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@@ -1,1721 +1,1807 @@
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-//===== rAthena Script =======================================
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+//===== rAthena Script =======================================
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//= Old Glast Heim
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-//===== By: ==================================================
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-//= Ziu, Heris (translation)
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-//===== Current Version: =====================================
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-//= 1.1
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-//===== Compatible With: =====================================
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-//= rAthena Project
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-//===== Description: =========================================
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+//===== Description: =========================================
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//= Discover the history of events that took place in the
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//= Glast Heim castle and how it ended up in ruins.
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-//===== Additional Comments: =================================
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-//= 1.0 First version. [Euphy]
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+//===== Changelogs: =================================
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+//= 1.0 First version. [Euphy, Ziu, Heris]
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//= This is a custom version, and may contain bugs.
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//= 1.1 Bug fixes; removed redundant OnInstanceInit scripts.
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-//============================================================
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+//= 1.2 Add NPC Hugin's Follower [exneval]
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+//= NPC that give access to Glast Heim Nightmare Mode.
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+//= 1.3 Add some NPCs placeholder. [exneval]
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+//= 1.4 Update to its official text. [exneval]
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+//= Support merchant, enchant, socket features.
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+//= 1.5 idAthena merge. Removed Hugin's Follower NPCs. [Secretdataz]
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+//= Changed `set` calls to direct assignments.
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+//= Cleaned up the script.
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+//= TODO: Confirm Hugin NPC's code flow.
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+//= 1.6 Cleaned up the dialogue. [Aleos]
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+//============================================================
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-glast_01,204,273,6 script Hugin#ghinstance 755,{
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- mes "^ff0000This isn't considered a normal progression dungeon. Please note this point.^000000";
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- next;
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- mes "[Hugin]";
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- mes "Huh? You feel like you have seen me in different places? I see. What can I say?";
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+glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
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+ if (BaseLevel < 130) {
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+ mes "[Hugin]";
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+ mes "Why don't you come back after becoming stronger?";
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+ mes "Maybe, level 130.";
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+ close;
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+ }
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+ if (isbegin_quest(12316) == 0) {
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+ mes "[Hugin]";
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+ mes "A long time ago, this castle did not look like this.";
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+ next;
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+ mes "[Hugin]";
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+ mes "Ah, I'm sorry. I'm muttering in front of a stranger.";
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+ next;
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+ mes "[Hugin]";
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+ mes "My name is Hugin. I'm studying the dimensional gap between time and space.";
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+ next;
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+ select("There's something like that here?");
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+ mes "[Hugin]";
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+ mes "Have you ever wondered about the history of Glast Heim?";
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+ next;
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+ mes "[Hugin]";
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+ mes "There was a King named Shumiche who was known as a tyrant in the history of the Rune-Midgarts Kingdom.";
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+ next;
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+ mes "[Hugin]";
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+ mes "Time will reveal the true answers if we look in the right places.";
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+ next;
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+ if (select("I don't care about history","That is interesting. Did you find anything?") == 1) {
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+ mes "[Hugin]";
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+ mes "Really? Hmm, please come back later when you are interested then.";
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+ close;
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+ }
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+ mes "[Hugin]";
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+ mes "Actually, dimensional time travel is possible but I'm too afraid to go there.";
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+ next;
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+ mes "[Hugin]";
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+ mes "It might be possible for you!";
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+ next;
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+ mes "[Hugin]";
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+ mes "Do you want to time travel?";
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+ next;
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+ if (select("No, thanks.","Yes, of course I do!") == 1) {
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+ mes "[Hugin]";
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+ mes "Really? But, jumping gigawatts, this is such a great opportunity.";
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+ close;
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+ }
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+ mes "[Hugin]";
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+ mes "I knew that you would understand what I said. Well, please tell me what you want to do.";
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+ setquest 12316;// Meeting Hugin
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+ completequest 12316;
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+ }
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+ else {
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+ mes "[Hugin]";
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+ mes "Umm? Did you see me at another place? I don't think so. What about this time?";
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+ if (isbegin_quest(12322) == 1)
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+ erasequest 12322;
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+ }
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next;
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- set .@ghins_time, checkquest(12317,PLAYTIME);
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- if (.@ghins_time == -1) {
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+ switch( checkquest(12317,PLAYTIME) ) {
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+ case -1:
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+ .@party_id = getcharid(1);
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+ .@p_name$ = getpartyname(.@party_id);
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+ .@md_name$ = "Old Glast Heim";
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- set .@party_id,getcharid(1);
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- set .@p_name$,getpartyname(.@party_id);
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- set .@md_name$,"Old Glast Heim";
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-
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- if (!instance_check_party(.@party_id,2)) {
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- //custom
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+ if (!instance_check_party(.@party_id)) {
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mes "[Hugin]";
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- mes "Where are your party members?";
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+ mes "Why don't you make a party with more than 1 person and talk to me again?";
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close;
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}
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-
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if (getcharid(0) == getpartyleader(.@party_id,2))
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- set .@menu$, "Create the time gap.:Enter the Old Glast Heim.:Cancel.";
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- else
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- set .@menu$, ":Enter the Old Glast Heim.:Cancel.";
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- switch(select(.@menu$)) {
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+ .@menu$ = "Generate Time Gap";
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+ else {
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+ mes "[Hugin]";
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+ mes "Have we met before? No way. It's my first time seeing you. What do you want?";
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+ }
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+ if (isbegin_quest(12318) == 0)
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+ setquest 12318;// Corrupted Soul Hunt
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+ switch( select( .@menu$, "Enter Old Glast Heim", "Cancel" ) ) {
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case 1:
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- if (instance_create(.@md_name$) < 0) {
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- mes "Party Name: "+.@p_name$;
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- mes "Party Leader: "+strcharinfo(0);
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- mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
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+ switch( instance_create(.@md_name$) ) {
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+ case -3:
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+ dispbottom "Memorial Dungeon, 'Old Glast Heim' is already in progress.",0xFFFFFF;
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+ close;
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+ case -4:
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+ case -2:
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+ case -1:
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+ mes "Party Name: " + getpartyname( getcharid(1) );
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+ mes "Party Leader: " + strcharinfo(0);
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+ mes "^0000ff" + .@md_name$ + "^000000 - time gap generation failed.";
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close;
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}
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mes "[Hugin]";
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- mes "The time gap was created. When you're ready, talk to me again.";
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+ mes "After the time gap opens, please tell me again.";
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close;
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case 2:
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- switch(instance_enter(.@md_name$)) {
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+ switch( instance_enter(.@md_name$) ) {
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case IE_OTHER:
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+ mes "[Hugin]";
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mes "An unknown error has occurred.";
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close;
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case IE_NOINSTANCE:
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- mes "The memorial dungeon "+.@md_name$+" does not exist.";
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- mes "The party leader did not generate the dungeon yet.";
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+ mes "[Hugin]";
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+ mes "The time gap is not yet open.";
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close;
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case IE_NOMEMBER:
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- mes "Only the registered members can enter the instance "+.@md_name$+".";
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+ mes "[Hugin]";
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+ mes "Your body is not fit to enter the time gap. You won't be able to get in if you're not in a party.";
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close;
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case IE_OK:
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- mapannounce "glast_01",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99";
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- setquest 12317;
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- setquest 12318;
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- //warp "1@gl_k",150,20;
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- close;
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+ mapannounce "glast_01", "" + getpartyname( getcharid(1) ) + " party member " + strcharinfo(0) + " enters the " + .@md_name$ + ".", bc_map,0x00FF99;
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+ setquest 12317;// Trace of Time Travel
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+ // warp "1@gl_k",150,20;
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+ end;
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}
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case 3:
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close;
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}
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- } else if (.@ghins_time == 0 || .@ghins_time == 1) {
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+ case 0:
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+ case 1:
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mes "[Hugin]";
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- mes "Oh, geez.";
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- mes "Your body is still under the effects of time travel. In this state, you will not be able to travel again.";
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+ mes "Oh, my...";
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+ mes "You still have after-effects of time travel. You can't travel again with this condition.";
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next;
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mes "[Hugin]";
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- mes "You should rest and come back later for more.";
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+ mes "Staying healthy is important, so please take a break and come back again later.";
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close;
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- } else {
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- mes "^0000ffOld Glast Heim access trail has been cleared. It is now possible to talk to Hugin.^000000";
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+ case 2:
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+ mes "^0000ffAll traces of access to Old Glast Heim have been removed. Now you can talk with Hugin again.^000000";
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+ if (isbegin_quest(12318) == 0)
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+ setquest 12318;// Corrupted Soul Hunt
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erasequest 12317;
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- if (checkquest(12318) > -1) erasequest 12318;
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- if (checkquest(12319) > -1) erasequest 12319;
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close;
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}
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}
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+// Warps
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+1@gl_k,96,80,0 warp #2Control 2,2,1@gl_k,80,80
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+1@gl_k,90,80,0 warp #2Control2 2,2,1@gl_k,105,80
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+1@gl_k,202,79,0 warp #3Control 2,2,1@gl_k,215,79
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+1@gl_k,206,79,0 warp #3Control2 2,2,1@gl_k,195,79
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+1@gl_k,227,216,0 warp #4Control 2,2,1@gl_k,215,216
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+1@gl_k,222,216,0 warp #4Control2 2,2,1@gl_k,233,216
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+1@gl_k,150,284,0 warp #2F Entrance 2,2,2@gl_k,150,46
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+2@gl_k,149,32,0 warp #1 Control 2,2,1@gl_k,150,270
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+2@gl_k,145,123,0 warp #22 Control 2,2,2@gl_k,126,123
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+2@gl_k,136,122,0 warp #22 Control2 2,2,2@gl_k,150,116
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+2@gl_k,154,101,0 warp #23 Control 2,2,2@gl_k,174,101
