Pārlūkot izejas kodu

- Big update to Basilica, implementing official behavior.
* Basilica caster cannot walk.
* On Basilica area, only caster can use Basilica again to stop it.
* On Basilica no one can use skills. (Previous bug on eA because you can use support skills on it, also caster).
* Only Pressure can bypass Basilica protection.
* Any enemy of the caster bounce 2 cells back from basilica, except Boss type. (Bugreport 2099).
* Any monster can target you on basilica and try to attack you, also with skills, but damage is reduced to 0, except Boss.

Notes:
- Basilica Cell stuff is not used anymore... is it required?
- Still need to add a check previous to cast basilica because if there are mobs, items, npcs, walls, skills around the caster (7x7 i think) the skill should fail.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13106 54d463be-8e91-2dee-dedb-b68131a5f0ec

zephyrus 16 gadi atpakaļ
vecāks
revīzija
c6af5ab8d5
6 mainītis faili ar 75 papildinājumiem un 53 dzēšanām
  1. 1 1
      db/skill_unit_db.txt
  2. 5 7
      src/map/battle.c
  3. 16 6
      src/map/clif.c
  4. 43 17
      src/map/skill.c
  5. 0 12
      src/map/status.c
  6. 10 10
      src/map/unit.c

+ 1 - 1
db/skill_unit_db.txt

@@ -77,7 +77,7 @@
 330,0xaf,    ,  3, 0,  -1,all,   0x140	//DC_SERVICEFORYOU
 336,0xb2,    ,  0,-1,  -1,noone, 0x000	//WE_CALLPARTNER
 339,0x86,    , -1, 0, 400,enemy, 0x000	//NPC_DARKGRANDCROSS
-362,0xb4,    ,  0, 3,  -1,all,   0x000	//HP_BASILICA
+362,0xb4,    ,  0, 2, 300,all,   0x000	//HP_BASILICA
 369,0xb3,    , -1, 0,10000,all,  0x008	//PA_GOSPEL
 395,0xb5,    ,  4, 0,  -1,all,   0x200	//CG_MOONLIT
 404,0xb6,    , -1, 0,  -1,all,   0x000	//PF_FOGWALL

+ 5 - 7
src/map/battle.c

@@ -300,8 +300,12 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
 
 	sc = status_get_sc(bl);
 
-	if (sc && sc->count) {
+	if( sc && sc->count )
+	{
 		//First, sc_*'s that reduce damage to 0.
+		if( sc->data[SC_BASILICA] && !(status_get_mode(src)&MD_BOSS) && skill_num != PA_PRESSURE )
+			return 0; // Basilica reduces damage to 0 except Pressure
+
 		if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT )
 		{
 			struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL]->val3;
@@ -3052,12 +3056,6 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
 	nullpo_retr(0, target);
 
 	m = target->m;
-	if (flag&BCT_ENEMY && !map_flag_gvg(m) && !(status_get_mode(src)&MD_BOSS))
-	{	//No offensive stuff while in Basilica.
-		if (map_getcell(m,src->x,src->y,CELL_CHKBASILICA) ||
-			map_getcell(m,target->x,target->y,CELL_CHKBASILICA))
-			return -1;
-	}
 
 	//t_bl/s_bl hold the 'master' of the attack, while src/target are the actual
 	//objects involved.

+ 16 - 6
src/map/clif.c

@@ -8369,10 +8369,13 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
 	case 0x00: // once attack
 	case 0x07: // continuous attack
 
-		if (pc_cant_act(sd) || sd->sc.option&OPTION_HIDE)
+		if( pc_cant_act(sd) || sd->sc.option&OPTION_HIDE )
 			return;
 
-		if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER))
+		if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
+			return;
+
+		if( sd->sc.data[SC_BASILICA] )
 			return;
 
 		if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) {
@@ -9226,8 +9229,11 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
 		return;
 	}
 
-	if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER))
+	if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
 		return;
+
+	if( sd->sc.data[SC_BASILICA] && (skillnum != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) )
+		return; // On basilica only caster can use Basilica again to stop it.
 	
