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@@ -1076,7 +1076,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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break;
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case GS_BULLSEYE: //0.1% coma rate.
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if(tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN)
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- status_change_start(bl,SC_COMA,10,skilllv,0,0,0,0,0);
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+ status_change_start(bl,SC_COMA,10,skilllv,0,src->id,0,0,0);
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break;
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case GS_PIERCINGSHOT:
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sc_start(bl,SC_BLEEDING,(skilllv*3),skilllv,skill_get_time2(skillid,skilllv));
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@@ -1310,7 +1310,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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rate += sd->weapon_coma_race[tstatus->race];
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rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
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if (rate)
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- status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
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+ status_change_start(bl, SC_COMA, rate, 0, 0, src->id, 0, 0, 0);
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}
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if( sd && battle_config.equip_self_break_rate )
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{ // Self weapon breaking
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