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@@ -1,220 +1,226 @@
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-// ______ __ __
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-// /\ _ \/\ \__/\ \
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-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
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-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
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-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
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-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
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-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
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-// _ _ _ _ _ _ _ _ _ _ _ _ _
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-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
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-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
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-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
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-//
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-//--------------------------------------------------------------
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-// eAthena Battle Configuration File
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-// Originally Translated by Peter Kieser <pfak@telus.net>
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-// Made in to plainer English by Ancyker
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-//--------------------------------------------------------------
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-//Note 1: Directives can be set using on/off, yes/no or 1/0.
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-//Note 2: All rates are in percents, 100 would mean 100%, 200
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-// would mean 200%, etc
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-//Note 3: Value is not limited to 60K (see below)
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-// Other Information:
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-// All options are limited to a max of 60K (aprox) which is 600%
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-// or 60secs as appropiate.
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-// 1000 miliseconds is 1 second.
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-// Unless otherwise specified, the minimum value is 0 for all
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-// features.
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-//--------------------------------------------------------------
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-
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-// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
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-casting_rate: 100
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-
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-// Delay time after casting (Note 2)
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-delay_rate: 100
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-
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-// Is the delay time is dependent on the caster's DEX? (Note 1)
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-// Note: On Official servers Dex does NOT affect delay time
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-delay_dependon_dex: no
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-
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-// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
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-// Note: Setting this to anything above 0 can stop speedhacks.
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-min_skill_delay_limit: 100
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-
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-// At what dex does the cast time become zero (instacast)
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-castrate_dex_scale: 150
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-
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-// Will normal attacks be able to ignore the delay after skills? (Note 1)
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-skill_delay_attack_enable: no
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-
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-// Range added to player skills after their cast time finishes.
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-// Decides how far away the target can walk away after the skill began casting before the skill fails.
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-player_skill_add_range: 15
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-
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-// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
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-skill_out_range_consume: no
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-
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-// Range added to mob skills after their cast time finishes.
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-// Decides how far away the target can walk away after the skill began casting before the skill fails.
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-monster_skill_add_range: 15
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-
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-// Does the distance between caster and target define if the skill is a ranged skill?
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-// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
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-// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
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-// Mask values (add as necessary):
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-// 1: Players
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-// 2: Mobs
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-// 4: Pets
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-// Default 6 (mobs + pets)
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-skillrange_by_distance: 6
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-
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-// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1)
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-// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
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-skillrange_from_weapon: no
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-
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-// Should a check on the caster's status be performed in all skill attacks?
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-// When set to yes, meteors, storm gust and any other ground skills will have
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-// no effect while the caster is unable to fight (eg: stunned).
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-skill_caster_check: yes
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-
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-// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
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-status_cast_cancel: no
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-
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-//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
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-//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
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-//See db/skill_unit_db.txt for more info.
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-defunit_not_enemy: no
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-
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-// Do skills do at least 'hits' damage when they don't miss/are blocked?
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-//(for example, will firebolts always do "number of bolts" damage versus plants?)
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-//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
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-skill_min_damage: 6
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-
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-// The delay rate of monk's combo (Note 2)
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-combo_delay_rate: 100
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-
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-// Counter Attack Skill Type
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-// 0 = 100% critical
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-// 1 = disregard DEF and HIT+20, CRI*2
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-// Players
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-player_auto_counter_type: 0
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-// Monsters
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-monster_auto_counter_type: 0
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-
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-// Whether or not, ground skills of the players' will stack. (Note 1)
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-player_skill_reiteration: no
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-
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-//Whether or not, ground skills of the monsters' will pile up. (Note 1)
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-monster_skill_reiteration: no
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-
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-// Whether players are not allowed to cast ground based skills of a certain type such
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-// as traps straight onto or nearby other players/monsters. (Note 1)
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-player_skill_nofootset: yes
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-
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-// Whether monsters are not allowed to cast ground based skills of a certain type such
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-// as traps straight onto or nearby other players. (Note 1)
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-monster_skill_nofootset: no
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-
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-// Whether placed down skills will check walls (Note 1)
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-// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
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-// NOTE: It may degrade performance to enable this.
