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* Updated weapon breaking rates
* Optimized enchanting skills success rates calculation
* Modified Spiral Pierce and Breaker to type ranged
* Updated Berserk Potion

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@891 54d463be-8e91-2dee-dedb-b68131a5f0ec

celest 20 years ago
parent
commit
c0622624d1
5 changed files with 17 additions and 4 deletions
  1. 5 0
      Changelog.txt
  2. 3 0
      db/Changelog.txt
  3. 1 1
      db/item_db.txt
  4. 7 2
      src/map/battle.c
  5. 1 1
      src/map/skill.c

+ 5 - 0
Changelog.txt

@@ -1,6 +1,11 @@
 Date	Added
 01/02
 	* More atempts at memory leak fixes [Codemaster] [SVN 890]
+        * Updated weapon breaking rates, thanks to DracoRPG [celest]
+        * Optimized enchanting skills success rates calculation, thanks to Wallex
+          (you were right! ^^; ) [celest]
+        * Modified Spiral Pierce and Breaker to type ranged [celest]
+
 01/01
 	* Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886]
 	* Added a char config that allows GMs that have a certain level or above to 

+ 3 - 0
db/Changelog.txt

@@ -5,6 +5,9 @@
 	Ayathoya items == Added but no effect ( all are "ect" itens)
 	Skill databases == celest working on them i believe.
 
+2/1
+        * Included Mages and Wizards to be able to use berserk potions [celest]
+
 12/29
         * Corrected Bloody Axe's weight - 400 > 4000 [celest]
         * Removed Bandit's Beard from item_avail.txt [celest]

+ 1 - 1
db/item_db.txt

@@ -127,7 +127,7 @@
 644,Gift_Box,Gift Box,2,2,0,200,,,,,10477567,2,,,,,{ getitem -4,1; },{},
 645,Concentration_Potion,Concentration Potion,2,800,0,100,,,,,10477567,2,,,,,{ sc_start SC_SpeedPot0,1800,0; },{}
 656,Awakening_Potion,Awakening Potion,2,1500,0,150,,,,,8904431,2,,,40,,{ sc_start SC_SpeedPot1,1800,0; },{}
-657,Berserk_Potion,Berserk Potion,2,3000,0,200,,,,,410786,2,,,85,,{ sc_start SC_SpeedPot2,1800,0; },{}
+657,Berserk_Potion,Berserk Potion,2,3000,0,200,,,,,411302,2,,,85,,{ sc_start SC_SpeedPot2,1800,0; },{}
 658,Tribal_Solidarity,Tribal Solidarity,2,1000,0,500,,,,,10477567,2,,,,,{ guildgetexp rand(1,10000); },{}
 659,Her_Heart,Her Heart,2,500,0,50,,,,,10477567,2,,,,,{ pet 1188; },{}
 660,Forbidden_Red_Candle,Red Candle,2,20,0,50,,,,,10477567,2,,,,,{ pet 1200; },{}

+ 7 - 2
src/map/battle.c

@@ -2133,6 +2133,7 @@ static struct Damage battle_calc_pet_weapon_attack(
 			case LK_SPIRALPIERCE:			/* スパイラルピアース */
 				damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
 				div_=5;
+				flag=(flag&~BF_RANGEMASK)|BF_LONG;
 				if(target->type == BL_PC)
 					((struct map_session_data *)target)->canmove_tick = gettick() + 1000;
 				else if(target->type == BL_MOB)
@@ -2629,6 +2630,7 @@ static struct Damage battle_calc_mob_weapon_attack(
 			case LK_SPIRALPIERCE:			/* スパイラルピアース */
 				damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
 				div_=5;
+				flag=(flag&~BF_RANGEMASK)|BF_LONG;
 				if(tsd)
 					tsd->canmove_tick = gettick() + 1000;
 				else if(tmd)
@@ -3459,6 +3461,7 @@ static struct Damage battle_calc_pc_weapon_attack(
 				damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
 				damage2 = damage2*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
 				div_=5;
+				flag=(flag&~BF_RANGEMASK)|BF_LONG;
 				if(tsd)
 					tsd->canmove_tick = gettick() + 1000;
 				else if(tmd)
@@ -3539,6 +3542,8 @@ static struct Damage battle_calc_pc_weapon_attack(
 						damage3=1;
 
 					damage3=battle_attr_fix(damage2,s_ele_, battle_get_element(target) );*/
+
+					flag=(flag&~BF_RANGEMASK)|BF_LONG;
 				}
 				break;
 			}
@@ -4036,7 +4041,7 @@ struct Damage battle_calc_weapon_attack(
 
 	if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) {
 		struct map_session_data *sd=(struct map_session_data *)src;
-		int breakrate = 0;
+		int breakrate = 1;	//0.01% weapon breaking chance [DracoRPG]
 
 		if(sd->status.weapon && sd->status.weapon != 11) {
 			if(sd->sc_data[SC_MELTDOWN].timer!=-1) {
@@ -4058,7 +4063,7 @@ struct Damage battle_calc_weapon_attack(
 				}
 			}
 			if(sd->sc_data[SC_OVERTHRUST].timer!=-1) {
-				breakrate = 10*sd->sc_data[SC_OVERTHRUST].val1;
+				breakrate += 10;	//+ 0.1% whatever skill level you use [DracoRPG]
 			//if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus]
 			//	breakrate*=2;
 				if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {

+ 1 - 1
src/map/skill.c

@@ -3233,7 +3233,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 				break;
 			}
 		}
-		if(rand()%100 > (60+skilllv*10) && (skilllv != 5)) {
+		if(skilllv < 4 && rand()%100 > (60+skilllv*10) ) {
 			clif_skill_fail(sd,skillid,0,0);
 			clif_skill_nodamage(src,bl,skillid,skilllv,0);
 			if(bl->type==BL_PC && battle_config.equipment_breaking) {