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+2@gl_k,165,101,0 warp #23 Control2 2,2,2@gl_k,150,111
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+2@gl_k,150,163,0 warp #24 Control 2,2,2@gl_k,150,179
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+2@gl_k,150,167,0 warp #24 Control2 2,2,2@gl_k,150,149
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+1@gl_k,69,168,0 warp #Secret Room Exit 2,2,1@gl_k,48,168
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+
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// Floor 1
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//============================================================
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-1@gl_k,149,41,6 script Varmunt#ghinstance1 654,{
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- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
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- mes "Hey ^0000ffguys^000000, were you sent here to help me?";
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- npctalk "Varmunt : Hey guys, were you sent here to help me?";
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- cutin "gl_barmund1",2;
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- next;
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- select("Oh. Well, about that...");
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- mes "["+strcharinfo(0)+"]";
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- mes "Oh yeah, hahaha, we were told to meet someone called Varmunt.";
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- unittalk getcharid(3), strcharinfo(0) +" : Oh yeah, hahaha, we were told to meet someone called Varmunt.";
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- next;
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- mes "[Varmunt]";
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- mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
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- npctalk "Varmunt : We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
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- cutin "gl_barmund2",2;
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- next;
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- select("What Himmelmez...");
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- mes "["+strcharinfo(0)+"]";
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- mes "Himmelmez? Who the hell is she?";
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- unittalk getcharid(3), strcharinfo(0) +" : Himmelmez? Who the hell is she?";
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- next;
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- mes "[Varmunt]";
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- mes "Didn't anybody give you the basic informations?";
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- npctalk "Varmunt : Didn't anybody give you the basic informations?";
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- cutin "gl_barmund3",2;
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- next;
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- mes "[Varmunt]";
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- mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here.";
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- npctalk "Varmunt : The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here";
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- cutin "gl_barmund2",2;
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- next;
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- mes "[Varmunt]";
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- mes "She's capable of destroying the whole castle for this purpose.";
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- npctalk "Varmunt : She's capable of destroying the whole castle for this purpose.";
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- next;
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- mes "[Varmunt]";
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- mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
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- npctalk "Varmunt : Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
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- close2;
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- cutin "gl_barmund2",255;
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- donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2";
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- end;
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- } else {
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- mes "[Varmunt]";
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- mes "Where is he? We";
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- mes "need his help.";
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+1@gl_k,149,41,5 script Varmundt#0 4_M_BARMUND,{
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+ if (getcharid(0) != getpartyleader(getcharid(1),2)) {
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+ mes "[Varmundt]";
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+ mes "Where's your leader? I need his help.";
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cutin "gl_barmund2",2;
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- close2;
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- cutin "gl_barmund2",255;
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- end;
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+ close3;
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}
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-OnInstanceInit:
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- donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnEnable";
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- end;
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-OnDisable:
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- hideonnpc instance_npcname("Varmunt#ghinstance1");
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+ .@account_id = getcharid(3);
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+ .@player_name$ = strcharinfo(0);
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+ mes "[Varmundt]";
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+ mes "Are you the one ^0000ffHerico^000000 sent to help me?";
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+ npctalk "Varmundt: Are you the one Herico sent to help me?";
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+ cutin "gl_barmund1",2;
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+ next;
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+ select("Oh. Well I...");
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+ mes "[" + .@player_name$ + "]";
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+ mes "Ah yes, I am. Herico told me to meet you.";
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+ unittalk .@account_id, .@player_name$ + " : Ah yes, I am. Herico told me to meet you.";
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+ next;
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+ mes "[Varmundt]";
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+ mes "We don't have much time. We must report to Sir Heinrich about Himelmez's invasion.";
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+ npctalk "Varmundt: We don't have much time. We must report to Sir Heinrich about Himelmez's invasion.";
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+ cutin "gl_barmund2",2;
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+ next;
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+ select("Himelmez...");
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+ mes "[" + .@player_name$ + "]";
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+ mes "Who is Himelmez?";
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+ unittalk .@account_id, .@player_name$ + " : Who is Himelmez?";
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+ next;
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+ mes "[Varmundt]";
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+ mes "Herico didn't tell you?";
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+ npctalk "Varmundt: Herico didn't tell you?";
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+ cutin "gl_barmund3",2;
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+ next;
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+ mes "[Varmundt]";
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+ mes "She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us.";
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+ npctalk "Varmundt: She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us.";
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+ cutin "gl_barmund2",2;
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+ next;
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+ mes "[Varmundt]";
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+ mes "She might even destroy this whole castle if she wanted to.";
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+ npctalk "Varmundt: She might even destroy this whole castle if she wanted to.";
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+ next;
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+ mes "[Varmundt]";
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+ mes "Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!";
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+ npctalk "Varmundt: Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!";
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+ close2;
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+ cutin "",255;
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+ disablenpc instance_npcname("Varmundt#0");
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+ enablenpc instance_npcname("Heinrich#1");
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+ enablenpc instance_npcname("Varmundt#1");
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end;
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-OnDisable2:
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- hideonnpc instance_npcname("Varmunt#ghinstance1");
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+}
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- for(set .@i,1; .@i<=20; set .@i,.@i+4) {
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- hideoffnpc instance_npcname("Khalitzburg Crusader#"+.@i);
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- hideoffnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1));
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- hideoffnpc instance_npcname("White Knight#"+(.@i+2));
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- hideoffnpc instance_npcname("White Knight#"+(.@i+3));
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- }
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- hideoffnpc instance_npcname("Khalitzburg Crusader#21");
|
|
|
- hideoffnpc instance_npcname("Khalitzburg Crusader#22");
|
|
|
+1@gl_k,145,104,6 script Khalitzburg Knightage#1 4_F_KHALITZBURG,{
|
|
|
+ mes "[Khalitzburg Knightage]";
|
|
|
+ mes "My work shift will be over soon, but the next crew is not coming.";
|
|
|
+ close;
|
|
|
+}
|
|
|
|
|
|
- hideoffnpc instance_npcname("Heinrich#ghinstance1");
|
|
|
- hideoffnpc instance_npcname("Varmunt#ghinstance2");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Varmunt#ghinstance1");
|
|
|
- end;
|
|
|
+1@gl_k,154,104,3 script Khalitzburg Knightage#2 4_F_KHALITZBURG,{
|
|
|
+ mes "[Khalitzburg Knightage]";
|
|
|
+ mes "Something you want to tell me?";
|
|
|
+ close;
|
|
|
}
|
|
|
|
|
|
-1@gl_k,145,54,6 script Khalitzburg Crusader#1 655,{
|
|
|
- mes "["+strnpcinfo(1)+"]";
|
|
|
- switch((atoi(strnpcinfo(2)) + 1) / 2) {
|
|
|
- case 1: mes "Would I be recruited?"; break;
|
|
|
- case 2: mes "May I help you?"; break;
|
|
|
- case 3: mes "..."; break;
|
|
|
- case 4: mes "I do not like to chit-chat during work."; break;
|
|
|
- case 5: mes "The aura of the castle has changed, don't you think? Something like a presence seemed to appear a little while ago."; break;
|
|
|
- case 6: mes "I wonder what commandant Varmunt is doing. I heard people are running away..."; break;
|
|
|
- case 7: mes "Quiet please."; break;
|
|
|
- case 8: mes "A fuss seems to be near."; break;
|
|
|
- case 9: mes "A dream last night really bothered me. My mother used to say that these dreams may come true..."; break;
|
|
|
- case 10: mes "Is Varmunt going with you? The commandant is waiting for you."; break;
|
|
|
- case 11: mes "Soon it's time to change shifts. I wonder what happened to the other knights."; break;
|
|
|
- }
|
|
|
+1@gl_k,145,99,6 script White Knight#3 4_WHITEKNIGHT,{
|
|
|
+ mes "[White Knight]";
|
|
|
+ mes "Are you with Varmundt? Commander is waiting for you.";
|
|
|
close;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname(strnpcinfo(0));
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname(strnpcinfo(0));
|
|
|
- end;
|
|
|
}
|
|
|
-1@gl_k,154,54,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#2 655
|
|
|
-1@gl_k,145,59,6 duplicate(Khalitzburg Crusader#1) White Knight#3 657
|
|
|
-1@gl_k,154,59,3 duplicate(Khalitzburg Crusader#1) White Knight#4 657
|
|
|
-1@gl_k,145,64,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#5 655
|
|
|
-1@gl_k,154,64,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#6 655
|
|
|
-1@gl_k,145,69,6 duplicate(Khalitzburg Crusader#1) White Knight#7 657
|
|
|
-1@gl_k,154,69,3 duplicate(Khalitzburg Crusader#1) White Knight#8 657
|
|
|
-1@gl_k,145,74,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#9 655
|
|
|
-1@gl_k,154,74,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#10 655
|
|
|
-1@gl_k,145,79,6 duplicate(Khalitzburg Crusader#1) White Knight#11 657
|
|
|
-1@gl_k,154,79,3 duplicate(Khalitzburg Crusader#1) White Knight#12 657
|
|
|
-1@gl_k,145,84,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#13 655
|
|
|
-1@gl_k,154,84,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#14 655
|
|
|
-1@gl_k,145,89,6 duplicate(Khalitzburg Crusader#1) White Knight#15 657
|
|
|
-1@gl_k,154,89,3 duplicate(Khalitzburg Crusader#1) White Knight#16 657
|
|
|
-1@gl_k,145,94,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#17 655
|
|
|
-1@gl_k,154,94,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#18 655
|
|
|
-1@gl_k,145,99,6 duplicate(Khalitzburg Crusader#1) White Knight#19 657
|
|
|
-1@gl_k,154,99,3 duplicate(Khalitzburg Crusader#1) White Knight#20 657
|
|
|
-1@gl_k,145,104,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#21 655
|
|
|
-1@gl_k,154,104,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#22 655
|
|
|
-
|
|
|
-1@gl_k,149,100,6 script Heinrich#ghinstance1 652,{
|
|
|
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
|
|
|
- cutin "gl_heinrich2",2;
|
|
|
- select("Heinrich, about the castle...");
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Do you know what is happening now in the castle, Heinrich?";
|
|
|
- unittalk getcharid(3), strcharinfo(0) +" : Do you know what is happening now in the castle, Heinrich?";
|
|
|
- next;
|
|
|
- mes "[Heinrich]";
|
|
|
- mes "You are the adventurers who have come with Varmunt, right?";
|
|
|
- npctalk "Heinrich : You are the adventurers who have come with Varmunt, right?";
|
|
|
- next;
|
|
|
- mes "[Heinrich]";
|
|
|
- mes "What can I do for you? Is there something wrong?";
|
|
|
- npctalk "Heinrich : What can I do for you? Is there something wrong?";
|
|
|
- next;
|
|
|
- select("The Ymir's Heart. Himmelmez...");
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!";
|
|
|
- unittalk getcharid(3), strcharinfo(0) +" : Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!";
|
|
|
- next;
|
|
|
- mes "[Heinrich]";
|
|
|
- mes "Haha. That's a nice joke. Now tell me what brings you here.";
|
|
|
- npctalk "Heinrich : Haha. That's a nice joke. Now tell me what brings you here.";
|
|
|
- cutin "gl_heinrich1",2;
|
|
|
- next;
|
|
|
- mes "[Varmunt]";
|
|
|
- mes "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
|
|
|
- npctalk "Varmunt : I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.", instance_npcname("Varmunt#ghinstance2");
|
|
|
- cutin "gl_barmund2",2;
|
|
|
- next;
|
|
|
- mes "[Varmunt]";
|
|
|
- mes "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
|
|
|
- npctalk "Varmunt : I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!", instance_npcname("Varmunt#ghinstance2");
|
|
|
- next;
|
|
|
- select("Even if you do not believe...");
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Even if you don't believe it, do something. We do not have much time!";
|
|
|
- unittalk getcharid(3), strcharinfo(0) +" : Even if you don't believe it, do something. We do not have much time!";
|
|
|
- cutin "gl_barmund2",255;
|
|
|
- next;
|
|
|
- mes "[Heinrich]";
|
|
|
- mes "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
|
|
|
- npctalk "Heinrich : I will be glad if you give me two minutes, please. But now the king isn't in his room.";
|
|
|
- cutin "gl_heinrich1",2;
|
|
|
- next;
|
|
|
- mes "[Heinrich]";
|
|
|
- mes "But I think that with such a busy agenda, he won't be able to take care of this.";
|
|
|
- npctalk "Heinrich : But I think that with such a busy agenda, he won't be able to take care of this.";
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable";
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#talkinstance1")+"::OnEnable";
|
|
|
- mapannounce instance_mapname("1@gl_k"), "???? Shout: Ohohohoho~!",bc_map,"0xFFFF00";
|
|
|
- close2;
|
|
|
- cutin "gl_heinrich1",255;
|
|
|
- end;
|
|
|
- } else {
|
|
|
- mes "[Heinrich]";
|
|
|
- mes "Where is your representative?";
|
|
|
- mes "I need to talk to him.";
|
|
|
- cutin "gl_heinrich2",2;
|
|
|
- close2;
|
|
|
- cutin "gl_heinrich2",255;
|
|
|
- end;
|
|
|
- }
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Heinrich#ghinstance1");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Heinrich#ghinstance1");
|
|
|
- end;
|
|
|
+
|
|
|
+1@gl_k,154,99,3 duplicate(Khalitzburg Knightage#1) White Knight#4 4_WHITEKNIGHT
|
|
|
+
|
|
|
+1@gl_k,145,94,6 script Khalitzburg Knightage#5 4_F_KHALITZBURG,{
|
|
|
+ mes "[Khalitzburg Knightage]";
|
|
|
+ mes "I had a weird dream last night. My mom was in it... Wonder if she is ok...";
|
|
|
+ close;
|
|
|
}
|
|
|
|
|
|
-1@gl_k,152,97,3 script Varmunt#ghinstance2 654,{
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Varmunt#ghinstance2");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Varmunt#ghinstance2");
|
|
|
- end;
|
|
|
+1@gl_k,154,94,3 duplicate(White Knight#3) Khalitzburg Knightage#6 4_F_KHALITZBURG
|
|
|
+
|
|
|
+1@gl_k,145,89,6 script White Knight#7 4_WHITEKNIGHT,{
|
|
|
+ mes "[White Knight]";
|
|
|
+ mes "Please do not make a mess here.";
|
|
|
+ close;
|
|
|
}
|
|
|
+1@gl_k,154,89,3 duplicate(White Knight#7) White Knight#8 4_WHITEKNIGHT
|
|
|
|
|
|
-1@gl_k,149,97,6 script Heinrich#ghinstance2 652,{
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Heinrich#ghinstance2");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Heinrich#ghinstance2");
|
|
|
- end;
|
|
|
+1@gl_k,145,84,6 script Khalitzburg Knightage#9 4_F_KHALITZBURG,{
|
|
|
+ mes "[Khalitzburg Knightage]";
|
|
|
+ mes "Orders please.";
|
|
|
+ close;
