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Merge pull request #1495 from rathena/cleanup/skill_tree

Skill Tree cleanup
Aleos před 8 roky
rodič
revize
c575fede4f
8 změnil soubory, kde provedl 168 přidání a 111 odebrání
  1. 1 1
      db/import-tmpl/skill_tree.txt
  2. 29 29
      db/pre-re/skill_tree.txt
  3. 29 29
      db/re/skill_tree.txt
  4. 4 4
      src/map/atcommand.c
  5. 1 1
      src/map/mob.c
  6. 98 39
      src/map/pc.c
  7. 3 5
      src/map/pc.h
  8. 3 3
      src/map/skill.c

+ 1 - 1
db/import-tmpl/skill_tree.txt

@@ -1,2 +1,2 @@
-//JobNo,Skill-ID,MaxLV{,JobLV},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
+//JobNo,Skill-ID,MaxLv{,BaseLvReq,JobLvReq},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
 

+ 29 - 29
db/pre-re/skill_tree.txt

@@ -1,4 +1,4 @@
-//JobNo,Skill-ID,MaxLV{,JobLV},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
+//JobNo,Skill-ID,MaxLv{,BaseLvReq,JobLvReq},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
 //Novice
 0,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
 0,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
@@ -80,7 +80,7 @@
 5,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
 5,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
 5,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
-5,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+5,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 5,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Thief
 6,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -231,7 +231,7 @@
 10,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
 10,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
 10,459,1,111,5,0,0,0,0,0,0,0,0	//BS_ADRENALINE2#Full Adrenaline Rush#
-10,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+10,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 10,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Hunter
 11,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -496,7 +496,7 @@
 18,496,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT1#Twilight Alchemy 1#
 18,497,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT2#Twilight Alchemy 2#
 18,498,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT3#Twilight Alchemy 3#
-18,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+18,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 18,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Bard
 19,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -594,8 +594,8 @@
 //WeddingClass
 22,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
 22,334,1,0,0,0,0,0,0,0,0,0,0 //WE_MALE#I Will Protect You#
-22,335,5,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
-22,336,5,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
+22,335,1,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
+22,336,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
 22,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
 //SuperNovice
 23,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -650,7 +650,7 @@
 23,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
 23,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
 23,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
-23,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+23,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 23,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Gunslinger
 24,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -786,7 +786,7 @@
 4006,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
 4006,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
 4006,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
-4006,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4006,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4006,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //ThiefHigh
 4007,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -962,7 +962,7 @@
 4011,486,5,113,5,0,0,0,0,0,0,0,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
 4011,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
 4011,459,1,111,5,0,0,0,0,0,0,0,0	//BS_ADRENALINE2#Full Adrenaline Rush#
-4011,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4011,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4011,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Sniper
 4012,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -1270,7 +1270,7 @@
 4019,496,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT1#Twilight Alchemy 1#
 4019,497,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT2#Twilight Alchemy 2#
 4019,498,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT3#Twilight Alchemy 3#
-4019,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4019,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4019,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Clown
 4020,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -1302,7 +1302,7 @@
 4020,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
 4020,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
 4020,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
-4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
+4020,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
 4020,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
 4020,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
 4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -1338,7 +1338,7 @@
 4021,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
 4021,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
 4021,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
-4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
+4021,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
 4021,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
 4021,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
 4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -1468,7 +1468,7 @@
 4028,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
 4028,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
 4028,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
-4028,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4028,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4028,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Thief
 4029,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -1623,7 +1623,7 @@
 4033,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
 4033,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
 4033,459,1,111,5,0,0,0,0,0,0,0,0	//BS_ADRENALINE2#Full Adrenaline Rush#
-4033,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4033,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4033,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Hunter
 4034,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -1896,7 +1896,7 @@
 4041,496,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT1#Twilight Alchemy 1#
 4041,497,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT2#Twilight Alchemy 2#
 4041,498,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT3#Twilight Alchemy 3#
-4041,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4041,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4041,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Bard
 4042,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -2048,7 +2048,7 @@
 4045,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
 4045,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
 4045,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
-4045,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4045,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4045,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Taekwon
 4046,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -2656,7 +2656,7 @@
 4058,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4058,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4058,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4058,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4058,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4058,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Guillotine Cross (Regular)
 4059,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3008,7 +3008,7 @@
 4064,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4064,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4064,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4064,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4064,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4064,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Guillotine Cross (Trans)
 4065,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3412,7 +3412,7 @@
 4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
 4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
 4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4071,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4071,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4071,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Shadow Chaser (Regular)
 4072,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3639,7 +3639,7 @@
 4075,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
 4075,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
 4075,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
-4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
+4075,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
 4075,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
 4075,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
 4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -3701,7 +3701,7 @@
 4076,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
 4076,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
 4076,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
-4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
+4076,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
 4076,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
 4076,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
 4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -3856,7 +3856,7 @@
 4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
 4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug# 
 4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4078,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4078,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4078,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Shadow Chaser (Trans)
 4079,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -4299,7 +4299,7 @@
 4086,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4086,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4086,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4086,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4086,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4086,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Mechanic (Mado) (Trans)
 4087,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -4375,7 +4375,7 @@
 4087,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4087,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4087,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4087,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4087,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4087,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Rune Knight
 4096,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -4660,7 +4660,7 @@
 4100,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4100,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4100,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4100,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4100,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4100,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Guillotine Cross
 4101,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5066,7 +5066,7 @@
 4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
 4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
 4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4107,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4107,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4107,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Shadow Chaser
 4108,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5347,7 +5347,7 @@
 4112,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4112,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4112,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4112,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4112,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4112,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Super Novice (Expanded)
 4190,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5431,7 +5431,7 @@
 4190,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
 4190,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
 4190,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
-4190,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4190,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4190,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Super Baby (Expanded)
 4191,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5516,7 +5516,7 @@
 4191,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
 4191,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
 4191,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
-4191,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4191,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4191,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Kagerou
 4211,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#

