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Trimmed trailing whitespaces in /doc

Lemongrass3110 8 роки тому
батько
коміт
c08525a20e
45 змінених файлів з 405 додано та 405 видалено
  1. 15 15
      doc/atcommands.txt
  2. 1 1
      doc/effect_list.txt
  3. 7 7
      doc/item_bonus.txt
  4. 1 1
      doc/item_db.txt
  5. 1 1
      doc/map_cache.txt
  6. 1 1
      doc/mapflags.txt
  7. 2 2
      doc/mob_db_mode_list.txt
  8. 1 1
      doc/mob_skill_db_powerskill.txt
  9. 1 1
      doc/packet_interserv.txt
  10. 1 1
      doc/permissions.txt
  11. 2 2
      doc/quest_variables.txt
  12. 1 1
      doc/sample/bank_test.txt
  13. 1 1
      doc/sample/basejob_baseclass_upper.txt
  14. 1 1
      doc/sample/checkoption.txt
  15. 1 1
      doc/sample/delitem2.txt
  16. 1 1
      doc/sample/getequipcardid.txt
  17. 1 1
      doc/sample/getequipid.txt
  18. 1 1
      doc/sample/getiteminfo.txt
  19. 1 1
      doc/sample/getmonsterinfo.txt
  20. 2 2
      doc/sample/gstorage_test.txt
  21. 1 1
      doc/sample/instancing.txt
  22. 14 14
      doc/sample/localized_npc.txt
  23. 1 1
      doc/sample/navigate.txt
  24. 1 1
      doc/sample/npc_dynamic_shop.txt
  25. 1 1
      doc/sample/npc_extend_shop.txt
  26. 1 1
      doc/sample/npc_live_dialogues.txt
  27. 1 1
      doc/sample/npc_shop_test.txt
  28. 1 1
      doc/sample/npc_test_array.txt
  29. 1 1
      doc/sample/npc_test_chat.txt
  30. 1 1
      doc/sample/npc_test_duplicate.txt
  31. 1 1
      doc/sample/npc_test_func.txt
  32. 1 1
      doc/sample/npc_test_npctimer.txt
  33. 1 1
      doc/sample/npc_test_npctimer2.txt
  34. 13 13
      doc/sample/npc_test_pcre.txt
  35. 1 1
      doc/sample/npc_test_quest.txt
  36. 1 1
      doc/sample/npc_test_setitemx.txt
  37. 1 1
      doc/sample/npc_test_setmapflag.txt
  38. 1 1
      doc/sample/npc_test_skill.txt
  39. 1 1
      doc/sample/npc_test_time.txt
  40. 305 305
      doc/script_commands.txt
  41. 1 1
      doc/skill_require_db.txt
  42. 5 5
      doc/source_doc.txt
  43. 3 3
      doc/status_change.txt
  44. 3 3
      doc/whisper_sys.txt
  45. 1 1
      doc/woe_time_explanation.txt

+ 15 - 15
doc/atcommands.txt

@@ -55,7 +55,7 @@ Other Drop Rates: MvP 1.00x / Card-Based 1.00x / Treasure 1.00x
 @time
 
 Displays the local server time, along with day/night information.
- 
+
 ---------------------------------------
 
 @uptime
@@ -279,13 +279,13 @@ Map Name: prontera | Players In Map: 1 | NPCs In Map: 127 | Chats In Map: 0
 ------ Map Flags ------
 Town Map
 Autotrade Enabled
-PvP Flags: 
-GvG Flags: 
-Teleport Flags: 
+PvP Flags:
+GvG Flags:
+Teleport Flags:
 No Exp Penalty: On | No Zeny Penalty: On
-Weather Flags: Displays Night | 
-Other Flags: NoBranch | Reset | 
-Other Flags: 
+Weather Flags: Displays Night |
+Other Flags: NoBranch | Reset |
+Other Flags:
 
 ---------------------------------------
 
@@ -293,7 +293,7 @@ Other Flags:
 
 Gives information about terrain/area (debug function).
 
