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All mobs whose display sprites are those of a job id will now appropriately be identified to the client as players, not mobs.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14405 54d463be-8e91-2dee-dedb-b68131a5f0ec
Paradox924X пре 14 година
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2 измењених фајлова са 4 додато и 1 уклоњено
  1. 3 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/clif.c

+ 3 - 0
Changelog-Trunk.txt

@@ -3,6 +3,9 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2010/09/08
+	* All mobs whose display sprites are those of a job id will now appropriately be identified to the client as players, not mobs. [Paradox924X]
+	* Updated License from GNU GPLv2 to GNU GPLv3. [Paradox924X]
 2010/09/07
 	* Added MD_TARGETWEAK to list of modes not to give a player when calculating player data.
 	- This makes evilclones aggressive towards players. (bugreport:3280) [Paradox924X]

+ 1 - 1
src/map/clif.c

@@ -168,7 +168,7 @@ static inline unsigned char clif_bl_type(struct block_list *bl) {
 	case BL_ITEM:  return 0x2; //ITEM_TYPE
 	case BL_SKILL: return 0x3; //SKILL_TYPE
 	case BL_CHAT:  return 0x4; //UNKNOWN_TYPE
-	case BL_MOB:   return pcdb_checkid(((TBL_MOB*)bl)->class_)?0x0:0x5; //NPC_MOB_TYPE
+	case BL_MOB:   return pcdb_checkid(((TBL_MOB*)bl)->vd->class_)?0x0:0x5; //NPC_MOB_TYPE
 	case BL_NPC:   return 0x6; //NPC_EVT_TYPE
 	case BL_PET:   return 0x7; //NPC_PET_TYPE
 	case BL_HOM:   return 0x8; //NPC_HOM_TYPE