+ 29 - 29
db/re/skill_tree.txt

@@ -1,4 +1,4 @@
-//JobNo,Skill-ID,MaxLV{,JobLV},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
+//JobNo,Skill-ID,MaxLv{,BaseLvReq,JobLvReq},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
 //Novice
 0,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
 0,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
@@ -80,7 +80,7 @@
 5,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
 5,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
 5,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
-5,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+5,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 5,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Thief
 6,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -231,7 +231,7 @@
 10,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
 10,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
 10,459,1,111,5,0,0,0,0,0,0,0,0	//BS_ADRENALINE2#Full Adrenaline Rush#
-10,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+10,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 10,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Hunter
 11,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -496,7 +496,7 @@
 18,496,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT1#Twilight Alchemy 1#
 18,497,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT2#Twilight Alchemy 2#
 18,498,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT3#Twilight Alchemy 3#
-18,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+18,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 18,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Bard
 19,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -594,8 +594,8 @@
 //WeddingClass
 22,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
 22,334,1,0,0,0,0,0,0,0,0,0,0 //WE_MALE#I Will Protect You#
-22,335,5,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
-22,336,5,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
+22,335,1,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
+22,336,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
 22,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
 //SuperNovice
 23,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -650,7 +650,7 @@
 23,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
 23,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
 23,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
-23,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+23,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 23,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Gunslinger
 24,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -786,7 +786,7 @@
 4006,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
 4006,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
 4006,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
-4006,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4006,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4006,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //ThiefHigh
 4007,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -962,7 +962,7 @@
 4011,486,5,113,5,0,0,0,0,0,0,0,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
 4011,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
 4011,459,1,111,5,0,0,0,0,0,0,0,0	//BS_ADRENALINE2#Full Adrenaline Rush#
-4011,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4011,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4011,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Sniper
 4012,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -1270,7 +1270,7 @@
 4019,496,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT1#Twilight Alchemy 1#
 4019,497,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT2#Twilight Alchemy 2#
 4019,498,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT3#Twilight Alchemy 3#
-4019,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4019,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4019,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Clown
 4020,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -1302,7 +1302,7 @@
 4020,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
 4020,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
 4020,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
-4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
+4020,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
 4020,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
 4020,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
 4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -1338,7 +1338,7 @@
 4021,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
 4021,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
 4021,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
-4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
+4021,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
 4021,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
 4021,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
 4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -1468,7 +1468,7 @@
 4028,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
 4028,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
 4028,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
-4028,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4028,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4028,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Thief
 4029,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -1623,7 +1623,7 @@
 4033,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
 4033,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
 4033,459,1,111,5,0,0,0,0,0,0,0,0	//BS_ADRENALINE2#Full Adrenaline Rush#
-4033,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4033,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4033,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Hunter
 4034,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -1896,7 +1896,7 @@
 4041,496,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT1#Twilight Alchemy 1#
 4041,497,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT2#Twilight Alchemy 2#
 4041,498,1,228,10,0,0,0,0,0,0,0,0	//AM_TWILIGHT3#Twilight Alchemy 3#
-4041,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4041,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4041,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Bard
 4042,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -2048,7 +2048,7 @@
 4045,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
 4045,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
 4045,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
-4045,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4045,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4045,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Taekwon
 4046,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -2656,7 +2656,7 @@
