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@@ -0,0 +1,621 @@
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+//===== eAthena Script =======================================
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+//= Veins Quests
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+//===== By: ==================================================
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+//= L0ne_W0lf
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+//===== Current Version: =====================================
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+//= 1.0
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+//===== Compatible With: =====================================
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+//= eAthena SVN
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+//===== Description: =========================================
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+//= [Aegis Conversion]
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+//= Collection of Veins Quests
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+//= Stone Quest:
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+//= - Help an Old Man with his job.
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+//= - Dialog obtained from iRO.
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+//= - Variable in use: veins_stone (max 8)
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+//===== Additional Comments: =================================
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+//= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
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+//============================================================
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+
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+ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
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+ //if (max_max_c1 == 1) {
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+ // mes "- Wait a moment! -";
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+ // mes "- Currently you are carrying -";
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+ // mes "- too many items with you. -";
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+ // mes "- Please come back after -";
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+ // mes "- you put some items into Kafra Storage. -";
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+ // close;
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+ //}
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+ if ((MaxWeight - Weight) < 2000) {
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+ mes "- Wait a moment! -";
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+ mes "- Currently you are carrying -";
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+ mes "- too many items with you. -";
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+ mes "- Please come back after -";
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+ mes "- you put some items into Kafra Storage. -";
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+ close;
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+ }
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+ if ((veins_stone == 0) && (BaseLevel > 59)) {
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+ mes "[Zabaroo]";
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+ mes "My back is killing me";
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+ mes "after stooping over to";
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+ mes "pick up stones all day long...";
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+ mes "The pain... It's unbearable!";
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+ next;
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+ switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
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+ case 1:
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+ mes "[Zabaroo]";
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+ mes "Whippersnapper!";
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+ mes "I didn't ask you for";
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+ mes "your advice! Don't";
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+ mes "patronize an old man!";
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+ close;
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+ case 2:
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+ mes "[Zabaroo]";
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+ mes "Oh, it hurts so much, it's";
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+ mes "almost crippling. But I don't";
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+ mes "have any choice. I need to";
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+ mes "get enough stops to fill";
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+ mes "this gap if I want to get";
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+ mes "paid. Arrrrgh, damn it!";
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+ next;
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+ mes "[Zabaroo]";
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+ mes "If I don't get enough";
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+ mes "money to pay for my";
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+ mes "granddaughter's medicine,";
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+ mes "I won't be able to buy any";
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+ mes "medicine for my granddaughter!";
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+ mes "And that will be horrible! Ag!";
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+ next;
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+ select("Can I help?");
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+ mes "[Zabaroo]";
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+ mes "I appreciate your kindness,";
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+ mes "stranger, but no. I have";
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+ mes "to do this on my own.";
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+ mes "A man must have his pride....";