|
|
|
}
|
|
|
+1@gl_k,154,84,3 duplicate(Khalitzburg Knightage#9) Khalitzburg Knightage#10 4_F_KHALITZBURG
|
|
|
|
|
|
-1@gl_k,149,100,6 script Heinrich#ghinstance3 652,{
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Heinrich#ghinstance3");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Heinrich#ghinstance3");
|
|
|
- end;
|
|
|
+1@gl_k,145,79,6 script White Knight#11 4_WHITEKNIGHT,{
|
|
|
+ mes "[White Knight]";
|
|
|
+ mes "How do you know Varmundt? I heard that he's not really a friendly man...";
|
|
|
+ close;
|
|
|
}
|
|
|
+1@gl_k,154,79,3 duplicate(White Knight#11) White Knight#12 4_WHITEKNIGHT
|
|
|
|
|
|
-1@gl_k,149,89,1 script Himmelmez#ghinstance1 650,{
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Himmelmez#ghinstance1");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Himmelmez#ghinstance1");
|
|
|
+1@gl_k,145,74,6 script Khalitzburg Knightage#13 4_F_KHALITZBURG,{
|
|
|
+ mes "[Khalitzburg Knightage]";
|
|
|
+ mes "Doesn't this castle seem weird all of a sudden? Something's not quite right.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+1@gl_k,154,74,3 duplicate(Khalitzburg Knightage#13) Khalitzburg Knightage#14 4_F_KHALITZBURG
|
|
|
+
|
|
|
+1@gl_k,145,69,6 script White Knight#15 4_WHITEKNIGHT,{
|
|
|
+ mes "[White Knight]";
|
|
|
+ mes "I do not like to chat during work.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+1@gl_k,154,69,3 duplicate(White Knight#15) White Knight#16 4_WHITEKNIGHT
|
|
|
+
|
|
|
+1@gl_k,145,64,6 script Khalitzburg Knightage#17 4_F_KHALITZBURG,{
|
|
|
+ mes "[Khalitzburg Knightage]";
|
|
|
+ mes "...";
|
|
|
+ close;
|
|
|
+}
|
|
|
+1@gl_k,154,64,3 duplicate(Khalitzburg Knightage#17) Khalitzburg Knightage#18 4_F_KHALITZBURG
|
|
|
+
|
|
|
+1@gl_k,145,59,6 script White Knight#19 4_WHITEKNIGHT,{
|
|
|
+ mes "[White Knight]";
|
|
|
+ mes "What can I do for you?";
|
|
|
+ close;
|
|
|
+}
|
|
|
+1@gl_k,154,59,3 duplicate(White Knight#19) White Knight#20 4_WHITEKNIGHT
|
|
|
+
|
|
|
+1@gl_k,145,54,6 script Khalitzburg Knightage#21 4_F_KHALITZBURG,{
|
|
|
+ mes "[Khalitzburg Knightage]";
|
|
|
+ mes "Is there something you need?";
|
|
|
+ close;
|
|
|
+}
|
|
|
+1@gl_k,154,54,3 duplicate(Khalitzburg Knightage#21) Khalitzburg Knightage#22 4_F_KHALITZBURG
|
|
|
+
|
|
|
+1@gl_k,149,100,6 script Heinrich#1 4_M_HEINRICH,{
|
|
|
+ if (getcharid(0) != getpartyleader(getcharid(1),2)) {
|
|
|
+ mes "[Heinrich]";
|
|
|
+ mes "Where is your leader? I must talk to him.";
|
|
|
+ cutin "gl_heinrich2",2;
|
|
|
+ close3;
|
|
|
+ }
|
|
|
+ .@account_id = getcharid(3);
|
|
|
+ .@player_name$ = strcharinfo(0);
|
|
|
+ cutin "gl_heinrich2",2;
|
|
|
+ select("Sir Heinrich. Varmundt...");
|
|
|
+ mes "[" + .@player_name$ + "]";
|
|
|
+ mes "Sir Heinrich. Do you know what is happening in the castle now?";
|
|
|
+ unittalk .@account_id, .@player_name$ + " : Sir Heinrich. Do you know what is happening in the castle now?";
|
|
|
+ next;
|
|
|
+ mes "[Heinrich]";
|
|
|
+ mes "Aren't you the adventurer that came along with Varmundt?";
|
|
|
+ npctalk "Heinrich: Aren't you the adventurer that came along with Varmundt?";
|
|
|
+ next;
|
|
|
+ mes "[Heinrich]";
|
|
|
+ mes "What is it? Something wrong with the castle?";
|
|
|
+ npctalk "Heinrich: What is it? Something wrong with the castle?";
|
|
|
+ next;
|
|
|
+ select("Himelmez's invasion...");
|
|
|
+ mes "[" + .@player_name$ + "]";
|
|
|
+ mes "Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!";
|
|
|
+ unittalk .@account_id, .@player_name$ + " : Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!";
|
|
|
+ next;
|
|
|
+ mes "[Heinrich]";
|
|
|
+ mes "Haha. Funny. Do you really think that is possible?";
|
|
|
+ npctalk "Heinrich: Haha. Funny. Do you really think that is possible?";
|
|
|
+ cutin "gl_heinrich1",2;
|
|
|
+ next;
|
|
|
+ mes "[Varmundt]";
|
|
|
+ mes "I'm not kidding, Sir Heinrich. If I'm correct, then she will be here very soon.";
|
|
|
+ npctalk "Varmundt: I'm not kidding, Sir Heinrich. If I'm correct, then she will be here very soon.", instance_npcname("Varmundt#1");
|
|
|
+ cutin "gl_barmund2",2;
|
|
|
+ next;
|
|
|
+ mes "[Varmundt]";
|
|
|
+ mes "We must hide the heart piece in a safe place before Himelmez's attack starts!";
|
|
|
+ npctalk "Varmundt: We must hide the heart piece in a safe place before Himelmez's attack starts!", instance_npcname("Varmundt#1");
|
|
|
+ next;
|
|
|
+ select("Even if you don't believe me...");
|
|
|
+ mes "[" + .@player_name$ + "]";
|
|
|
+ mes "I can't make you believe me, but there's no time to argue!";
|
|
|
+ unittalk .@account_id, .@player_name$ + " : I can't make you believe me, but there's no time to argue!";
|
|
|
+ cutin "",255;
|
|
|
+ next;
|
|
|
+ mes "[Heinrich]";
|
|
|
+ mes "Thank you for the help. But we don't even have our king with us right now.";
|
|
|
+ npctalk "Heinrich: Thank you for the help. But we don't even have our king with us right now.";
|
|
|
+ cutin "gl_heinrich1",2;
|
|
|
+ next;
|
|
|
+ mes "[Heinrich]";
|
|
|
+ mes "We cannot risk moving the heart just because some stranger says so.";
|
|
|
+ npctalk "Heinrich: We cannot risk moving the heart just because some stranger says so.";
|
|
|
+ close2;
|
|
|
+ disablenpc instance_npcname("Heinrich#1");
|
|
|
+ enablenpc instance_npcname("Heinrich#2");
|
|
|
+ enablenpc instance_npcname("Himelmez#1");
|
|
|
+ donpcevent instance_npcname("#talkinstance1") + "::OnEnable";
|
|
|
+ cutin "",255;
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
+1@gl_k,152,97,3 script Varmundt#1 4_M_BARMUND,{ end; }
|
|
|
+1@gl_k,149,97,5 duplicate(Varmundt#1) Heinrich#2 4_M_HEINRICH
|
|
|
+1@gl_k,149,100,5 duplicate(Varmundt#1) Heinrich#3 4_M_HEINRICH
|
|
|
+1@gl_k,149,89,1 duplicate(Varmundt#1) Himelmez#1 4_F_HIMEL
|
|
|
+
|
|
|
// Control Timer
|
|
|
//============================================================
|
|
|
-1@gl_k,0,0,0 script #talkinstance1 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#talkinstance1");
|
|
|
+1@gl_k,1,1,0 script #talkinstance1 HIDDEN_WARP_NPC,{
|
|
|
end;
|
|
|
OnEnable:
|
|
|
- enablenpc instance_npcname("#talkinstance1");
|
|
|
+ mapannounce 'map_name$[0], "????'s: Muahahahaha~!", bc_map,0xFFFF00,FW_NORMAL,18;
|
|
|
initnpctimer;
|
|
|
+ 'npc_himelmez1$ = instance_npcname("Himelmez#1");
|
|
|
+ 'npc_varmundt1$ = instance_npcname("Varmundt#1");
|
|
|
+ 'npc_heinrich2$ = instance_npcname("Heinrich#2");
|
|
|
+ 'npc_heinrich3$ = instance_npcname("Heinrich#3");
|
|
|
end;
|
|
|
-OnTimer5000:
|
|
|
- npctalk "Heinrich : Who?!", instance_npcname("Heinrich#ghinstance2");
|
|
|
+OnTimer1500:
|
|
|
+ npctalk "Heinrich: Who are you?", 'npc_heinrich2$;
|
|
|
+ end;
|
|
|
+OnTimer4500:
|
|
|
+ npctalk "Himelmez: Well well~ Am I interrupting you? Weren't you expecting me?", 'npc_himelmez1$;
|
|
|
end;
|
|
|
OnTimer10000:
|
|
|
- npctalk "Himmelmez : This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread...", instance_npcname("Himmelmez#ghinstance1");
|
|
|
+ npctalk "Varmundt: Himelmez!! Already!", 'npc_varmundt1$;
|
|
|
end;
|
|
|
-OnTimer15000:
|
|
|
- npctalk "Varmunt : Himmelmez!! Through the cracks!", instance_npcname("Varmunt#ghinstance2");
|
|
|
+OnTimer17500:
|
|
|
+ npctalk "Himelmez: My name is Lisa Kahn Himelmez. Master of Dullahan, Dead man's Valkyrie, that's what they call me.", 'npc_himelmez1$;
|
|
|
end;
|
|
|
-OnTimer20000:
|
|
|
- npctalk "Himmelmez : My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan.", instance_npcname("Himmelmez#ghinstance1");
|
|
|
+OnTimer22000:
|
|
|
+ npctalk "Heinrich: Aren't you a little too feminine to be the Ruler of death? We are not afraid of you...", 'npc_heinrich2$;
|
|
|
end;
|
|
|
-OnTimer25000:
|
|
|
- npctalk "Heinrich : That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not...", instance_npcname("Heinrich#ghinstance2");
|
|
|
+OnTimer28500:
|
|
|
+ npctalk "Himelmez: Let's see if you can relax like that after you find out where your king is.", 'npc_himelmez1$;
|
|
|
end;
|
|
|
-OnTimer30000:
|
|
|
- npctalk "Himmelmez : There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright.", instance_npcname("Himmelmez#ghinstance1");
|
|
|
+OnTimer36000:
|
|
|
+ npctalk "Heinrich: What?", 'npc_heinrich2$;
|
|
|
end;
|
|
|
-OnTimer35000:
|
|
|
- npctalk "Heinrich : What did you say?", instance_npcname("Heinrich#ghinstance2");
|
|
|
+OnTimer41000:
|
|
|
+ npctalk "Himelmez: Hmm, now I have your attention do I not?", 'npc_himelmez1$;
|
|
|
end;
|
|
|
-OnTimer45000:
|
|
|
- npctalk "Himmelmez : Hohoho, do you have any questions? You're a really mysterious man.", instance_npcname("Himmelmez#ghinstance1");
|
|
|
- end;
|
|
|
-OnTimer50000:
|
|
|
- npctalk "Himmelmez : Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it.", instance_npcname("Himmelmez#ghinstance1");
|
|
|
+OnTimer47000:
|
|
|
+ npctalk "Himelmez: You don't want the king's position, just wait for him to come back. I like your purity.", 'npc_himelmez1$;
|
|
|
end;
|
|
|
-OnTimer55000:
|
|
|
- npctalk "Himmelmez : You make me wish we hadn't met in this situation. Too bad we did.", instance_npcname("Himmelmez#ghinstance1");
|
|
|
+OnTimer54000:
|
|
|
+ npctalk "Himelmez: It's a pity to meet you in a situation like this.", 'npc_himelmez1$;
|
|
|
end;
|
|
|
-OnTimer60000:
|
|
|
- npctalk "Heinrich : The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet.", instance_npcname("Heinrich#ghinstance2");
|
|
|
+OnTimer59000:
|
|
|
+ npctalk "Heinrich: My king is visiting the Rune-Midgarts royal family. He's not back yet.", 'npc_heinrich2$;
|
|
|
end;
|
|
|
-OnTimer65000:
|
|
|
- npctalk "Heinrich : Just leave before you get in trouble. This is the King's will!", instance_npcname("Heinrich#ghinstance2");
|
|
|
+OnTimer66500:
|
|
|
+ npctalk "Heinrich: And now you are trying to trick me, what has happened to him?!", 'npc_heinrich2$;
|
|
|
end;
|
|
|
-OnTimer70000:
|
|
|
- npctalk "Himmelmez : Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~", instance_npcname("Himmelmez#ghinstance1");
|
|
|
+OnTimer71500:
|
|
|
+ npctalk "Himelmez: Well~ I would love to sit down and explain for you, but I'm kind of busy today~", 'npc_himelmez1$;
|
|
|
end;
|
|
|
-OnTimer75000:
|
|
|
- npctalk "Himmelmez : I gotta get my job done. Meanwhile why don't you meet my men? Hohoho.", instance_npcname("Himmelmez#ghinstance1");
|
|
|
+OnTimer78000:
|
|
|
+ npctalk "Himelmez: I have business to take care of. My minions will treat you well enough for me~", 'npc_himelmez1$;
|
|
|
end;
|
|
|
-OnTimer80000:
|
|
|
- npctalk "Heinrich : Damn! She has detected the position of the Ymir's Heart pieces.", instance_npcname("Heinrich#ghinstance2");
|
|
|
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnDisable";
|
|
|
- end;
|
|
|
-OnTimer85000:
|
|
|
- npctalk "Heinrich : Now, Khalitzburg Crusaders and White Knights, follow me...", instance_npcname("Heinrich#ghinstance2");
|
|
|
- hideonnpc instance_npcname("Varmunt#ghinstance1");
|
|
|
-
|
|
|
- for(set .@i,1; .@i<=20; set .@i,.@i+4) {
|
|
|
- hideonnpc instance_npcname("Khalitzburg Crusader#"+.@i);
|
|
|
- hideonnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1));
|
|
|
- hideonnpc instance_npcname("White Knight#"+(.@i+2));
|
|
|
- hideonnpc instance_npcname("White Knight#"+(.@i+3));
|
|
|
- }
|
|
|
- hideonnpc instance_npcname("Khalitzburg Crusader#21");
|
|
|
- hideonnpc instance_npcname("Khalitzburg Crusader#22");
|
|
|
-
|
|
|
- set .@map$, instance_mapname("1@gl_k");
|
|
|
- set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead";
|
|
|
- monster .@map$,145,59,"Abyss Knight",2470,1,.@label$;
|
|
|
- monster .@map$,154,59,"Abyss Knight",2470,1,.@label$;
|
|
|
- monster .@map$,145,69,"Abyss Knight",2470,1,.@label$;
|
|
|
- monster .@map$,154,69,"Abyss Knight",2470,1,.@label$;
|
|
|
- monster .@map$,145,79,"Abyss Knight",2470,1,.@label$;
|
|
|
- monster .@map$,154,79,"Abyss Knight",2470,1,.@label$;
|
|
|
- monster .@map$,145,89,"Abyss Knight",2470,1,.@label$;
|
|
|
- monster .@map$,154,89,"Abyss Knight",2470,1,.@label$;
|
|
|
- monster .@map$,145,99,"Abyss Knight",2470,1,.@label$;
|
|
|
- monster .@map$,154,99,"Abyss Knight",2470,1,.@label$;
|
|
|
-
|
|
|
- for(set .@i,1; .@i<=22; set .@i,.@i+1)
|
|
|
- hideoffnpc instance_npcname(".#ghinstance"+.@i);
|
|
|
-
|
|
|
- npctalk ". : I'm so thirsty!", instance_npcname(".#ghinstance22");
|
|
|
- npctalk ". : Uhh... My body.", instance_npcname(".#ghinstance21");
|
|
|
- npctalk ". : Who am I...", instance_npcname(".#ghinstance18");
|
|
|
- npctalk ". : This is so uncomfortable. Eww!", instance_npcname(".#ghinstance17");
|
|
|
- npctalk ". : Oh... No... I cannot die...", instance_npcname(".#ghinstance14");
|
|
|
- npctalk ". : I'm thirsty.", instance_npcname(".#ghinstance13");
|
|
|
- npctalk ". : Ack... Ugh.", instance_npcname(".#ghinstance10");
|
|
|
- npctalk ". : Heinrich Sir, help!", instance_npcname(".#ghinstance9");
|
|
|
- npctalk ". : My stomach hurts...", instance_npcname(".#ghinstance6");
|
|
|
- npctalk ". : Help.", instance_npcname(".#ghinstance5");
|
|
|
- npctalk ". : Mom...", instance_npcname(".#ghinstance2");
|
|
|
- npctalk ". : I do not want to die.", instance_npcname(".#ghinstance1");
|
|
|
- end;
|
|
|
-OnTimer88000:
|
|
|
- npctalk "Heinrich : Unbelievable. My men are...This kind of thing is not possible!", instance_npcname("Heinrich#ghinstance2");
|
|
|
-
|
|
|
- for(set .@i,1; .@i<=20; set .@i,.@i+4) {
|
|
|
- hideonnpc instance_npcname(".#ghinstance"+.@i);
|
|
|
- hideonnpc instance_npcname(".#ghinstance"+(.@i+1));
|
|
|
- disablenpc instance_npcname(".#ghinstance"+(.@i+2));
|
|
|
- disablenpc instance_npcname(".#ghinstance"+(.@i+3));
|
|
|
+OnTimer84500:
|
|
|
+ npctalk "Heinrich: She probably already knows where the Ymir's heart piece is.", 'npc_heinrich2$;
|
|
|
+ disablenpc 'npc_himelmez1$;
|
|
|
+ end;
|
|
|
+OnTimer90500:
|
|
|
+ npctalk "Heinrich: All Khalitzburg and White Knights should follow me now...", 'npc_heinrich2$;
|
|
|
+ end;
|
|
|
+OnTimer92000:
|
|
|
+ for (.@i = 1; .@i <= 20; .@i += 4) {
|
|
|
+ hideonnpc instance_npcname("Khalitzburg Knightage#" + .@i);
|
|
|
+ hideonnpc instance_npcname("Khalitzburg Knightage#" + (.@i+1));
|
|
|
+ hideonnpc instance_npcname("White Knight#" + (.@i+2));
|
|
|
+ hideonnpc instance_npcname("White Knight#" + (.@i+3));
|
|
|
}
|
|
|
- hideonnpc instance_npcname(".#ghinstance21");
|
|
|
- hideonnpc instance_npcname(".#ghinstance22");
|
|
|
-
|
|
|
- set .@map$, instance_mapname("1@gl_k");
|
|
|
- set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead";
|
|
|
- monster .@map$,145,54,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,154,54,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,145,64,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,154,64,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,145,74,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,154,74,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,145,84,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,154,84,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,145,94,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,154,94,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,145,104,"Khalitzburg",2471,1,.@label$;
|
|
|
- monster .@map$,154,104,"Khalitzburg",2471,1,.@label$;
|
|
|
- end;
|
|
|
-OnTimer93000:
|
|
|
- npctalk "Varmunt : Unbelievable. My men are...This kind of thing is not possible!", instance_npcname("Varmunt#ghinstance2");
|
|
|
- end;
|
|
|
-OnTimer97000:
|
|
|
- npctalk "Heinrich : I'm sorry...", instance_npcname("Heinrich#ghinstance2");
|
|
|
- end;
|
|
|
-OnTimer105000:
|
|
|
- npctalk "Heinrich : I'm sorry, my lord! Do not forgive me!", instance_npcname("Heinrich#ghinstance2");
|
|
|
- mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Dead men, dead men all over the place!",bc_map,"0xFFFF00";
|
|
|
- end;
|
|
|
-OnTimer107000:
|
|
|
- mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Everybody! Go back!",bc_map,"0xFFFF00";
|
|
|
+ hideonnpc instance_npcname("Khalitzburg Knightage#21");
|
|
|
+ hideonnpc instance_npcname("Khalitzburg Knightage#22");
|
|
|
+
|
|
|
+ .@label$ = instance_npcname("#talkinstance1") + "::OnMyMobDead";
|
|
|
+ monster 'map_name$[0],145,59,"Abysmal Knight",2470,1,.@label$;// MG_KNIGHT_OF_ABYSS
|
|
|
+ monster 'map_name$[0],154,59,"Abysmal Knight",2470,1,.@label$;
|
|
|
+ monster 'map_name$[0],145,69,"Abysmal Knight",2470,1,.@label$;
|
|
|
+ monster 'map_name$[0],154,69,"Abysmal Knight",2470,1,.@label$;
|
|
|
+ monster 'map_name$[0],145,79,"Abysmal Knight",2470,1,.@label$;
|
|
|
+ monster 'map_name$[0],154,79,"Abysmal Knight",2470,1,.@label$;
|
|
|
+ monster 'map_name$[0],145,89,"Abysmal Knight",2470,1,.@label$;
|
|
|
+ monster 'map_name$[0],154,89,"Abysmal Knight",2470,1,.@label$;
|
|
|
+ monster 'map_name$[0],145,99,"Abysmal Knight",2470,1,.@label$;
|
|
|
+ monster 'map_name$[0],154,99,"Abysmal Knight",2470,1,.@label$;
|
|
|
+
|
|
|
+ monster 'map_name$[0],145,54,"Khalitzburg",2471,1,.@label$;// G_MG_KHALITZBURG
|
|
|
+ unittalk $@mobid[0],"Water... Someone give me water...";
|
|
|
+ monster 'map_name$[0],154,54,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"Kkkrrrruughgh...";
|
|
|
+ monster 'map_name$[0],145,64,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"Sir Heinrich. Save me...";
|
|
|
+ monster 'map_name$[0],154,64,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"I miss my sister...";
|
|
|
+ monster 'map_name$[0],145,74,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"Don't leave me alone, help me.";
|
|
|
+ monster 'map_name$[0],154,74,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"Aaarrrrrhhhh";
|
|
|
+ monster 'map_name$[0],145,84,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"I am so thirsty.";
|
|
|
+ monster 'map_name$[0],154,84,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"Oh...No...I can't die yet...";
|
|
|
+ monster 'map_name$[0],145,94,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"I feel sick to my stomach urrgg";
|
|
|
+ monster 'map_name$[0],154,94,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"Can someone...";
|
|
|
+ monster 'map_name$[0],145,104,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"Arrgg... My body";
|
|
|
+ monster 'map_name$[0],154,104,"Khalitzburg",2471,1,.@label$;
|
|
|
+ unittalk $@mobid[0],"My throat is burning!";
|
|
|
+ end;
|
|
|
+OnTimer94000:
|
|
|
+ npctalk "Heinrich: My men... This can't be happening!", 'npc_heinrich2$;
|
|
|
+ end;
|
|
|
+OnTimer96500:
|
|
|
+ npctalk "Varmundt: Sir Heinrich, they're all monsters. You need to give them rest!", 'npc_varmundt1$;
|
|
|
+ end;
|
|
|
+OnTimer100000:
|
|
|
+ npctalk "Heinrich: I'm so sorry...", 'npc_heinrich2$;
|
|
|
+ end;
|
|
|
+OnTimer103000:
|
|
|
+ npctalk "Heinrich: I am sorry, my knights! Forgive me!", 'npc_heinrich2$;
|
|
|
+ end;
|
|
|
+OnTimer106000:
|
|
|
+ mapannounce 'map_name$[0], "Sir Heinrich: Death to all!", bc_map,0xFFFF33,FW_NORMAL,15;
|
|
|
+ end;
|
|
|
+OnTimer109000:
|
|
|
+ mapannounce 'map_name$[0], "Sir Heinrich: Go back to the darkness!", bc_map,0xFFFF33,FW_NORMAL,15;
|
|
|
+ end;
|
|
|
+OnTimer109500:
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#1");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#2");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#1");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#2");
|
|
|
end;
|
|
|
OnTimer110000:
|
|
|
- donpcevent instance_npcname(".#ghinstance22")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance21")+"::OnEffect1";
