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Added parenthesis in tu_ma_th01.txt

Atemo 8 년 전
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  1. 48 48
      npc/quests/first_class/tu_ma_th01.txt

+ 48 - 48
npc/quests/first_class/tu_ma_th01.txt

@@ -22,13 +22,13 @@
 moc_fild12,166,369,0	script	Trace of Battle#1	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThere are signs that show";
 		mes "that some violent scuffle";
 		mes "might have occurred here,";
 		mes "but you can't tell what had";
 		mes "happened exactly...^000000";
-	} else if (tu_thief01 < 5 && .@class_thief || .@class_mage && tu_magician01 < 8) {
+	} else if ((tu_thief01 < 5 && .@class_thief) || (.@class_mage && tu_magician01 < 8)) {
 		mes "^3355FFYou find traces of poison";
 		mes "used in a battle. You sense";
 		mes "its potency and decide not";
@@ -55,7 +55,7 @@ moc_fild12,166,369,0	script	Trace of Battle#1	CLEAR_NPC,{
 		mes "used in a battle. You sense";
 		mes "its potency and decide not";
 		mes "to get too close to it.^000000";
-	} else if (.@class_thief && tu_thief01 == 8 || .@class_mage && tu_magician01 == 8) {
+	} else if ((.@class_thief && tu_thief01 == 8) || (.@class_mage && tu_magician01 == 8)) {
 		mes "^3355FFThere are traces of a battle";
 		mes "that seem to be leading in";
 		mes "different directions. From the";
@@ -84,18 +84,18 @@ moc_fild12,166,369,0	script	Trace of Battle#1	CLEAR_NPC,{
 moc_fild12,173,215,0	script	Trace of Battle#2	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThere are signs that show";
 		mes "that some violent scuffle";
 		mes "might have occurred here,";
 		mes "but you can't tell what had";
 		mes "happened exactly...^000000";
-	} else if (tu_thief01 < 9 && .@class_thief || tu_magician01 < 9 && .@class_mage) {
+	} else if ((tu_thief01 < 9 && .@class_thief) || (tu_magician01 < 9 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "that many people";
 		mes "have traveled through";
 		mes "this particular area.^000000";
-	} else if (tu_thief01 == 9 && .@class_thief || tu_magician01 == 9 && .@class_mage) {
+	} else if ((tu_thief01 == 9 && .@class_thief) || (tu_magician01 == 9 && .@class_mage)) {
 		mes "^3355FFYou've found traces";
 		mes "of the pursuit which";
 		mes "continue eastward.^000000";
@@ -116,17 +116,17 @@ moc_fild12,173,215,0	script	Trace of Battle#2	CLEAR_NPC,{
 moc_fild12,276,165,0	script	Trace of Battle#3	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 10 && .@class_thief || tu_magician01 < 10 && .@class_mage) {
+	} else if ((tu_thief01 < 10 && .@class_thief) || (tu_magician01 < 10 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "that many people";
 		mes "have traveled through";
 		mes "this particular area.^000000";
-	} else if (tu_thief01 == 10 && .@class_thief || tu_magician01 == 10 && .@class_mage) {
+	} else if ((tu_thief01 == 10 && .@class_thief) || (tu_magician01 == 10 && .@class_mage)) {
 		mes "^3355FFYou examine these traces";
 		mes "and notice that one set of";
 		mes "footprints looks almost too";
@@ -149,18 +149,18 @@ moc_fild12,276,165,0	script	Trace of Battle#3	CLEAR_NPC,{
 moc_fild11,39,163,0	script	Trace of Battle#4	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThere are signs that show";
 		mes "that some violent scuffle";
 		mes "might have occurred here,";
 		mes "but you can't tell what had";
 		mes "happened exactly...^000000";
-	} else if (tu_thief01 < 11 && .@class_thief || tu_magician01 < 11 && .@class_mage) {