 4058,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4058,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4058,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4058,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4058,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4058,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Guillotine Cross (Regular)
 4059,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3008,7 +3008,7 @@
 4064,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4064,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4064,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4064,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4064,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4064,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Guillotine Cross (Trans)
 4065,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3412,7 +3412,7 @@
 4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
 4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
 4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4071,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4071,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4071,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Shadow Chaser (Regular)
 4072,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3639,7 +3639,7 @@
 4075,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
 4075,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
 4075,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
-4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
+4075,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
 4075,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
 4075,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
 4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -3701,7 +3701,7 @@
 4076,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
 4076,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
 4076,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
-4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
+4076,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
 4076,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
 4076,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
 4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -3856,7 +3856,7 @@
 4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
 4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
 4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4078,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4078,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4078,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Shadow Chaser (Trans)
 4079,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -4299,7 +4299,7 @@
 4086,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4086,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4086,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4086,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4086,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4086,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Mechanic (Mado) (Trans)
 4087,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -4375,7 +4375,7 @@
 4087,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4087,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4087,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4087,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4087,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4087,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Rune Knight
 4096,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -4660,7 +4660,7 @@
 4100,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4100,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4100,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4100,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4100,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4100,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Guillotine Cross
 4101,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5066,7 +5066,7 @@
 4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
 4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
 4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4107,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4107,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4107,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Baby Shadow Chaser
 4108,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5347,7 +5347,7 @@
 4112,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
 4112,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
 4112,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
-4112,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4112,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4112,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Super Novice (Expanded)
 4190,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5431,7 +5431,7 @@
 4190,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
 4190,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
 4190,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
-4190,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4190,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4190,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Super Baby (Expanded)
 4191,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5516,7 +5516,7 @@
 4191,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
 4191,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
 4191,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
-4191,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+4191,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
 4191,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
 //Kagerou
 4211,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#

+ 4 - 4
src/map/atcommand.c

@@ -5696,8 +5696,8 @@ ACMD_FUNC(skilltree)
 
 	c = pc_class2idx(c);
 
-	ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skill_id );
-	if( j == MAX_SKILL_TREE || skill_tree[c][j].id == 0 )
+	ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].skill_id == 0 || skill_tree[c][j].skill_id == skill_id );
+	if( j == MAX_SKILL_TREE || skill_tree[c][j].skill_id == 0 )
 	{
 		clif_displaymessage(fd, msg_txt(sd,1169)); // The player cannot use that skill.
 		return 0;
@@ -5708,9 +5708,9 @@ ACMD_FUNC(skilltree)
 	meets = 1;
 	for(j=0;j<MAX_PC_SKILL_REQUIRE;j++)
 	{
-		if( ent->need[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv)
+		if( ent->need[j].skill_id && pc_checkskill(sd,ent->need[j].skill_id) < ent->need[j].skill_lv)
 		{
-			sprintf(atcmd_output, msg_txt(sd,1170), ent->need[j].lv, skill_db[skill_get_index(ent->need[j].id)]->desc); // Player requires level %d of skill %s.
+			sprintf(atcmd_output, msg_txt(sd,1170), ent->need[j].skill_lv, skill_db[skill_get_index(ent->need[j].skill_id)]->desc); // Player requires level %d of skill %s.
 			clif_displaymessage(fd, atcmd_output);
 			meets = 0;
 		}

