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@@ -5737,6 +5737,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case EM_EL_DEADLY_POISON:
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case BO_EXPLOSIVE_POWDER:
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case BO_MAYHEMIC_THORNS:
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+ case BO_MYSTERY_POWDER:
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+ case BO_DUST_EXPLOSION:
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case NPC_WIDECRITICALWOUND:
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case IG_SHIELD_SHOOTING:
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case TR_METALIC_FURY:
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@@ -5884,6 +5886,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case CD_FRAMEN:
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case MT_POWERFUL_SWING:
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case MT_ENERGY_CANNONADE:
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+ case BO_DUST_EXPLOSION:
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case ABC_DEFT_STAB:
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case EM_EL_FLAMEROCK:
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case EM_EL_AGE_OF_ICE:
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@@ -5946,6 +5949,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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sc_start( src, src, SC_RUSH_QUAKE2, 100, skill_lv, skill_get_time2( skill_id, skill_lv ) );
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}
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break;
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+ case BO_MYSTERY_POWDER:
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case IG_SHIELD_SHOOTING:
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case IG_GRAND_JUDGEMENT:
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case SHC_CROSS_SLASH:
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