+//       2 - 5x5
+//       3 - 7x7
 // 08 MaxLv
 // 09 Number of hits (when positive, damage is increased by hits, 
 //    negative values just show number of hits without increasing total damage)