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#3");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#4");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#5");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#6");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#3");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#4");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#5");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#6");
|
|
|
end;
|
|
|
OnTimer110500:
|
|
|
- enablenpc instance_npcname(".#ghinstance20");
|
|
|
- enablenpc instance_npcname(".#ghinstance19");
|
|
|
- donpcevent instance_npcname(".#ghinstance20")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance19")+"::OnEffect1";
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#7");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#8");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#9");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#10");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#7");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#8");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#9");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#10");
|
|
|
end;
|
|
|
OnTimer111000:
|
|
|
- donpcevent instance_npcname(".#ghinstance18")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance17")+"::OnEffect1";
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#11");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#12");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#13");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#14");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#11");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#12");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#13");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#14");
|
|
|
end;
|
|
|
OnTimer111500:
|
|
|
- enablenpc instance_npcname(".#ghinstance16");
|
|
|
- enablenpc instance_npcname(".#ghinstance15");
|
|
|
- donpcevent instance_npcname(".#ghinstance16")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance15")+"::OnEffect1";
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#15");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#16");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#17");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#18");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#15");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#16");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#17");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#18");
|
|
|
end;
|
|
|
OnTimer112000:
|
|
|
- donpcevent instance_npcname(".#ghinstance14")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance13")+"::OnEffect1";
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#19");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#20");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#21");
|
|
|
+ specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#22");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#19");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#20");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#21");
|
|
|
+ specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#22");
|
|
|
+ disablenpc 'npc_heinrich2$;
|
|
|
+ enablenpc 'npc_heinrich3$;
|
|
|
+ killmonster 'map_name$[0], instance_npcname("#talkinstance1") + "::OnMyMobDead";
|
|
|
end;
|
|
|
OnTimer112500:
|
|
|
- enablenpc instance_npcname(".#ghinstance12");
|
|
|
- enablenpc instance_npcname(".#ghinstance11");
|
|
|
- donpcevent instance_npcname(".#ghinstance12")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance11")+"::OnEffect1";
|
|
|
- end;
|
|
|
-OnTimer113000:
|
|
|
- donpcevent instance_npcname(".#ghinstance10")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance9")+"::OnEffect1";
|
|
|
- end;
|
|
|
-OnTimer113500:
|
|
|
- enablenpc instance_npcname(".#ghinstance8");
|
|
|
- enablenpc instance_npcname(".#ghinstance7");
|
|
|
- donpcevent instance_npcname(".#ghinstance8")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance7")+"::OnEffect1";
|
|
|
- end;
|
|
|
-OnTimer114000:
|
|
|
- donpcevent instance_npcname(".#ghinstance6")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance5")+"::OnEffect1";
|
|
|
- end;
|
|
|
-OnTimer114500:
|
|
|
- enablenpc instance_npcname(".#ghinstance4");
|
|
|
- enablenpc instance_npcname(".#ghinstance3");
|
|
|
- donpcevent instance_npcname(".#ghinstance4")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance3")+"::OnEffect1";
|
|
|
- end;
|
|
|
-OnTimer114750: //custom time
|
|
|
- disablenpc instance_npcname(".#ghinstance3");
|
|
|
- disablenpc instance_npcname(".#ghinstance4");
|
|
|
- disablenpc instance_npcname(".#ghinstance7");
|
|
|
- disablenpc instance_npcname(".#ghinstance8");
|
|
|
- disablenpc instance_npcname(".#ghinstance11");
|
|
|
- disablenpc instance_npcname(".#ghinstance12");
|
|
|
- disablenpc instance_npcname(".#ghinstance15");
|
|
|
- disablenpc instance_npcname(".#ghinstance16");
|
|
|
- disablenpc instance_npcname(".#ghinstance19");
|
|
|
- disablenpc instance_npcname(".#ghinstance20");
|
|
|
- end;
|
|
|
-OnTimer115000:
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable";
|
|
|
- npctalk "Heinrich : I cannot believe I killed my men with my own hands!", instance_npcname("Heinrich#ghinstance3");
|
|
|
- donpcevent instance_npcname(".#ghinstance2")+"::OnEffect1";
|
|
|
- donpcevent instance_npcname(".#ghinstance1")+"::OnEffect1";
|
|
|
- killmonster instance_mapname("1@gl_k"),instance_npcname("#talkinstance1")+"::OnMyMobDead";
|
|
|
- end;
|
|
|
-OnTimer120000:
|
|
|
- npctalk "Varmunt : Heinrich, Sir! I need a quick decision.", instance_npcname("Varmunt#ghinstance2");
|
|
|
- end;
|
|
|
-OnTimer125000:
|
|
|
- npctalk "Varmunt : To prevent other attacks, go chase her!", instance_npcname("Varmunt#ghinstance2");
|
|
|
- end;
|
|
|
-OnTimer130000:
|
|
|
- npctalk "Heinrich : Varmunt is right about that. Now is not the time to regret.", instance_npcname("Heinrich#ghinstance3");
|
|
|
- end;
|
|
|
-OnTimer135000:
|
|
|
- npctalk "Heinrich : People, gather around and follow my orders.", instance_npcname("Heinrich#ghinstance3");
|
|
|
- end;
|
|
|
-OnTimer140000:
|
|
|
- npctalk "Heinrich : Himmelmez is turning into monsters all the people she put to sleep.", instance_npcname("Heinrich#ghinstance3");
|
|
|
- end;
|
|
|
-OnTimer145000:
|
|
|
- npctalk "Heinrich : I don't know if there are survivors around here yet.", instance_npcname("Heinrich#ghinstance3");
|
|
|
- end;
|
|
|
-OnTimer150000:
|
|
|
- npctalk "Heinrich : If there are survivors from this evil thing, please rescue them.", instance_npcname("Heinrich#ghinstance3");
|
|
|
- end;
|
|
|
-OnTimer155000:
|
|
|
- npctalk "Heinrich : With Varmunt by my side, I'm going to chase Himmelmez down.", instance_npcname("Heinrich#ghinstance3");
|
|
|
- end;
|
|
|
-OnTimer160000:
|
|
|
- npctalk "Varmunt : Now, your help is desperately needed. I hopefully ask you.", instance_npcname("Varmunt#ghinstance2");
|
|
|
- end;
|
|
|
-OnTimer165000:
|
|
|
- npctalk "Heinrich : Hurry up Varmunt, let's chase her down.", instance_npcname("Heinrich#ghinstance3");
|
|
|
- end;
|
|
|
-OnTimer167000:
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable";
|
|
|
- end;
|
|
|
-OnTimer168000:
|
|
|
- donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnDisable";
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable";
|
|
|
- stopnpctimer;
|
|
|
- donpcevent instance_npcname("#ghinstancewarp1")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghinstancewarp2")+"::OnEnable";
|
|
|
- mapannounce instance_mapname("1@gl_k"), "9 o'clock warp leading to zone 2 is now open.",bc_map,"0xFFFF00";
|
|
|
- donpcevent instance_npcname("#talkinstance1")+"::OnDisable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob01")+"::OnEnable";
|
|
|
- end;
|
|
|
-OnMyMobDead:
|
|
|
+ npctalk "Heinrich: I killed my own men...", 'npc_heinrich3$;
|
|
|
end;
|
|
|
-}
|
|
|
-
|
|
|
-1@gl_k,145,54,6 script .#ghinstance1 2471,{
|
|
|
+OnTimer115500:
|
|
|
+ npctalk "Varmundt: Sir Heinrich! We don't have much time!", 'npc_varmundt1$;
|
|
|
end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname(strnpcinfo(0));
|
|
|
+OnTimer118500:
|
|
|
+ npctalk "Varmundt: If you hurry now, there's a chance!", 'npc_varmundt1$;
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname(strnpcinfo(0));
|
|
|
+OnTimer121500:
|
|
|
+ npctalk "Heinrich: Varmundt is right. Now is not the time for mourning.", 'npc_heinrich3$;
|
|
|
end;
|
|
|
-OnEffect1:
|
|
|
- specialeffect EF_GRANDCROSS;
|
|
|
- specialeffect EF_LEXAETERNA;
|
|
|
+OnTimer124500:
|
|
|
+ npctalk "Heinrich: I have a request to you followers.", 'npc_heinrich3$;
|
|
|
end;
|
|
|
-}
|
|
|
-1@gl_k,154,54,3 duplicate(.#ghinstance1) .#ghinstance2 2471
|
|
|
-1@gl_k,145,64,6 duplicate(.#ghinstance1) .#ghinstance5 2471
|
|
|
-1@gl_k,154,64,3 duplicate(.#ghinstance1) .#ghinstance6 2471
|
|
|
-1@gl_k,145,74,6 duplicate(.#ghinstance1) .#ghinstance9 2471
|
|
|
-1@gl_k,154,74,3 duplicate(.#ghinstance1) .#ghinstance10 2471
|
|
|
-1@gl_k,145,84,6 duplicate(.#ghinstance1) .#ghinstance13 2471
|
|
|
-1@gl_k,154,84,3 duplicate(.#ghinstance1) .#ghinstance14 2471
|
|
|
-1@gl_k,145,94,6 duplicate(.#ghinstance1) .#ghinstance17 2471
|
|
|
-1@gl_k,154,94,3 duplicate(.#ghinstance1) .#ghinstance18 2471
|
|
|
-1@gl_k,145,104,6 duplicate(.#ghinstance1) .#ghinstance21 2471
|
|
|
-1@gl_k,154,104,3 duplicate(.#ghinstance1) .#ghinstance22 2471
|
|
|
-
|
|
|
-1@gl_k,145,59,6 script .#ghinstance3 111,{
|
|
|
+OnTimer127500:
|
|
|
+ npctalk "Heinrich: Himelmez can turn living beings into monsters.", 'npc_heinrich3$;
|
|
|
end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname(strnpcinfo(0));
|
|
|
+OnTimer130500:
|
|
|
+ npctalk "Heinrich: But, there might still be survivors here.", 'npc_heinrich3$;
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname(strnpcinfo(0));
|
|
|
+OnTimer134500:
|
|
|
+ npctalk "Heinrich: Destroy the monsters and find any survivors.", 'npc_heinrich3$;
|
|
|
end;
|
|
|
-OnEffect1:
|
|
|
- specialeffect EF_GRANDCROSS;
|
|
|
- specialeffect EF_LEXAETERNA;
|
|
|
+OnTimer138500:
|
|
|
+ npctalk "Heinrich: Varmundt and I will chase Himelmez.", 'npc_heinrich3$;
|
|
|
end;
|
|
|
-}
|
|
|
-1@gl_k,154,59,3 duplicate(.#ghinstance3) .#ghinstance4 111
|
|
|
-1@gl_k,145,69,6 duplicate(.#ghinstance3) .#ghinstance7 111
|
|
|
-1@gl_k,154,69,3 duplicate(.#ghinstance3) .#ghinstance8 111
|
|
|
-1@gl_k,145,79,6 duplicate(.#ghinstance3) .#ghinstance11 111
|
|
|
-1@gl_k,154,79,3 duplicate(.#ghinstance3) .#ghinstance12 111
|
|
|
-1@gl_k,145,89,6 duplicate(.#ghinstance3) .#ghinstance15 111
|
|
|
-1@gl_k,154,89,3 duplicate(.#ghinstance3) .#ghinstance16 111
|
|
|
-1@gl_k,145,99,6 duplicate(.#ghinstance3) .#ghinstance19 111
|
|
|
-1@gl_k,154,99,3 duplicate(.#ghinstance3) .#ghinstance20 111
|
|
|
-
|
|
|
-1@gl_k,96,80,0 script #ghinstancewarp1 45,1,2,{
|
|
|
+OnTimer143500:
|
|
|
+ npctalk "Heinrich: Very well, Varmundt. Let's find Himelmez.", 'npc_heinrich3$;
|
|
|
end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname(strnpcinfo(0));
|
|
|
+OnTimer147500:
|
|
|
+ disablenpc 'npc_heinrich3$;
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname(strnpcinfo(0));
|
|
|
+OnTimer148500:
|
|
|
+ stopnpctimer;
|
|
|
+ donpcevent instance_npcname("#ghmemorialmob01") + "::OnStart";
|
|
|
+
|
|
|
+ disablenpc 'npc_varmundt1$;
|
|
|
+ disablenpc instance_npcname("#talkinstance1");
|
|
|
+ 'npc_himelmez1$ = 'npc_varmundt1$ = 'npc_heinrich2$ = 'npc_heinrich3$ = "";
|
|
|
end;
|
|
|
-OnTouch_:
|
|
|
- set .@map1$, instance_mapname("1@gl_k");
|
|
|
- set .@map2$, instance_mapname("2@gl_k");
|
|
|
- switch(atoi(replacestr(strnpcinfo(2),"ghinstancewarp",""))) {
|
|
|
- case 1: warp .@map1$,80,80; break;
|
|
|
- case 2: warp .@map1$,105,80; break;
|
|
|
- case 3: warp .@map1$,215,79; break;
|
|
|
- case 4: warp .@map1$,195,79; break;
|
|
|
- case 5: warp .@map1$,215,216; break;
|
|
|
- case 6: warp .@map1$,235,216; break;
|
|
|
- case 7: warp .@map2$,150,46; break;
|
|
|
- case 8: warp .@map2$,126,123; break;
|
|
|
- case 9: warp .@map2$,150,116; break;
|
|
|
- case 10: warp .@map2$,174,101; break;
|
|
|
- case 11: warp .@map2$,150,110; break;
|
|
|
- case 12: warp .@map2$,150,179; break;
|
|
|
- }
|
|
|
+OnMyMobDead:
|
|
|
end;
|
|
|
}
|
|
|
-1@gl_k,90,80,0 duplicate(#ghinstancewarp1) #ghinstancewarp2 45,1,2
|
|
|
-1@gl_k,202,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp3 45,1,2
|
|
|
-1@gl_k,206,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp4 45,1,2
|
|
|
-1@gl_k,228,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp5 45,1,2
|
|
|
-1@gl_k,222,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp6 45,1,2
|
|
|
-1@gl_k,150,284,0 duplicate(#ghinstancewarp1) #ghinstancewarp7 45,1,2
|
|
|
-2@gl_k,145,123,0 duplicate(#ghinstancewarp1) #ghinstancewarp8 45,1,2
|
|
|
-2@gl_k,136,122,0 duplicate(#ghinstancewarp1) #ghinstancewarp9 45,1,2
|
|
|
-2@gl_k,154,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp10 45,1,2
|
|
|
-2@gl_k,165,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp11 45,1,2
|
|
|
-2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 45,1,2
|
|
|
-
|
|
|
|
|
|
// Sector 1 Mobs
|
|
|
//============================================================
|
|
|
-1@gl_k,0,0,0 script #ghmemorialmob01 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob01");
|
|
|
+1@gl_k,1,1,0 script #ghmemorialmob01 HIDDEN_WARP_NPC,{
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
+OnStart:
|
|
|
enablenpc instance_npcname("#ghmemorialmob01");
|
|
|
- set .@map$, instance_mapname("1@gl_k");
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
|
|
|
- areamonster .@map$,76,99,87,10,"Suffering Chamberlain",2466,15,.@label$;
|
|
|
- areamonster .@map$,67,39,12,6,"Fallen Monk",2465,20,.@label$;
|
|
|
- areamonster .@map$,67,39,12,6,"Suffering Chamberlain",2466,3,.@label$;
|
|
|
- areamonster .@map$,32,75,51,58,"Decayed Butler",2464,6,.@label$;
|
|
|
- areamonster .@map$,45,84,6,137,"Decayed Butler",2464,12,.@label$;
|
|
|
+ enablenpc instance_npcname("#2Control");
|
|
|
+ enablenpc instance_npcname("#2Control2");
|
|
|
+ mapannounce 'map_name$[0], "A portal has opened to the west.", bc_map,0xFFFF00;
|
|
|
+
|
|
|
+ // note: x17 MG_GHOUL / x17 MG_ZOMBIE / x17 MG_WRAITH
|
|
|
+ .@label$ = instance_npcname("#ghmemorialmob01") + "::OnMyMobDead";
|
|
|
+ areamonster 'map_name$[0],76,99,87,10,"Grand Chamberlain in pain",2466,14,.@label$;
|
|
|
+ areamonster 'map_name$[0],67,39,12, 6,"Corrupted Monk",2465,17,.@label$;
|
|
|
+ areamonster 'map_name$[0],67,39,12, 6,"Grand Chamberlain in pain",2466,3,.@label$;
|
|
|
+ areamonster 'map_name$[0],32,75,51,58,"Corrupted Steward",2464,5,.@label$;
|
|
|
+ areamonster 'map_name$[0],45,84,6,137,"Corrupted Steward",2464,12,.@label$;
|
|
|
end;
|
|
|
OnMyMobDead:
|
|
|
- set .@map$, instance_mapname("1@gl_k");
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
|
|
|
- set .@mob_dead_num, 56 - mobcount(.@map$,.@label$);
|
|
|
+ .@label$ = instance_npcname("#ghmemorialmob01") + "::OnMyMobDead";
|
|
|
+ .@mob_dead_num = 51 - mobcount('map_name$[0],.@label$);
|
|
|
if (.@mob_dead_num > 35) {
|
|
|
- mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF";
|
|
|
- killmonster .@map$,.@label$;
|
|
|
- donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable";
|
|
|
+ mapannounce 'map_name$[0], "Himelmez's curse is getting weaker. Find any survivors!", bc_map,0xFFFFFF;
|
|
|
+ killmonster 'map_name$[0], .@label$;
|
|
|
+ enablenpc instance_npcname("Altar boy Domun#1");
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob01");
|
|
|
}
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
-1@gl_k,17,51,3 script Aspiring Butcher#clearGH 706,{
|
|
|
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
|
|
|
- mes "[Aspiring Butcher]";
|
|
|
- mes "Help me! Help me!!!";
|
|
|
- next;
|
|
|
- select("Hey, wake up! Are there any other survivors?");
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Hey, wake up! Are you alone?";
|
|
|
- unittalk getcharid(3), strcharinfo(0) +" : Hey, wake up! Are you alone?";
|
|
|
- next;
|
|
|
- mes "[Aspiring Butcher]";
|
|
|
- mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
|
|
|
- npctalk "Aspiring Butcher : The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
|
|
|
- next;
|
|
|
- mes "[Aspiring Butcher]";
|
|
|
- mes "I just stood still... Nothing, I couldn't do anything...";
|
|
|
- npctalk "Aspiring Butcher : I just stood still... Nothing, I couldn't do anything...";
|
|
|
- next;
|
|
|
- select("Wake up!");
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Wake up kid! Go east along the central passage to the outside! The path is safe!";
|
|
|
- unittalk getcharid(3), strcharinfo(0) +" : Wake up kid! Go east along the central passage to the outside! The path is safe!";
|
|
|
- next;
|
|
|
- mes "[Aspiring Butcher]";
|
|
|
- mes "East passage? Alone? How?";
|
|
|
- npctalk "Aspiring Butcher : East passage? Alone? How?";
|
|
|
- next;
|
|
|
- select("I can guide you through the path.");
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything.";
|
|
|
- unittalk getcharid(3), strcharinfo(0) +" : I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything.";
|
|
|
- next;
|
|
|
- mes "[Aspiring Butcher]";
|
|
|
- mes "Aspiring Butcher: I know, I... I'm trying to.";
|
|
|
- npctalk "Aspiring Butcher : Aspiring Butcher: I know, I... I'm trying to.";
|
|
|
- donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable";
|
|
|
- close;
|
|
|
- } else {
|
|
|
- mes "[Aspiring Butcher]";
|
|
|
- mes "Somebody help me, somebody help me, please.";
|
|
|
+1@gl_k,17,51,3 script Altar boy Domun#1 4_M_KID1,{
|
|
|
+ if (getcharid(0) != getpartyleader(getcharid(1),2)) {
|
|
|
+ mes "[Altar boy Domun]";
|
|
|
+ mes "Save me, save me, please...";
|
|
|
close;
|
|
|
}
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Aspiring Butcher#clearGH");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Aspiring Butcher#clearGH");
|
|
|
- end;
|
|
|
+ .@account_id = getcharid(3);
|
|
|
+ .@player_name$ = strcharinfo(0);
|
|
|
+ mes "[Altar boy Domun]";
|
|
|
+ mes "Save me! Save me!!!";
|
|
|
+ npctalk "Save me! Save me!!!";
|
|
|
+ next;
|
|
|
+ select("Hold on! Are you the only survivor?");
|
|
|
+ mes "[" + .@player_name$ + "]";
|
|
|
+ mes "Hold on! Are you the only survivor?";
|
|
|
+ unittalk .@account_id, .@player_name$ + " : Hold on! Are you the only survivor?";
|
|
|
+ next;
|
|
|
+ mes "[Altar boy Domun]";
|
|
|
+ mes "Chamberlains... monks... They all turned into monsters. I couldn't do anything.";
|
|
|
+ npctalk "Altar boy Domun: Chamberlains... monks... They all turned into monsters. I couldn't do anything.";
|
|
|
+ next;
|
|
|
+ mes "[Altar boy Domun]";
|
|
|
+ mes "All I could do was... Just hide in here... Nothing, nothing I could do...";
|
|
|
+ npctalk "Altar boy Domun: All I could do was... Just hide in here... Nothing, nothing I could do...";
|
|
|
+ next;
|
|
|
+ select("Pull it together!");
|
|
|
+ mes "[" + .@player_name$ + "]";
|
|
|
+ mes "Wake up kid! Go east and find the middle passage to the outside! It is safe there!";
|
|
|
+ unittalk .@account_id, .@player_name$ + " : Wake up kid! Go east and find the middle passage to the outside! It is safe there!";
|
|
|
+ next;
|
|
|
+ mes "[Altar boy Domun]";
|
|
|
+ mes "To the east passage? Alone? How?";
|
|
|
+ npctalk "Altar boy Domun: To the east passage? Alone? How?";
|
|
|
+ next;
|
|
|
+ select("I will give you a weapon.");
|
|
|
+ mes "[" + .@player_name$ + "]";
|
|
|