+	} else if ((tu_thief01 < 11 && .@class_thief) || (tu_magician01 < 11 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "that many people";
 		mes "have traveled through";
 		mes "this particular area.^000000";
-	} else if (tu_thief01 == 11 && .@class_thief || tu_magician01 == 11 && .@class_mage) {
+	} else if ((tu_thief01 == 11 && .@class_thief) || (tu_magician01 == 11 && .@class_mage)) {
 		mes "^3355FFFrom these traces,";
 		mes "you see that another";
 		mes "set of footprints has";
@@ -186,17 +186,17 @@ moc_fild11,39,163,0	script	Trace of Battle#4	CLEAR_NPC,{
 moc_fild11,205,52,0	script	Trace of Battle#5	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 12 && .@class_thief || tu_magician01 < 12 && .@class_mage) {
+	} else if ((tu_thief01 < 12 && .@class_thief) || (tu_magician01 < 12 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "that many people";
 		mes "have traveled through";
 		mes "this particular area.^000000";
-	} else if (tu_thief01 == 12 && .@class_thief || tu_magician01 == 12 && .@class_mage) {
+	} else if ((tu_thief01 == 12 && .@class_thief) || (tu_magician01 == 12 && .@class_mage)) {
 		mes "^3355FFThe traces of the battle";
 		mes "now split and head towards";
 		mes "the north and south. However,^000000";
@@ -267,12 +267,12 @@ moc_fild11,205,52,0	script	Trace of Battle#5	CLEAR_NPC,{
 moc_fild11,226,235,0	script	Trace of Battle#6	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 13 && .@class_thief || tu_magician01 < 13 && .@class_mage) {
+	} else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "that many people";
 		mes "have traveled through";
@@ -293,12 +293,12 @@ moc_fild11,226,235,0	script	Trace of Battle#6	CLEAR_NPC,{
 moc_fild11,184,342,0	script	Trace of Battle#7	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 13 && .@class_thief || tu_magician01 < 13 && .@class_mage) {
+	} else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "that many people";
 		mes "have traveled through";
@@ -318,19 +318,19 @@ moc_fild11,184,342,0	script	Trace of Battle#7	CLEAR_NPC,{
 moc_fild17,213,358,0	script	Trace of Battle#8	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 13 && .@class_thief || tu_magician01 < 13 && .@class_mage) {
+	} else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) {
 		mes "^3355FFThere are two";
 		mes "distinct sets of";
 		mes "footprints in this";
 		mes "area, but they don't";
 		mes "hold any significance";
 		mes "right about now.^000000";
-	} else if (tu_thief01 == 13 && .@class_thief || tu_magician01 == 13 && .@class_mage) {
+	} else if ((tu_thief01 == 13 && .@class_thief) || (tu_magician01 == 13 && .@class_mage)) {
 		mes "^3355FFAround here, it";
 		mes "looks like there are";
 		mes "only two sets of footprints.";
@@ -355,17 +355,17 @@ moc_fild17,213,358,0	script	Trace of Battle#8	CLEAR_NPC,{
 moc_fild17,228,274,0	script	Trace of Battle#9	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 14 && .@class_thief || tu_magician01 < 14 && .@class_mage) {
+	} else if ((tu_thief01 < 14 && .@class_thief) || (tu_magician01 < 14 && .@class_mage)) {
 		mes "^3355FFTraces of some";
 		mes "sort of battle are";
 		mes "scattered all over";
 		mes "this particular area.^000000";
-	} else if (tu_thief01 == 14 && .@class_thief || tu_magician01 == 14 && .@class_mage) {
+	} else if ((tu_thief01 == 14 && .@class_thief) || (tu_magician01 == 14 && .@class_mage)) {
 		mes "^3355FFYou follow the trail";