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+ next;
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+ mes "^333333*Snap*^000000";
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+ next;
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+ mes "[Zabaroo]";
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+ mes "Argh! My back...!";
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+ mes "This was totally";
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+ mes "unforeseeable!";
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+ mes "Please! Please,";
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+ mes "for the love of Freya,";
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+ mes "please help me!";
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+ next;
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+ select("I will help you.");
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+ mes "[Zabaroo]";
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+ mes "Thank you!";
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+ mes "Thanks so much!";
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+ next;
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+ select("What do you want me to do?");
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+ mes "[Zabaroo]";
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+ mes "Ow-ow-ow! Oh... Okay...";
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+ mes "You see those all dark";
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+ mes "stones stuck in the ground?";
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+ mes "Those are what I need to";
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+ mes "pick up. Now don't go";
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+ mes "lifting rocks just yet...";
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+ next;
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+ mes "[Zabaroo]";
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+ mes "I asked some other old";
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+ mes "man in town, Absar, to";
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+ mes "make me something to help";
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+ mes "with my back. He was going";
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+ mes "to help me if I gave hi--";
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+ mes "ARGH! My back! It hurts!";
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+ next;
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+ mes "[Zabaroo]";
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+ mes "It hurts so bad! But it's";
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+ mes "especially painful right";
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+ mes "when I'm about to finish";
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+ mes "sentences in which I intend to";
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+ mes "tell you important informat--";
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+ mes "ARRRGH! Find Absar! Quickly!";
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+ next;
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+ while(1) {
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+ mes "[Zabaroo]";
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+ mes "Wait, wait...";
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+ mes "Maybe I can answer";
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+ mes "a few of your questions";
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+ mes "before my body is wracked";
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+ mes "with throbbing pain. Let's...";
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+ mes "Let's at least give it a try.";
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+ next;
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+ switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
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+ case 1:
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+ mes "[Zabaroo]";
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+ mes "Well, we use these dark";
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+ mes "stones because they're";
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+ mes "pretty and easy to process.";
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+ mes "They're sort of a specialty";
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+ mes "of this town. I get paid to";
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+ mes "harvest these handy rocks.";
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+ next;
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+ mes "[Zabaroo]";
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+ mes "We can sell these to tourists,";
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+ mes "and we even have a factory";
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+ mes "that uses these stones.";
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+ mes "Still, it's not like the";
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+ mes "townspeople are getting";
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+ mes "rich off these stones.";
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+ next;
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+ mes "[Zabaroo]";
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+ mes "All of us are still";
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+ mes "barely making a living...";
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+ next;
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+ break;
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+ case 2:
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+ mes "[Zabaroo]";
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+ mes "Absar? He's inside";
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+ mes "the Tool Shop. You";
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+ mes "can't miss him... Just";
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+ mes "look for the man with";