+ mes "Here's a weapon. Just close your eye and swing for those monsters.";
|
|
|
+ unittalk .@account_id, .@player_name$ + " : Here's a weapon. Just close your eye and swing for those monsters.";
|
|
|
+ next;
|
|
|
+ mes "[Altar boy Domun]";
|
|
|
+ mes "Ok, I... I'll try.";
|
|
|
+ npctalk "Altar boy Domun: Ok, I... I'll try.";
|
|
|
+ disablenpc instance_npcname("Altar boy Domun#1");
|
|
|
+ donpcevent instance_npcname("#ghmemorialmob02") + "::OnStart";
|
|
|
+ close;
|
|
|
}
|
|
|
|
|
|
// Sector 2 Mobs
|
|
|
//============================================================
|
|
|
-1@gl_k,291,145,3 script Hollgrehenn Destroyer 726,{
|
|
|
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
|
|
|
- mes "[Hollgrehenn Destroyer]";
|
|
|
- mes "Yaaa!! Die!!!";
|
|
|
- npctalk "Hollgrehenn Destroyer : Yaaa!! Die!!!";
|
|
|
- specialeffect EF_CRASHEARTH;
|
|
|
- next;
|
|
|
- select("Don't worry!");
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Don't worry! Mam. Are you alone? No other survivors?";
|
|
|
- unittalk getcharid(3), strcharinfo(0) +" : Don't worry! Mam. Are you alone? No other survivors?";
|
|
|
- next;
|
|
|
- mes "[Hollgrehenn Destroyer]";
|
|
|
- mes "I'm the only survivor left";
|
|
|
- npctalk "Hollgrehenn Destroyer : I'm the only survivor left";
|
|
|
- next;
|
|
|
- select("This is a very dangerous place.");
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?";
|
|
|
- unittalk getcharid(3), strcharinfo(0) +" : This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?";
|
|
|
- next;
|
|
|
- mes "[Hollgrehenn Destroyer]";
|
|
|
- mes "Yes, I am able to move. I'll move for my baby's sake.";
|
|
|
- npctalk "Hollgrehenn Destroyer : Yes, I am able to move. I'll move for my baby's sake.";
|
|
|
- next;
|
|
|
- select("Survive the road...");
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "You and your baby will get out of here safely. But I'm sorry I can't help you more.";
|
|
|
- unittalk getcharid(3), strcharinfo(0) +" : You and your baby will get out of here safely. But I'm sorry I can't help you more.";
|
|
|
- next;
|
|
|
- mes "[Hollgrehenn Destroyer]";
|
|
|
- mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
|
|
|
- npctalk "Hollgrehenn Destroyer : That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
|
|
|
- donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable";
|
|
|
- close;
|
|
|
- } else {
|
|
|
- mes "[Hollgrehenn Destroyer]";
|
|
|
- mes "Somebody help me, somebody help me, please";
|
|
|
- close;
|
|
|
- }
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Hollgrehenn Destroyer");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Hollgrehenn Destroyer");
|
|
|
+1@gl_k,1,1,0 script #ghmemorialmob02 HIDDEN_WARP_NPC,{
|
|
|
end;
|
|
|
-}
|
|
|
-
|
|
|
-1@gl_k,0,0,0 script #ghmemorialmob02 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob02");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
+OnStart:
|
|
|
enablenpc instance_npcname("#ghmemorialmob02");
|
|
|
- donpcevent instance_npcname("#ghinstancewarp3")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghinstancewarp4")+"::OnEnable";
|
|
|
- set .@map$, instance_mapname("1@gl_k");
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
|
|
|
- mapannounce .@map$,"3 o'clock warp leading to zone 3 is now open.",bc_map,"0xFFFF00";
|
|
|
- areamonster .@map$,241,113,291,19,"Suffering Chamberlain",2466,12,.@label$;
|
|
|
- areamonster .@map$,241,113,291,19,"Decayed Monk",2464,12,.@label$;
|
|
|
- areamonster .@map$,227,217,291,135,"Suffering Chamberlain",2466,12,.@label$;
|
|
|
- areamonster .@map$,227,217,291,135,"Decayed Monk",2464,12,.@label$;
|
|
|
+ enablenpc instance_npcname("#3Control");
|
|
|
+ enablenpc instance_npcname("#3Control2");
|
|
|
+ for ( .@i = 1; .@i <= 26; .@i++ )
|
|
|
+ enablenpc instance_npcname("A dead man#" + .@i);
|
|
|
+ mapannounce 'map_name$[0], "A portal has opened to the east.", bc_map,0xFFFF00;
|
|
|
+
|
|
|
+ // note: x34 MG_ZOMBIE / x35 MG_GHOUL
|
|
|
+ .@label$ = instance_npcname("#ghmemorialmob02") + "::OnMyMobDead";
|
|
|
+ areamonster 'map_name$[0],236,12,288,52,"Outraged Refiner",2466,18,.@label$;// MG_GHOUL
|
|
|
+ areamonster 'map_name$[0],236,12,288,52,"Decomposed Blacksmith",2464,17,.@label$;// MG_ZOMBIE
|
|
|
+ areamonster 'map_name$[0],242,71,286,145,"Outraged Refiner",2466,17,.@label$;
|
|
|
+ areamonster 'map_name$[0],242,71,286,145,"Decomposed Blacksmith",2464,17,.@label$;
|
|
|
end;
|
|
|
OnMyMobDead:
|
|
|
- set .@map$, instance_mapname("1@gl_k");
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
|
|
|
- set .@mob_dead_num, 48 - mobcount(.@map$,.@label$);
|
|
|
- if (.@mob_dead_num > 28) {
|
|
|
- mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF";
|
|
|
- killmonster .@map$,.@label$;
|
|
|
- donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable";
|
|
|
+ .@label$ = instance_npcname("#ghmemorialmob02") + "::OnMyMobDead";
|
|
|
+ .@mob_dead_num = 69 - mobcount('map_name$[0],.@label$);
|
|
|
+ if (.@mob_dead_num > 56) {
|
|
|
+ mapannounce 'map_name$[0], "Himelmez's curse is getting weaker. Find any survivors!", bc_map,0xFFFFFF;
|
|
|
+ killmonster 'map_name$[0],.@label$;
|
|
|
+ enablenpc instance_npcname("Holgren the Destroyer#1");
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob02");
|
|
|
}
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
+1@gl_k,291,145,3 script Holgren the Destroyer#1 4_F_JOB_BLACKSMITH,{
|
|
|
+ if (getcharid(0) != getpartyleader(getcharid(1),2)) {
|
|
|
+ mes "[Holgren the Destroyer]";
|
|
|
+ mes "You human?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ .@account_id = getcharid(3);
|
|
|
+ .@player_name$ = strcharinfo(0);
|
|
|
+ mes "[Holgren the Destroyer]";
|
|
|
+ mes "Die!! You shall die!!!";
|
|
|
+ npctalk "Holgren the Destroyer: Die!! You shall die!!!";
|
|
|
+ specialeffect EF_CRASHEARTH;
|
|
|
+ next;
|
|
|
+ select("Relax! I'm not a monster!");
|
|
|
+ mes "[" + .@player_name$ + "]";
|
|
|
+ mes "Relax! I am Human. Are you alone? Is anyone else here?";
|
|
|
+ unittalk .@account_id, .@player_name$ + " : Relax! I am Human. Are you alone? Is anyone else here?";
|
|
|
+ next;
|
|
|
+ mes "[Holgren the Destroyer]";
|
|
|
+ mes "It's only me.";
|
|
|
+ npctalk "Holgren the Destroyer: It's only me.";
|
|
|
+ next;
|
|
|
+ select("It's dangerous here...");
|
|
|
+ mes "[" + .@player_name$ + "]";
|
|
|
+ mes "It's dangerous here. You know the way to the middle passage? Can you move?";
|
|
|
+ unittalk .@account_id, .@player_name$ + " : It's dangerous here. You know the way to the middle passage? Can you move?";
|
|
|
+ next;
|
|
|
+ mes "[Holgren the Destroyer]";
|
|
|
+ mes "Yes, I can move. I need to get out of here.";
|
|
|
+ npctalk "Holgren the Destroyer: Yes, I can move. I need to get out of here.";
|
|
|
+ next;
|
|
|
+ select("Be safe...");
|
|
|
+ mes "[" + .@player_name$ + "]";
|
|
|
+ mes "Sorry, I can't go with you.";
|
|
|
+ unittalk .@account_id, .@player_name$ + " : Sorry, I can't go with you.";
|
|
|
+ next;
|
|
|
+ mes "[Holgren the Destroyer]";
|
|
|
+ mes "It's ok. You've already done enough. I can help myself. Good luck to you too.";
|
|
|
+ npctalk "Holgren the Destroyer: It's ok. You've already done enough. I can help myself. Good luck to you too.";
|
|
|
+ disablenpc instance_npcname("Holgren the Destroyer#1");
|
|
|
+ donpcevent instance_npcname("#ghmemorialmob03") + "::OnEnable";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
// Tramp Mobs
|
|
|
//============================================================
|
|
|
-1@gl_k,221,82,3 script Breathless Man#GHtramp1 849,4,4,{
|
|
|
+1@gl_k,221,82,3 script A dead man#1 4_M_DIEMAN,5,5,{
|
|
|
end;
|
|
|
OnTouch_:
|
|
|
- set .@i, rand(1,10);
|
|
|
- if (.@i == 1) set .@mobs,3;
|
|
|
- else if (.@i == 2) set .@mobs,4;
|
|
|
- else if (.@i == 3) set .@mobs,5;
|
|
|
- else if (.@i < 7) set .@mobs,6;
|
|
|
- else set .@mobs,7;
|
|
|
- getmapxy(.@map$,.@x,.@y,UNITTYPE_NPC);
|
|
|
+ .@i = rand(1,10);
|
|
|
+ if (.@i == 1) .@mobs = 3;
|
|
|
+ else if (.@i == 2) .@mobs = 4;
|
|
|
+ else if (.@i == 3) .@mobs = 5;
|
|
|
+ else if (.@i < 7) .@mobs = 6;
|
|
|
+ else .@mobs = 7;
|
|
|
+ getmapxy .@map$,.@x,.@y, UNITTYPE_NPC;
|
|
|
specialeffect EF_VENOMDUST;
|
|
|
- monster .@map$,.@x,.@y,"Muck Worm",2467,.@mobs,instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
|
|
|
- disablenpc instance_npcname(strnpcinfo(0));
|
|
|
- end;
|
|
|
-OnMyMobDead:
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname(strnpcinfo(0));
|
|
|
- end;
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname(strnpcinfo(0));
|
|
|
+ monster .@map$,.@x,.@y,"Maggot",2467,.@mobs;
|
|
|
+ disablenpc instance_npcname( strnpcinfo(0) );
|
|
|
end;
|
|
|
}
|
|
|
-1@gl_k,213,63,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp2 849,4,4
|
|
|
-1@gl_k,230,50,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp3 849,4,4
|
|
|
-1@gl_k,222,39,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp4 849,4,4
|
|
|
-1@gl_k,214,27,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp5 849,4,4
|
|
|
-1@gl_k,223,17,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp6 849,4,4
|
|
|
-1@gl_k,235,16,4 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp7 849,4,4
|
|
|
-1@gl_k,251,20,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp8 849,4,4
|
|
|
-1@gl_k,240,43,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp9 849,4,4
|
|
|
-1@gl_k,271,19,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp10 849,4,4
|
|
|
-1@gl_k,246,62,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp11 849,4,4
|
|
|
-1@gl_k,282,48,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp12 849,4,4
|
|
|
-1@gl_k,285,81,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp13 849,4,4
|
|
|
-1@gl_k,241,86,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp14 849,4,4
|
|
|
-1@gl_k,249,101,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp15 849,4,4
|
|
|
-1@gl_k,276,106,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp16 849,4,4
|
|
|
-1@gl_k,252,120,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp17 849,4,4
|
|
|
-1@gl_k,258,150,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp18 849,4,4
|
|
|
-1@gl_k,255,157,6 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp19 849,4,4
|
|
|
-1@gl_k,261,164,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp20 849,4,4
|
|
|
-1@gl_k,269,173,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp21 849,4,4
|
|
|
-1@gl_k,280,167,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp22 849,4,4
|
|
|
-1@gl_k,293,161,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp23 849,4,4
|
|
|
-1@gl_k,226,96,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp24 849,4,4
|
|
|
-1@gl_k,222,119,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp25 849,4,4
|
|
|
-1@gl_k,233,123,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp26 849,4,4
|
|
|
-2@gl_k,147,203,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp27 849,4,4
|
|
|
-2@gl_k,141,222,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp28 849,4,4
|
|
|
-2@gl_k,167,225,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp29 849,4,4
|
|
|
-2@gl_k,145,236,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp30 849,4,4
|
|
|
-2@gl_k,143,260,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp31 849,4,4
|
|
|
-2@gl_k,173,258,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp32 849,4,4
|
|
|
+1@gl_k,233,123,4 duplicate(A dead man#1) A dead man#2 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,258,150,2 duplicate(A dead man#1) A dead man#3 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,255,157,5 duplicate(A dead man#1) A dead man#4 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,280,167,4 duplicate(A dead man#1) A dead man#5 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,293,161,2 duplicate(A dead man#1) A dead man#6 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,249,101,3 duplicate(A dead man#1) A dead man#7 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,241,86,6 duplicate(A dead man#1) A dead man#8 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,246,62,0 duplicate(A dead man#1) A dead man#9 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,240,43,7 duplicate(A dead man#1) A dead man#10 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,271,19,1 duplicate(A dead man#1) A dead man#11 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,282,48,5 duplicate(A dead man#1) A dead man#12 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,285,81,7 duplicate(A dead man#1) A dead man#13 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,276,106,0 duplicate(A dead man#1) A dead man#14 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,261,164,0 duplicate(A dead man#1) A dead man#15 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,269,173,0 duplicate(A dead man#1) A dead man#16 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,252,120,0 duplicate(A dead man#1) A dead man#17 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,213,63,0 duplicate(A dead man#1) A dead man#18 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,222,39,0 duplicate(A dead man#1) A dead man#19 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,214,27,0 duplicate(A dead man#1) A dead man#20 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,223,17,1 duplicate(A dead man#1) A dead man#21 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,230,50,2 duplicate(A dead man#1) A dead man#22 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,235,16,3 duplicate(A dead man#1) A dead man#23 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,226,96,4 duplicate(A dead man#1) A dead man#24 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,222,119,5 duplicate(A dead man#1) A dead man#25 4_M_DIEMAN,5,5
|
|
|
+1@gl_k,251,20,6 duplicate(A dead man#1) A dead man#26 4_M_DIEMAN,5,5
|
|
|
|
|
|
// Sector 3 Mobs
|
|
|
//============================================================
|
|
|
-1@gl_k,0,0,0 script #ghmemorialmob03 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob03");
|
|
|
+1@gl_k,1,1,0 script #ghmemorialmob03 HIDDEN_WARP_NPC,{
|
|
|
end;
|
|
|
OnEnable:
|
|
|
enablenpc instance_npcname("#ghmemorialmob03");
|
|
|
- donpcevent instance_npcname("#ghinstancewarp5")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghinstancewarp6")+"::OnEnable";
|
|
|
- set .@map$, instance_mapname("1@gl_k");
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
|
|
|
- mapannounce .@map$,"12 o'clock warp leading to the zone 4 was opened.",bc_map,"0xFFFF00";
|
|
|
- areamonster .@map$,17,259,53,180,"Decayed Guard",2468,11,.@label$;
|
|
|
- areamonster .@map$,17,259,53,180,"Sharpshooter Ranger",2469,14,.@label$;
|
|
|
- areamonster .@map$,62,281,73,186,"Decayed Guard",2468,11,.@label$;
|
|
|
- areamonster .@map$,62,281,73,186,"Sharpshooter Ranger",2469,14,.@label$;
|
|
|
- areamonster .@map$,74,251,109,224,"Decayed Guard",2468,11,.@label$;
|
|
|
- areamonster .@map$,74,251,109,224,"Sharpshooter Ranger",2469,14,.@label$;
|
|
|
- areamonster .@map$,108,281,231,234,"Decayed Guard",2468,11,.@label$;
|
|
|
- areamonster .@map$,108,281,231,234,"Sharpshooter Ranger",2469,14,.@label$;
|
|
|
+ enablenpc instance_npcname("#4Control");
|
|
|
+ enablenpc instance_npcname("#4Control2");
|
|
|
+ mapannounce 'map_name$[0], "A portal has appeared to the northwest.", bc_map,0xFFFF00;
|
|
|
+
|
|
|
+ // note: x50 MG_RAYDRIC / x50 MG_RAYDRIC_ARCHER
|
|
|
+ .@label$ = instance_npcname("#ghmemorialmob03") + "::OnMyMobDead";
|
|
|
+ areamonster 'map_name$[0],16,186,43,280,"Outraged Archer",2469,25,.@label$;
|
|
|
+ areamonster 'map_name$[0],44,191,89,225,"Hungry Palace Guard",2468,25,.@label$;
|
|
|
+ areamonster 'map_name$[0],115,215,188,273,"Corrupted Palace Guard",2468,20,.@label$;
|
|
|
+ areamonster 'map_name$[0],108,232,193,281,"Corrupted Palace Guard",2468,5,.@label$;
|
|
|
+ areamonster 'map_name$[0],158,236,230,250,"Wandering Archer",2469,12,.@label$;
|
|
|
+ areamonster 'map_name$[0],65,231,155,256,"Wandering Archer",2469,13,.@label$;
|
|
|
end;
|
|
|
OnMyMobDead:
|
|
|
- set .@map$, instance_mapname("1@gl_k");
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
|
|
|
- set .@mob_dead_num, 100 - mobcount(.@map$,.@label$);
|
|
|
+ .@label$ = instance_npcname("#ghmemorialmob03") + "::OnMyMobDead";
|
|
|
+ .@mob_dead_num = 100 - mobcount('map_name$[0],.@label$);
|
|
|
if (.@mob_dead_num > 85) {
|
|
|
- mapannounce .@map$,"Himmelmez: Nice parry. I thought you were going to die slowly surrounded by the dead I summoned~",bc_map,"0xFFFFFF";
|
|
|
- killmonster .@map$,.@label$;
|
|
|
- donpcevent instance_npcname("#GHMclear3")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable";
|
|
|
+ killmonster 'map_name$[0],.@label$;
|
|
|
+ enablenpc instance_npcname("#Mimelon");
|
|
|
+ enablenpc instance_npcname("Himelmez#2");
|
|
|
+ enablenpc instance_npcname("Varmundt#2");
|
|
|
+ enablenpc instance_npcname("Heinrich#4");
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob03");
|
|
|
+ mapannounce 'map_name$[0], "Himelmez: Not bad. Thought you would be dead by now by my creatures~", bc_map,0xFFFFFF;
|
|
|
+ initnpctimer;
|
|
|
}
|
|
|
end;
|
|
|
+OnTimer5000:
|
|
|
+ mapannounce 'map_name$[0], "Himelmez: I'll wait for you at the north of the castle. I want to see how lucky you are.", bc_map,0xFFFFFF;
|
|
|
+ stopnpctimer;
|
|
|
+ end;
|
|
|
}
|
|
|
|
|
|
// 1st MVP
|
|
|
//============================================================
|
|
|
-1@gl_k,0,0,0 script #ghmemorialmob04 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob04");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#ghmemorialmob04");
|
|
|
- monster instance_mapname("1@gl_k"),150,258,"Root of Corruption",2475,1,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead";
|
|
|
- end;
|
|
|
-OnMyMobDead:
|
|
|
- set .@map$, instance_mapname("1@gl_k");
|
|
|
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) {
|
|
|
- mapannounce .@map$, "12 o'clock warp leading to the Chivalry's Second Floor is now open.",bc_map,"0xFFFF00";
|
|
|
- donpcevent instance_npcname("#ghinstancewarp7")+"::OnEnable";
|
|
|
- npctalk "Varmunt : From the monster I picked up some great stuff. People who are interested, talk to me.", instance_npcname("Varmunt#ghinstance3");
|
|
|
- donpcevent instance_npcname("#effectGH01")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable";
|
|
|
+1@gl_k,144,258,6 script Heinrich#4 4_M_HEINRICH,{
|
|
|
+ mes "[Heinrich]";
|
|
|
+ mes "Himelmez... I will never forget what you've done to my men.";
|
|
|
+ cutin "gl_heinrich1",2;
|
|
|
+ close3;
|
|
|
+}
|
|
|
+
|
|
|
+// note: never hidden
|
|
|
+1@gl_k,156,258,3 script Varmundt#2 4_M_BARMUND,{
|
|
|
+ cutin "gl_barmund1",2;
|
|
|
+ mes "[Varmundt]";
|
|
|
+ if (checkquest(12318,HUNTING) != 2) {
|
|
|
+ mes "I guess this is it. Is it impossible to stop the time traveler's will?!";
|
|
|
+ mes "A portal seems to have appeared to the north.";
|
|
|
+ close3;
|
|
|
}
|
|
|
- end;
|
|
|
+ erasequest 12318;
|
|
|
+ if (isbegin_quest(12319) == 0)
|
|
|
+ setquest 12319;// Amdarais Hunt
|
|
|
+ if (isbegin_quest(12320) == 0) {
|
|
|
+ setquest 12320;// Time Traveler
|
|
|
+ completequest 12320;
|
|
|
+ getexp 250000,250000;
|
|
|
+ }
|
|
|
+ mes "This item has an extraordinary aura with it. Can be very useful for someone special.";
|
|
|
+ getitem 6607,1;// Temporal_Crystal
|
|
|
+ getitem 6608,1;// Coagulated_Spell
|
|
|
+ close3;
|
|
|
}
|
|
|
|
|
|
-1@gl_k,150,257,3 script #GHMclear3 111,9,9,{
|
|
|
- end;
|
|