 		mes "and although traces from";
 		mes "the north and southeast mix";
@@ -376,7 +376,7 @@ moc_fild17,228,274,0	script	Trace of Battle#9	CLEAR_NPC,{
 			tu_magician01 = 15;
 		else
 			tu_thief01 = 15;
-	} else if (tu_thief01 == 15 && .@class_thief || tu_magician01 == 15 && .@class_mage) {
+	} else if ((tu_thief01 == 15 && .@class_thief) || (tu_magician01 == 15 && .@class_mage)) {
 		if (rand(1,10) == 7) {
 			mes "^3355FFAfter investigating this";
 			mes "area more thoroughly,";
@@ -409,17 +409,17 @@ moc_fild17,228,274,0	script	Trace of Battle#9	CLEAR_NPC,{
 moc_fild17,34,292,0	script	Trace of Battle#10	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 16 && .@class_thief || tu_magician01 < 16 && .@class_mage) {
+	} else if ((tu_thief01 < 16 && .@class_thief) || (tu_magician01 < 16 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "showing that a lot";
 		mes "of people were in";
 		mes "this area earlier.^000000";
-	} else if (tu_thief01 == 16 && .@class_thief || tu_magician01 == 16 && .@class_mage) {
+	} else if ((tu_thief01 == 16 && .@class_thief) || (tu_magician01 == 16 && .@class_mage)) {
 		mes "^3355FFThe lead set of footprints,";
 		mes "probably belonging to the one";
 		mes "who was being pursued, look";
@@ -442,17 +442,17 @@ moc_fild17,34,292,0	script	Trace of Battle#10	CLEAR_NPC,{
 moc_fild18,346,296,0	script	Trace of Battle#11	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 17 && .@class_thief || tu_magician01 < 17 && .@class_mage) {
+	} else if ((tu_thief01 < 17 && .@class_thief) || (tu_magician01 < 17 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "showing that a lot";
 		mes "of people were in";
 		mes "this area earlier.^000000";
-	} else if (tu_thief01 == 17 && .@class_thief || tu_magician01 == 17 && .@class_mage) {
+	} else if ((tu_thief01 == 17 && .@class_thief) || (tu_magician01 == 17 && .@class_mage)) {
 		mes "^3355FFFollowing the";
 		mes "trail, you see signs";
 		mes "that blood was spilled";
@@ -477,17 +477,17 @@ moc_fild18,346,296,0	script	Trace of Battle#11	CLEAR_NPC,{
 moc_fild18,309,257,0	script	Trace of Battle#12	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 18 && .@class_thief || tu_magician01 < 18 && .@class_mage) {
+	} else if ((tu_thief01 < 18 && .@class_thief) || (tu_magician01 < 18 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "showing that a lot";
 		mes "of people were in";
 		mes "this area earlier.^000000";
-	} else if (tu_thief01 == 18 && .@class_thief || tu_magician01 == 18 && .@class_mage) {
+	} else if ((tu_thief01 == 18 && .@class_thief) || (tu_magician01 == 18 && .@class_mage)) {
 		mes "^3355FFThese traces lead";
 		mes "northward and it looks";
 		mes "like whoever is doing";
@@ -510,7 +510,7 @@ moc_fild18,309,257,0	script	Trace of Battle#12	CLEAR_NPC,{
 moc_fild18,177,333,0	script	Trace of Battle#13	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -522,7 +522,7 @@ moc_fild18,177,333,0	script	Trace of Battle#13	CLEAR_NPC,{
 		mes "this area earlier.^000000";
 	} else if (tu_magician01 < 19 && .@class_mage) {
 		mes "A large group of people seem to have gone by.";
-	} else if (tu_thief01 == 19 && .@class_thief || tu_magician01 == 19 && .@class_mage) {
+	} else if ((tu_thief01 == 19 && .@class_thief) || (tu_magician01 == 19 && .@class_mage)) {
 		mes "^3355FFJudging from these";
 		mes "traces, it looks like";
 		mes "even more people have";
@@ -547,17 +547,17 @@ moc_fild18,177,333,0	script	Trace of Battle#13	CLEAR_NPC,{