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-skill_wall_check: no
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-
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-// When a player is cloaking, Whether the wall is checked or not. (Note 1)
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-// Note: When set to no players can always cloak away from walls and move around
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-// freely even if the skill level is below 3.
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-// no or 0 = doesn't check for walls (you can cloak without walls)
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-// 1 = it checks for walls
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-// 2 = it doesn't checks for walls + your cloaking lasts forever
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-// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack)
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-player_cloak_check_type: 1
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-
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-// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
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-monster_cloak_check_type: no
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-
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-// Will Player Skills Stay Within Land Limit or not? (Note 1)
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-player_land_skill_limit: yes
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-
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-// Will Monster Skills Stay Within Land Limit or not? (Note 1)
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-monster_land_skill_limit: yes
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-
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-// If skill fails by delay, should it display or not. (Note 1)
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-display_delay_skill_fail: yes
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-
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-// Display Snatcher skill failures
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-display_snatcher_skill_fail: yes
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-
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-// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
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-chat_warpportal: no
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-
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-// Can a monster be warped by a warp portal? (Note 1)
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-mob_warpportal: no
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-
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-// What should the wizard's "Sense" skill display on the defense fields?
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-// 0: Do not show defense
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-// 1: Base defense
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-// 2: Vit/Int defense
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-// 3: Both (the addition of both) [default]
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-sense_type: 3
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-
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-// Which finger offensive style can be used?
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-// 0 = Aegis style
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-// 1 = Athena style
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-finger_offensive_type: 0
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-
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-// Number of hits at a time that undead/fire elemental enemies receive from firewall.
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-// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
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-// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
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-// A value of 5 would suffice for a vertical firewall to take full effect on undead.
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-firewall_hits_on_undead: 1
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-
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-// Grandcross Settings (Dont mess with these)
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-// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
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-// (means that when there's stacked mobs in the same cell, they won't receive all hits)
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-gx_allhit: no
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-
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-// Grandcross display type (Default 1)
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-// 0: Yellow character
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-// 1: White character
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-gx_disptype: 1
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-
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-// Max Level Difference for Devotion
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-devotion_level_difference: 10
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-
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-// If no than you can use the ensemble skills alone. (Note 1)
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-player_skill_partner_check: yes
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-
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-// Remove trap type
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-// 0 - Aegis system : Returns 1 'Trap' item
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-// 1 - Athena system : Allows the returned item and amount to be defined
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-skill_removetrap_type: 0
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-
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-// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
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-backstab_bow_penalty: yes
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-
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-// Use kRO new steal formula?
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-skill_steal_type: yes
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-
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-// Can Rogues plagiarize advanced job skills
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-// 0 = no restriction
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-// 1 = only stalker may plagiarize advanced skills
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-// 2 = advanced skills cannot be plagiarized by anyone
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-// Official servers setting: 2
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-copyskill_restrict: 2
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-
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-// Does Berserk/Frenzy cancel other self-buffs when used?
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-berserk_cancels_buffs: no
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-
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-// Max Possible Level of Monster skills
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-// Note: If your MVPs are too tough, reduce it to 10.
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-mob_max_skilllvl: 100
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-
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-// Allows players to skip menu when casting Teleport level 1
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-// Menu contains two options. "Random" and "Cancel"
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-skip_teleport_lv1_menu: no
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-
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-// Allow use of SG skills without proper day (Sun/Moon/Star) ?
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-allow_skill_without_day: no
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-
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-// Allow use of ES-type magic on players?
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-allow_es_magic_player: no
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+// ______ __ __
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+// /\ _ \/\ \__/\ \
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|
|
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
|
|
|
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
|
|
|
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
|
|
|
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
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|
|
|
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
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|
|
|
+// _ _ _ _ _ _ _ _ _ _ _ _ _
|
|
|
|
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
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|
|
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
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|
|
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
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+//
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+//--------------------------------------------------------------
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+// eAthena Battle Configuration File
|
|
|
|
+// Originally Translated by Peter Kieser <pfak@telus.net>
|
|
|
|
+// Made in to plainer English by Ancyker
|
|
|
|
+//--------------------------------------------------------------
|
|
|
|
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
|
|
|
+//Note 2: All rates are in percents, 100 would mean 100%, 200
|
|
|
|
+// would mean 200%, etc
|
|
|
|
+//Note 3: Value is not limited to 60K (see below)
|
|
|
|
+// Other Information:
|
|
|
|
+// All options are limited to a max of 60K (aprox) which is 600%
|
|
|
|
+// or 60secs as appropiate.
