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@@ -1011,6 +1011,7 @@ REPLACE INTO `item_db_re` VALUES (1676,'Baculum_Daemonicum','Baculum Daemonicum'
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REPLACE INTO `item_db_re` VALUES (1677,'Blue_Wand','Blue Wand',5,10,NULL,0,'50',NULL,1,1,0x00000200,56,2,2,3,'100',1,10,'bonus bStr,5; bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1678,'Ru_Gold_Wand','Ru Gold Wand',5,0,NULL,0,'50',NULL,1,2,0x00000200,56,2,2,3,'120',1,10,'bonus bDex,8; bonus bInt,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1680,'Crimson_One-Handed_Staff','Crimson One-Handed Staff',5,10,NULL,600,'60',NULL,1,2,0x00800015,63,2,2,3,'70',1,10,'.@r = getrefine(); bonus bInt,4; bonus bMatk,70+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1682,'Shadow_Staff','Shadow Staff',5,0,NULL,600,'70:130',NULL,1,2,0x00000200,56,2,2,4,'90',1,10,'.@r = getrefine(); bonus2 bSkillAtk,"WL_HELLINFERNO",(getskilllv("WL_HELLINFERNO") >= 5 ? 100 : 0) + (.@r*10); bonus2 bIgnoreMdefRaceRate,RC_All,5; autobonus "{ bonus2 bVariableCastrate,\\\"WL_HELLINFERNO\\\",-30; }",.@r*20,5000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER }";',NULL,NULL);
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# Bows
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REPLACE INTO `item_db_re` VALUES (1701,'Bow','Bow',5,1000,NULL,500,'15',NULL,5,3,0x000A0848,63,2,34,1,'4',1,11,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1702,'Bow_','Bow',5,1000,NULL,500,'15',NULL,5,4,0x000A0848,63,2,34,1,'4',1,11,NULL,NULL,NULL);
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@@ -1165,6 +1166,7 @@ REPLACE INTO `item_db_re` VALUES (1936,'Blue_Violin','Blue Violin',5,10,NULL,150
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REPLACE INTO `item_db_re` VALUES (1937,'Ru_Gold_Violin','Ru Gold Violin',5,0,NULL,1500,'180',NULL,1,2,0x00080000,56,2,2,3,'120',1,13,'bonus bDex,8; bonus bVit,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1938,'Infinity_Violin','Infinity Violin',5,10,NULL,500,'150',NULL,2,1,0x00080000,63,1,2,4,'100',1,13,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1939,'Crimson_Violin','Crimson Violin',5,20,NULL,800,'80',NULL,2,2,0x00080000,63,1,2,3,'70',1,13,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1940,'Trumpet_Shell','Trumpet Shell',5,0,NULL,600,'125',NULL,1,1,0x00080000,56,1,2,4,'130',1,13,'.@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; .@per = ((.@r > 9) ? 40 : ((.@r > 7) ? 20 : ((.@r > 5) ? 10 : 0))); bonus2 bSkillAtk,"WM_REVERBERATION",.@per; bonus2 bVariableCastrate,"WM_REVERBERATION",-.@per;',NULL,NULL);
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# Whips
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REPLACE INTO `item_db_re` VALUES (1950,'Rope','Rope',5,2500,NULL,400,'45',NULL,2,3,0x00080000,63,0,2,1,'3',1,14,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1951,'Rope_','Rope',5,2500,NULL,400,'45',NULL,2,4,0x00080000,63,0,2,1,'3',1,14,NULL,NULL,NULL);
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@@ -3839,6 +3841,7 @@ REPLACE INTO `item_db_re` VALUES (5894,'RCC2013_3RD_CROWN','RCC2013 3RD CROWN',4
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REPLACE INTO `item_db_re` VALUES (5895,'RCC2013_ANV_Hat','RCC2013 ANV Hat',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',0,1109,'bonus2 bAddClass,Class_All,2; bonus bMatkRate,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5918,'Gambler_Seal','Gambler Seal',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,1,1202,'bonus bCritical,3; bonus bCritAtkRate,3; bonus2 bSubSkill,"RA_ARROWSTORM",10; bonus2 bSubSkill,"SR_GATEOFHELL",10; .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bCritAtkRate,-(.@dex/10)*2; bonus bCritical,.@luk/10; bonus bBaseAtk,(.@luk/10)*2; bonus bMatk,(.@luk/10)*2; if (.@luk > 120) { bonus bCritical,10; bonus bCritAtkRate,10; bonus2 bSubSkill,"RA_ARROWSTORM",30; bonus2 bSubSkill,"SR_GATEOFHELL",30; } else if (.