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@@ -2091,7 +2091,18 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case RK_HUNDREDSPEAR:
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case RK_HUNDREDSPEAR:
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- skillratio += 500 + 40 * skill_lv;
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+ skillratio += 500 + (80 * skill_lv) + (50 * pc_checkskill(sd,LK_SPIRALPIERCE));
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+ if( sd )
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+ {
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+ short index = sd->equip_index[EQI_HAND_R];
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+ if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
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+ {
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+ short spearwbd = 1000 - sd->inventory_data[index]->weight / 10;// Spear Weight Bonus Damage.
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+ if ( spearwbd < 0 )
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+ spearwbd = 0;// If weight of weapon is more then 1000, bonus is set to 0 to prevent negative value. [Rytech]
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+ skillratio += spearwbd;
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+ }
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+ }
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case RK_WINDCUTTER:
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case RK_WINDCUTTER:
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