-Output Example: 
+Output Example:
 prontera (x= 165, y= 202) 00 00 00 00 00
 prontera (x= 165, y= 201) 01 00 00 00 00
 prontera (x= 165, y= 200) 01 00 00 00 00
@@ -327,7 +327,7 @@ DEF:2 MDEF:5 STR:6 AGI:1 VIT:1 INT:1 DEX:6 LUK:5
 ATK:8~9 Range:1~10~12 Size:Medium Race:Plant Element:Water (Lv:1)
 Drops:
  - Jellopy 70.00% - Knife[4] 1.00% etc...
- 
+
 ---------------------------------------
 
 @iteminfo <item name/ID>
@@ -347,7 +347,7 @@ NPC Buy:6z, Sell:3z | Weight: 1.0
 @whodrops <item name/ID>
 
 Displays a list of mobs which drop the specified item.
-Only the highest drop rates are shown. 
+Only the highest drop rates are shown.
 
 ---------------------------------------
 
@@ -582,7 +582,7 @@ Displays the text as a normal message with the format "*name <message>*" instead
 @storage
 
 Opens your Kafra storage.
- 
+
 ---------------------------------------
 
 @mail
@@ -1295,7 +1295,7 @@ Blocks or unblocks a player from logging in indefinitely.
 @charban <+/- time> <player name>
 @charunban <player name>
 
-Bans or unbans a player for a limited time. 
+Bans or unbans a player for a limited time.
 (Very similar to @ban and but for 1 character only)
 Time elements: y/a, m, d/j, h, mn, s
 
@@ -1442,7 +1442,7 @@ Example:
 @party <party_name>
 
 Organizes a new party, with the attached character as leader.
- 
+
 ---------------------------------------
 
 @partyoption <pickup share: yes/no> <item distribution: yes/no>
@@ -1519,7 +1519,7 @@ Changes guild level by the specified amount.
 @undisguiseguild
 
 Disguises or undisguises all online characters of a guild.
- 
+
 ---------------------------------------
 
 @sizeguild <size> <guild name>
@@ -1536,7 +1536,7 @@ Warps all online characters of a guild to your location.
 
 @guildspy <guild name>
 
-Allows you to spy on any guild's Guild Chat. 
+Allows you to spy on any guild's Guild Chat.
 At least one member of that guild must be online.
 NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes)
 

+ 1 - 1
doc/effect_list.txt

@@ -277,7 +277,7 @@ Number	Description
 258.	Elemental Endow (Earth)
 259.	Map Light Pillar Animation 3
 260.	Map Light Pillar Animation 4
-261.	Fury Cast Animation 
+261.	Fury Cast Animation
 262.	Raging Quadruple Blow
 263.	Raging Quadruple Blow 2
 264.	(Nothing)

+ 7 - 7
doc/item_bonus.txt

@@ -38,12 +38,12 @@ This list contains all available constants referenced in the 'bonus' commands.
 	BF_SHORT	= Trigger on melee attacks
 	BF_LONG		= Trigger on ranged attacks
 	(Default: BF_SHORT+BF_LONG)
-   
-	BF_WEAPON	= Trigger on weapon skills 
-	BF_MAGIC	= Trigger on magic skills 
+
+	BF_WEAPON	= Trigger on weapon skills
+	BF_MAGIC	= Trigger on magic skills
 	BF_MISC		= Trigger on misc skills
 	(Default: BF_WEAPON)
-   
+
 	BF_NORMAL	= Trigger on normal attacks
 	BF_SKILL	= Trigger on skills
 	(Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
@@ -52,11 +52,11 @@ This list contains all available constants referenced in the 'bonus' commands.
 	Effect target: (Default: Attacked target)
 	ATF_SELF	= Trigger effect on self
 	ATF_TARGET	= Trigger effect on target
-	
+
 	Attack range criteria: (Default: All attacks)
 	ATF_SHORT	= Trigger on melee attacks
 	ATF_LONG	= Trigger on ranged attacks
-	
+
 	Skill/attack type criteria: (Default: Physical/weapon)
 	ATF_WEAPON	= Trigger on weapon skill / physical attacks
 	ATF_MAGIC	= Trigger on magic skills
@@ -99,7 +99,7 @@ bonus bAgiDexStr,n;			STR + n, AGI + n, DEX + n
 HP/SP
 -----
 bonus bMaxHP,n;    			MaxHP + n
-bonus bMaxHPrate,n;			MaxHP + n% 
+bonus bMaxHPrate,n;			MaxHP + n%
 bonus bMaxSP,n;    			MaxSP + n
 bonus bMaxSPrate,n;			MaxSP + n%
 

+ 1 - 1
doc/item_db.txt

@@ -23,7 +23,7 @@ Name: Name in English for displaying as output for @ and script commands.
 
