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Fixed when devoter is killed by the redirected damage, devotee takes the whole damage. (follow up to r14406)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Inkfish 14 роки тому
батько
коміт
c57a1afa9d
3 змінених файлів з 37 додано та 34 видалено
  1. 2 0
      Changelog-Trunk.txt
  2. 18 17
      src/map/battle.c
  3. 17 17
      src/map/skill.c

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2010/09/20
+	* Fixed when devoter is killed by the redirected damage, devotee takes the whole damage. (follow up to r14406)[Inkfish]
 2010/09/18
 	* Rev. 14409 Added bard/dancer songs and duets to the nodispell list. (bugreport:4411) [L0ne_w0lf]
 	* Applied Ai4rei's patch for the skill WE_CALLPARTNER (bugreport:4437)

+ 18 - 17
src/map/battle.c

@@ -163,13 +163,11 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr data)
 		(target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == -1) &&
 		check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
 	{
-		struct status_change *sc = status_get_sc(target);
 		map_freeblock_lock();
-		if( !sc || !sc->data[SC_DEVOTION] )
-			status_fix_damage(dat->src, target, dat->damage, dat->delay);
+		status_fix_damage(dat->src, target, dat->damage, dat->delay);
 		if( dat->attack_type && !status_isdead(target) )
 			skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
-		if( dat->damage > 0 && dat->attack_type )
+		if( dat->dmg_lv > ATK_BLOCK && dat->attack_type )
 			skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
 		map_freeblock_unlock();
 	}
@@ -180,17 +178,20 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr data)
 int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay)
 {
 	struct delay_damage *dat;
+	struct status_change *sc;
 	nullpo_retr(0, src);
 	nullpo_retr(0, target);
 
+	sc = status_get_sc(target);
+	if( sc && sc->data[SC_DEVOTION] && damage > 0 )
+		damage = 0;
+
 	if (!battle_config.delay_battle_damage) {
-		struct status_change *sc = status_get_sc(target);
 		map_freeblock_lock();
-		if( !sc || !sc->data[SC_DEVOTION] )
-			status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
+		status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
 		if( attack_type && !status_isdead(target) )
 			skill_additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick());
-		if( damage > 0 && attack_type )
+		if( dmg_lv > ATK_BLOCK && attack_type )
 			skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
 		map_freeblock_unlock();
 		return 0;
@@ -3176,6 +3177,15 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
 		}
 	}
 
+	wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
+
+	if (sd && sd->splash_range > 0 && damage > 0)
+		skill_castend_damage_id(src, target, 0, 1, tick, 0);
+
+	map_freeblock_lock();
+
+	battle_delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion);
+
 	if( tsc && tsc->data[SC_DEVOTION] )
 	{
 		struct status_change_entry *sce = tsc->data[SC_DEVOTION];
@@ -3193,15 +3203,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
 			status_change_end(target, SC_DEVOTION, -1);
 	}
 
-	wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
-
-	if (sd && sd->splash_range > 0 && damage > 0)
-		skill_castend_damage_id(src, target, 0, 1, tick, 0);
-
-	map_freeblock_lock();
-
-	battle_delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion);
-
 	if (sc && sc->data[SC_AUTOSPELL] && rand()%100 < sc->data[SC_AUTOSPELL]->val4) {
 		int sp = 0;
 		int skillid = sc->data[SC_AUTOSPELL]->val2;

+ 17 - 17
src/map/skill.c

@@ -1715,23 +1715,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
 		&& skillid != WS_CARTTERMINATION )
 		rdamage = battle_calc_return_damage(bl, damage, dmg.flag);
 
-	if( sc && sc->data[SC_DEVOTION] && skillid != PA_PRESSURE )
-	{
-		struct status_change_entry *sce = sc->data[SC_DEVOTION];
-		struct block_list *d_bl = map_id2bl(sce->val1);
-
-		if( d_bl && (
-			(d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) ||
-			(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == bl->id)
-			) && check_distance_bl(bl, d_bl, sce->val3) )
-		{
-			clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0);
-			status_fix_damage(NULL, d_bl, damage, 0);
-		}
-		else
-			status_change_end(bl, SC_DEVOTION, -1);
-	}
-
 	//Skill hit type
 	type=(skillid==0)?5:skill_get_hit(skillid);
 
@@ -1945,6 +1928,23 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
 	if (dmg.amotion)
 		battle_delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skillid,skilllv,damage,dmg.dmg_lv,dmg.dmotion);
 
+	if( sc && sc->data[SC_DEVOTION] && skillid != PA_PRESSURE )
+	{
+		struct status_change_entry *sce = sc->data[SC_DEVOTION];
+		struct block_list *d_bl = map_id2bl(sce->val1);
+
+		if( d_bl && (
+			(d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) ||
+			(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == bl->id)
+			) && check_distance_bl(bl, d_bl, sce->val3) )
+		{
+			clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0);
+			status_fix_damage(NULL, d_bl, damage, 0);
+		}
+		else
+			status_change_end(bl, SC_DEVOTION, -1);
+	}
+
 	if(skillid == RG_INTIMIDATE && damage > 0 && !(tstatus->mode&MD_BOSS)) {
 		int rate = 50 + skilllv * 5;
 		rate = rate + (status_get_lv(src) - status_get_lv(bl));