|
@@ -2059,14 +2059,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
|
if(sd->flee2_rate != 100)
|
|
if(sd->flee2_rate != 100)
|
|
status->flee2 = status->flee2 * sd->flee2_rate/100;
|
|
status->flee2 = status->flee2 * sd->flee2_rate/100;
|
|
|
|
|
|
- if(sd->speed_rate < 0)
|
|
|
|
- sd->speed_rate = 0;
|
|
|
|
- if(sd->speed_rate != 100)
|
|
|
|
- status->speed = status->speed*sd->speed_rate/100;
|
|
|
|
-
|
|
|
|
- if(status->speed < battle_config.max_walk_speed)
|
|
|
|
- status->speed = battle_config.max_walk_speed;
|
|
|
|
-
|
|
|
|
// ----- HIT CALCULATION -----
|
|
// ----- HIT CALCULATION -----
|
|
|
|
|
|
// Absolute modifiers from passive skills
|
|
// Absolute modifiers from passive skills
|
|
@@ -2129,6 +2121,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
|
|
|
|
|
// ----- WALKING SPEED CALCULATION -----
|
|
// ----- WALKING SPEED CALCULATION -----
|
|
|
|
|
|
|
|
+ if(sd->speed_rate < 0)
|
|
|
|
+ sd->speed_rate = 0;
|
|
|
|
+ if(sd->speed_rate != 100)
|
|
|
|
+ status->speed = status->speed*sd->speed_rate/100;
|
|
|
|
+
|
|
// Relative modifiers from passive skills
|
|
// Relative modifiers from passive skills
|
|
if((sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (skill=pc_checkskill(sd,TF_MISS))>0)
|
|
if((sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (skill=pc_checkskill(sd,TF_MISS))>0)
|
|
status->speed -= status->speed * skill/100;
|
|
status->speed -= status->speed * skill/100;
|
|
@@ -2137,6 +2134,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
|
if(pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0)
|
|
if(pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0)
|
|
status->speed += status->speed * (100-10*skill)/100;
|
|
status->speed += status->speed * (100-10*skill)/100;
|
|
|
|
|
|
|
|
+ if(status->speed < battle_config.max_walk_speed)
|
|
|
|
+ status->speed = battle_config.max_walk_speed;
|
|
|
|
+
|
|
// ----- ASPD CALCULATION -----
|
|
// ----- ASPD CALCULATION -----
|
|
// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
|
|
// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
|
|
|
|
|