 ---------------------------------------
 
-Type: 
+Type:
 	0	Healing item.
 	2	Usable item.
 	3	Etc item

+ 1 - 1
doc/map_cache.txt

@@ -5,7 +5,7 @@
 //===== Last Updated: ========================================
 //= 20070724
 //===== Description: =========================================
-//= A complete manual for rAthena's map cache generator as 
+//= A complete manual for rAthena's map cache generator as
 //= well as a reference on the map cache format used.
 //============================================================
 

+ 1 - 1
doc/mapflags.txt

@@ -119,7 +119,7 @@ is disabled in '/conf/battle/items.conf'.
 
 Disables normal monsters and MVPs from dropping items on a map. Looted items will always drop.
 'noloot' is the same as 'nomobloot' and 'nomvploot' combined.
-		
+
 ---------------------------------------
 
 *noexp

+ 2 - 2
doc/mob_db_mode_list.txt

@@ -83,7 +83,7 @@ Change Target Melee: Enables a mob to switch targets when hit by a normal attack
 Change Target Chase: Enables a mob to switch targets when hit by any attack
 	while chasing another character.
 
-Target Weak: Allows aggressive monsters to only be aggressive against 
+Target Weak: Allows aggressive monsters to only be aggressive against
 	characters that are five levels below it's own level.
 	For example, a monster of level 104 will not pick fights with a level 99.
 
@@ -162,7 +162,7 @@ Aegis/rA
 Aegis Attr Types
 -------------------------------------------------------------------------------
 
-The Aegis attr types are a bitmask just like the rA mode bits and can be 
+The Aegis attr types are a bitmask just like the rA mode bits and can be
 directly converted. Plant mode is a combination of various of these modes.
 Add the mode listed here to the resulting mode above.
 

+ 1 - 1
doc/mob_skill_db_powerskill.txt

@@ -8,7 +8,7 @@
 //= Reference for monster level 10 skills.
 //============================================================
 
-When a monster uses a level 10 skill on Aegis, it will be much stronger than the 
+When a monster uses a level 10 skill on Aegis, it will be much stronger than the
 normal player version. On rAthena we reflect this by giving the monster a skill
 level above the maximum player level.
 The following lists explains the skill specialities and the corresponding level

+ 1 - 1
doc/packet_interserv.txt

@@ -142,7 +142,7 @@ Currently the max packet size is 0xFFFF (see 'WFIFOSET()' in 'src/common/socket.
 		- u_group :
 		- account_id :
 	desc:
-		- 
+		-
 
 0x2721:
 	Type: AH

+ 1 - 1
doc/permissions.txt

@@ -110,7 +110,7 @@ Allows player to do normal item actions with bounded items (drop, sell,
 trade, etc.).
 
 ---------------------------------------
- 
+
 *item_unconditional
 
 Allows player to consume any consumable item regardless the requirements

+ 2 - 2
doc/quest_variables.txt

@@ -5,8 +5,8 @@
 //===== Last Updated: ========================================
 //= 20120826
 //===== Description: =========================================
-//= This file should help to understand and manage bit-wise 
-//= quest variables. You can store up to 31 boolean value into 
+//= This file should help to understand and manage bit-wise
+//= quest variables. You can store up to 31 boolean value into
 //= a single variable.
 //============================================================
 

+ 1 - 1
doc/sample/bank_test.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Contains commands needed for a basic bank.
 //============================================================
 

+ 1 - 1
doc/sample/basejob_baseclass_upper.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20110123
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Outputs the values of class constants.
 //============================================================
 

+ 1 - 1
doc/sample/checkoption.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates the 'checkoption' command.
 //============================================================
 

+ 1 - 1
doc/sample/delitem2.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates the 'delitem2' command.
 //============================================================
 

+ 1 - 1
doc/sample/getequipcardid.txt

@@ -4,7 +4,7 @@
 //= Lupus
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates the 'getequipcardid' command.
 //============================================================
 

+ 1 - 1
doc/sample/getequipid.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates the 'getequipid' command.
 //============================================================
 

+ 1 - 1
doc/sample/getiteminfo.txt

@@ -4,7 +4,7 @@
 //= Lupus
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates the 'getiteminfo' command.
 //============================================================
 

+ 1 - 1
doc/sample/getmonsterinfo.txt

@@ -4,7 +4,7 @@
 //= Lupus
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates the 'getmonsterinfo' command.
 //============================================================
 

+ 2 - 2
doc/sample/gstorage_test.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Contains commands needed for a guild warehouse NPC.
 //============================================================
 
