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@@ -1465,12 +1465,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
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if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
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clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
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clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
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sp = (status_get_lv(bl))*(95+15*rate)/100;
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sp = (status_get_lv(bl))*(95+15*rate)/100;
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- if(sp > sd->status.max_sp - sd->status.sp)
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- sp = sd->status.max_sp - sd->status.sp;
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- if (sp) {
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- sd->status.sp += sp;
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- clif_heal(sd->fd,SP_SP,sp);
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- }
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+ status_heal(src, 0, sp, 3);
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}
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}
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//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
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//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
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