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- Reverted the battle_config regen settings from unsigned int to signed int. The battle config reading code can only handle two types of settings: signed ints and unsigned shorts, you'd have to mess up with it if you want to add more types.
- Removed the delayed start effect of Gospel from the code since it should take effect as soon as it's placed down.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8343 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex преди 19 години
родител
ревизия
c3baf09f47
променени са 2 файла, в които са добавени 3 реда и са изтрити 5 реда
  1. 3 3
      src/map/battle.h
  2. 0 2
      src/map/skill.c

+ 3 - 3
src/map/battle.h

@@ -197,9 +197,9 @@ extern struct Battle_Config {
 	unsigned short wedding_modifydisplay;
 	unsigned short wedding_ignorepalette;	//[Skotlex]
 	unsigned short xmas_ignorepalette;	// [Valaris]
-	unsigned int natural_healhp_interval;
-	unsigned int natural_healsp_interval;
-	unsigned int natural_heal_skill_interval;
+	int natural_healhp_interval;
+	int natural_healsp_interval;
+	int natural_heal_skill_interval;
 	unsigned short natural_heal_weight_rate;
 	unsigned short item_name_override_grffile;
 	unsigned short indoors_override_grffile;	// [Celest]

+ 0 - 2
src/map/skill.c

@@ -9694,8 +9694,6 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
 	group->tick=gettick();
 	if (skillid == PR_SANCTUARY) //Sanctuary starts healing +1500ms after casted. [Skotlex]
 		group->tick += 1500;
-	else if (skillid == PA_GOSPEL) //Prevent Gospel from triggering bonuses right away. [Skotlex]
-		group->tick += interval;
 	group->valstr=NULL;
 
 	i = skill_get_unit_flag(skillid); //Reuse for faster access from here on. [Skotlex]