فهرست منبع

- Corrected the homunculus deletion functions so that the homunculus is deleted together with the character.
- Added npc_check_areanpc so that Wand of Hermod will correctly check for nearby warps.
- Emergency avoid now stacks with other speed boost statuses
- Item skills and skills that bring up a menu now are cleared on death.
- Minor cleanings


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9742 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 18 سال پیش
والد
کامیت
c52340cb3a
10فایلهای تغییر یافته به همراه110 افزوده شده و 21 حذف شده
  1. 7 0
      Changelog-Trunk.txt
  2. 7 2
      src/char_sql/char.c
  3. 15 9
      src/char_sql/int_homun.c
  4. 1 0
      src/char_sql/int_homun.h
  5. 2 2
      src/map/mob.c
  6. 66 3
      src/map/npc.c
  7. 1 0
      src/map/npc.h
  8. 6 0
      src/map/pc.c
  9. 1 2
      src/map/skill.c
  10. 4 3
      src/map/status.c

+ 7 - 0
Changelog-Trunk.txt

@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/01/29
+	* Corrected the homunculus deletion functions so that the homunculus is
+	  deleted together with the character.
+	* Added npc_check_areanpc so that Wand of Hermod will correctly check for
+	  nearby warps.
+	* Emergency avoid now stacks with other speed boost statuses
+	* Item skills and skills that bring up a menu now are cleared on death.
+	  [Skotlex]
 	* Added a nasty hack to prevent multilanguage clients from breaking guild notices
 2007/01/27
 	* Made @reloadscript wipe ALL previous mobs that the script engine spawned

+ 7 - 2
src/char_sql/char.c

@@ -1455,9 +1455,9 @@ int make_new_char_sql(int fd, unsigned char *dat) {
 int delete_char_sql(int char_id, int partner_id)
 {
 	char char_name[NAME_LENGTH], t_name[NAME_LENGTH*2]; //Name needs be escaped.
-	int account_id=0, party_id=0, guild_id=0, char_base_level=0;
+	int account_id, party_id, guild_id, hom_id, char_base_level;
 	
-	sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level` FROM `%s` WHERE `char_id`='%d'",char_db, char_id);
+	sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`hom_id` FROM `%s` WHERE `char_id`='%d'",char_db, char_id);
 
 	if (mysql_query(&mysql_handle, tmp_sql)) {
 		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
@@ -1483,6 +1483,7 @@ int delete_char_sql(int char_id, int partner_id)
 	party_id = atoi(sql_row[2]);
 	guild_id = atoi(sql_row[3]);
 	char_base_level = atoi(sql_row[4]);
+	hom_id = atoi(sql_row[5]);
 	mysql_free_result(sql_res); //Let's free this as soon as possible to avoid problems later on.
 
 	//check for config char del condition [Lupus]
@@ -1545,6 +1546,10 @@ int delete_char_sql(int char_id, int partner_id)
 		}
 	}
 
+	/* remove homunculus */ 
+	if (hom_id)
+		inter_delete_homunculus(hom_id);
+
 	/* delete char's friends list */
 	sprintf(tmp_sql, "DELETE FROM `%s` WHERE `char_id` = '%d'",friend_db, char_id);
 	if(mysql_query(&mysql_handle, tmp_sql)) {

+ 15 - 9
src/char_sql/int_homun.c

@@ -212,27 +212,33 @@ int mapif_load_homunculus(int fd){
 	return mapif_info_homunculus(fd, RFIFOL(fd,2), homun_pt);
 }
 
-
-
-int mapif_delete_homunculus(int fd)
+int inter_delete_homunculus(int hom_id)
 {
-	RFIFOHEAD(fd);
-	sprintf(tmp_sql, "DELETE FROM `homunculus` WHERE `homun_id` = '%u'", RFIFOL(fd,2));
+	sprintf(tmp_sql, "DELETE FROM `homunculus` WHERE `homun_id` = '%u'", hom_id);
 	if(mysql_query(&mysql_handle, tmp_sql))
 	{
 		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
 		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
-		return mapif_homunculus_deleted(fd, 0);
+		mapif_homunculus_deleted(fd, 0);
+		return 0;
 	}
 	