@@ -12,7 +12,7 @@ prontera,165,188,4	script	Guild Warehouse	112,{
 	cutin "kafra_06",2;
 
 	mes "[Guild Warehouse Coupler]";
-	mes "This is the guild warehouse coupler service."; 
+	mes "This is the guild warehouse coupler service.";
 	mes "You will not receive zeny for this is a test.";
 	next;
 	if (select("Access Guild Warehouse","Exit") != 1) {

+ 1 - 1
doc/sample/instancing.txt

@@ -4,7 +4,7 @@
 //= Euphy
 //===== Last Updated: ========================================
 //= 20140129
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Contains elements of a basic instance script.
 //============================================================
 

+ 14 - 14
doc/sample/localized_npc.txt

@@ -1,23 +1,23 @@
-//===== rAthena Script ======================================= 
+//===== rAthena Script =======================================
 //= Sample: Localized NPC
-//===== By: ================================================== 
+//===== By: ==================================================
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Example of a localized NPC.
-//= 
+//=
 //= There are many ways to do it, this is just one option.
-//= The player has a global account variable ##_langid_ that 
+//= The player has a global account variable ##_langid_ that
 //= identifies the it's language.
-//= 
+//=
 //= The default language should always have langid 0.
-//= When a message isn't found for the player's langid 
+//= When a message isn't found for the player's langid
 //= (strlen = 0), the message from langid 0 is used instead.
-//= 
-//= Each message is identified by a string that must only 
+//=
+//= Each message is identified by a string that must only
 //= contain valid variable name characters.
-//= 
+//=
 //= void setlang(int langid)
 //= - sets the player's language
 //= int getlang(void)
@@ -28,10 +28,10 @@
 //= - returns the localized text of name
 //= void mes2(string name)
 //= - displays the localized text of name
-//= 
-//===== Additional Comments: ================================= 
+//=
+//===== Additional Comments: =================================
 //= To use this globally, just put the functions in Global_Functions.txt
-//============================================================ 
+//============================================================
 
 //////////////////////////////////////////////////////////////
 /// Sets the language of the player account.
@@ -85,7 +85,7 @@ function	script	getmes2	{
 
 //////////////////////////////////////////////////////////////
 /// mes for localized text.
-/// index should be a unique string, made up only of characters 
+/// index should be a unique string, made up only of characters
 /// that are valis as a variable name
 /// @param index	Message identifier
 function	script	mes2	{

+ 1 - 1
doc/sample/navigate.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20160306
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Shows how to use the navigateto command.
 //=
 //= NOTE:

+ 1 - 1
doc/sample/npc_dynamic_shop.txt

@@ -4,7 +4,7 @@
 //= Lance
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Contains commands needed for a dynamic shop.
 //============================================================
 

+ 1 - 1
doc/sample/npc_extend_shop.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20121003
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= An example of shop NPCs.
 //============================================================
 

+ 1 - 1
doc/sample/npc_live_dialogues.txt

@@ -4,7 +4,7 @@
 //= Lupus
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= An example of an NPC with live dialogue.
 //= Note: This relies on Global_Functions.txt to run.
 //============================================================

+ 1 - 1
doc/sample/npc_shop_test.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20090206
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= An example of shop NPCs.
 //============================================================
 

+ 1 - 1
doc/sample/npc_test_array.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20090206
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates array commands.
 //============================================================
 

+ 1 - 1
doc/sample/npc_test_chat.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20121003
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates waitingroom commands.
 //============================================================
 

+ 1 - 1
doc/sample/npc_test_duplicate.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20070915
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= An example of how duplicate NPCs are handled:
 //=  NPC variables are shared between all duplicates.
 //=  Each duplicate knows its own map coordinates.

+ 1 - 1
doc/sample/npc_test_func.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20120901
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates use of functions.
 //============================================================
 

+ 1 - 1
doc/sample/npc_test_npctimer.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20121003
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates NPC timer commands.
 //============================================================
 

+ 1 - 1
doc/sample/npc_test_npctimer2.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20121003
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates attached NPC timer commands.
 //============================================================
 

+ 13 - 13
doc/sample/npc_test_pcre.txt

@@ -4,7 +4,7 @@
 //= MouseJstr
 //===== Last Updated: ========================================
 //= 20100108
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates PCRE commands.
 //============================================================
 
@@ -121,7 +121,7 @@ Lquote12:
 	}
         end;
 
