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Homun info window to display crit value

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8993 54d463be-8e91-2dee-dedb-b68131a5f0ec
Vicious пре 18 година
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2 измењених фајлова са 5 додато и 1 уклоњено
  1. 4 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/clif.c

+ 4 - 0
Changelog-Trunk.txt

@@ -3,6 +3,10 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2006/10/14
+	* Homun info window to show crit value. As default, homun does NOT crit,
+	  as monsters do not crit. This is purely for display purpose for players
+	  to identify their homon's luk value. [Vicious]
 2006/10/13
 	* Base attack for non players is now calculated as str + [str/10]^2 (it
 	  does not has +dex/5+luk/5 which players do have) [Skotlex]

+ 1 - 1
src/map/clif.c

@@ -1472,7 +1472,7 @@ int clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag)
 	WBUFW(buf,35)=cap_value(status->rhw.atk2+status->batk, 0, SHRT_MAX);
 	WBUFW(buf,37)=cap_value(status->matk_max, 0, SHRT_MAX);
 	WBUFW(buf,39)=status->hit;
-	WBUFW(buf,41)=status->cri/10;	//crit is a +1 decimal value!
+	WBUFW(buf,41)=status->luk/3 + 1;	//crit is a +1 decimal value! Just display purpose.[Vicious]
 	WBUFW(buf,43)=status->def + status->vit ;
 	WBUFW(buf,45)=status->mdef;
 	WBUFW(buf,47)=status->flee;