-	sprintf(tmp_sql, "DELETE FROM `skill_homunculus` WHERE `homun_id` = '%u'", RFIFOL(fd,2));
+	sprintf(tmp_sql, "DELETE FROM `skill_homunculus` WHERE `homun_id` = '%u'", hom_id);
 	if(mysql_query(&mysql_handle, tmp_sql))
 	{
 		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
 		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
-		return mapif_homunculus_deleted(fd, 0);
+		mapif_homunculus_deleted(fd, 0);
+		return 0;
 	}
-	return mapif_homunculus_deleted(fd, 1);
+	mapif_homunculus_deleted(fd, 1);
+	return 1;
+}
+
+int mapif_delete_homunculus(int fd)
+{
+	RFIFOHEAD(fd);
+	inter_delete_homunculus(RFIFOL(fd,2));
 }
 
 int mapif_rename_homun_ack(int fd, int account_id, int char_id, unsigned char flag, char *name){

+ 1 - 0
src/char_sql/int_homun.h

@@ -9,6 +9,7 @@ void inter_homunculus_sql_final(void);
 int mapif_save_homunculus(struct s_homunculus *hd);
 int mapif_load_homunculus(int fd);
 int mapif_delete_homunculus(int fd);
+int inter_delete_homunculus(int hom_id);
 int inter_homunculus_parse_frommap(int fd);
 
 #endif

+ 2 - 2
src/map/mob.c

@@ -1100,8 +1100,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
 			(md->ud.attacktimer == -1 && !status_check_skilluse(&md->bl, tbl, 0, 0)) ||
 			(md->ud.walktimer != -1 && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
 			(
-				tbl->type == BL_PC && !(mode&MD_BOSS) &&
-				(((TBL_PC*)tbl)->state.gangsterparadise ||
+				tbl->type == BL_PC &&
+				((((TBL_PC*)tbl)->state.gangsterparadise && !(mode&MD_BOSS)) ||
 				((TBL_PC*)tbl)->invincible_timer != INVALID_TIMER)
 		)) {	//Unlock current target.
 			if (tbl && tbl->m != md->bl.m && battle_config.mob_ai&0x40)

+ 66 - 3
src/map/npc.c

@@ -1005,6 +1005,67 @@ int npc_touch_areanpc2(struct block_list *bl)
 	return 1;
 }
 
+//Checks if there are any NPC on-touch objects on the given range.
+//Flag determines the type of object to check for:
+//&1: NPC Warps
+//&2: NPCs with on-touch events.
+int npc_check_areanpc(int flag,int m,int x,int y,int range)
+{
+	int i;
+	int x0,y0,y0,y1;
+	int xs,ys;
+
+	if (range < 0) return 0;
+	x0 = x-range;
+	x1 = x+range;
+	y0 = y-range;
+	y1 = y+range;
+	
+	//First check for npc_cells on the range given
+	if (x0 < 0) x0 = 0;
+	if (y0 < 0) y0 = 0;
+	if (x1 >= map[m].xs) x1 = map[m].xs-1;
+	if (y1 >= map[m].ys) y1 = map[m].ys-1;
+	i = 0;
+	for (ys = y0; ys <= y1 && !i; ys++) {
+		for(xs = x0; xs <= x1 && !i; xs++){
+			if (map_getcell(m,xs,ys,CELL_CHKNPC))
+				i = 1;
+		}
+	}
+	if (!i) return 0; //No NPC_CELLs.
+
+	//Now check for the actual NPC on said range.
+	for(i=0;i<map[m].npc_num;i++) {
+		if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
+			continue;
+
+		switch(map[m].npc[i]->bl.subtype) {
+		case WARP:
+			if (!(flag&1))
+				continue;
+			xs=map[m].npc[i]->u.warp.xs;
+			ys=map[m].npc[i]->u.warp.ys;
+			break;
+		case SCRIPT:
+			if (!(flag&2))
+				continue;
+			xs=map[m].npc[i]->u.scr.xs;
+			ys=map[m].npc[i]->u.scr.ys;
+			break;
+		default:
+			continue;
+		}
+		if (x0 >= map[m].npc[i]->bl.x-xs/2 && x1 < map[m].npc[i]->bl.x-xs/2+xs &&
+		   y0 >= map[m].npc[i]->bl.y-ys/2 && y1 < map[m].npc[i]->bl.y-ys/2+ys)
+			break;
+	}
+	if (i==map[m].npc_num)
+		return 0;
+
+	return (map[m].npc[i]->bl.id);
+}
+
 /*==========================================
  * ‹ß‚­‚©‚Ç‚¤‚©‚Ì”»’è
  *------------------------------------------
@@ -1297,9 +1358,10 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
 	nd = nd->master_nd; //For OnSell triggers.
 
