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- New invisible walls system (for WOE SE and Battlegrounds).
- New script commands for this system "setwall" and "delwall"
- Added other scripts commands "changelook" (can be used to try clothes colors, hair styles, headgears, etc without saving this on logout).
- Added getmobdrops to request a list of drop and rate of an specified class.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13101 54d463be-8e91-2dee-dedb-b68131a5f0ec

zephyrus 16 anni fa
parent
commit
c1fa49b7e6
5 ha cambiato i file con 227 aggiunte e 1 eliminazioni
  1. 9 0
      doc/script_commands.txt
  2. 1 0
      src/map/clif.c
  3. 119 1
      src/map/map.c
  4. 11 0
      src/map/map.h
  5. 87 0
      src/map/script.c

+ 9 - 0
doc/script_commands.txt

@@ -6181,5 +6181,14 @@ Example:
 
 ---------------------------------------
 
+*setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>";
+*delwall "<name>";
+
+Creates an invisible wall, an array of "setcell" starting from x,y and doing a
+line of the given size in the given direction. The difference with setcell is
+this one update client part too to avoid the glith problem.
+
+---------------------------------------
+
 Whew.
 That's about all of them.

+ 1 - 0
src/map/clif.c

@@ -7978,6 +7978,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 			clif_announce(&sd->bl, output, strlen(output) + 1, 0x00CC66, 3);
 		}
 
+		map_iwall_get(sd); // Updates Walls Info on this Map to Client
 		sd->state.changemap = false;
 	}
 	

+ 119 - 1
src/map/map.c

@@ -1323,7 +1323,7 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx
 	int rx2 = 2*rx+1;
 	int ry2 = 2*ry+1;
 
-	if (!src && (!(flag&1) || flag&2))
+	if( !src && (!(flag&1) || flag&2) )
 	{
 		ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
 		return 0;
@@ -2436,6 +2436,120 @@ void map_setgatcell(int m, int x, int y, int gat)
 	map[m].cell[j].water = cell.water;
 }
 
+/*==========================================
+ * Invisible Walls
+ *------------------------------------------*/
+static DBMap* iwall_db;
+
+void map_iwall_nextxy(int x, int y, int dir, int pos, int *x1, int *y1)
+{
+	if( dir == 0 || dir == 4 )
+		*x1 = x; // Keep X
+	else if( dir > 0 && dir < 4 )
+		*x1 = x - pos; // Going left
+	else
+		*x1 = x + pos; // Going right
+
+	if( dir == 2 || dir == 6 )
+		*y1 = y;
+	else if( dir > 2 && dir < 6 )
+		*y1 = y - pos;
+	else
+		*y1 = y + pos;
+}
+
+bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name)
+{
+	struct iwall_data *iwall;
+	int i, x1 = 0, y1 = 0;
+
+	if( size < 1 || !wall_name )
+		return false;
+
+	if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
+		return false; // Already Exists
+
+	if( map_getcell(m, x, y, CELL_CHKNOREACH) )
+		return false; // Starting cell problem
+
+	CREATE(iwall, struct iwall_data, 1);
+	iwall->m = m;
+	iwall->x = x;
+	iwall->y = y;
+	iwall->size = size;
+	iwall->dir = dir;
+	iwall->shootable = shootable;
+	safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name));
+
+	for( i = 0; i < size; i++ )
+	{
+		map_iwall_nextxy(x, y, dir, i, &x1, &y1);
+
+		if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
+			break; // Collision
+
+		map_setcell(m, x1, y1, CELL_WALKABLE, false);
+		map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
+
+		clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
+	}
+
+	iwall->size = i;
+
+	strdb_put(iwall_db, iwall->wall_name, iwall);
+	map[m].iwall_num++;
+
+	return true;
+}
+
+void map_iwall_get(struct map_session_data *sd)
+{
+	struct iwall_data *iwall;
+	DBIterator* iter;
+	DBKey key;
+	int x1, y1;
+	int i;
+
+	if( map[sd->bl.m].iwall_num < 1 )
+		return;
+
+	iter = iwall_db->iterator(iwall_db);
+	for( iwall = (struct iwall_data *)iter->first(iter,&key); iter->exists(iter); iwall = (struct iwall_data *)iter->next(iter,&key) )
+	{
+		if( iwall->m != sd->bl.m )
+			continue;
+
+		for( i = 0; i < iwall->size; i++ )
+		{
+			map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
+			clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
+		}
+	}
+	iter->destroy(iter);
+}
+
+void map_iwall_remove(const char *wall_name)
+{
+	struct iwall_data *iwall;
+	int i, x1, y1;
+
+	if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL )
+		return; // Nothing to do
+
+	for( i = 0; i < iwall->size; i++ )
+	{
+		map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
+
+		map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
+		map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
+
+		clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
+	}
+
+	map[iwall->m].iwall_num--;
+	strdb_remove(iwall_db, iwall->wall_name);
+}
+
 static void* create_map_data_other_server(DBKey key, va_list args)
 {
 	struct map_data_other_server *mdos;
@@ -3223,6 +3337,7 @@ void do_final(void)
 	bossid_db->destroy(bossid_db, NULL);
 	nick_db->destroy(nick_db, nick_db_final);
 	charid_db->destroy(charid_db, NULL);
+	iwall_db->destroy(iwall_db, NULL);
 
 #ifndef TXT_ONLY
     map_sql_close();
@@ -3396,6 +3511,9 @@ int do_init(int argc, char *argv[])
 	map_db = uidb_alloc(DB_OPT_BASE);
 	nick_db = idb_alloc(DB_OPT_BASE);
 	charid_db = idb_alloc(DB_OPT_BASE);
+
+	iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls
+
 #ifndef TXT_ONLY
 	map_sql_init();
 #endif /* not TXT_ONLY */