 	if(target_id<0 && -target_id == sd->bl.id) // for disguises [Valaris]
 		target_id = sd->bl.id;
@@ -9324,15 +9330,19 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skil
 
 	if (sd->ud.skilltimer != -1)
 		return;
+
 	if (DIFF_TICK(tick, sd->ud.canact_tick) < 0)
 	{
 		clif_skill_fail(sd, skillnum, 4, 0);
 		return;
 	}
 
-	if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER))
+	if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
 		return;
-	
+
+	if( sd->sc.data[SC_BASILICA] && (skillnum != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) )
+		return; // On basilica only caster can use Basilica again to stop it.
+
 	if(sd->menuskill_id)
 	{
 		if (sd->menuskill_id == SA_TAMINGMONSTER)
@@ -9402,7 +9412,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd)
 	if(skill_num != sd->menuskill_id) 
 		return;
 
-	if (pc_cant_act(sd))
+	if( pc_cant_act(sd) )
 	{
 		sd->menuskill_id = sd->menuskill_val = 0;
 		return;

+ 43 - 17
src/map/skill.c

@@ -1284,8 +1284,13 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
 		}
 			break;
 		case BL_PC:
-			if(src != target && ((TBL_PC*)target)->special_state.no_knockback)
+		{
+			struct map_session_data *sd = BL_CAST(BL_PC, target);
+			if( sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id )
+				return 0; // Basilica caster can't be knocked-back
+			if( src != target && sd->special_state.no_knockback )
 				return 0;
+		}
 			break;
 		case BL_SKILL:
 			su = (struct skill_unit *)target;
@@ -5753,10 +5758,15 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 		flag|=1;
 		break;
 	case HP_BASILICA:
-		skill_clear_unitgroup(src);
-		if (skill_unitsetting(src,skillid,skilllv,x,y,0))
-			sc_start(src,type,100,skilllv,skill_get_time(skillid,skilllv));
-		flag|=1;
+		if( sc->data[SC_BASILICA] )
+			status_change_end(src, SC_BASILICA, -1); // Cancel Basilica
+		else
+		{ // Create Basilica. Start SC on caster. Unit timer start SC on others.
+			skill_clear_unitgroup(src);
+			if( skill_unitsetting(src,skillid,skilllv,x,y,0) )
+				sc_start4(src,type,100,skilllv,0,0,src->id,skill_get_time(skillid,skilllv));
+			flag|=1;
+		}
 		break;
 	case CG_HERMODE:
 		skill_clear_unitgroup(src);
@@ -6028,6 +6038,7 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char
 		sd->sc.data[SC_STEELBODY] ||
 		sd->sc.data[SC_DANCING] ||
 		sd->sc.data[SC_BERSERK] ||
+		sd->sc.data[SC_BASILICA] ||
 		sd->sc.data[SC_MARIONETTE]
 	 )) {
 		skill_failed(sd);
@@ -6110,13 +6121,6 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char
 				return 0;
 			}
 			
-			// This makes Warp Portal fail if the cell is not empty
-			//if(skill_check_unit_range2(&sd->bl,wx,wy,skill_num,lv) > 0) {
-			//	clif_skill_fail(sd,0,0,0);
-			//	skill_failed(sd);
-			//	return 0;
-			//}
-
 			if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) {
 				skill_failed(sd);
 				return 0;
@@ -6255,9 +6259,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
 	status = status_get_status_data(src);
 	sc = status_get_sc(src);	// for traps, firewall and fogwall - celest
 
-	switch(skillid)
+	switch( skillid )
 	{
-
 	case MG_SAFETYWALL:
 		val2=skilllv+1;
 		break;
@@ -6281,6 +6284,9 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
 			val3 = group->val3; //as well as the mapindex to warp to.
 		}
 		break;
+	case HP_BASILICA:
+		val1 = src->id; // Store caster id.
+		break;
 
 	case PR_SANCTUARY:
 	case NPC_EVILLAND:
@@ -7129,6 +7135,17 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 				}
 			}
 			break;
+			
+		case UNT_BASILICA:
+			if( battle_check_target(&src->bl, bl, BCT_ENEMY) > 0 && !(status_get_mode(bl)&MD_BOSS) )
+			{ // knock-back any enemy except Boss
+				skill_blown(&src->bl, bl, 2, unit_getdir(bl), 0);
+				clif_fixpos(bl);
+			}
+
+			if( sg->src_id != bl->id && battle_check_target(&src->bl, bl, BCT_ENEMY) <= 0 )
+				status_change_start(bl, type, 100, src->bl.id, 0, 0, 0, sg->interval + 100, 0);
+			break;
 
 		case UNT_GRAVITATION:
 			skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
@@ -7192,6 +7209,11 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in
 			status_change_end(bl,type,-1);
 		break;
 