 	for(i=0,z=0;i<n;i++) {
-		int nameid, idx, qty;
+		int nameid, idx;
+		short qty;
 		idx = item_list[i*2]-2;
-		qty = item_list[i*2+1];
+		qty = (short)item_list[i*2+1];
 		
 		if (idx <0 || idx >=MAX_INVENTORY || qty < 0)
 			break;
@@ -1314,7 +1376,8 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
 		else
 			z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell);
 
-		if(sd->inventory_data[idx]->type==7 && sd->status.inventory[idx].card[0] == (short)0xff00)
+		if(sd->inventory_data[idx]->type == IT_PETEGG &&
+			sd->status.inventory[idx].card[0] == CARD0_PET)
 		{
 			if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0)
 				intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2]));

+ 1 - 0
src/map/npc.h

@@ -41,6 +41,7 @@ int npc_timer_event(const unsigned char *eventname);				// Added by RoVeRT
 int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command);
 int npc_touch_areanpc(struct map_session_data *,int,int,int);
 int npc_touch_areanpc2(struct block_list *bl); // [Skotlex]
+int npc_check_areanpc(int flag,int m,int x,int y,int range);
 int npc_click(struct map_session_data *sd,struct npc_data *nd);
 int npc_scriptcont(struct map_session_data *,int);
 TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl);

+ 6 - 0
src/map/pc.c

@@ -4874,9 +4874,15 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
 	}
 
 	pc_setdead(sd);
+	//Reset menu skills/item skills
+	if (sd->skillitem)
+		sd->skillitem = sd->skillitemlv = 0;
+	if (sd->menuskill_id)
+		sd->menuskill_id = sd->menuskill_lv = 0;
 	//Reset ticks.
 	sd->hp_loss_tick = sd->sp_loss_tick = 0;
 
+
 	pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter);
 
 	if (sd->state.event_death){

+ 1 - 2
src/map/skill.c

@@ -8265,8 +8265,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
 		break;
 	}
 	case CG_HERMODE:
-		if (map_foreachinrange (skill_check_condition_hermod_sub, &sd->bl,
-			skill_get_splash(skill, lv), BL_NPC) < 1)
+		if(!npc_check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill_get_splash(skill, lv)))
 		{
 			clif_skill_fail(sd,skill,0,0);
 			return 0;

+ 4 - 3
src/map/status.c

@@ -3654,9 +3654,12 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
 		speed += 300;
 
 	if(sc->data[SC_GATLINGFEVER].timer==-1)
-	{	//% increases (they don't stack, with the exception of Speedup1? @.@)
+	{	//% increases (they don't stack, with a few exception)
 		if(sc->data[SC_SPEEDUP1].timer!=-1)
 			speed -= speed * 50/100;
+		else if(sc->data[SC_AVOID].timer!=-1)
+			speed -= speed * sc->data[SC_AVOID].val2/100;
+
 		if(sc->data[SC_RUN].timer!=-1)
 			speed -= speed * 50/100;
 		else if(sc->data[SC_SPEEDUP0].timer!=-1)
@@ -3669,8 +3672,6 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
 			speed -= speed * 20/100;
 		else if(sc->data[SC_BERSERK].timer!=-1)
 			speed -= speed * 20/100;
-		else if(sc->data[SC_AVOID].timer!=-1)
-			speed -= speed * sc->data[SC_AVOID].val2/100;
 		else if(sc->data[SC_WINDWALK].timer!=-1)
 			speed -= speed * sc->data[SC_WINDWALK].val3/100;
 	}