-//    I am glad 
+//    I am glad
 Lquote13:
 	switch(rand(3)) {
 		case 0: npctalk "How have I helped you to be "+$@p2$+""; break;
@@ -130,7 +130,7 @@ Lquote13:
 	}
         end;
 
-//    I am sad 
+//    I am sad
 Lquote14:
 	switch(rand(2)) {
 		case 0: npctalk "I am sorry to hear you are depressed"; break;
@@ -161,7 +161,7 @@ Lquote17:
 	}
         end;
 
-//    same 
+//    same
 Lquote18:
         npctalk "What other connections do you see?";
         end;
@@ -219,7 +219,7 @@ Lquote24:
 	}
         end;
 
-//   you are 
+//   you are
 Lquote25:
         npctalk "What makes you think I am "+$@p2$+" ?";
         end;
@@ -233,7 +233,7 @@ Lquote26:
 	}
         end;
 
-//    were you 
+//    were you
 Lquote27:
 	switch(rand(3)) {
 		case 0: npctalk "Perhaps I was "+$@p2$+""; break;
@@ -242,7 +242,7 @@ Lquote27:
 	}
         end;
 
-//   I can't 
+//   I can't
 Lquote28:
 	switch(rand(2)) {
 		case 0: npctalk "Maybe you could "+$@p3$+" now"; break;
@@ -250,7 +250,7 @@ Lquote28:
 	}
         end;
 
-//    I feel 
+//    I feel
 Lquote29:
         npctalk "Do you often feel "+$@p2$+" ?";
         end;
@@ -265,7 +265,7 @@ Lquote31:
         npctalk "Perhaps in your fantasy we "+$@p3$+" each other?";
         end;
 
-//   why don't you 
+//   why don't you
 Lquote32:
 	switch(rand(3)) {
 		case 0: npctalk "Should you "+$@p3$+" yourself?"; break;
@@ -274,7 +274,7 @@ Lquote32:
 	}
         end;
 
-//   yes 
+//   yes
 Lquote33:
 	switch(rand(3)) {
 		case 0: npctalk "You seem quite positive"; break;
@@ -297,7 +297,7 @@ Lquote35:
         npctalk "Can you be more specific?";
         end;
 
-//    everyone 
+//    everyone
 Lquote36:
 	switch(rand(4)) {
 		case 0: npctalk "surely not everyone"; break;
@@ -307,7 +307,7 @@ Lquote36:
 	}
         end;
 
-//  always 
+//  always
 Lquote37:
 	switch(rand(4)) {
 		case 0: npctalk "Can you think of a specific example?"; break;
@@ -328,7 +328,7 @@ Lquote38:
 	}
         end;
 
-//   perhaps 
+//   perhaps
 Lquote39:
         npctalk "You do not seem quite certain";
         end;

+ 1 - 1
doc/sample/npc_test_quest.txt

@@ -4,7 +4,7 @@
 //= Akkarin
 //===== Last Updated: ========================================
 //= 20121227
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates quest commands.
 //============================================================
 

+ 1 - 1
doc/sample/npc_test_setitemx.txt

@@ -4,7 +4,7 @@
 //= Lupus
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates 'setiteminfo' and 'setitemscript' commands.
 //============================================================
 

+ 1 - 1
doc/sample/npc_test_setmapflag.txt

@@ -4,7 +4,7 @@
 //= Jbain
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates mapflag commands.
 //============================================================
 

+ 1 - 1
doc/sample/npc_test_skill.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20140208
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates the 'skill' command.
 //============================================================
 

+ 1 - 1
doc/sample/npc_test_time.txt

@@ -4,7 +4,7 @@
 //= rAthena Dev Team
 //===== Last Updated: ========================================
 //= 20070315
-//===== Description: ========================================= 
+//===== Description: =========================================
 //= Demonstrates time commands.
 //============================================================
 

Різницю між файлами не показано, бо вона завелика
+ 305 - 305
doc/script_commands.txt


+ 1 - 1
doc/skill_require_db.txt

@@ -76,7 +76,7 @@ RequiredWeapons: Weapon type needed to use the skill.
 	28: Dagger + Sword
 	29: Dagger + Axe
 	30: Sword + Axe
-	
+
 Up to 30 ':'-separated values can be used, e.g.
     type1:type2:type3
 

+ 5 - 5
doc/source_doc.txt

@@ -27,7 +27,7 @@ The following terms will be frequently used throughout this file, so it is
 important to have a thorough understanding of what they are to avoid confusion.
 
