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@@ -3374,8 +3374,8 @@ static struct Damage battle_calc_pc_weapon_attack(
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hp = battle_get_hp(src);
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hp = battle_get_hp(src);
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mhp = battle_get_max_hp(src);
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mhp = battle_get_max_hp(src);
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damage3 = mhp*9/100;
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damage3 = mhp*9/100;
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- damage = damage*damage3*(90+10*skill_lv)/100;
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- damage2 = damage2*damage3*(90+10*skill_lv)/100;
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+ damage = damage*damage3*(90+10*skill_lv)/10000;
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+ damage2 = damage2*damage3*(90+10*skill_lv)/10000;
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}
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}
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break;
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break;
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case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill)
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case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill)
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