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@@ -403,6 +403,7 @@ int buildin_petstat(struct script_state *st); // [Lance] Pet Stat Rq: Dubby
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int buildin_callshop(struct script_state *st); // [Skotlex]
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int buildin_callshop(struct script_state *st); // [Skotlex]
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int buildin_equip(struct script_state *st);
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int buildin_equip(struct script_state *st);
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int buildin_autoequip(struct script_state *st);
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int buildin_autoequip(struct script_state *st);
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+int buildin_setbattleflag(struct script_state *st);
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void push_val(struct script_stack *stack,int type,int val);
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void push_val(struct script_stack *stack,int type,int val);
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int run_func(struct script_state *st);
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int run_func(struct script_state *st);
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@@ -706,6 +707,7 @@ struct {
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{buildin_callshop,"callshop","si"}, // [Skotlex]
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{buildin_callshop,"callshop","si"}, // [Skotlex]
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{buildin_equip,"equip","i"},
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{buildin_equip,"equip","i"},
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{buildin_autoequip,"autoequip","ii"},
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{buildin_autoequip,"autoequip","ii"},
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+ {buildin_setbattleflag,"setbattleflag","ss"},
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{buildin_setitemscript,"setitemscript","is"}, //Set NEW item bonus script. Lupus
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{buildin_setitemscript,"setitemscript","is"}, //Set NEW item bonus script. Lupus
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{buildin_disguise,"disguise","i"}, //disguise player. Lupus
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{buildin_disguise,"disguise","i"}, //disguise player. Lupus
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{buildin_undisguise,"undisguise","i"}, //undisguise player. Lupus
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{buildin_undisguise,"undisguise","i"}, //undisguise player. Lupus
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@@ -9421,12 +9423,26 @@ int buildin_autoequip(struct script_state *st){
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return 0;
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return 0;
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}
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}
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+int buildin_setbattleflag(struct script_state *st){
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+ char *flag, *value;
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+
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+ flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
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+ value = conv_str(st,& (st->stack->stack_data[st->start+3]));
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+
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+ if (battle_set_value(flag, value) == 0)
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+ ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'",flag);
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+ else
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+ ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.",flag,value);
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+
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+ return 0;
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+}
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+
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//=======================================================
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//=======================================================
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// strlen [Valaris]
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// strlen [Valaris]
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//-------------------------------------------------------
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//-------------------------------------------------------
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int buildin_getstrlen(struct script_state *st) {
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int buildin_getstrlen(struct script_state *st) {
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- char *str = str=conv_str(st,& (st->stack->stack_data[st->start+2]));
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+ char *str = conv_str(st,& (st->stack->stack_data[st->start+2]));
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int len = (str) ? (int)strlen(str) : 0;
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int len = (str) ? (int)strlen(str) : 0;
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push_val(st->stack,C_INT,len);
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push_val(st->stack,C_INT,len);
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