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- Marionette and Devotion will now check raw distance and ignore obstacles and the like.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7134 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 년 전
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3개의 변경된 파일8개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 0
      Changelog-Trunk.txt
  2. 2 2
      src/map/status.c
  3. 4 0
      src/map/unit.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/06/13
+	* Marionette and Devotion will now check raw distance and ignore obstacles
+	  and the like. [Skotlex]
 	* Added irc_channel_pass setting and prevent crashing when irc server
 	  lookup by host fails. Thanks to Trancid for the details. [Skotlex]
 	* [Fixed]:

+ 2 - 2
src/map/status.c

@@ -6023,7 +6023,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
 		{	//Check range and timeleft to preserve status [Skotlex]
 			//This implementation won't work for mobs because of map_id2sd, but it's a small cost in exchange of the speed of map_id2sd over map_id2sd
 			struct map_session_data *md = map_id2sd(sc->data[type].val1);
-			if (md && battle_check_range(bl, &md->bl, sc->data[type].val3) && (sc->data[type].val4-=1000)>0)
+			if (md && check_distance_bl(bl, &md->bl, sc->data[type].val3) && (sc->data[type].val4-=1000)>0)
 			{
 				sc->data[type].timer = add_timer(1000+tick, status_change_timer, bl->id, data);
 				return 0;
@@ -6073,7 +6073,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
 	case SC_MARIONETTE2:
 		{
 			struct block_list *pbl = map_id2bl(sc->data[type].val1);
-			if (pbl && battle_check_range(bl, pbl, 7) && (sc->data[type].val2--)>0)
+			if (pbl && check_distance_bl(bl, pbl, 7) && (sc->data[type].val2--)>0)
 			{
 				sc->data[type].timer = add_timer(
 					1000 + tick, status_change_timer,

+ 4 - 0
src/map/unit.c

@@ -1482,6 +1482,10 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
 			skill_stop_dancing(bl);
 		if (sc->data[SC_DEVOTION].timer!=-1)
 			status_change_end(bl,SC_DEVOTION,-1);
+		if (sc->data[SC_MARIONETTE].timer!=-1)
+			status_change_end(bl,SC_MARIONETTE,-1);
+		if (sc->data[SC_MARIONETTE2].timer!=-1)
+			status_change_end(bl,SC_MARIONETTE2,-1);
 		if (sc->data[SC_CLOSECONFINE].timer!=-1)
 			status_change_end(bl,SC_CLOSECONFINE,-1);
 		if (sc->data[SC_CLOSECONFINE2].timer!=-1)