   Term          Description
-  ----          -----------  
+  ----          -----------
   serv          a program/daemon that runs indefinitely offering a service
   host          a machine that has one or more servs running
   command       a request of an action on the server or client
@@ -64,7 +64,7 @@ We have 3 types of communication:
 
   2. serv <=> client  (AC,CA,HC,CH,ZC,CZ)
      This is what our servs send or receive to a player client.
-	
+
   3. serv <=> console/terminal
      This is the only kind of communication which doesn't use packets (currently).
      It's only done in localhost from console to servs (a way to input args in servs runtime).
@@ -110,7 +110,7 @@ For real table names, see 'conf/inter_athena.conf'.
   reg_db                permanent character variables (ex. ADVJOB)
   skill_db              character learned skill database
   interlog_db           inter-serv logs
-  memo_db               character Memo_point database 
+  memo_db               character Memo_point database
   guild_db              guild record (name, master, lv, exp, emblem, etc.)
   guild_alliance_db     guild relations database (allies, enemies)
   guild_castle_db       guild owned castle database
@@ -182,7 +182,7 @@ The following list describes each module and its purpose.
   ------         -----------
   atomic         adapter to atomic operations for Windows API
   cbasetypes     adapter to OS and arch specification (function name, bit representation)
-  cli            console Line Interface handling (get arguments from terminal at beginning and runtime) 
+  cli            console Line Interface handling (get arguments from terminal at beginning and runtime)
   conf           facade of libconfig api
   core           MAIN program entry (initialization of each serv starts here)
   db             database module (create, parse, and destroy databases)
@@ -290,7 +290,7 @@ The following list describes each module and its purpose.
   pc             functions for player processing (loot/drop/delete items, player bonus handling, player dead, etc.)
   pc_groups      functions for players groups system (manage player permissions and atcommand access)
   pet            functions for the pet system (similar to mercenary, homunculus, player, etc.)
-  quest          functions for the quest log system (add, complete, remove, etc.) 
+  quest          functions for the quest log system (add, complete, remove, etc.)
   script         handles script language logic (used in NPC scripts), script commands, and mapflags
   searchstore    functions for the Vendor Shop Search feature
   skill          functions for skills (skill_casttime calculation, skill behaviours, skill_chk_cast, requirement checks, 'db/skill_*.txt' processing)

+ 3 - 3
doc/status_change.txt

@@ -45,7 +45,7 @@ SC_POISON	()
 	desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
 	val1: Skill Level
 	val2: Caster's object ID
-	val3: 
+	val3:
 	val4: Remaining tick
 
 SC_CURSE	()
@@ -75,7 +75,7 @@ SC_DPOISON	()
 	desc: DEF -25%; if HP>25% lose 10/15% HP/sec
 	val1: Skill Level
 	val2: Caster's object ID (for mob_log_damage)
-	val3: 
+	val3:
 	val4: Remaining tick
 
 SC_PROVOKE	(SI_PROVOKE)
@@ -2342,7 +2342,7 @@ SC_REBOUND	(SI_REBOUND)
 	val1:
 
 SC_UNLIMIT	(SI_UNLIMIT)
-	desc: Increase attak rate & set Def/MDef to 1, 
+	desc: Increase attak rate & set Def/MDef to 1,
 	val1:
 	val2: +% Attack
 

+ 3 - 3
doc/whisper_sys.txt

@@ -8,12 +8,12 @@
 //= A description of rAthena's NPC whispering system.
 //============================================================
 
-This piece of code to allows characters to execute events in NPCs by whispering 
-them up to ten parameters. The NPC must have an "OnWhisperGlobal" label, or an 
+This piece of code to allows characters to execute events in NPCs by whispering
+them up to ten parameters. The NPC must have an "OnWhisperGlobal" label, or an
 "event not found" error will result.
 
 	NPC:<NPC Name>		<String>{#String 2{#...{#String 10}}}
-	
+
 The whispered strings are separated by the "#" character, and are each stored
 into separate temporary character string variables:
 

+ 1 - 1
doc/woe_time_explanation.txt

@@ -81,7 +81,7 @@ Now, the last part of the script, regarding the end of WoE time:
 	end;
 
 This is the same as before, but it's checking for the day in the first gettime() and
-the hour on the second. If both conditions are true, WoE will end. We're checking 
+the hour on the second. If both conditions are true, WoE will end. We're checking
 here for the end time, not the start.
 
 Another important thing is "OnAgitInit:". This special label will be run as soon as the

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