 moc_fild18,111,303,0	script	Trace of Battle#14	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 20 && .@class_thief || tu_magician01 < 20 && .@class_mage) {
+	} else if ((tu_thief01 < 20 && .@class_thief) || (tu_magician01 < 20 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "showing that a lot";
 		mes "of people were in";
 		mes "this area earlier.^000000";
-	} else if (tu_thief01 == 20 && .@class_thief || tu_magician01 == 20 && .@class_mage) {
+	} else if ((tu_thief01 == 20 && .@class_thief) || (tu_magician01 == 20 && .@class_mage)) {
 		mes "^3355FFIn this area, it looks";
 		mes "like even more people";
 		mes "joined in this battle and";
@@ -580,7 +580,7 @@ moc_fild18,111,303,0	script	Trace of Battle#14	CLEAR_NPC,{
 moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -592,7 +592,7 @@ moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 		mes "this area earlier.^000000";
 	} else if (tu_magician01 < 21 && .@class_mage)
 		mes "A large group of people seem to have gone by.";
-	else if (tu_thief01 == 21 && .@class_thief || tu_magician01 == 21 && .@class_mage) {
+	else if ((tu_thief01 == 21 && .@class_thief) || (tu_magician01 == 21 && .@class_mage)) {
 		mes "^3355FFThis area is clearly";
 		mes "marked with signs";
 		mes "of a violent battle, with";
@@ -620,7 +620,7 @@ moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 				tu_magician01 = 22;
 			close;
 		}
-	} else if (tu_thief01 == 22 && .@class_thief || tu_magician01 == 22 && .@class_mage) {
+	} else if ((tu_thief01 == 22 && .@class_thief) || (tu_magician01 == 22 && .@class_mage)) {
 		if (rand(1,3) == 3) {
 			mes "^3355FFOne trap in particular";
 			mes "stands out to you more";
@@ -665,7 +665,7 @@ moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 			specialeffect EF_VENOMDUST2;
 			percentheal -30,0;
 		}
-	} else if (tu_thief01 == 23 && .@class_thief || tu_magician01 == 23 && .@class_mage) {
+	} else if ((tu_thief01 == 23 && .@class_thief) || (tu_magician01 == 23 && .@class_mage)) {
 		if (countitem(511) > 0 && countitem(716) > 0) {
 			mes "^3355FFYou try grinding";
 			mes "a Green Herb and";
@@ -726,7 +726,7 @@ moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 			mes "use of poison. But what";
 			mes "items should you bring?^000000";
 		}
-	} else if (tu_thief01 == 24 && .@class_thief || tu_magician01 == 24 && .@class_mage) {
+	} else if ((tu_thief01 == 24 && .@class_thief) || (tu_magician01 == 24 && .@class_mage)) {
 		mes "^3355FFInside the dismantled";
 		mes "trap, you find another";
 		mes "piece of strange cloth";
@@ -752,17 +752,17 @@ moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 moc_fild18,156,96,0	script	Trace of Battle#16	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
+	if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "you can't really tell for sure.^000000";
-	} else if (tu_thief01 < 25 && .@class_thief || tu_magician01 < 25 && .@class_mage) {
+	} else if ((tu_thief01 < 25 && .@class_thief) || (tu_magician01 < 25 && .@class_mage)) {
 		mes "^3355FFThere are signs";
 		mes "that a large group";
 		mes "of people have been in";
 		mes "this area for some reason.^000000";
-	} else if (tu_thief01 == 25 && .@class_thief || tu_magician01 == 25 && .@class_mage) {
+	} else if ((tu_thief01 == 25 && .@class_thief) || (tu_magician01 == 25 && .@class_mage)) {
 		mes "^3355FFThese traces lead";
 		mes "to the edge of the cliff.";
 		mes "marking the end of the trail.";