|
-OnTouch_:
|
|
|
- donpcevent instance_npcname("#controlGH3")+"::OnEnable";
|
|
|
- specialeffect EF_BASH;
|
|
|
- donpcevent instance_npcname("#GHMclear3")+"::OnDisable";
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#GHMclear3");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#GHMclear3");
|
|
|
- initnpctimer;
|
|
|
- end;
|
|
|
-OnTimer2000:
|
|
|
- mapannounce instance_mapname("1@gl_k"), "Himmelmez: You got me tempted to go to the 2nd floor, come to the entrance. I'm curious about how far your luck goes.",bc_map,"0xFFFFFF";
|
|
|
- stopnpctimer;
|
|
|
- end;
|
|
|
+1@gl_k,150,257,3 script Himelmez#2 4_F_HIMEL,{
|
|
|
+ cutin "gl_himel2",2;
|
|
|
+ mes "[Himelmez]";
|
|
|
+ mes "Don't look at me nervous like that. It will be over soon...";
|
|
|
+ close3;
|
|
|
}
|
|
|
|
|
|
-1@gl_k,0,0,0 script #controlGH3 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#controlGH3");
|
|
|
+1@gl_k,150,257,0 script #Mimelon HIDDEN_WARP_NPC,7,7,{
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#controlGH3");
|
|
|
+OnTouch_:
|
|
|
+ disablenpc instance_npcname("#Mimelon");
|
|
|
initnpctimer;
|
|
|
+ 'npc_himelmez2$ = instance_npcname("Himelmez#2");
|
|
|
+ 'npc_heinrich4$ = instance_npcname("Heinrich#4");
|
|
|
end;
|
|
|
OnTimer3000:
|
|
|
- npctalk "Himmelmez : What an awfully lucky, I flew all the way over here and just one of them is really powerful.", instance_npcname("Himmelmez#ghinstance2");
|
|
|
+ npctalk "Himelmez: Guess you are either lucky or powerful to make it this far.", 'npc_himelmez2$;
|
|
|
end;
|
|
|
OnTimer6000:
|
|
|
- npctalk "Himmelmez : But it doesn't matter to me.", instance_npcname("Himmelmez#ghinstance2");
|
|
|
+ npctalk "Himelmez: But it doesn't matter.", 'npc_himelmez2$;
|
|
|
end;
|
|
|
OnTimer9000:
|
|
|
- npctalk "Himmelmez : Now, all of you will die.", instance_npcname("Himmelmez#ghinstance2");
|
|
|
+ npctalk "Himelmez: You will all die here.", 'npc_himelmez2$;
|
|
|
end;
|
|
|
OnTimer12000:
|
|
|
- npctalk "Heinrich : Himmelmez! I won't let you take even a single more step here.", instance_npcname("Heinrich#ghinstance4");
|
|
|
+ npctalk "Heinrich: Himelmez! We will not let you get away from us!", 'npc_heinrich4$;
|
|
|
end;
|
|
|
OnTimer15000:
|
|
|
- npctalk "Himmelmez : Hahaha, so you guys thought I would come alone?", instance_npcname("Himmelmez#ghinstance2");
|
|
|
+ npctalk "Himelmez: Ha ha ha, worry about yourself. You think I am alone here?", 'npc_himelmez2$;
|
|
|
end;
|
|
|
OnTimer18000:
|
|
|
- npctalk "Varmunt : Heinrich Sir! Something unknown holds an inexplicably powerful force!", instance_npcname("Varmunt#ghinstance3");
|
|
|
+ npctalk "Varmundt: Sir Heinrich! I sense something strange and strong coming!", instance_npcname("Varmundt#2");
|
|
|
end;
|
|
|
OnTimer21000:
|
|
|
- npctalk "Heinrich : What... is this?!", instance_npcname("Heinrich#ghinstance4");
|
|
|
+ npctalk "Heinrich: What... These are!", 'npc_heinrich4$;
|
|
|
end;
|
|
|
OnTimer24000:
|
|
|
- npctalk "Himmelmez : This is my new toy to keep you at my feet. Why don't you guys play while I entertain?", instance_npcname("Himmelmez#ghinstance2");
|
|
|
+ npctalk "Himelmez: I will go on my way while my new toy entertains you.", 'npc_himelmez2$;
|
|
|
end;
|
|
|
OnTimer27000:
|
|
|
- npctalk "Himmelmez : Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich.", instance_npcname("Himmelmez#ghinstance2");
|
|
|
+ npctalk "Himelmez: Fare well~, hope to see you again sometime, Heinrich.", 'npc_himelmez2$;
|
|
|
end;
|
|
|
OnTimer28000:
|
|
|
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnDisable";
|
|
|
+ disablenpc 'npc_himelmez2$;
|
|
|
end;
|
|
|
OnTimer31000:
|
|
|
- npctalk "Heinrich : Varmunt Sir! Help the adventurers and I'll chase Himmelmez!", instance_npcname("Heinrich#ghinstance4");
|
|
|
+ npctalk "Heinrich: Sir Varmundt! Help those adventurers. I will go after Himelmez!", 'npc_heinrich4$;
|
|
|
end;
|
|
|
OnTimer32000:
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable";
|
|
|
+ disablenpc 'npc_heinrich4$;
|
|
|
end;
|
|
|
OnTimer35000:
|
|
|
- mapannounce instance_mapname("1@gl_k"), "An eerie echo from the depths can be heard as you get closer.",bc_map,"0xFFFFFF";
|
|
|
+ mapannounce 'map_name$[0], "An echoing comes from deep inside of the knight's shrine.", bc_map,0xFFFFFF;
|
|
|
end;
|
|
|
OnTimer38000:
|
|
|
- donpcevent instance_npcname("#ghmemorialmob04")+"::OnEnable";
|
|
|
+ donpcevent instance_npcname("#ghmemorialmob04") + "::OnStart";
|
|
|
stopnpctimer;
|
|
|
- donpcevent instance_npcname("#controlGH3")+"::OnDisable";
|
|
|
- end;
|
|
|
-}
|
|
|
-
|
|
|
-1@gl_k,144,258,6 script Heinrich#ghinstance4 652,{
|
|
|
- mes "[Heinrich]";
|
|
|
- mes "Himmelmez... You made my men get killed and I will never forget that.";
|
|
|
- cutin "gl_heinrich1",2;
|
|
|
- close2;
|
|
|
- cutin "gl_heinrich1",255;
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Heinrich#ghinstance4");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Heinrich#ghinstance4");
|
|
|
- end;
|
|
|
-}
|
|
|
-
|
|
|
-1@gl_k,150,257,3 script Himmelmez#ghinstance2 650,{
|
|
|
- mes "[Himmelmez]";
|
|
|
- mes "No need to stare at me with so insecure eyes. Soon they'll become relaxed...";
|
|
|
- cutin "gl_himel2",2;
|
|
|
- close2;
|
|
|
- cutin "gl_himel2",255;
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Himmelmez#ghinstance2");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Himmelmez#ghinstance2");
|
|
|
+ 'npc_himelmez2$ = 'npc_heinrich4$ = "";
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
-1@gl_k,156,259,3 script Varmunt#ghinstance3 654,{
|
|
|
- if (checkquest(12318,HUNTING) == 2) {
|
|
|
- if (checkquest(12319,HUNTING) == -1) {
|
|
|
- mes "[Varmunt]";
|
|
|
- mes "There's something unusual about this thing's aura. Maybe someday we will be able to understand what is behind all of this.";
|
|
|
- cutin "gl_barmund1",2;
|
|
|
- erasequest 12318;
|
|
|
- if (checkquest(12319,HUNTING) == -1)
|
|
|
- setquest 12319;
|
|
|
- setquest 12320;
|
|
|
- erasequest 12320;
|
|
|
- getitem 6607,1; //Temporal_Crystal
|
|
|
- getitem 6608,1; //Coagulated_Spell
|
|
|
- close2;
|
|
|
- cutin "gl_barmund1",255;
|
|
|
- end;
|
|
|
- }
|
|
|
- }
|
|
|
- mes "[Varmunt]";
|
|
|
- mes "Even after all this time, it is impossible to prevent from the will of the Transcendent.";
|
|
|
- cutin "gl_barmund1",2;
|
|
|
- close2;
|
|
|
- cutin "gl_barmund2",255;
|
|
|
+1@gl_k,1,1,0 script #ghmemorialmob04 HIDDEN_WARP_NPC,{
|
|
|
end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Varmunt#ghinstance3");
|
|
|
+OnStart:
|
|
|
+ enablenpc instance_npcname("#ghmemorialmob04");
|
|
|
+ monster 'map_name$[0],150,259,"Corrupted Soul",2475,1, instance_npcname("#ghmemorialmob04") + "::OnMyMobDead";// MG_CORRUPTION_ROOT
|
|
|
+ unittalk $@mobid[0],"Grrrrrrhh~~~";
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Varmunt#ghinstance3");
|
|
|
+OnMyMobDead:
|
|
|
+ if (mobcount('map_name$[0], instance_npcname("#ghmemorialmob04") + "::OnMyMobDead") < 1) {
|
|
|
+ mapannounce 'map_name$[0], "Opening 2nd floor entrance towards 12 O'clock direction.", bc_map,0xFFFF00;
|
|
|
+ npctalk "Varmundt: I collected some items dropped from its body. You can take it from me.", instance_npcname("Varmundt#2");
|
|
|
+
|
|
|
+ enablenpc instance_npcname("#2F Entrance");
|
|
|
+ enablenpc instance_npcname("#1 Control");
|
|
|
+ enablenpc instance_npcname("#22 Control");
|
|
|
+ enablenpc instance_npcname("#22 Control2");
|
|
|
+ enablenpc instance_npcname("#Servanton");
|
|
|
+ enablenpc instance_npcname("Heinrich#21");
|
|
|
+ enablenpc instance_npcname("Varmundt#21");
|
|
|
+ donpcevent instance_npcname("#ghmemorialmob05") + "::OnStart";
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob04");
|
|
|
+ }
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
// Floor 2
|
|
|
//============================================================
|
|
|
-2@gl_k,148,67,1 script Heinrich#ghinstance5 652,{
|
|
|
+2@gl_k,148,67,1 script Heinrich#21 4_M_HEINRICH,{
|
|
|
mes "[Heinrich]";
|
|
|
- mes "Himmelmez's blocking spells";
|
|
|
- mes "are everywhere around here...";
|
|
|
+ mes "Himelmez's closed space covers everywhere...";
|
|
|
cutin "gl_heinrich1",2;
|
|
|
- close2;
|
|
|
- cutin "gl_heinrich1",255;
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Heinrich#ghinstance5");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Heinrich#ghinstance5");
|
|
|
- end;
|
|
|
+ close3;
|
|
|
}
|
|
|
|
|
|
-2@gl_k,151,71,7 script Varmunt#ghinstance4 654,{
|
|
|
- mes "[Varmunt]";
|
|
|
- mes "Why am I doing this again? Doesn't seem like the first time. I've seen this place repeatedly dozens of times in my dreams. This feeling...";
|
|
|
- cutin "gl_barmund1",2;
|
|
|
- close2;
|
|
|
- cutin "gl_barmund1",255;
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Varmunt#ghinstance4");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Varmunt#ghinstance4");
|
|
|
- end;
|
|
|
+2@gl_k,151,71,7 script Varmundt#21 4_M_BARMUND,{
|
|
|
+ mes "[Varmundt]";
|
|
|
+ mes "How many times have I done this job? In my dream, I did it over and over again...";
|
|
|
+ cutin "gl_barmund2",2;
|
|
|
+ close3;
|
|
|
}
|
|
|
|
|
|
-2@gl_k,150,67,0 script #effectGH01 111,10,10,{
|
|
|
- end;
|
|
|
-OnTouch_:
|
|
|
- if (.touch) {
|
|
|
- set .touch,0;
|
|
|
- specialeffect EF_BASH;
|
|
|
- donpcevent instance_npcname("#controlGH4")+"::OnEnable";
|
|
|
- }
|
|
|
+2@gl_k,150,66,0 script #Servanton_effect HIDDEN_WARP_NPC,{
|
|
|
end;
|
|
|
OnEffect:
|
|
|
specialeffect EF_LORD;
|
|
|
end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#effectGH01");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#effectGH01");
|
|
|
- set .touch,1; // only activate OnTouch once
|
|
|
- end;
|
|
|
}
|
|
|
|
|
|
-2@gl_k,0,0,0 script #controlGH4 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#controlGH4");
|
|
|
+// note: this part can be skipped
|
|
|
+2@gl_k,150,66,0 script #Servanton HIDDEN_WARP_NPC,7,7,{
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#controlGH4");
|
|
|
+OnTouch_:
|
|
|
+ disablenpc instance_npcname("#Servanton");
|
|
|
initnpctimer;
|
|
|
+ 'npc_heinrich$ = instance_npcname("Heinrich#21");
|
|
|
+ 'npc_varmundt$ = instance_npcname("Varmundt#21");
|
|
|
end;
|
|
|
OnTimer3000:
|
|
|
- npctalk "Heinrich : These things have never been in the castle!", instance_npcname("Heinrich#ghinstance5");
|
|
|
- donpcevent instance_npcname("#ghmemorialmob05")+"::OnEnable";
|
|
|
+ npctalk "Heinrich: This structure was not in the castle before!", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer6000:
|
|
|
- npctalk "Varmunt : Himmelmez's enchantment has completely blocked the passage to each section.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: This is Himelmez's closed space. We blocked each area and aisle.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer9000:
|
|
|
- npctalk "Heinrich : Trying to break this power with common weapons doesn't work. I tried it.", instance_npcname("Heinrich#ghinstance5");
|
|
|
+ npctalk "Heinrich: We tried to break it down but it's really strong.", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer12000:
|
|
|
- npctalk "Varmunt : Get out of the way for a moment. I'll try to somehow break the spell with magical powers.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: Step back. Let me try to dispel the magic.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer15000:
|
|
|
- donpcevent instance_npcname("#effectGH01")+"::OnEffect";
|
|
|
+ specialeffect EF_LORD,AREA, instance_npcname("#Servanton_effect");
|
|
|
+ disablenpc instance_npcname("#Servanton_effect");
|
|
|
end;
|
|
|
OnTimer18000:
|
|
|
- donpcevent instance_npcname("#effectGH01")+"::OnDisable";
|
|
|
- npctalk "Varmunt : The enchantment seems to be broken.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: I think that part of closed space is broken down.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer21000:
|
|
|
- npctalk "Varmunt : I've never seen this spell before.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: I have never seen this closed space.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer24000:
|
|
|
- npctalk "Varmunt : Himmelmez doesn't use a seal on a person's body to turn it into an undead.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: Himelmez hides stone chains in undead people's body.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer27000:
|
|
|
- npctalk "Varmunt : She uses enchantment stones.This way, the spell is probably maintained.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: Maybe this closed space is maintained with these stone chains.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer30000:
|
|
|
- npctalk "Varmunt : We should kill the people who have the enchantment stones to break the spell.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: If you want to break it, you have to kill one of those who have a stone chain.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer33000:
|
|
|
- npctalk "Varmunt : However, we can't identify them. The purification can only be done randomly.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: But we can't recognize who has a stone chain so we have to purify everything.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer36000:
|
|
|
- npctalk "Heinrich : It is really unforgivable.", instance_npcname("Heinrich#ghinstance5");
|
|
|
+ npctalk "Heinrich: It is inexcusable behavior.", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer39000:
|
|
|
- npctalk "Heinrich : I, who already was a subordinate of genocide. How much more in the future...", instance_npcname("Heinrich#ghinstance5");
|
|
|
+ npctalk "Heinrich: I already exterminated all my soldiers and maybe more...", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer42000:
|
|
|
- npctalk "Varmunt : Commandant...", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: Commander...", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer45000:
|
|
|
- npctalk "Varmunt : Commandant, it seems too loose.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: Commander! You need to be strong.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer48000:
|
|
|
- npctalk "Varmunt : We are related to all these people, not just a few.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: Our enemy is not human.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer51000:
|
|
|
- npctalk "Varmunt : We can't deny that it's not their fault for what is going on.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: Even though you deny it, they'll never turn back to human.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer54000:
|
|
|
- npctalk "Heinrich : ...", instance_npcname("Heinrich#ghinstance5");
|
|
|
+ npctalk "Heinrich: ...", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer57000:
|
|
|
- npctalk "Varmunt : Well, let's do it then.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: Well, let's go then.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer60000:
|
|
|
- npctalk "Varmunt : You guys are of a great help. Try to follow us.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: And you guys, just take a break and follow us.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer63000:
|
|
|
- npctalk "Varmunt : There can be a tough fight. Hold on, and it would be nice to eat something.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: It could be hard fighting so stay strong.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer66000:
|
|
|
- npctalk "Varmunt : Guys. It is time to depart, Heinrich Sir.", instance_npcname("Varmunt#ghinstance4");
|
|
|
+ npctalk "Varmundt: Ok, it's time to begin Heinrich.", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer69000:
|
|
|
- mapannounce instance_mapname("2@gl_k"), "9 o'clock positioned warp leading to the 1st zone has been opened. Move from the central hallway. A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00";
|
|
|
- donpcevent instance_npcname("#ghinstancewarp8")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghinstancewarp9")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnDisable";
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable";
|
|
|
- end;
|
|
|
-OnTimer70000:
|
|
|
+ mapannounce 'map_name$[1], "A portal to the west has opened in the central hallway.", bc_map,0xFFFF00;
|
|
|
+ disablenpc 'npc_varmundt$;
|
|
|
+ disablenpc 'npc_heinrich$;
|
|
|
stopnpctimer;
|
|
|
- donpcevent instance_npcname("#controlGH4")+"::OnDisable";
|
|
|
- end;
|
|
|
-}
|
|
|
-
|
|
|
-2@gl_k,0,0,0 script #ghmemorialmob05 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob05");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#ghmemorialmob05");
|
|
|
- set .@map$, instance_mapname("2@gl_k");
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
|
|
|
- areamonster .@map$,124,20,31,162,"Decayed Guard",2468,8,.@label$;
|
|
|
- areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,8,.@label$;
|
|
|
- areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,8,.@label$;
|
|
|
- areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,8,.@label$;
|
|
|
- areamonster .@map$,124,20,31,162,"Swollen Knight",2472,8,.@label$;
|
|
|
- set 'MyMobs,80;
|
|
|
- end;
|
|
|
-OnMyMobDead:
|
|
|
- set .@map$, instance_mapname("2@gl_k");
|
|
|
- set 'MyMobs, 'MyMobs-1;
|
|
|
- if ('MyMobs == 0) {
|
|
|
- mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable2";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob07")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable";
|
|
|
- } else {
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
|
|
|
- switch(rand(5)) {
|
|
|
- case 0:
|
|
|
- areamonster .@map$,124,20,31,162,"Decayed Guard",2468,1,.@label$;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,1,.@label$;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,1,.@label$;
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,1,.@label$;
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- areamonster .@map$,124,20,31,162,"Swollen Knight",2472,1,.@label$;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
+ 'npc_varmundt$ = 'npc_heinrich$ = "";
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
-2@gl_k,0,0,0 script #ghmemorialmob06 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob06");
|
|
|
- end;
|
|
|
-OnDisable2:
|
|
|
- stopnpctimer;
|
|
|
- disablenpc instance_npcname("#ghmemorialmob06");
|
|
|
+// Spots
|
|
|
+// Note: timer is the only condition for them to respawn
|
|
|
+2@gl_k,118,141,0 script #ogh_2-1 HIDDEN_WARP_NPC,20,20,{
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#ghmemorialmob06");
|
|
|
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
|
|
|
- end;
|
|
|
-OnSpawn:
|
|
|
+OnTouch_:
|
|
|
+ disablenpc instance_npcname( strnpcinfo(0) );
|
|
|
+ .@hidden_name$ = strnpcinfo(2);
|
|
|
+ .@event_type = atoi( charat(.@hidden_name$,4) );
|
|
|
+ if (.@event_type == 2)
|
|
|
+ .@label$ = instance_npcname("#ghmemorialmob05") + "::OnMyMobDead";
|
|
|
+ else
|
|
|
+ .@label$ = instance_npcname("#ghmemorialmob06") + "::OnMyMobDead";
|
|
|
+ getmapxy .@map$,.@x,.@y, UNITTYPE_NPC;
|
|
|
+ monster .@map$,.@x,.@y, "Corrupted Palace Guard", 2468,1, .@label$;
|
|
|
+ monster .@map$,.@x,.@y, "Archer of Death", 2469,1, .@label$;
|
|
|
+ monster .@map$,.@x,.@y, "Corrupted Abysmal Knight", 2470,1, .@label$;
|
|
|
+ monster .@map$,.@x,.@y, "Suffered Khalitzburg", 2471,1, .@label$;
|
|
|
+ monster .@map$,.@x,.@y, "Bloody Knight", 2472,1, .@label$;
|
|
