소스 검색

- Updated some Alberta NPC Locations to match with the new Map. Also updated the coordinates in the Alberta Guide NPC. bugreport:5273

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16125 54d463be-8e91-2dee-dedb-b68131a5f0ec
masao87 13 년 전
부모
커밋
c61f99302b

+ 2 - 2
npc/cities/amatsu.txt

@@ -16,7 +16,7 @@
 
 // Amatsu Transportation
 //=====================================================
-alberta,245,93,3	script	Sea Captain#ama1	709,{
+alberta,246,74,3	script	Sea Captain#ama1	709,{
 	mes "[Walter Moers]";
 	mes "Hey, there.";
 	mes "Have you ever heard that there";
@@ -136,7 +136,7 @@ amatsu,194,79,5	script	Sea Captain#ama2	709,{
 		mes "so many things to talk about,";
 		mes "right? All aboard now.";
 		close2;
-		warp "alberta",243,91;
+		warp "alberta",244,72;
 		end;
 	}
 	mes "[Walter Moers]";

+ 2 - 2
npc/cities/ayothaya.txt

@@ -16,7 +16,7 @@
 
 // Ayothaya Transportation NPC
 //============================================================ 
-alberta,247,42,3	script	Aibakthing#ayo	843,{
+alberta,246,29,3	script	Aibakthing#ayo	843,{
 	mes "[Aibakthing]";
 	mes "Hoo! Hah! Hoo! Hah!";
 	mes "Let me take you away to";
@@ -91,7 +91,7 @@ ayothaya,152,68,1	script	Aibakthing#ayo2	843,{
 		mes "[Aibakthing]";
 		mes "You will be welcome to come back whenever you please. I hope that we will see each other again sometime soon. Thank you~";
 		close2;
-		warp "alberta",235,45;
+		warp "alberta",238,22;
 		end;
 	}
 	mes "[Aibakthing]";

+ 2 - 2
npc/cities/brasilis.txt

@@ -15,7 +15,7 @@
 //= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf]
 //============================================================ 
 
-alberta,247,115,3	script	Crewman#bra2	100,{
+alberta,246,82,3	script	Crewman#bra2	100,{
 	mes "[Crewman]";
 	mes "Hey, have you heard of a place called Brasilis?";
 	mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";
@@ -55,7 +55,7 @@ brasilis,316,57,3	script	Crewman#bra1	100,{
 		mes "[Crewman]";
 		mes "I sure do miss home.";
 		close2;
-		warp "alberta",244,115;
+		warp "alberta",243,82;
 		end;
 	case 2:
 		mes "[Crewman]";

+ 2 - 2
npc/cities/gonryun.txt

@@ -16,7 +16,7 @@
 
 // Kunlun Transportation
 //============================================================ 
-alberta,245,69,3	script	Kunlun Envoy#gon	776,{
+alberta,246,62,3	script	Kunlun Envoy#gon	776,{
 	mes "[Wa Bai Hu]";
 	mes "Good day~";
 	mes "Let me invite you all";
@@ -143,7 +143,7 @@ gon_fild01,255,79,7	script	Kunlun Envoy#gon2	776,{
 		mes "back. Now, let me guide you";
 		mes "back to Alberta.";
 		close2;
-		warp "alberta",243,67;
+		warp "alberta",244,60;
 		end;
 	}
 	mes "[Wa Bai Hu]";

+ 2 - 2
npc/cities/louyang.txt

@@ -20,7 +20,7 @@
 
 // Louyang Transportaion
 //============================================================
-alberta,245,45,3	script	Girl#0lou	815,{
+alberta,246,40,3	script	Girl#0lou	815,{
 	mes "[Girl]";
 	mes "La la la la~";
 	mes "I feel so good today~";
@@ -108,7 +108,7 @@ lou_fild01,190,100,7	script	Girl#1lou	815,{
 		mes "see you again!";
 		mes "Bye bye!";
 		close2;
-		warp "alberta",235,45;
+		warp "alberta",236,40;
 		end;
 	}
 	mes "[Girl]";