@luk > 108) { bonus bCritical,5; bonus bCritAtkRate,10; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5920,'Medical_Boots','Medical Boots',4,0,NULL,300,NULL,10,NULL,0,0xFFFFFFFF,63,2,64,NULL,'10',1,NULL,'.@r = getrefine(); bonus bHealPower,10+((.@r/2) * 2); bonus2 bSkillUseSP,"AB_CHEAL",(.@r * 5);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5943,'Owl_viscount_Silk_Hat','Owl viscount Silk Hat',4,0,NULL,500,NULL,15,NULL,1,0xFFFFFFFF,63,2,256,1,'70',1,1323,'bonus bInt,1; bonus bAspdRate,10; .@r = getrefine(); bonus bMatk,7*.@r; autobonus "{ .@r = getrefine(); bonus bAspdRate,(.@r >= 9 ? 40 : ((.@r >= 7) ? 10 : ((.@r >= 5) ? 5 : 1))); }",.@r*20,30000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER }";',NULL,NULL);
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#
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# More Etc Items
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#===================================================================
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@@ -9081,6 +9084,7 @@ REPLACE INTO `item_db_re` VALUES (17572,'Erzulie_Lucky_Egg','Erzulie Lucky Egg',
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REPLACE INTO `item_db_re` VALUES (17584,'Venus_Lucky_Egg','Venus Lucky Egg',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Venus_Lucky_Egg);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (17588,'Amora_Lucky_Egg','Amora Lucky Egg',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Amora_Lucky_Egg);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (17598,'Sograt_Lucky_Scroll','Sograt Lucky Scroll',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Sograt_Lucky_Egg);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (17613,'Chronosian_Lucky_Egg','Chronosian Lucky Eggl',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Chronosian_Lucky_Egg);',NULL,NULL);
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# Mechanic/Genetic Cannonballs
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REPLACE INTO `item_db_re` VALUES (18000,'Cannon_Ball','Cannon Ball',10,100,NULL,10,'100',NULL,NULL,NULL,0x00040400,56,2,32768,NULL,'99',NULL,8,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18001,'Holy_Cannon_Ball','Holy Cannon Ball',10,200,NULL,10,'120',NULL,NULL,NULL,0x00040400,56,2,32768,NULL,'99',NULL,8,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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@@ -9868,6 +9872,7 @@ REPLACE INTO `item_db_re` VALUES (20208,'C_Neck_Tie','Costume Neck Tie',4,0,NULL
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REPLACE INTO `item_db_re` VALUES (20210,'C_Chicken_Hat','Costume Chicken Hat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',1,432,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20211,'C_Chicken_Hat','Costume Chicken Hat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',1,432,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20212,'C_Loki_&_Nidhoggur\'s_Hat','Costume Loki & Nidhoggur\'s Hat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1304,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (20220,'C_Dark_Night_Veil','C Dark Night Veil',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,3072,1,'1',1,1303,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20222,'C_Blue_Pigtail_Santa_Hat','Blue Pigtail Santa Hat Costume',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,NULL,1,395,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20223,'C_Romantic_Leaf','Costume Romantic Leaf',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,4096,NULL,'1',1,432,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20224,'C_Red_Tailed_Ribbon','Costume Red Tailed Ribbon',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,167,NULL,NULL,NULL);
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