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+ mes "the crazy eyes!";
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+ next;
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+ break;
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+ case 3:
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+ mes "[Zabaroo]";
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+ mes "Thanks for your help.";
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+ mes "If you can't find Absar";
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+ mes "in the Tool Shop, then";
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+ mes "you might want to stop";
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+ mes "by the Tavern. A-auuugh!";
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+ set veins_stone,1;
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+ close;
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+ }
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+ }
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+ }
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+ }
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+ else if (veins_stone == 1) {
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+ mes "[Zabaroo]";
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+ mes "Thanks for your help.";
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+ mes "If you can't find Absar";
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+ mes "in the Tool Shop, then";
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+ mes "you might want to stop";
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+ mes "by the Tavern. A-auuugh!";
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+ close;
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+ }
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+ else if (veins_stone < 4) {
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+ mes "[Zabaroo]";
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+ mes "Geez, Absar sure can";
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+ mes "be fussy. Still, do your";
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+ mes "best to get what he wants.";
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+ mes "He won't help me otherwise!";
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+ mes "Other than that, he's not";
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+ mes "really that bad a guy...";
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+ close;
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+ }
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+ else if (veins_stone == 4) {
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+ mes "[Zabaroo]";
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+ mes "Oh good, you're back!";
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+ mes "Did you bring what";
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+ mes "Absar made for me?";
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+ next;
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+ select("Yes, here...");
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+ mes "[Zabaroo]";
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+ mes "So this is what he";
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+ mes "was talking about?";
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+ mes "How does it... Ah!";
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+ mes "Here we go! If I pull";
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+ mes "the handle, that end of";
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+ mes "the stick will pick stuff up!";
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+ next;
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+ mes "[Zabaroo]";
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+ mes "This is great! I won't";
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+ mes "have to bend over to pick";
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+ mes "up stones anymore! Heh,";
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+ mes "he must be awfully proud";
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+ mes "of this useful invention~";
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+ mes "I can imagine him strutting.";
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+ next;
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+ mes "[Zabaroo]";
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+ mes "Um, did he have anything";
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+ mes "to say after he gave this";
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+ mes "to you? I'm just curious.";
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+ next;
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+ select("This message...");
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+ mes "[Zabaroo]";
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+ mes "Oh... I thought he";
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+ mes "would forget all about";
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+ mes "that. Well, it's a relief";
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+ mes "to know that now. That's";
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+ mes "really very nice of him.";
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+ next;
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+ mes "Zabaroo]";
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+ mes "I hate to ask you...";
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+ mes "But would you mind";
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+ mes "helping me out one";
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+ mes "more time?";
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+ next;
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+ select("Huh? What is it?");
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+ mes "[Zabaroo]";
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+ mes "Don't worry, it's not";
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+ mes "too hard. Would you just";
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+ mes "deliver the stones I gathered";