+ 1 - 1
src/map/mob.c

@@ -3646,7 +3646,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
 
 	//Go Backwards to give better priority to advanced skills.
 	for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
-		uint16 skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id;
+		uint16 skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].skill_id;
 		uint16 sk_idx = 0;
 		if (!skill_id || !(sk_idx = skill_get_index(skill_id)) || sd->status.skill[sk_idx].lv < 1 ||
 			(skill_get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ||

+ 98 - 39
src/map/pc.c

@@ -1633,10 +1633,10 @@ void pc_calc_skilltree(struct map_session_data *sd)
 		uint16 c_ = pc_class2idx(JOB_TAEKWON);
 
 		for (i = 0; i < MAX_SKILL_TREE; i++) {
-			uint16 sk_id = skill_tree[c_][i].id;
+			uint16 sk_id = skill_tree[c_][i].skill_id;
 			uint16 sk_idx = 0;
 
-			if (!sk_id || !(sk_idx = skill_get_index(skill_tree[c_][i].id)))
+			if (!sk_id || !(sk_idx = skill_get_index(skill_tree[c_][i].skill_id)))
 				continue;
 
 			if (sd->status.skill[sk_idx].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[sk_idx].flag != SKILL_FLAG_PERM_GRANTED) {
@@ -1654,7 +1654,7 @@ void pc_calc_skilltree(struct map_session_data *sd)
 		uint16 skid = 0;
 
 		flag = 0;
-		for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].id) > 0; i++) {
+		for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].skill_id) > 0; i++) {
 			bool fail = false;
 			uint16 sk_idx = skill_get_index(skid);
 
@@ -1666,7 +1666,7 @@ void pc_calc_skilltree(struct map_session_data *sd)
 
 				// Checking required skills
 				for(j = 0; j < MAX_PC_SKILL_REQUIRE; j++) {
-					uint16 sk_need_id = skill_tree[c][i].need[j].id;
+					uint16 sk_need_id = skill_tree[c][i].need[j].skill_id;
 					uint16 sk_need_idx = 0;
 
 					if (sk_need_id && (sk_need_idx = skill_get_index(sk_need_id))) {
@@ -1679,13 +1679,19 @@ void pc_calc_skilltree(struct map_session_data *sd)
 						else
 							sk_need = pc_checkskill(sd,sk_need_id);
 
-						if (sk_need < skill_tree[c][i].need[j].lv) {
+						if (sk_need < skill_tree[c][i].need[j].skill_lv) {
 							fail = true;
 							break;
 						}
 					}
 				}
 
+				if (sd->status.base_level < skill_tree[c][i].baselv) { //We need to get the actual class in this case
+					int class_ = pc_mapid2jobid(sd->class_, sd->status.sex);
+					class_ = pc_class2idx(class_);
+					if (class_ == c || (class_ != c && sd->status.base_level < skill_tree[class_][i].baselv))
+						fail = true; // base level requirement wasn't satisfied
+				}
 				if (sd->status.job_level < skill_tree[c][i].joblv) { //We need to get the actual class in this case
 					int class_ = pc_mapid2jobid(sd->class_, sd->status.sex);
 					class_ = pc_class2idx(class_);
@@ -1723,7 +1729,7 @@ void pc_calc_skilltree(struct map_session_data *sd)
 		- (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic)
 		- (sd->status.skill_point == 0) to wait until all skill points are assigned to avoid problems with Job Change quest. */
 
-		for( i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].id) > 0; i++ ) {
+		for( i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].skill_id) > 0; i++ ) {
 			uint16 sk_idx = 0;
 			if (!(sk_idx = skill_get_index(skid)))
 				continue;
@@ -1760,7 +1766,7 @@ static void pc_check_skilltree(struct map_session_data *sd)
 		uint16 skid = 0;
 
 		flag = 0;
-		for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].id) > 0; i++ ) {
+		for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].skill_id) > 0; i++ ) {
 			uint16 sk_idx = skill_get_index(skid);
 			bool fail = false;
 			uint8 j = 0;
@@ -1770,7 +1776,7 @@ static void pc_check_skilltree(struct map_session_data *sd)
 