|
|
|
|
+// 1000 miliseconds is 1 second.
|
|
|
|
+// Unless otherwise specified, the minimum value is 0 for all
|
|
|
|
+// features.
|
|
|
|
+//--------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
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|
|
+casting_rate: 100
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|
|
|
+
|
|
|
|
+// Delay time after casting (Note 2)
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|
|
|
+delay_rate: 100
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|
|
|
+
|
|
|
|
+// Is the delay time is dependent on the caster's DEX? (Note 1)
|
|
|
|
+// Note: On Official servers Dex does NOT affect delay time
|
|
|
|
+delay_dependon_dex: no
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|
|
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+
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|
|
+// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
|
|
|
|
+// Note: Setting this to anything above 0 can stop speedhacks.
|
|
|
|
+min_skill_delay_limit: 100
|
|
|
|
+
|
|
|
|
+// At what dex does the cast time become zero (instacast)
|
|
|
|
+castrate_dex_scale: 150
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|
|
|
+
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|
|
|
+// Will normal attacks be able to ignore the delay after skills? (Note 1)
|
|
|
|
+skill_delay_attack_enable: no
|
|
|
|
+
|
|
|
|
+// Range added to player skills after their cast time finishes.
|
|
|
|
+// Decides how far away the target can walk away after the skill began casting before the skill fails.
|
|
|
|
+player_skill_add_range: 15
|
|
|
|
+
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|
|
|
+// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
|
|
|
|
+skill_out_range_consume: no
|
|
|
|
+
|
|
|
|
+// Range added to mob skills after their cast time finishes.
|
|
|
|
+// Decides how far away the target can walk away after the skill began casting before the skill fails.
|
|
|
|
+monster_skill_add_range: 15
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|
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+
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|
|
|
+// Does the distance between caster and target define if the skill is a ranged skill?
|
|
|
|
+// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
|
|
|
|
+// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
|
|
|
|
+// Mask values (add as necessary):
|
|
|
|
+// 1: Players
|
|
|
|
+// 2: Mobs
|
|
|
|
+// 4: Pets
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|
|
|
+// Default 6 (mobs + pets)
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+skillrange_by_distance: 6
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+
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|
|
|
+// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1)
|
|
|
|
+// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
|
|
|
|
+skillrange_from_weapon: no
|
|
|
|
+
|
|
|
|
+// Should a check on the caster's status be performed in all skill attacks?
|
|
|
|
+// When set to yes, meteors, storm gust and any other ground skills will have
|
|
|
|
+// no effect while the caster is unable to fight (eg: stunned).
|
|
|
|
+skill_caster_check: yes
|
|
|
|
+
|
|
|
|
+// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
|
|
|
|
+status_cast_cancel: no
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|
|
|
+
|
|
|
|
+//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
|
|
|
|
+//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
|
|
|
|
+//See db/skill_unit_db.txt for more info.
|
|
|
|
+defunit_not_enemy: no
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|
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+
|
|
|
|
+// Do skills do at least 'hits' damage when they don't miss/are blocked?
|
|
|
|
+//(for example, will firebolts always do "number of bolts" damage versus plants?)
|
|
|
|
+//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
|
|
|
|
+skill_min_damage: 6
|
|
|
|
+
|
|
|
|
+// The delay rate of monk's combo (Note 2)
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|
|
|
+combo_delay_rate: 100
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|
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+
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+// Counter Attack Skill Type
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+// 0 = 100% critical
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+// 1 = disregard DEF and HIT+20, CRI*2
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+// Players
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+player_auto_counter_type: 0
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+// Monsters
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+monster_auto_counter_type: 0
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+
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+// Whether or not, ground skills of the players' will stack. (Note 1)
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+player_skill_reiteration: no
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+
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+//Whether or not, ground skills of the monsters' will pile up. (Note 1)
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+monster_skill_reiteration: no
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+
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+// Whether players are not allowed to cast ground based skills of a certain type such
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+// as traps straight onto or nearby other players/monsters. (Note 1)
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+player_skill_nofootset: yes
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+
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+// Whether monsters are not allowed to cast ground based skills of a certain type such
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+// as traps straight onto or nearby other players. (Note 1)
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+monster_skill_nofootset: no
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+
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+// Whether placed down skills will check walls (Note 1)
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+// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
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+// NOTE: It may degrade performance to enable this.