+ 11 - 0
src/map/map.h

@@ -387,6 +387,12 @@ struct mapcell
 #endif
 };
 
+struct iwall_data {
+	char wall_name[50];
+	short m, x, y, size, dir;
+	bool shootable;
+};
+
 struct map_data {
 	char name[MAP_NAME_LENGTH];
 	unsigned short index; // The map index used by the mapindex* functions.
@@ -398,6 +404,7 @@ struct map_data {
 	short bxs,bys; // map dimensions (in blocks)
 	int npc_num;
 	int users;
+	int iwall_num; // Total of invisible walls in this map
 	struct map_flag {
 		unsigned town : 1; // [Suggestion to protect Mail System]
 		unsigned autotrade : 1;
@@ -594,6 +601,10 @@ int cleanup_sub(struct block_list *bl, va_list ap);
 void map_helpscreen(int flag); // [Valaris]
 int map_delmap(char* mapname);
 
+bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name);
+void map_iwall_get(struct map_session_data *sd);
+void map_iwall_remove(const char *wall_name);
+
 int map_addmobtolist(unsigned short m, struct spawn_data *spawn);	// [Wizputer]
 void map_spawnmobs(int); // [Wizputer]
 void map_removemobs(int); // [Wizputer]

+ 87 - 0
src/map/script.c

@@ -4834,6 +4834,23 @@ BUILDIN_FUNC(setlook)
 	return 0;
 }
 
+BUILDIN_FUNC(changelook)
+{ // As setlook but only client side
+	int type,val;
+	TBL_PC* sd;
+
+	type=script_getnum(st,2);
+	val=script_getnum(st,3);
+
+	sd = script_rid2sd(st);
+	if( sd == NULL )
+		return 0;
+
+	clif_changelook(&sd->bl,type,val);
+
+	return 0;
+}
+
 /*==========================================
  *
  *------------------------------------------*/
@@ -7115,6 +7132,42 @@ BUILDIN_FUNC(monster)
 	mob_once_spawn(sd,m,x,y,str,class_,amount,event);
 	return 0;
 }
+/*==========================================
+ * Request List of Monster Drops
+ *------------------------------------------*/
+BUILDIN_FUNC(getmobdrops)
+{
+	int class_ = script_getnum(st,2);
+	int i, j = 0;
+	struct item_data *i_data;
+	struct mob_db *mob;
+
+	if( !mobdb_checkid(class_) )
+	{
+		script_pushint(st, 0);
+		return 0;
+	}
+
+	mob = mob_db(class_);
+
+	for( i = 0; i < MAX_MOB_DROP; i++ )
+	{
+		if( mob->dropitem[i].nameid < 1 )
+			continue;
+		if( (i_data = itemdb_exists(mob->dropitem[i].nameid)) == NULL )
+			continue;
+
+		mapreg_setreg(add_str("$@MobDrop_item") + (j<<24), mob->dropitem[i].nameid);
+		mapreg_setreg(add_str("$@MobDrop_rate") + (j<<24), mob->dropitem[i].p);
+
+		j++;
+	}
+
+	mapreg_setreg(add_str("$@MobDrop_count"), j);
+	script_pushint(st, 1);
+
+	return 0;
+}
 /*==========================================
  * ƒ‚ƒ“ƒXƒ^�[”­�¶
  *------------------------------------------*/
@@ -9657,6 +9710,36 @@ BUILDIN_FUNC(guardian)
 
 	return 0;
 }
+/*==========================================
+ * Invisible Walls [Zephyrus]
+ *------------------------------------------*/
+BUILDIN_FUNC(setwall)
+{
+	const char *map, *name;
+	int x, y, m, size, dir;
+	bool shootable;
+	
+	map = script_getstr(st,2);
+	x = script_getnum(st,3);
+	y = script_getnum(st,4);
+	size = script_getnum(st,5);
+	dir = script_getnum(st,6);
+	shootable = script_getnum(st,7);
+	name = script_getstr(st,8);
+
+	if( (m = map_mapname2mapid(map)) < 0 )
+		return 0; // Invalid Map
+
+	map_iwall_set(m, x, y, size, dir, shootable, name);
+	return 0;
+}
+BUILDIN_FUNC(delwall)
+{
+	const char *name = script_getstr(st,2);
+	map_iwall_remove(name);
+
+	return 0;
+}
 
 /// Retrieves various information about the specified guardian.
 ///
@@ -12826,6 +12909,7 @@ struct script_function buildin_func[] = {
 	BUILDIN_DEF(warpparty,"siii"), // [Fredzilla]
 	BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
 	BUILDIN_DEF(setlook,"ii"),
+	BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
 	BUILDIN_DEF(set,"ii"),
 	BUILDIN_DEF(setarray,"rv*"),
 	BUILDIN_DEF(cleararray,"rvi"),
@@ -12908,6 +12992,7 @@ struct script_function buildin_func[] = {
 	BUILDIN_DEF(itemskill,"vi"),
 	BUILDIN_DEF(produce,"i"),
 	BUILDIN_DEF(monster,"siisii*"),
+	BUILDIN_DEF(getmobdrops,"i"),
 	BUILDIN_DEF(areamonster,"siiiisii*"),
 	BUILDIN_DEF(killmonster,"ss?"),
 	BUILDIN_DEF(killmonsterall,"s?"),
@@ -13135,5 +13220,7 @@ struct script_function buildin_func[] = {
 	BUILDIN_DEF(setquestobjective, "iisi"),
 	BUILDIN_DEF(setqueststatus, "ii"),
 	BUILDIN_DEF(hasquest, "i"),
+	BUILDIN_DEF(setwall,"siiiiis"),
+	BUILDIN_DEF(delwall,"s"),
 	{NULL,NULL,NULL},
 };