 			// Checking required skills
 			for (j = 0; j < MAX_PC_SKILL_REQUIRE; j++) {
-				uint16 sk_need_id = skill_tree[c][i].need[j].id;
+				uint16 sk_need_id = skill_tree[c][i].need[j].skill_id;
 				uint16 sk_need_idx = 0;
 
 				if (sk_need_id && (sk_need_idx = skill_get_index(sk_need_id))) {
@@ -1783,7 +1789,7 @@ static void pc_check_skilltree(struct map_session_data *sd)
 					else
 						sk_need = pc_checkskill(sd,sk_need_id);
 
-					if (sk_need < skill_tree[c][i].need[j].lv) {
+					if (sk_need < skill_tree[c][i].need[j].skill_lv) {
 						fail = true;
 						break;
 					}
@@ -1792,7 +1798,7 @@ static void pc_check_skilltree(struct map_session_data *sd)
 
 			if( fail )
 				continue;
-			if( sd->status.job_level < skill_tree[c][i].joblv )
+			if (sd->status.base_level < skill_tree[c][i].baselv || sd->status.job_level < skill_tree[c][i].joblv)
 				continue;
 
 			j = skill_get_inf2(skid);
@@ -6648,13 +6654,31 @@ void pc_lostexp(struct map_session_data *sd, unsigned int base_exp, unsigned int
 		pc_gainexp_disp(sd, base_exp, pc_nextbaseexp(sd), job_exp, pc_nextjobexp(sd), true);
 }
 
+/**
+ * Returns max base level for this character's class.
+ * @param class_: Player's class
+ * @return Max Base Level
+ */
+static unsigned int pc_class_maxbaselv(unsigned short class_) {
+	return job_info[pc_class2idx(class_)].max_level[0];
+}
+
 /**
  * Returns max base level for this character.
  * @param sd Player
  * @return Max Base Level
  **/
 unsigned int pc_maxbaselv(struct map_session_data *sd){
-	return job_info[pc_class2idx(sd->status.class_)].max_level[0];
+	return pc_class_maxbaselv(sd->status.class_);
+}
+
+/**
+ * Returns max job level for this character's class.
+ * @param class_: Player's class
+ * @return Max Job Level
+ */
+static unsigned int pc_class_maxjoblv(unsigned short class_) {
+	return job_info[pc_class2idx(class_)].max_level[1];
 }
 
 /**
@@ -6663,7 +6687,7 @@ unsigned int pc_maxbaselv(struct map_session_data *sd){
  * @return Max Job Level
  **/
 unsigned int pc_maxjoblv(struct map_session_data *sd){
-	return job_info[pc_class2idx(sd->status.class_)].max_level[1];
+	return pc_class_maxjoblv(sd->status.class_);
 }
 
 /**
@@ -7001,7 +7025,7 @@ int pc_allskillup(struct map_session_data *sd)
 
 	if (!pc_grant_allskills(sd, true)) {
 		uint16 sk_id;
-		for (i = 0; i < MAX_SKILL_TREE && (sk_id = skill_tree[pc_class2idx(sd->status.class_)][i].id) > 0;i++){
+		for (i = 0; i < MAX_SKILL_TREE && (sk_id = skill_tree[pc_class2idx(sd->status.class_)][i].skill_id) > 0;i++){
 			int inf2 = 0;
 			uint16 sk_idx = 0;
 			if (!sk_id || !(sk_idx = skill_get_index(sk_id)))
@@ -8412,10 +8436,10 @@ bool pc_jobchange(struct map_session_data *sd,int job, char upper)
 