|
initnpctimer;
|
|
|
end;
|
|
|
-OnTimer90000:
|
|
|
- set .@map$, instance_mapname("2@gl_k");
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
|
|
|
- setarray .@c[0],
|
|
|
- 114,141,118,139,
|
|
|
- 128,83,131,78,
|
|
|
- 88,53,93,48,
|
|
|
- 54,47,61,40,
|
|
|
- 58,83,63,78,
|
|
|
- 69,138,80,127,
|
|
|
- 34,143,39,138;
|
|
|
- for(set .@i,0; .@i<getarraysize(.@c); set .@i,.@i+4) {
|
|
|
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Decayed Guard",2468,1,.@label$;
|
|
|
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Sharpshooter Ranger",2469,1,.@label$;
|
|
|
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Fallen Abyss Knight",2470,1,.@label$;
|
|
|
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Suffering Khalitzburg",2471,1,.@label$;
|
|
|
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Swollen Knight",2472,1,.@label$;
|
|
|
- }
|
|
|
+OnTimer30000:
|
|
|
+ enablenpc instance_npcname( strnpcinfo(0) );
|
|
|
+ stopnpctimer;
|
|
|
end;
|
|
|
-OnTimer92000:
|
|
|
+OnStop:
|
|
|
+ disablenpc instance_npcname( strnpcinfo(0) );
|
|
|
stopnpctimer;
|
|
|
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
|
|
|
end;
|
|
|
}
|
|
|
+2@gl_k,128,81,0 duplicate(#ogh_2-1) #ogh_2-2 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,131,54,0 duplicate(#ogh_2-1) #ogh_2-3 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,89,48,0 duplicate(#ogh_2-1) #ogh_2-4 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,64,117,0 duplicate(#ogh_2-1) #ogh_2-5 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,62,82,0 duplicate(#ogh_2-1) #ogh_2-6 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,38,138,0 duplicate(#ogh_2-1) #ogh_2-7 HIDDEN_WARP_NPC,20,20
|
|
|
|
|
|
-2@gl_k,0,0,0 script #ghmemorialmob07 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob07");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#ghmemorialmob07");
|
|
|
- areamonster instance_mapname("2@gl_k"),124,20,31,162,"The Destruction of the First Captain",2473,1,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead";
|
|
|
- end;
|
|
|
-OnMyMobDead:
|
|
|
- set .@map$, instance_mapname("2@gl_k");
|
|
|
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead") < 1) {
|
|
|
- mapannounce .@map$, "3 o'clock positioned warp leading to the 2nd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00";
|
|
|
- donpcevent instance_npcname("#ghinstancewarp10")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghinstancewarp11")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob07")+"::OnDisable";
|
|
|
- }
|
|
|
- end;
|
|
|
-}
|
|
|
+2@gl_k,171,120,0 duplicate(#ogh_2-1) #ogh_3-1 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,232,133,0 duplicate(#ogh_2-1) #ogh_3-2 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,256,149,0 duplicate(#ogh_2-1) #ogh_3-3 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,212,106,0 duplicate(#ogh_2-1) #ogh_3-4 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,243,73,0 duplicate(#ogh_2-1) #ogh_3-5 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,229,26,0 duplicate(#ogh_2-1) #ogh_3-6 HIDDEN_WARP_NPC,20,20
|
|
|
+2@gl_k,181,34,0 duplicate(#ogh_2-1) #ogh_3-7 HIDDEN_WARP_NPC,20,20
|
|
|
|
|
|
-2@gl_k,0,0,0 script #ghmemorialmob08 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob08");
|
|
|
+// Commander 1
|
|
|
+2@gl_k,1,1,0 script #ghmemorialmob05 HIDDEN_WARP_NPC,{
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#ghmemorialmob08");
|
|
|
- set .@map$, instance_mapname("2@gl_k");
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
|
|
|
- areamonster .@map$,175,163,265,18,"Decayed Guard",2468,7,.@label$;
|
|
|
- areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,7,.@label$;
|
|
|
- areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,7,.@label$;
|
|
|
- areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,7,.@label$;
|
|
|
- areamonster .@map$,175,163,265,18,"Swollen Knight",2472,7,.@label$;
|
|
|
- set 'MyMobs,35;
|
|
|
+OnStart:
|
|
|
+ enablenpc instance_npcname("#ghmemorialmob05");
|
|
|
+ for ( .@i = 1; .@i <= 7; .@i++ )
|
|
|
+ enablenpc instance_npcname("#ogh_2-" + .@i);
|
|
|
end;
|
|
|
+
|
|
|
OnMyMobDead:
|
|
|
- set .@map$, instance_mapname("2@gl_k");
|
|
|
- set 'MyMobs, 'MyMobs-1;
|
|
|
- if ('MyMobs == 0) {
|
|
|
- mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob09")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
|
|
|
- } else {
|
|
|
- set .@label$, instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
|
|
|
- switch(rand(5)) {
|
|
|
- case 0:
|
|
|
- areamonster .@map$,175,163,265,18,"Decayed Guard",2468,1,.@label$;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,1,.@label$;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,1,.@label$;
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,1,.@label$;
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- areamonster .@map$,175,163,265,18,"Swollen Knight",2472,1,.@label$;
|
|
|
- break;
|
|
|
- }
|
|
|
+ if (rand(50) == 0) {// can re-spawn
|
|
|
+ mapannounce 'map_name$[1], "Evil Forces are appearing in this area.", bc_map,0xFFFF44,FW_NORMAL,15;
|
|
|
+ killmonster 'map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnBossDead";
|
|
|
+
|
|
|
+ .@r = rand(4) * 2;
|
|
|
+ setarray .@coord[0], 41,146, 58,44, 122,148, 131,64;
|
|
|
+ monster 'map_name$[1],.@coord[.@r],.@coord[.@r+1], "1st Commander of Destruction",2473,1, instance_npcname("#ghmemorialmob05") + "::OnBossDead";
|
|
|
}
|
|
|
end;
|
|
|
-}
|
|
|
|
|
|
-2@gl_k,0,0,0 script #ghmemorialmob09 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob09");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#ghmemorialmob09");
|
|
|
- areamonster instance_mapname("2@gl_k"),175,163,265,18,"The Destruction of the Second Captain",2474,1,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead";
|
|
|
- end;
|
|
|
-OnMyMobDead:
|
|
|
- set .@map$, instance_mapname("2@gl_k");
|
|
|
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead") < 1) {
|
|
|
- mapannounce .@map$, "12 o'clock positioned warp leading to the 3rd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00";
|
|
|
- donpcevent instance_npcname("#ghinstancewarp12")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#controlGH6")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob09")+"::OnDisable";
|
|
|
- }
|
|
|
+OnBossDead:
|
|
|
+ mapannounce 'map_name$[1], "A portal has opened to the east in the central hallway.", bc_map,0xFFFF00;
|
|
|
+ enablenpc instance_npcname("#23 Control");
|
|
|
+ enablenpc instance_npcname("#23 Control2");
|
|
|
+ donpcevent instance_npcname("#ghmemorialmob06") + "::OnStart";
|
|
|
+
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob05");
|
|
|
+ for ( .@i = 1; .@i <= 7; .@i++ )
|
|
|
+ donpcevent instance_npcname("#ogh_2-" + .@i) + "::OnStop";
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
-2@gl_k,0,0,0 script #ghmemorialmob10 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#ghmemorialmob10");
|
|
|
+// Commander 2
|
|
|
+2@gl_k,1,1,0 script #ghmemorialmob06 HIDDEN_WARP_NPC,{
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#ghmemorialmob10");
|
|
|
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnDisable";
|
|
|
- monster instance_mapname("2@gl_k"),158,255,"Amdarias",2476,1,instance_npcname("#ghmemorialmob10")+"::OnMyMobDead";
|
|
|
+OnStart:
|
|
|
+ enablenpc instance_npcname("#ghmemorialmob06");
|
|
|
+ for ( .@i = 1; .@i <= 7; .@i++ )
|
|
|
+ enablenpc instance_npcname("#ogh_3-" + .@i);
|
|
|
+
|
|
|
+ // Fix spawn
|
|
|
+ .@label$ = instance_npcname("#ghmemorialmob06") + "::OnMyMobDead";
|
|
|
+ monster 'map_name$[1],252, 75, "Corrupted Palace Guard",2468,1, .@label$;
|
|
|
+ monster 'map_name$[1],253, 76, "Corrupted Palace Guard",2468,1, .@label$;
|
|
|
+ monster 'map_name$[1],247, 77, "Corrupted Palace Guard",2468,1, .@label$;
|
|
|
+ monster 'map_name$[1],248, 80, "Corrupted Palace Guard",2468,1, .@label$;
|
|
|
+ monster 'map_name$[1],236,100, "Corrupted Palace Guard",2468,1, .@label$;
|
|
|
+ monster 'map_name$[1],240,100, "Corrupted Palace Guard",2468,1, .@label$;
|
|
|
+ monster 'map_name$[1],242,100, "Corrupted Palace Guard",2468,1, .@label$;
|
|
|
+ monster 'map_name$[1],244,100, "Corrupted Palace Guard",2468,1, .@label$;
|
|
|
+ monster 'map_name$[1],199,111, "Corrupted Palace Guard",2468,1, .@label$;
|
|
|
+ monster 'map_name$[1],181,107, "Wandering Archer",2469,1, .@label$;
|
|
|
+ monster 'map_name$[1],177,110, "Wandering Archer",2469,1, .@label$;
|
|
|
+ monster 'map_name$[1],236, 27, "Wandering Archer",2469,1, .@label$;
|
|
|
+ monster 'map_name$[1],242, 27, "Wandering Archer",2469,1, .@label$;
|
|
|
+ monster 'map_name$[1],252, 26, "Wandering Archer",2469,1, .@label$;
|
|
|
+ monster 'map_name$[1],172,130, "Wandering Archer",2469,1, .@label$;
|
|
|
+ monster 'map_name$[1],171,127, "Wandering Archer",2469,1, .@label$;
|
|
|
+ monster 'map_name$[1],173,127, "Wandering Archer",2469,1, .@label$;
|
|
|
+ monster 'map_name$[1],177, 69, "Corrupted Abysmal Knight",2470,1, .@label$;
|
|
|
+ monster 'map_name$[1],186, 66, "Corrupted Abysmal Knight",2470,1, .@label$;
|
|
|
+ monster 'map_name$[1],189, 67, "Corrupted Abysmal Knight",2470,1, .@label$;
|
|
|
+ monster 'map_name$[1],190, 68, "Corrupted Abysmal Knight",2470,1, .@label$;
|
|
|
+ monster 'map_name$[1],257,157, "Corrupted Abysmal Knight",2470,1, .@label$;
|
|
|
+ monster 'map_name$[1],246,159, "Corrupted Abysmal Knight",2470,1, .@label$;
|
|
|
+ monster 'map_name$[1],237,158, "Corrupted Abysmal Knight",2470,1, .@label$;
|
|
|
+ monster 'map_name$[1],206,159, "Corrupted Abysmal Knight",2470,1, .@label$;
|
|
|
+ monster 'map_name$[1],172,120, "Corrupted Abysmal Knight",2470,1, .@label$;
|
|
|
+ monster 'map_name$[1],226, 30, "Suffered Khalitzburg",2471,1, .@label$;
|
|
|
+ monster 'map_name$[1],226, 38, "Suffered Khalitzburg",2471,1, .@label$;
|
|
|
+ monster 'map_name$[1],228, 29, "Suffered Khalitzburg",2471,1, .@label$;
|
|
|
+ monster 'map_name$[1],226, 63, "Suffered Khalitzburg",2471,1, .@label$;
|
|
|
+ monster 'map_name$[1],268,137, "Suffered Khalitzburg",2471,1, .@label$;
|
|
|
+ monster 'map_name$[1],263,138, "Suffered Khalitzburg",2471,1, .@label$;
|
|
|
+ monster 'map_name$[1],259,138, "Suffered Khalitzburg",2471,1, .@label$;
|
|
|
+ monster 'map_name$[1],259,138, "Suffered Khalitzburg",2471,1, .@label$;
|
|
|
+ monster 'map_name$[1],187,121, "Suffered Khalitzburg",2471,1, .@label$;
|
|
|
+ monster 'map_name$[1],265, 52, "Bloody Knight",2472,1, .@label$;
|
|
|
+ monster 'map_name$[1],265, 55, "Bloody Knight",2472,1, .@label$;
|
|
|
+ monster 'map_name$[1],264, 79, "Bloody Knight",2472,1, .@label$;
|
|
|
+ monster 'map_name$[1],225, 92, "Bloody Knight",2472,1, .@label$;
|
|
|
+ monster 'map_name$[1],237, 92, "Bloody Knight",2472,1, .@label$;
|
|
|
+ monster 'map_name$[1],249, 92, "Bloody Knight",2472,1, .@label$;
|
|
|
+ monster 'map_name$[1],256, 93, "Bloody Knight",2472,1, .@label$;
|
|
|
+ monster 'map_name$[1],264,100, "Bloody Knight",2472,1, .@label$;
|
|
|
+ monster 'map_name$[1],181,120, "Bloody Knight",2472,1, .@label$;
|
|
|
end;
|
|
|
+
|
|
|
OnMyMobDead:
|
|
|
- if (mobcount(instance_mapname("2@gl_k"),instance_npcname("#ghmemorialmob10")+"::OnMyMobDead") < 1) {
|
|
|
- donpcevent instance_npcname("Hugin#ghinstance1")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#ghmemorialmob10")+"::OnDisable";
|
|
|
+ if (rand(50) == 0) {// can re-spawn
|
|
|
+ mapannounce 'map_name$[1], "An evil presence has teleported into this area.", bc_map,0xFFFF44,FW_NORMAL,15;
|
|
|
+ killmonster 'map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnBossDead";
|
|
|
+
|
|
|
+ .@r = rand(4) * 2;
|
|
|
+ setarray .@coord[0], 166,119, 211,45, 227,139, 245,74;
|
|
|
+ monster 'map_name$[1],.@coord[.@r],.@coord[.@r+1], "2nd Commander of Destruction",2474,1, instance_npcname("#ghmemorialmob06") + "::OnBossDead";
|
|
|
}
|
|
|
end;
|
|
|
-}
|
|
|
|
|
|
-2@gl_k,155,250,7 script Heinrich#ghinstance6 652,{
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Heinrich#ghinstance6");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Heinrich#ghinstance6");
|
|
|
- end;
|
|
|
-}
|
|
|
+OnBossDead:
|
|
|
+ mapannounce 'map_name$[1], "A new portal has appeared at the end of the central corridor.", bc_map,0xFFFF00;
|
|
|
+ enablenpc instance_npcname("#24 Control");
|
|
|
+ enablenpc instance_npcname("#24 Control2");
|
|
|
+ enablenpc instance_npcname("#Geron");
|
|
|
+ for ( .@i = 1; .@i <= 35; .@i++ )
|
|
|
+ enablenpc instance_npcname("Decomposed body#" + .@i);
|
|
|
|
|
|
-2@gl_k,162,250,1 script Varmunt#ghinstance5 654,{
|
|
|
- mes "[Varmunt]";
|
|
|
- mes "We can't escape this";
|
|
|
- mes "eternal confinement...";
|
|
|
- cutin "gl_barmund2",2;
|
|
|
- close2;
|
|
|
- cutin "gl_barmund2",255;
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Varmunt#ghinstance5");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Varmunt#ghinstance5");
|
|
|
- end;
|
|
|
-}
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob06");
|
|
|
+ for ( .@i = 1; .@i <= 7; .@i++ )
|
|
|
+ donpcevent instance_npcname("#ogh_3-" + .@i) + "::OnStop";
|
|
|
|
|
|
-2@gl_k,158,252,3 script Himmelmez#ghinstance4 650,4,4,{
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Himmelmez#ghinstance4");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ // Hidden mobs
|
|
|
+ setarray .@coord[0],
|
|
|
+ 37,265, 57,265, 77,265, 97,265, 117,265, 188,264, 208,264,
|
|
|
+ 50,172, 70,172, 90,172, 110,172, 170,172, 210,172, 230,172,
|
|
|
+ 88,214, 108,214, 128,214, 180,219, 200,219, 220,219, 240,219;
|
|
|
+ .@size = getarraysize(.@coord);
|
|
|
+ for ( .@i = 0; .@i < .@size; .@i += 2 )
|
|
|
+ monster 'map_name$[1], .@coord[.@i], .@coord[.@i+1], "Flame of destruction",2337,1;// HIDDEN_MOB
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
-2@gl_k,150,179,0 script #controlGH6 111,2,2,{
|
|
|
+// Amdarais Room Entrance
|
|
|
+2@gl_k,150,180,0 script #Geron HIDDEN_WARP_NPC,7,7,{
|
|
|
end;
|
|
|
OnTouch_:
|
|
|
- mapannounce instance_mapname("2@gl_k"), "???: Do not come! There are traps everywhere here... Aaaaack!!!!",bc_map,"0xFF0000";
|
|
|
- specialeffect EF_BASH;
|
|
|
- donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("#controlGH6")+"::OnDisable";
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#controlGH6");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#controlGH6");
|
|
|
+ disablenpc instance_npcname("#Geron");
|
|
|
+ mapannounce 'map_name$[1], "???: Do not come here! It's a trap... Kkkkah!!!", bc_map,0xFF7777,FW_NORMAL,15;
|
|
|
+ enablenpc instance_npcname("Himelmez#22");
|
|
|
+ enablenpc instance_npcname("Varmundt#23");
|
|
|
+ enablenpc instance_npcname("Heinrich#23");
|
|
|
+ enablenpc instance_npcname("Gerhalt#23");
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
-2@gl_k,158,252,1 script Himmelmez#ghinstance3 650,7,7,{
|
|
|
+2@gl_k,143,260,4 script Decomposed body#1 4_M_DIEMAN,5,5,{
|
|
|
end;
|
|
|
OnTouch_:
|
|
|
- specialeffect EF_BASH;
|
|
|
- donpcevent instance_npcname("#controlGH5")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnEnable";
|
|
|
- donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnDisable";
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("Himmelmez#ghinstance3");
|
|
|
+ disablenpc instance_npcname( strnpcinfo(0) );
|
|
|
+ .@i = rand(1,10);
|
|
|
+ if (.@i == 1) .@mobs = 3;
|
|
|
+ else if (.@i == 2) .@mobs = 4;
|
|
|
+ else if (.@i == 3) .@mobs = 5;
|
|
|
+ else if (.@i < 7) .@mobs = 6;
|
|
|
+ else .@mobs = 7;
|
|
|
+ getmapxy .@map$,.@x,.@y, UNITTYPE_NPC;
|
|
|
+ specialeffect EF_VENOMDUST;
|
|
|
+ monster .@map$,.@x,.@y,"Maggot",2467,.@mobs;
|
|
|
+ initnpctimer;
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("Himmelmez#ghinstance3");
|
|
|
+OnTimer45000:
|
|
|
+ enablenpc instance_npcname( strnpcinfo(0) );
|
|
|
+ stopnpctimer;
|
|
|
end;
|
|
|
}
|
|
|
+2@gl_k,145,236,4 duplicate(Decomposed body#1) Decomposed body#2 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,141,222,2 duplicate(Decomposed body#1) Decomposed body#3 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,147,203,5 duplicate(Decomposed body#1) Decomposed body#4 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,167,225,4 duplicate(Decomposed body#1) Decomposed body#5 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,172,233,2 duplicate(Decomposed body#1) Decomposed body#6 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,176,244,3 duplicate(Decomposed body#1) Decomposed body#7 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,184,248,6 duplicate(Decomposed body#1) Decomposed body#8 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,193,228,0 duplicate(Decomposed body#1) Decomposed body#9 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,206,250,7 duplicate(Decomposed body#1) Decomposed body#10 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,130,249,1 duplicate(Decomposed body#1) Decomposed body#11 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,122,236,5 duplicate(Decomposed body#1) Decomposed body#12 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,130,228,7 duplicate(Decomposed body#1) Decomposed body#13 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,106,226,0 duplicate(Decomposed body#1) Decomposed body#14 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,104,245,0 duplicate(Decomposed body#1) Decomposed body#15 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,131,187,0 duplicate(Decomposed body#1) Decomposed body#16 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,121,197,0 duplicate(Decomposed body#1) Decomposed body#17 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,107,194,0 duplicate(Decomposed body#1) Decomposed body#18 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,92,187,0 duplicate(Decomposed body#1) Decomposed body#19 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,153,214,3 duplicate(Decomposed body#1) Decomposed body#20 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,155,195,4 duplicate(Decomposed body#1) Decomposed body#21 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,154,188,2 duplicate(Decomposed body#1) Decomposed body#22 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,143,195,5 duplicate(Decomposed body#1) Decomposed body#23 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,132,214,4 duplicate(Decomposed body#1) Decomposed body#24 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,125,208,2 duplicate(Decomposed body#1) Decomposed body#25 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,114,210,3 duplicate(Decomposed body#1) Decomposed body#26 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,137,182,6 duplicate(Decomposed body#1) Decomposed body#27 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,138,246,0 duplicate(Decomposed body#1) Decomposed body#28 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,132,260,7 duplicate(Decomposed body#1) Decomposed body#29 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,128,251,1 duplicate(Decomposed body#1) Decomposed body#30 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,179,260,3 duplicate(Decomposed body#1) Decomposed body#31 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,170,261,4 duplicate(Decomposed body#1) Decomposed body#32 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,177,219,2 duplicate(Decomposed body#1) Decomposed body#33 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,190,214,5 duplicate(Decomposed body#1) Decomposed body#34 4_M_DIEMAN,5,5
|
|
|
