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@@ -5525,13 +5525,13 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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break;
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case MT_AXE_STOMP:
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- skillratio += -100 + 400 * skill_lv + 5 * sstatus->pow;
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+ skillratio += -100 + 350 + 850 * skill_lv + 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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case MT_RUSH_QUAKE:
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- skillratio += -100 + 750 * skill_lv + 10 * sstatus->pow;
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+ skillratio += -100 + 3600 * skill_lv + 10 * sstatus->pow;
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if (tstatus->race == RC_FORMLESS || tstatus->race == RC_INSECT)
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- skillratio += 350 * skill_lv;
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+ skillratio += 150 * skill_lv;
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RE_LVL_DMOD(100);
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break;
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case MT_A_MACHINE:// Formula unknown. Using Dancing Knife's formula for now. [Rytech]
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