 	if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
 		const int class_ = pc_class2idx(sd->status.class_);
-		short id;
-		for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) {
+		uint16 skill_id;
+		for(i = 0; i < MAX_SKILL_TREE && (skill_id = skill_tree[class_][i].skill_id) > 0; i++) {
 			//Remove status specific to your current tree skills.
-			enum sc_type sc = status_skill2sc(id);
+			enum sc_type sc = status_skill2sc(skill_id);
 			if (sc > SC_COMMON_MAX && sd->sc.data[sc])
 				status_change_end(&sd->bl, sc, INVALID_TIMER);
 		}
@@ -10700,19 +10724,22 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max)
  *------------------------------------------*/
 static bool pc_readdb_skilltree(char* fields[], int columns, int current)
 {
-	unsigned char joblv = 0, skill_lv;
-	uint16 skill_id;
+	uint32 baselv, joblv, baselv_max, joblv_max;
+	uint16 skill_id, skill_lv, skill_lv_max;
 	int idx, class_;
-	unsigned int i, offset = 3, skill_idx;
+	unsigned int i, offset, skill_idx;
 
 	class_  = atoi(fields[0]);
 	skill_id = (uint16)atoi(fields[1]);
-	skill_lv = (unsigned char)atoi(fields[2]);
+	skill_lv = (uint16)atoi(fields[2]);
 
-	if(columns==4+MAX_PC_SKILL_REQUIRE*2)
-	{// job level requirement extra column
-		joblv = (unsigned char)atoi(fields[3]);
-		offset++;
+	if (columns == 5 + MAX_PC_SKILL_REQUIRE * 2) { // Base/Job level requirement extra columns
+		baselv = (uint32)atoi(fields[3]);
+		joblv = (uint32)atoi(fields[4]);
+		offset = 5;
+	} else {
+		baselv = joblv = 0;
+		offset = 3;
 	}
 
 	if(!pcdb_checkid(class_))
@@ -10722,26 +10749,58 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current)
 	}
 	idx = pc_class2idx(class_);
 
+	if (!skill_get_index(skill_id)) {
+		ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree.", skill_id, class_);
+		return false;
+	}
+	if (skill_lv > (skill_lv_max = skill_get_max(skill_id))) {
+		ShowWarning("pc_readdb_skilltree: Skill %hu's level %hu exceeds job %d's max level %hu. Capping skill level..\n", skill_id, skill_lv, class_, skill_lv_max);
+		skill_lv = skill_lv_max;
+	}
+	if (baselv > (baselv_max = pc_class_maxbaselv(class_))) {
+		ShowWarning("pc_readdb_skilltree: Skill %hu's base level requirement %d exceeds job %d's max base level %d. Capping skill base level..\n", skill_id, baselv, class_, baselv_max);
+		baselv = baselv_max;
+	}
+	if (joblv > (joblv_max = pc_class_maxjoblv(class_))) {
+		ShowWarning("pc_readdb_skilltree: Skill %hu's job level requirement %d exceeds job %d's max job level %d. Capping skill job level..\n", skill_id, joblv, class_, joblv_max);
+		joblv = joblv_max;
+	}
+
 	//This is to avoid adding two lines for the same skill. [Skotlex]
-	ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id );
+	ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].skill_id == 0 || skill_tree[idx][skill_idx].skill_id == skill_id );
 	if( skill_idx == MAX_SKILL_TREE )
 	{
-		ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per class has been reached.\n", skill_id, class_);
+		ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per job has been reached.\n", skill_id, class_);
 		return false;
 	}
-	else if(skill_tree[idx][skill_idx].id)
+	else if(skill_tree[idx][skill_idx].skill_id)
 	{
-		ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job class %d.\n", skill_id, class_);
+		ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job %d.\n", skill_id, class_);
 	}
 