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+ mes "to the factory in town? It's";
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+ mes "near the airport or airship or";
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+ mes "something. It won't take long.";
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+ set veins_stone,5;
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+ close;
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+ }
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+ else if (veins_stone < 7) {
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+ mes "[Zabaroo]";
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+ mes "Thanks again for your help!";
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+ mes "What did Asbar call this";
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+ mes "thing again? A Tactile...";
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+ mes "Extendable... Damn it...";
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+ mes "Why's the name so long?";
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+ mes "Anyway, it's usefull~";
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+ close;
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+ }
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+ else if (veins_stone == 7) {
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+ mes "[Zabaroo]";
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+ mes "Oh, you're back!";
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+ mes "I really appreciate all";
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+ mes "of your help. I don't have";
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+ mes "much, and I know you weren't";
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+ mes "expecting a reward, but I'd";
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+ mes "like to give you something.";
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+ next;
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+ mes "[Zabaroo]";
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+ mes "Ah, here we are. I found";
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+ mes "these while harvesting stones";
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+ mes "I was told that adventurers";
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+ mes "find these useful. Anyway,";
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+ mes "I hope you like these rocks...";
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+ set veins_stone,8;
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+ getexp 300000,0;
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+ getitem 985,3; //Elunium
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+ close;
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+ }
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+ else if (veins_stone > 7) {
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+ mes "[Zabaroo]";
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+ mes "Thanks to you and Asbar,";
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+ mes "my poor back hasn't been";
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+ mes "bothering me at all lately.";
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+ mes "I should be taking better";
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+ mes "care of myself at my age...";
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+ close;
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+ }
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+ mes "[Zabaroo]";
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+ mes "I'm sorry dear.";
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+ mes "You're not strong enough for this kind of work.";
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+ mes "Put on some muscle and talk to me again.";
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+ close;
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+}
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+
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+ve_in,169,310,6 script Strange Old Man#ve 121,{
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+ if (veins_stone == 0) {
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+ mes "[Absar]";
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+ mes "Bwahahaha!";
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+ mes "Once... Once this is completed, I'll...";
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+ mes "Mwahahahahahahahah!";
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+ close;
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+ }
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+ else if (veins_stone == 1) {
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+ mes "[Absar]";
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+ mes "I'm so close to";
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+ mes "completion. Now, if";
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+ mes "I just turn this here...";
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+ next;
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+ if (select("Excuse me...:........") == 1) {
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+ mes "[Absar]";
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+ mes "What?! Who dares";
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+ mes "disturb me?! N-no!";
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+ mes "Look! Look what you did!";
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+ mes "You made me screw up!";
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+ next;
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+ specialeffect 90; //EF_LORD
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+ percentheal 30,0;
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+ next;
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+ mes "[Absar]";
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+ mes "!@#$%#@#$!*~";
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+ mes "F$#@#%^^^&&!";
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+ close2;
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+ warp "ve_in",262,309;