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+skill_wall_check: no
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+
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+// When a player is cloaking, Whether the wall is checked or not. (Note 1)
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+// Note: When set to no players can always cloak away from walls and move around
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+// freely even if the skill level is below 3.
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+// no or 0 = doesn't check for walls (you can cloak without walls)
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+// 1 = it checks for walls
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+// 2 = it doesn't checks for walls + your cloaking lasts forever
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+// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack)
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+player_cloak_check_type: 1
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+
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+// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
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+monster_cloak_check_type: no
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+
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+// Will Player Skills Stay Within Land Limit or not? (Note 1)
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+player_land_skill_limit: yes
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+
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+// Will Monster Skills Stay Within Land Limit or not? (Note 1)
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+monster_land_skill_limit: yes
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+
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+// If skill fails by delay, should it display or not. (Note 1)
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+display_delay_skill_fail: yes
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+
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+// Display Snatcher skill failures
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+display_snatcher_skill_fail: yes
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+
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+// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
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+chat_warpportal: no
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+
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+// Can a monster be warped by a warp portal? (Note 1)
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+mob_warpportal: no
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+
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+// What should the wizard's "Sense" skill display on the defense fields?
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+// 0: Do not show defense
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+// 1: Base defense
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+// 2: Vit/Int defense
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+// 3: Both (the addition of both) [default]
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+sense_type: 3
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+
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+// Which finger offensive style can be used?
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+// 0 = Aegis style
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+// 1 = Athena style
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+finger_offensive_type: 0
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+
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+// Number of hits at a time that undead/fire elemental enemies receive from firewall.
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+// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
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+// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
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+// A value of 5 would suffice for a vertical firewall to take full effect on undead.
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+firewall_hits_on_undead: 1
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+
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+// Grandcross Settings (Dont mess with these)
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+// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
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+// (means that when there's stacked mobs in the same cell, they won't receive all hits)
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+gx_allhit: no
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+
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+// Grandcross display type (Default 1)
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+// 0: Yellow character
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+// 1: White character
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+gx_disptype: 1
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+
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+// Max Level Difference for Devotion
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+devotion_level_difference: 10
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+
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+// If no than you can use the ensemble skills alone. (Note 1)
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+player_skill_partner_check: yes
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+
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+// Remove trap type
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+// 0 - Aegis system : Returns 1 'Trap' item
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+// 1 - Athena system : Allows the returned item and amount to be defined
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+skill_removetrap_type: 0
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+
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+// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
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+backstab_bow_penalty: yes
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+
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+// Use kRO new steal formula?
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+skill_steal_type: yes
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+
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+// Can Rogues plagiarize advanced job skills
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+// 0 = no restriction
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+// 1 = only stalker may plagiarize advanced skills
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+// 2 = advanced skills cannot be plagiarized by anyone
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+// Official servers setting: 2
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+copyskill_restrict: 2
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+
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+// Does Berserk/Frenzy cancel other self-buffs when used?
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+berserk_cancels_buffs: no
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+
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+// Max Possible Level of Monster skills
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+// Note: If your MVPs are too tough, reduce it to 10.
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+mob_max_skilllvl: 100
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+
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+// Allows players to skip menu when casting Teleport level 1
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+// Menu contains two options. "Random" and "Cancel"
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+skip_teleport_lv1_menu: no
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+
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|
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+// Allow use of SG skills without proper day (Sun/Moon/Star) ?
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+allow_skill_without_day: no
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+
|
|
|
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+// Allow use of ES-type magic on players?
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+allow_es_magic_player: no
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+
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+//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
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+sg_miracle_skill_ratio: 1
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+
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+//Miracle of the Sun, Moon and Stars skill duration in milisecons
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+sg_miracle_skill_duration: 600000
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