-	skill_tree[idx][skill_idx].id    = skill_id;
-	skill_tree[idx][skill_idx].max   = skill_lv;
-	skill_tree[idx][skill_idx].joblv = joblv;
+	skill_tree[idx][skill_idx].skill_id = skill_id;
+	skill_tree[idx][skill_idx].skill_lv = skill_lv;
+	skill_tree[idx][skill_idx].baselv	= baselv;
+	skill_tree[idx][skill_idx].joblv	= joblv;
 
 	for(i = 0; i < MAX_PC_SKILL_REQUIRE; i++)
 	{
-		skill_tree[idx][skill_idx].need[i].id = atoi(fields[i*2+offset]);
-		skill_tree[idx][skill_idx].need[i].lv = atoi(fields[i*2+offset+1]);
+		skill_id = (uint16)atoi(fields[i * 2 + offset]);
+		skill_lv = (uint16)atoi(fields[i * 2 + offset + 1]);
+
+		if (skill_id == 0)
+			continue;
+		if (skill_id > MAX_SKILL_ID || !skill_get_index(skill_id)) {
+			ShowWarning("pc_readdb_skilltree: Unable to load requirement skill %hu into job %d's tree.", skill_id, class_);
+			return false;
+		}
+		if (skill_lv > (skill_lv_max = skill_get_max(skill_id))) {
+			ShowWarning("pc_readdb_skilltree: Skill %hu's level %hu exceeds job %d's max level %hu. Capping skill level..\n", skill_id, skill_lv, class_, skill_lv_max);
+			skill_lv = skill_lv_max;
+		}
+
+		skill_tree[idx][skill_idx].need[i].skill_id = skill_id;
+		skill_tree[idx][skill_idx].need[i].skill_lv = skill_lv;
 	}
 	return true;
 }
@@ -11110,11 +11169,6 @@ void pc_readdb(void) {
 	//reset
 	memset(job_info,0,sizeof(job_info)); // job_info table
 
-	// Reset and read skilltree
-	memset(skill_tree,0,sizeof(skill_tree));
-	sv_readdb(db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree, 0);
-	sv_readdb(db_path, DBIMPORT"/skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree, 1);
-
 #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
 	sv_readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty, 0);
 	sv_readdb(db_path, DBIMPORT"/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty, 1);
@@ -11169,7 +11223,12 @@ void pc_readdb(void) {
 		aFree(dbsubpath1);
 		aFree(dbsubpath2);
 	}
-	
+
+	// Reset and read skilltree - needs to be read after pc_readdb_job_exp to get max base and job levels
+	memset(skill_tree, 0, sizeof(skill_tree));
+	sv_readdb(db_path, DBPATH"skill_tree.txt", ',', 3 + MAX_PC_SKILL_REQUIRE * 2, 5 + MAX_PC_SKILL_REQUIRE * 2, -1, &pc_readdb_skilltree, 0);
+	sv_readdb(db_path, DBIMPORT"/skill_tree.txt", ',', 3 + MAX_PC_SKILL_REQUIRE * 2, 5 + MAX_PC_SKILL_REQUIRE * 2, -1, &pc_readdb_skilltree, 1);
+
 	// generate the remaining parts of the db if necessary
 	k = battle_config.use_statpoint_table; //save setting
 	battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values

+ 3 - 5
src/map/pc.h

@@ -1150,12 +1150,10 @@ int pc_mapid2jobid(unsigned short class_, int sex);	// Skotlex
 const char * job_name(int class_);
 
 struct skill_tree_entry {
-	uint16 id;
-	uint8 max;
-	uint8 joblv;
+	uint16 skill_id, skill_lv;
+	uint32 baselv, joblv;
 	struct {
-		uint16 id;
-		uint8 lv;
+		uint16 skill_id, skill_lv;
 	} need[MAX_PC_SKILL_REQUIRE];
 }; // Celest
 extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];

+ 3 - 3
src/map/skill.c

@@ -302,9 +302,9 @@ int skill_tree_get_max(uint16 skill_id, int b_class)
 	int i;
 	b_class = pc_class2idx(b_class);
 
-	ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].id == 0 || skill_tree[b_class][i].id == skill_id );
-	if( i < MAX_SKILL_TREE && skill_tree[b_class][i].id == skill_id )
-		return skill_tree[b_class][i].max;
+	ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].skill_id == 0 || skill_tree[b_class][i].skill_id == skill_id );
+	if( i < MAX_SKILL_TREE && skill_tree[b_class][i].skill_id == skill_id )
+		return skill_tree[b_class][i].skill_lv;
 	else
 		return skill_get_max(skill_id);
 }