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+ end;
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+ }
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+ mes "[Absar]";
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+ mes "Oh, no...";
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+ next;
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+ specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO
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+ next;
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+ mes "[Absar]";
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+ mes "How...?!";
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+ mes "No! I failed again!";
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+ mes "D-DAAAAAAAAAAAMN IIIII--";
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+ next;
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+ mes "[Absar]";
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+ mes "Huh? What are you...";
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+ mes "What do you want?";
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+ next;
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+ select("Oh, I-I'm...");
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+ mes "[Absar]";
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+ mes "Spit it out. Tell me";
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+ mes "what you want, not your";
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+ mes "name. Hurry, can't you";
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+ mes "see that I'm busy?";
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+ next;
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+ if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
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+ mes "[Absar]";
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+ mes "If only you didn't";
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+ mes "interrupt me! Then";
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+ mes "I'd already have...";
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+ mes "Ugh! Back to work!";
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+ close;
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+ }
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+ mes "[Absar]";
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+ mes "Zabaroo? What does...";
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+ mes "Oh. Never mind. I think";
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+ mes "I remember what he asked";
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+ mes "me to make him. So did";
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+ mes "you bring all the materials?";
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+ next;
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+ if (select("Yes:What materials...?") == 1) {
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+ mes "[Absar]";
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+ mes "Great, we can get";
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+ mes "started and m--";
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+ mes "Liar. You don't even know";
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|
|
|
+ mes "what you're supposed to";
|
|
|
|
+ mes "bring me, do you?!";
|
|
|
|
+ mes "Get out of here!";
|
|
|
|
+ close2;
|
|
|
|
+ warp "ve_in",262,309;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ mes "[Absar]";
|
|
|
|
+ mes "Of course. I didn't tell him";
|
|
|
|
+ mes "what materials I needed";
|
|
|
|
+ mes "anyway. Heh heh! Now, this";
|
|
|
|
+ mes "is what I need you to bring.";
|
|
|
|
+ mes "Listen up, okay? And hurry.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Absar]";
|
|
|
|
+ mes "^4D4DFF5 Maneater Roots^000000,";
|
|
|
|
+ mes "^4D4DFF2 Glacial Hearts^000000, and";
|
|
|
|
+ mes "^4D4DFF5 Steel^000000. If you don't";
|
|
|
|
+ mes "come back soon, then";
|
|
|
|
+ mes "I won't help you. I've got";
|
|
|
|
+ mes "projects I'm working on!";
|
|
|
|
+ set veins_stone,2;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if (veins_stone == 2) {
|
|
|
|
+ if (countitem(999) > 4 && 7561 > 1 && countitem(1033) > 4) {
|
|
|
|
+ mes "[Absar]";
|
|
|
|
+ mes "Good, you finally";
|
|
|
|
+ mes "brought everthing.";
|
|
|
|
+ mes "I was just about to";
|
|
|
|
+ mes "give up on you, so";
|
|
|
|
+ mes "consider yourself lucky!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Absar]";
|
|
|
|
+ mes "Give me a second.";
|
|
|
|
+ mes "You won't have to";
|
|
|
|
+ mes "wait long to see";
|
|
|
|
+ mes "my great invention!";
|
|
|
|
+ delitem 999,5; //Steel
|
|
|
|
+ delitem 1033,5; //Root_Of_Maneater
|
|
|
|
+ delitem 7561,2; //Ice_Heart
|
|
|
|
+ set veins_stone,3;
|
|
|
|
+ close2;
|
|
|
|
+ specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ mes "[Absar]";
|
|
|
|
+ mes "What the hell?";
|
|
|
|
+ mes "Hurry and bring";
|
|
|
|
+ mes "^4D4DFF5 Maneater Roots^000000,";
|
|
|
|
+ mes "^4D4DFF2 Glacial Hearts^000000, and";
|
|
|
|
+ mes "^4D4DFF5 Steel^000000! Do you think";
|
|
|
|
+ mes "I'm doing this for fun?!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if (veins_stone == 3) {
|
|
|
|
+ mes "[Absar]";
|
|
|
|
+ mes "Here you are...";
|
|
|
|
+ mes "Well, I don't know";
|
|
|
|
+ mes "if you appreciate";
|
|
|
|
+ mes "inventions, but this";
|
|
|
|
+ mes "is a Tactile Extendable";
|
|
|
|
+ mes "Clamp-Release Mechanism!";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Tack... What...?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Absar]";
|
|
|
|
+ mes "...............................";
|
|
|
|
+ mes "You can use this to pick";
|
|
|
|
+ mes "things up. From a distance.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Absar]";
|
|
|
|
+ mes "Anyway, when you get back";
|
|
|
|
+ mes "to Zabaroo, let me him know";
|
|
|
|
+ mes "that he doesn't owe me";
|
|
|
|
+ mes "anything anymore. He'll...";
|
|
|
|
+ mes "He'll know what I mean...";
|
|
|
|
+ set veins_stone,4;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Absar]";
|
|
|
|
+ mes "It's a ''Tactile Extendable";
|
|
|
|
+ mes "Clamp-Release Mechanism.''";
|
|
|
|
+ mes "What's so hard to understand";
|
|
|
|
+ mes "about that? Hmpf! I know!";