+ 2 - 2
npc/cities/moscovia.txt

@@ -15,7 +15,7 @@
 
 // Moscovia Transportation
 //============================================================ 
-alberta,245,66,4	script	Moscovia P.R. Officer#1	960,{
+alberta,246,51,4	script	Moscovia P.R. Officer#1	960,{
 	mes "[Moscovia P.R. Officer]";
 	mes "Moscovia! Do you know Moscovia?";
 	mes "the paradise spreading on the endless seas...";
@@ -108,7 +108,7 @@ moscovia,166,53,4	script	Moscovia P.R. Officer#2	960,{
 	mes "Please come and visit soon.";
 	mes "Ok then, Let's get going.";
 	close2;
-	warp "alberta",243,67;
+	warp "alberta",244,52;
 	end;
 }
 

+ 6 - 6
npc/guides/guides_alberta.txt

@@ -161,7 +161,7 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 					mes "if you'd like to visit ^800080Brasilis^000000,";
 					mes "the City of Passion.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,246,115,14,0xDA70D6;
+					viewpoint 1,246,82,14,0xDA70D6;
 					next;
 					break;
 				case 3:
@@ -171,7 +171,7 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 					mes "if you'd like to enjoy viewing cherry blossoms";
 					mes "in ^0000FFAmatsu^000000.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,246,115,15,0x0A82FF;
+					viewpoint 1,246,74,15,0x0A82FF;
 					next;
 					break;
 				case 4:
@@ -180,7 +180,7 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 					mes "^B9062FKunlun Envoy^000000 at the Alberta Port";
 					mes "if you'd like to experience the exotic atmosphere of ^B9062FKunlun^000000.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,245,69,16,0xFF0000;
+					viewpoint 1,246,62,16,0xFF0000;
 					next;
 					break;
 				case 5:
@@ -191,7 +191,7 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 					mes "^FF5400Moscovia^000000,";
 					mes "the Eden on the ocean.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,245,66,17,0xFFB400;
+					viewpoint 1,246,51,17,0xFFB400;
 					next;
 					break;
 				case 6:
@@ -201,7 +201,7 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 					mes "if you'd like to move to the historical city,";
 					mes "^7F3300Louyang^000000.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,245,45,18,0xD2691E;
+					viewpoint 1,246,40,18,0xD2691E;
 					next;
 					break;
 				case 7:
@@ -212,7 +212,7 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 					mes "^800080Ayothaya^000000,";
 					mes "the religious city.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,245,42,19,0xDA70D6;
+					viewpoint 1,246,29,19,0xDA70D6;
 					next;
 					break;
 				case 8:

+ 0 - 11
npc/jobs/3-1/archbishop.txt

@@ -1718,17 +1718,6 @@ OnTimer60000:
 		stopnpctimer;
 	}
 	end;
-
-OnTimer600000:
-	mapannounce "job3_arch02","Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 //Custom translation;
-	end;
-
-OnTimer605000:
-	mapannounce "job3_arch02","Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
-	mapwarp "job3_arch02","job3_arch01",29,29;
-	donpcevent "Valkyrie#arch::OnBc";
-	stopnpctimer;
-	end;
 }
 
 job3_arch02,390,388,1	script	#arch_2_start	844,{

+ 3 - 3
npc/quests/quests_alberta.txt

@@ -1114,7 +1114,7 @@ alberta_in,23,104,4	script	Grandpa Turtle#tur	120,{
 	}
 }
 
-alberta,247,122,4	script	Sailor#tur	709,{
+alberta,244,118,4	script	Sailor#tur	709,{
 	if (TURTLE || (MISC_QUEST & 65536)) {
 		mes "[Gotanblue]";
 		mes "Heh...";
@@ -1248,12 +1248,12 @@ tur_dun01,165,29,4	script	Sailor#tur2	709,{
 		mes "I certainly hope you've found what you were looking for. Alright, I guess there's always a time for an adventurer to return home...";
 		next;
 		mes "^3355FF* Choo Choo *^000000";
-		warp "alberta",241,115;
+		warp "alberta",238,112;
 	}
 	close;
 }
 
-alberta,248,89,4	script	Turtle Island Scholar	121,{
+alberta,246,114,4	script	Turtle Island Scholar	121,{
 	mes "[Jornadan Niliria]";
 	mes "Every single place";
 	mes "has its own unique";

+ 1 - 1
npc/quests/skills/merchant_skills.txt

@@ -331,7 +331,7 @@ alberta,119,221,6	script	Charlron	107,{
 	close;
 }
 
-alberta,232,106,6	script	Gershaun	57,{
+alberta,232,103,6	script	Gershaun	57,{
 	if (BaseJob == Job_Merchant) {
 		if (getskilllv("MC_CARTREVOLUTION") == 1) {
 			mes "[Gershaun]";