+	case UNT_BASILICA:
+		if( sce && sce->val1 == src->val1 )
+			status_change_end(bl,type,-1);
+		break;
+
 	case UNT_HERMODE:	//Clear Hermode if the owner moved.
 		if (sce && sce->val3 == BCT_SELF && sce->val4 == sg->group_id)
 			status_change_end(bl,type,-1);
@@ -8362,7 +8384,9 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
 {
 	int delaynodex = skill_get_delaynodex(skill_id, skill_lv);
 	int time = skill_get_delay(skill_id, skill_lv);
-	
+	struct map_session_data *sd = BL_CAST(BL_PC, bl);
+	struct status_change *sc = status_get_sc(bl);
+
 	nullpo_retr(0, bl);
 
 	if (skill_id == SA_ABRACADABRA)
@@ -8384,6 +8408,10 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
 	case CH_CHAINCRUSH:
 		time -= 4*status_get_agi(bl) - 2*status_get_dex(bl);
 		break;
+	case HP_BASILICA:
+		if( sc && !sc->data[SC_BASILICA] )
+			time = 0; // There is no Delay on Basilica creation, only on cancel
+		break;
 	default:
 		if (battle_config.delay_dependon_dex && !(delaynodex&1))
 		{	// if skill delay is allowed to be reduced by dex 
@@ -8405,8 +8433,6 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
 
 	if (!(delaynodex&2))
 	{
-		struct status_change *sc;
-		sc= status_get_sc(bl);
 		if (sc && sc->count) {
 			if (sc->data[SC_POEMBRAGI])
 				time -= time * sc->data[SC_POEMBRAGI]->val3 / 100;

+ 0 - 12
src/map/status.c

@@ -982,18 +982,6 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
 		return 1;
 	}
 
-	if (((src && map_getcell(src->m,src->x,src->y,CELL_CHKBASILICA)) ||
-		(target && target != src && map_getcell(target->m,target->x,target->y,CELL_CHKBASILICA)))
-		&& !(status->mode&MD_BOSS))
-	{	//Basilica Check
-		if (!skill_num) return 0;
-		hide_flag = skill_get_inf(skill_num);
-		if (hide_flag&INF_ATTACK_SKILL)
-			return 0;
-		if (hide_flag&INF_GROUND_SKILL && skill_get_unit_target(skill_num)&BCT_ENEMY)
-			return 0;
-	}	
-		
 	//Should fail when used on top of Land Protector [Skotlex]
 	if (src && skill_num == AL_TELEPORT && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR)
 		&& !(status->mode&MD_BOSS))

+ 10 - 10
src/map/unit.c

@@ -218,11 +218,6 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
 	else
 		i = status_get_speed(bl);
 
-	if( md && map_getcell(bl->m,x,y,CELL_CHKBASILICA) ) {
-		skill_blown(bl,bl,2,unit_getdir(bl),0);
-		clif_fixpos(bl);
-	}
-	
 	if(i > 0)
 		ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
 	else if(ud->state.running) {
@@ -1013,6 +1008,10 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 		if (sc && sc->data[SC_RUN])
 			casttime = 0;
 	break;
+	case HP_BASILICA:
+		if( sc && sc->data[SC_BASILICA] )
+			casttime = 0; // No Casting time on basilica cancel
+	break;
 	case KN_CHARGEATK:
 		{
 		unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance
@@ -1124,11 +1123,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 	if (sc && !sc->count)
 		sc = NULL;
 	
-	if(sd) {
-		if (skillnotok(skill_num, sd) || !skill_check_condition(sd, skill_num, skill_lv,0))
-		return 0;
-	} 
-	
+	if( sd )
+	{
+		if( skillnotok(skill_num, sd) || !skill_check_condition(sd, skill_num, skill_lv,0) )
+			return 0;
+	}
+
 	if (!status_check_skilluse(src, NULL, skill_num, 0))
 		return 0;