|
|
|
|
+ mes "It must be the educational";
|
|
|
|
+ mes "system! They're to blame!";
|
|
|
|
+ close;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+ve_in02,37,28,4 script Factory Manager 898,{
|
|
|
|
+ if (veins_stone < 5) {
|
|
|
|
+ mes "[Mirhen]";
|
|
|
|
+ mes "Hey, employees only beyond this point!";
|
|
|
|
+ mes "Geez, don't we have a sigh that says that?";
|
|
|
|
+ mes "We should get one...";
|
|
|
|
+ mes "Anyway, get out of here.";
|
|
|
|
+ close2;
|
|
|
|
+ warp "veins",269,221;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if (veins_stone == 5) {
|
|
|
|
+ mes "[Mirhen]";
|
|
|
|
+ mes "Hey, employees only";
|
|
|
|
+ mes "beyond this point!";
|
|
|
|
+ mes "Geez, don't we have";
|
|
|
|
+ mes "a sign that says that?";
|
|
|
|
+ mes "We should get one...";
|
|
|
|
+ mes "Anyway, get out of here.";
|
|
|
|
+ next;
|
|
|
|
+ if (select("I'm sorry.:I've brought these...") == 1) {
|
|
|
|
+ mes "[Mirhen]";
|
|
|
|
+ mes "You're sorry,";
|
|
|
|
+ mes "I get it. Ummm...";
|
|
|
|
+ mes "Aren't you leaving?";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Mirhen]";
|
|
|
|
+ mes "Huh? What's this name";
|
|
|
|
+ mes "tag? Zabaroo? Wait a sec...";
|
|
|
|
+ mes "You're definitely not him!";
|
|
|
|
+ next;
|
|
|
|
+ select("I'm here on his behalf.");
|
|
|
|
+ mes "[Mirhen]";
|
|
|
|
+ mes "Ah, I get it. Zabaroo's";
|
|
|
|
+ mes "back has really been";
|
|
|
|
+ mes "bothering him lately.";
|
|
|
|
+ mes "Okay, we can bend the";
|
|
|
|
+ mes "rules a bit in this situation.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Mirhen]";
|
|
|
|
+ mes "Bring those rocks over";
|
|
|
|
+ mes "to Bahed over there.";
|
|
|
|
+ mes "He'll take care of them.";
|
|
|
|
+ set veins_stone,6;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Mirhen]";
|
|
|
|
+ mes "Hetarium ...";
|
|
|
|
+ mes "What's so special about";
|
|
|
|
+ mes "it? I mean, it looks just like";
|
|
|
|
+ mes "Iron Ore. Why the hell is";
|
|
|
|
+ mes "it like classified info?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Mirhen]";
|
|
|
|
+ mes "I wish I could return to";
|
|
|
|
+ mes "Rekenber Headquarters...";
|
|
|
|
+ mes "I hate being stuck here";
|
|
|
|
+ mes "gathering silly rocks in";
|
|
|
|
+ mes "the middle of nowhere.";
|
|
|
|
+ close;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+ve_in02,54,49,2 script Factory Worker#ve1 943,{
|
|
|
|
+ if (veins_stone < 6) {
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "lately, I've been feeling so weak...";
|
|
|
|
+ mes "I heard the guy before me had to quit because he also started feeling weak.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "It couldn't be...";
|
|
|
|
+ mes "It couldn't be because of this 'Hetarium'...";
|
|
|
|
+ mes "That's just plain crazy...";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if (veins_stone == 6) {
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "Oh, you got the rocks?";
|
|
|
|
+ mes "You brought them for Zabaroo?";
|
|
|
|
+ mes "Oh, how is he doing? I hear";
|
|
|
|
+ mes "he threw out his back.";
|
|
|
|
+ next;
|
|
|
|
+ select("He still hurts.");
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "Oh no... I'm so sorry";
|
|
|
|
+ mes "to hear that. I hope he";
|
|
|
|
+ mes "feels better soon. Anyway,";
|
|
|
|
+ mes "why don't you bring the";
|
|
|
|
+ mes "rocks over here?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "Let me confirm Zabaroo's";
|
|
|
|
+ mes "quota for today. Ah, and";
|
|
|
|
+ mes "don't worry, We pay him";
|
|
|
|
+ mes "for his quotas regularly.";
|
|
|
|
+ next;
|
|
|
|
+ select("I have a question...");
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "Hm? What'd you want";
|
|
|
|
+ mes "to know? I can't say that";
|
|
|
|
+ mes "I know everything, but";
|
|
|
|
+ mes "I'll try my best to tell you";
|
|
|
|
+ mes "what I know. I mean,";
|
|
|
|
+ mes "you helped Zabaroo, so...";
|
|
|
|
+ next;
|
|
|
|
+ select("What's this Hetarium??");
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "Well, it hasn't been that";
|
|
|
|
+ mes "long since these rocks";
|
|
|
|
+ mes "attracted attention outside";
|
|
|
|
+ mes "of town. Before all this,";
|
|
|
|
+ mes "the townspeople just";
|
|
|
|
+ mes "made carvings out of them.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "Then, all of a sudden,";
|
|
|
|
+ mes "these people from--I guess";
|
|
|
|
+ mes "it was Schwaltzvalt--came";
|
|
|
|
+ mes "and bought a lot of these";
|
|
|
|
+ mes "stones. Later, they even built";
|
|
|
|
+ mes "this factory to process them!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "Oh, they tried using machines";
|
|
|
|
+ mes "to harvest these stones, but";
|
|
|
|
+ mes "they all broke down too soon.";
|
|
|
|
+ mes "That's why they hired people";
|
|
|
|
+ mes "in Veins to collect them.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "I'm not sure many people";
|
|
|
|
+ mes "know who owns this factory.";
|
|
|
|
+ mes "Maybe it's Rekenber? Yes,";
|
|
|
|
+ mes "I saw one of their corporate";
|
|
|
|
+ mes "airships come to town, so";
|
|
|
|
+ mes "I think it might be them.";
|
|
|
|
+ next;
|
|
|
|
+ select("How do they use Hetarium??");
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "I'm not really sure. I just";
|
|
|
|
+ mes "happened to overhear some";
|
|
|
|
+ mes "of the higher ups mention";
|
|
|
|
+ mes "something about hearts?";
|
|
|
|
+ mes "Pieces of hearts? Doesn't";
|
|
|
|
+ mes "make any sense to me.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "All I gathered was that";
|
|
|
|
+ mes "they were using the stones";
|
|
|
|
+ mes "to build a machine related";
|
|
|
|
+ mes "to those hearts. That's";
|
|
|
|
+ mes "all I know. Anyway, please";
|
|
|
|
+ mes "leave the stones over there~";
|
|
|
|
+ set veins_stone,7;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Bahed]";
|
|
|
|
+ mes "Everyday I feel";
|
|
|
|
+ mes "weaker and weaker...";
|
|
|
|
+ mes "Could this be chronic";
|
|
|
|
+ mes "fatigue syndrome? Ugh...";
|
|
|
|
+ close;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+ve_in02,68,39,7 script Factory Worker#ve2 943,{
|
|
|
|
+ mes "[Worker]";
|
|
|
|
+ mes "What the heck are these rocks?";
|
|
|
|
+ mes "They're ordinary stones, aren't they?";
|
|
|
|
+ mes "They don't pay me enough here...";
|
|
|
|
+ close;
|
|
|
|
+}
|