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@@ -3017,7 +3017,7 @@ castle. The data is read from 'db/castle_db.txt'.
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-*getcastledata("<map name>",<type of data>)
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+*getcastledata("<map name>",<type of data>{,<event>})
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*setcastledata "<map name>",<type of data>,<value>;
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This function returns the castle ownership information for the castle referred
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@@ -3044,9 +3044,6 @@ Valid types of data are:
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16 - Is 1 if the 7th guardian is present (Knight Guardian)
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17 - Is 1 if the 8th guardian is present (Knight Guardian)
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-18-25 types of data will return current hit point values for guardians 1-8
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-respectively.
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-
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The 'setcastledata' command will behave identically, but instead of returning
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values for the specified types of accessible data, it will alter them and cause
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them to be sent to the char server for storage. Data type of 0 won't do
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@@ -3064,7 +3061,7 @@ Refer to 'db/skill_db.txt' for the full list of skills. (GD_* are guild skills)
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-*requestguildinfo <guild id>,"<event label>";
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+*requestguildinfo <guild id>{,"<event label>"};
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This command requests the guild data from the char server and merrily continues
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with the execution. Whenever the guild information becomes available (which
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