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@@ -19160,13 +19160,13 @@ void skill_weaponrefine(struct map_session_data *sd, int idx)
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{ // Fame point system [DracoRPG]
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{ // Fame point system [DracoRPG]
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switch(ditem->weapon_level){
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switch(ditem->weapon_level){
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case 1:
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case 1:
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- pc_addfame(sd, battle_config.fame_refine_lv1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
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+ pc_addfame(*sd, battle_config.fame_refine_lv1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
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break;
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break;
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case 2:
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case 2:
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- pc_addfame(sd, battle_config.fame_refine_lv2); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
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+ pc_addfame(*sd, battle_config.fame_refine_lv2); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
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break;
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break;
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case 3:
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case 3:
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- pc_addfame(sd, battle_config.fame_refine_lv3); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
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+ pc_addfame(*sd, battle_config.fame_refine_lv3); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
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break;
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break;
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}
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}
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}
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}
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@@ -21770,7 +21770,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, t_itemid na
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clif_produceeffect(sd,0,nameid);
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clif_produceeffect(sd,0,nameid);
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clif_misceffect(&sd->bl,3);
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clif_misceffect(&sd->bl,3);
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if (wlv >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG]
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if (wlv >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG]
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- pc_addfame(sd, battle_config.fame_forge); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point
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+ pc_addfame(*sd, battle_config.fame_forge); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point
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} else {
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} else {
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int fame = 0;
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int fame = 0;
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tmp_item.amount = 0;
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tmp_item.amount = 0;
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@@ -21810,7 +21810,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, t_itemid na
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}
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}
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if (fame)
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if (fame)
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- pc_addfame(sd,fame);
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+ pc_addfame(*sd, fame);
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//Visual effects and the like.
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//Visual effects and the like.
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switch (skill_id) {
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switch (skill_id) {
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case AM_PHARMACY:
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case AM_PHARMACY:
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