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@@ -5621,7 +5621,7 @@ int pc_allskillup(struct map_session_data *sd)
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continue;
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continue;
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default:
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default:
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if( !(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) )
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if( !(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) )
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- if (sd->status.skill[i].lv=skill_get_max(i))//Nonexistant skills should return a max of 0 anyway.
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+ if ( ( sd->status.skill[i].lv = skill_get_max(i) ) )//Nonexistant skills should return a max of 0 anyway.
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sd->status.skill[i].id = i;
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sd->status.skill[i].id = i;
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}
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}
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}
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}
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