+2@gl_k,201,214,4 duplicate(Decomposed body#1) Decomposed body#35 4_M_DIEMAN,5,5
|
|
|
|
|
|
-2@gl_k,158,255,3 script Gerhard#ghinstance1 651,{
|
|
|
- end;
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- hideonnpc instance_npcname("Gerhard#ghinstance1");
|
|
|
- end;
|
|
|
-OnEnable:
|
|
|
- hideoffnpc instance_npcname("Gerhard#ghinstance1");
|
|
|
- end;
|
|
|
-OnEffect1:
|
|
|
- specialeffect EF_BARRIER;
|
|
|
- end;
|
|
|
-OnEffect2:
|
|
|
- specialeffect EF_CHAINCOMBO;
|
|
|
- end;
|
|
|
-OnEffect3:
|
|
|
- specialeffect EF_MAPPILLAR2;
|
|
|
- end;
|
|
|
-OnEffect4:
|
|
|
- specialeffect EF_MAPPILLAR;
|
|
|
- end;
|
|
|
-OnEffect5:
|
|
|
- specialeffect EF_LORD;
|
|
|
- end;
|
|
|
+// Amdarais Spawn
|
|
|
+2@gl_k,153,250,8 script Heinrich#23 4_M_HEINRICH,{
|
|
|
+ cutin "gl_heinrich1",2;
|
|
|
+ mes "[Heinrich]";
|
|
|
+ mes "What are you putting on Himelmez!";
|
|
|
+ close3;
|
|
|
}
|
|
|
|
|
|
-2@gl_k,0,0,0 script #controlGH5 -1,{
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("#controlGH5");
|
|
|
+2@gl_k,162,250,1 script Varmundt#23 4_M_BARMUND,{
|
|
|
+ mes "[Varmundt]";
|
|
|
+ mes "Can't take off this bridle...";
|
|
|
+ cutin "gl_barmund2",2;
|
|
|
+ close3;
|
|
|
+}
|
|
|
+
|
|
|
+2@gl_k,158,255,1 script Gerhalt#23 4_LEVITATEMAN,{
|
|
|
+ mes "[Gerhalt]";
|
|
|
+ mes "Uuuuu... Khhhah! Just run away with the commander.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+2@gl_k,158,252,1 script Himelmez#22 4_F_HIMEL,3,3,{
|
|
|
+ cutin "gl_himel2",2;
|
|
|
+ mes "[Himelmez]";
|
|
|
+ mes "That is amazing ~ you made it all the way here. May I say thank you?";
|
|
|
+ close3;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("#controlGH5");
|
|
|
+OnTouch_:
|
|
|
+ disablenpc instance_npcname("Himelmez#22");
|
|
|
+ enablenpc instance_npcname("Himelmez#23");
|
|
|
initnpctimer;
|
|
|
+ 'npc_himelmez$ = instance_npcname("Himelmez#23");
|
|
|
+ 'npc_gerhalt$ = instance_npcname("Gerhalt#23");
|
|
|
+ 'npc_heinrich$ = instance_npcname("Heinrich#23");
|
|
|
+ 'npc_varmundt$ = instance_npcname("Varmundt#23");
|
|
|
end;
|
|
|
OnTimer3000:
|
|
|
- npctalk "Himmelmez : Great~ I thought you wouldn't come near the end...", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: Amazing~ I thought that you were not even close to getting here...", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer6000:
|
|
|
- npctalk "Gerhard : Damn it! Run away! I can't withstand anymore!", instance_npcname("Gerhard#ghinstance1");
|
|
|
+ npctalk "Gerhalt: Kkkkah! Run away! I can't endure anymore!", 'npc_gerhalt$;
|
|
|
end;
|
|
|
OnTimer9000:
|
|
|
- npctalk "Heinrich : Gerhard!", instance_npcname("Heinrich#ghinstance6");
|
|
|
- end;
|
|
|
-OnTimer12000:
|
|
|
- npctalk "Gerhard : Commandant... Come on, you need to run away from here... Ugh.", instance_npcname("Gerhard#ghinstance1");
|
|
|
+ npctalk "Heinrich: Gerhalt!", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer15000:
|
|
|
- npctalk "Heinrich : What are you doing to my men, Himmelmez?!", instance_npcname("Heinrich#ghinstance6");
|
|
|
+ npctalk "Heinrich: What are you doing to my soldier Himelmez!", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer18000:
|
|
|
- npctalk "Himmelmez : Huhu, I have already found a piece of Ymir's Heart, Heinrich.", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: Hoo hoo, I already found a piece of Ymir's heart, Heinrich.", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer21000:
|
|
|
- npctalk "Himmelmez : It would've been faster if there were no distractions.", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: If he did not bother me it would have been faster.", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer24000:
|
|
|
- npctalk "Gerhard : Even if you defile my body, I won't let you take my soul, Himmelmez!", instance_npcname("Gerhard#ghinstance1");
|
|
|
+ npctalk "Gerhalt: Commandant... Come on, you need to run away from here... Ugh.", 'npc_gerhalt$;
|
|
|
end;
|
|
|
OnTimer27000:
|
|
|
- npctalk "Himmelmez : What do you think? Making it look like an accidental disease infected the king and the people around...", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: Really? What makes you think so?", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer30000:
|
|
|
- npctalk "Heinrich : Himmelmez! You don't need to make any more sacrifices!", instance_npcname("Heinrich#ghinstance6");
|
|
|
+ npctalk "Heinrich: Himelmez! You already made what you wanted so there is no more need for a sacrifice!", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer33000:
|
|
|
- npctalk "Heinrich : Let him go! I don't want one more sacrifice!", instance_npcname("Heinrich#ghinstance6");
|
|
|
+ npctalk "Heinrich: Let him go! I don't need to see anyone else suffer!", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer36000:
|
|
|
- npctalk "Himmelmez : You want that?", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: Let him go? I think... No...", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer39000:
|
|
|
- npctalk "Himmelmez : This one is your final blow, Heinrich.", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: Besides, this is your last surviving soldier, Heinrich.", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer42000:
|
|
|
- npctalk "Himmelmez : It is said that stopping me requires a skillfull person.", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: He made life difficult for me.", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer45000:
|
|
|
- npctalk "Himmelmez : Seems like a perfect scenario to make my new monster, Amdarias.", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: He is perfectly fit for my new creation Amdarais.", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer48000:
|
|
|
- npctalk "Heinrich : I will not forgive you.", instance_npcname("Heinrich#ghinstance6");
|
|
|
+ npctalk "Heinrich: I'll never forgive you.", 'npc_heinrich$;
|
|
|
end;
|
|
|
OnTimer51000:
|
|
|
- npctalk "Himmelmez : Booh~ I'm scared.", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: Uh uh~ I'm so scared.", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer54000:
|
|
|
- npctalk "Himmelmez : Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story.", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: Anyway, we will have a chance to see because we need to talk more.", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer57000:
|
|
|
- npctalk "Himmelmez : Well, make sure you will come back again.", instance_npcname("Himmelmez#ghinstance4");
|
|
|
+ npctalk "Himelmez: So long boys.", 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer60000:
|
|
|
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect1";
|
|
|
+ specialeffect EF_BARRIER, AREA, 'npc_gerhalt$;
|
|
|
end;
|
|
|
OnTimer63000:
|
|
|
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnDisable";
|
|
|
+ disablenpc 'npc_himelmez$;
|
|
|
end;
|
|
|
OnTimer65000:
|
|
|
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3";
|
|
|
+ npctalk "Gerhalt: You can make my body but you can't take my soul, Himelmez!", 'npc_gerhalt$;
|
|
|
end;
|
|
|
OnTimer66000:
|
|
|
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect2";
|
|
|
+ specialeffect EF_CHAINCOMBO, AREA, 'npc_gerhalt$;
|
|
|
end;
|
|
|
OnTimer67000:
|
|
|
- npctalk "Heinrich : Just leave us alone, Himmelmez!!", instance_npcname("Heinrich#ghinstance6");
|
|
|
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4";
|
|
|
+ npctalk "Heinrich: I'll never let you get away Himelmez!!", 'npc_heinrich$;
|
|
|
+ specialeffect EF_MAPPILLAR, AREA, 'npc_gerhalt$;
|
|
|
end;
|
|
|
OnTimer70000:
|
|
|
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3";
|
|
|
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4";
|
|
|
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnDisable";
|
|
|
- npctalk "Varmunt : What? This cannot be. We must prevent Amdarias's attacks!", instance_npcname("Varmunt#ghinstance5");
|
|
|
+ specialeffect EF_MAPPILLAR2, AREA, 'npc_gerhalt$;
|
|
|
+ specialeffect EF_MAPPILLAR, AREA, 'npc_gerhalt$;
|
|
|
+ disablenpc 'npc_heinrich$;
|
|
|
+ npctalk "Varmundt: We have no choice. We have to fight against Amdarais!", 'npc_varmundt$;
|
|
|
end;
|
|
|
OnTimer73000:
|
|
|
- mapannounce instance_mapname("2@gl_k"), "Leads toward Gerhard's body.",bc_map,"0xFFFFFF";
|
|
|
+ mapannounce 'map_name$[1], "Gerhalt's body is changing.", bc_map,0xFFFFFF;
|
|
|
end;
|
|
|
OnTimer76000:
|
|
|
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect5";
|
|
|
+ specialeffect EF_LORD, AREA, 'npc_gerhalt$;
|
|
|
+ disablenpc 'npc_varmundt$;
|
|
|
+ mapannounce 'map_name$[1], "Varmundt: Let me help this battle with my illusion. Just follow the illusion's orders.", bc_map,0xFFFF00;
|
|
|
end;
|
|
|
OnTimer80000:
|
|
|
- donpcevent instance_npcname("#ghmemorialmob10")+"::OnEnable";
|
|
|
+ disablenpc 'npc_gerhalt$;
|
|
|
+ donpcevent instance_npcname("#ghmemorialmob07") + "::OnStart";
|
|
|
+ stopnpctimer;
|
|
|
+ 'npc_himelmez$ = 'npc_gerhalt$ = 'npc_heinrich$ = 'npc_varmundt$ = "";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+2@gl_k,158,252,4 script Himelmez#23 4_F_HIMEL,{
|
|
|
+ cutin "gl_himel2",2;
|
|
|
+ mes "[Himelmez]";
|
|
|
+ mes "That is amazing ~ you made it all the way here. May I say thank you?";
|
|
|
+ close3;
|
|
|
+}
|
|
|
+
|
|
|
+2@gl_k,1,1,0 script #ghmemorialmob07 HIDDEN_WARP_NPC,{
|
|
|
+ end;
|
|
|
+OnStart:
|
|
|
+ enablenpc instance_npcname("#ghmemorialmob07");
|
|
|
+ monster 'map_name$[1],158,255,"Amdarais",2476,1,instance_npcname("#ghmemorialmob07") + "::OnMyMobDead";// MG_AMDARAIS
|
|
|
+ 'boss_id = $@mobid[0];
|
|
|
+ unittalk 'boss_id, "Run away... run away from me...";
|
|
|
+ initnpctimer;
|
|
|
+ end;
|
|
|
+OnTimer5000:
|
|
|
+ unittalk 'boss_id, "I don't want... I don't want to kill anyone. Uhuuuuuh";
|
|
|
+ end;
|
|
|
+OnTimer10000:
|
|
|
+ unittalk 'boss_id, "Please kill me! Please!";
|
|
|
+ end;
|
|
|
+OnTimer16000:
|
|
|
+ unittalk 'boss_id, "Eeeeee...eee...die... die...";
|
|
|
+ end;
|
|
|
+OnTimer22000:
|
|
|
+ unittalk 'boss_id, "Demolition... Death!...";
|
|
|
+ end;
|
|
|
+OnTimer55000:
|
|
|
+ donpcevent instance_npcname("#ghmemorialmob08") + "::OnStart";// Varmundt buffs and additionnal monsters
|
|
|
+ stopnpctimer;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnMyMobDead:
|
|
|
+ if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob07") + "::OnMyMobDead") < 1) {
|
|
|
+ stopnpctimer;
|
|
|
+ enablenpc instance_npcname("Hugin#21");
|
|
|
+ enablenpc instance_npcname("#Secret Room Exit");
|
|
|
+
|
|
|
+ stopnpctimer;
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob07");
|
|
|
+ // note: monsters from #ghmemorialmob08 still alive on Amdarais's dead
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+// Varmundt Buffs
|
|
|
+2@gl_k,1,1,0 script #ghmemorialmob08 HIDDEN_WARP_NPC,{
|
|
|
+ end;
|
|
|
+OnStart:
|
|
|
+ enablenpc instance_npcname("#ghmemorialmob08");
|
|
|
+ initnpctimer;
|
|
|
+ end;
|
|
|
+OnTimer5000:
|
|
|
+ if (unitexists('boss_id) == 0) {
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob08");
|
|
|
+ stopnpctimer;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ getunitdata 'boss_id, .@data;
|
|
|
+ .@percent_hp = (.@data[UMOB_HP] * 100) / .@data[UMOB_MAXHP];
|
|
|
+ mapannounce 'map_name$[1], "Amdarais HP " + .@percent_hp + "% reach!", bc_map,0x70DBDB;
|
|
|
+
|
|
|
+ // event type every 10%
|
|
|
+ switch( .@percent_hp / 10 ) {
|
|
|
+ case 10:
|
|
|
+ break;
|
|
|
+ case 9:
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff2") + "::OnEvent";
|
|
|
+ break;
|
|
|
+ case 8:
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff3") + "::OnEvent";
|
|
|
+ areamonster 'map_name$[1],140,220,175,255,"Suffered Khalitzburg",2471,6, instance_npcname("#ghmemorialmob08") + "::OnMobDead";
|
|
|
+ break;
|
|
|
+ case 7:
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff3") + "::OnEvent";
|
|
|
+ areamonster 'map_name$[1],140,220,175,255,"Abysmal Knight",2470,6, instance_npcname("#ghmemorialmob08") + "::OnMobDead";
|
|
|
+ break;
|
|
|
+ case 6:
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff3") + "::OnEvent";
|
|
|
+ areamonster 'map_name$[1],140,220,175,255,"Bloody Knight",2472,6, instance_npcname("#ghmemorialmob08") + "::OnMobDead";
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff2") + "::OnEvent";
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff3") + "::OnEvent";
|
|
|
+ areamonster 'map_name$[1],140,220,175,255,"Wandering Archer",2469,6, instance_npcname("#ghmemorialmob08") + "::OnMobDead";
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff1") + "::OnEvent";
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff3") + "::OnEvent";
|
|
|
+ areamonster 'map_name$[1],140,220,175,255,"Bloody Knight",2472,6, instance_npcname("#ghmemorialmob08") + "::OnMobDead";
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff1") + "::OnEvent";
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff3") + "::OnEvent";
|
|
|
+ areamonster 'map_name$[1],140,220,175,255,"Abysmal Knight",2470,6, instance_npcname("#ghmemorialmob08") + "::OnMobDead";
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ case 0:
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff1") + "::OnEvent";
|
|
|
+ donpcevent instance_npcname("Varmundt's Ghost#Buff4") + "::OnEvent";
|
|
|
+ areamonster 'map_name$[1],140,220,175,255,"Wandering Archer",2469,6, instance_npcname("#ghmemorialmob08") + "::OnMobDead";
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+OnTimer30000:
|
|
|
+ killmonster 'map_name$[1], instance_npcname("#ghmemorialmob08") + "::OnMobDead";
|
|
|
+ initnpctimer;
|
|
|
+ end;
|
|
|
+OnMobDead:
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+2@gl_k,150,247,5 script Varmundt's Ghost#Buff1 4_M_BARMUND,2,2,{
|
|
|
+ end;
|
|
|
+OnTouch:
|
|
|
+ specialeffect2 EF_ENHANCE;
|
|
|
+ // buff
|
|
|
+ // .@num = atoi( replacestr(strnpcinfo(2), "Buff", "") );
|
|
|
+ // if (.@num == 1)
|
|
|
+ // else if (.@num == 2)
|
|
|
+ // else if (.@num == 3)
|
|
|
+ // else
|
|
|
+ end;
|
|
|
+OnEvent:
|
|
|
+ initnpctimer;
|
|
|
+ enablenpc instance_npcname( strnpcinfo(0) );
|
|
|
+ .@num = atoi( replacestr(strnpcinfo(2), "Buff", "") );
|
|
|
+ if (.@num == 1)
|
|
|
+ npctalk "Varmundt's Ghost: Amdarais may use a strong magic shield! Stay close to me and I'll protect you!";
|
|
|
+ else if (.@num == 2)
|
|
|
+ npctalk "Varmundt's Ghost: Now's a chance to attack! Come closer to me and strike!";
|
|
|
+ else if (.@num == 3)
|
|
|
+ npctalk "Varmundt's Ghost: If you don't want to be attacked by Amdarais' zombie, come to me and get more power!";
|
|
|
+ else
|
|
|
+ npctalk "Varmundt's Ghost: If you don't want to be attacked by Amdarais's power, come to me and get more power! ";
|
|
|
+ end;
|
|
|
+OnTimer10000:
|
|
|
stopnpctimer;
|
|
|
- donpcevent instance_npcname("#controlGH5")+"::OnDisable";
|
|
|
+ disablenpc instance_npcname( strnpcinfo(0) );
|
|
|
end;
|
|
|
}
|
|
|
+2@gl_k,165,247,3 duplicate(Varmundt's Ghost#Buff1) Varmundt's Ghost#Buff2 4_M_BARMUND,2,2
|
|
|
+2@gl_k,150,232,8 duplicate(Varmundt's Ghost#Buff1) Varmundt's Ghost#Buff3 4_M_BARMUND,2,2
|
|
|
+2@gl_k,165,232,2 duplicate(Varmundt's Ghost#Buff1) Varmundt's Ghost#Buff4 4_M_BARMUND,2,2
|
|
|
|
|
|
-2@gl_k,158,241,1 script Hugin#ghinstance1 755,{
|
|
|
- if (checkquest(12319,HUNTING) == 2) {
|
|
|
+
|
|
|
+2@gl_k,158,241,1 script Hugin#21 4_M_SAGE_C,{
|
|
|
+ if (checkquest(12319,HUNTING) == 2) {// note: complete hunting 'Corrupted Soul Hunt' prerequis
|
|
|
mes "[Hugin]";
|
|
|
- mes "Well, you are pretty ridiculous. Beginners shouldn't get the loot Amdarias drops.";
|
|
|
+ mes "Hm, you are very well. First of all, let me give you some loot from Amdarais.";
|
|
|
erasequest 12319;
|
|
|
- setquest 12321;
|
|
|
- setquest 12322;
|
|
|
- erasequest 12321;
|
|
|
- if (gh_instance) {
|
|
|
- getitem 6607,1; //Temporal_Crystal
|
|
|
- getitem 6608,1; //Coagulated_Spell
|
|
|
- } else {
|
|
|
- getitem 6607,5; //Temporal_Crystal
|
|
|
- getitem 6608,5; //Coagulated_Spell
|
|
|
- gh_instance = 1;
|
|
|
+ setquest 12322;// Space Distortion
|
|
|
+ if (isbegin_quest(12321) == 0) {
|
|
|
+ setquest 12321;// Time Conqueror
|
|
|
+ completequest 12321;
|
|
|
+ getitem 6607,5;// Temporal_Crystal
|
|
|
+ getitem 6608,5;// Coagulated_Spell
|
|
|
+ getexp 350000,350000;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ getitem 6607,1;// Temporal_Crystal
|
|
|
+ getitem 6608,1;// Coagulated_Spell
|
|
|
}
|
|
|
next;
|
|
|
mes "[Hugin]";
|
|
|
- mes "Varmunt, I have arbitrarily stopped time. And soon, the time gap will be gone.";
|
|
|
+ mes "Varmundt's time is stopped by me.";
|
|
|
+ mes "And your time will be distorted soon.";
|
|
|
specialeffect2 EF_BLIND;
|
|
|
soundeffect "_blind.wav",0;
|
|
|
next;
|
|
|
mes "[Hugin]";
|
|
|
- mes "Poor time travelers.";
|
|
|
- mes "They will endlessly retry to prevent the tragedy that affected this city.";
|
|
|
+ mes "Maybe this poor time traveler will try to stop Glast Heim's tragedy from happening.";
|
|
|
next;
|
|
|
mes "[Hugin]";
|
|
|
- mes "But the beggining of these time travels won't redempt your actions.";
|
|
|
- mes "This will continue forever...";
|
|
|
+ mes "However, we will never overlook his behavior now and forever...";
|
|
|
next;
|
|
|
mes "[Hugin]";
|
|
|
- mes "Now, I may erase your memory again. Perhaps you will have a different fate next time.";
|
|
|
+ mes "Now let me remove your memory. If you see me again it will be someone new.";
|
|
|
specialeffect2 EF_FREEZE;
|
|
|
close2;
|
|
|
- getmapxy(.@map$,.@x,.@y,UNITTYPE_PC);
|
|
|
- warp .@map$,.@x,.@y;
|
|
|
+ warp 'map_name$[1],158,244;
|
|
|
end;
|
|
|
- } else {
|
|
|
- mes "[Hugin]";
|
|
|
- mes "The gap of time is almost distorted.";
|
|
|
- mes "Done. There you go. Come!";
|
|
|
- mes "I have to get out!";
|
|
|
- next;
|
|
|
- select("Bah... Soon after you...");
|
|
|
+ }
|
|
|
+ mes "[Hugin]";
|
|
|
+ mes "Oops. I almost distorted the time gap. Come over here. We need to go out!";
|
|
|
+ next;
|
|
|
+ select("You were just with me...");
|
|
|
+ mes "[Hugin]";
|
|
|
+ mes "What did you say just before?";
|
|
|
+ mes "Anyway, that is not important. The gap of time will be closed so we need to get out of here.";
|
|
|
+ next;
|
|
|
+ if (select("Let me look around more:Please let me out") == 1) {
|
|
|
mes "[Hugin]";
|
|
|
- mes "Soon after me? Anyways...";
|
|
|
- mes "Doesn't matter, soon the gap of time will be closed, I have to get out of here.";
|
|
|
- next;
|
|
|
- switch(select("Since I'm here, let's explore more.:Please, send me out.")) {
|
|
|
- case 1:
|
|
|
- mes "[Hugin]";
|
|
|
- mes "..................";
|
|
|
- close;
|
|
|
- case 2:
|
|
|
- close2;
|
|
|
- warp "glast_01",204,270;
|
|
|
- end;
|
|
|
- }
|
|
|
+ mes "Really? This place will be break down soon. Please look around quickly.";
|
|
|
+ close;
|
|
|
}
|
|
|
-OnInstanceInit:
|
|
|
-OnDisable:
|
|
|
- disablenpc instance_npcname("Hugin#ghinstance1");
|
|
|
+ close2;
|
|
|
+ warp "glast_01",204,270;
|
|
|
end;
|
|
|
-OnEnable:
|
|
|
- enablenpc instance_npcname("Hugin#ghinstance1");
|
|
|
+}
|
|
|
+
|
|
|
+// Treasure Room
|
|
|
+//============================================================
|
|
|
+1@gl_k,165,136,3 script Strange crack#2 CLEAR_NPC,{
|
|
|
+ if (isbegin_quest(12322) == 0) {// Space Distortion
|
|
|
+ mes "The crack looks suspicious but nothing more to check.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ specialeffect EF_SPELLBREAKER;
|
|
|
+
|
|
|
+ .@random = rand(1,4);
|
|
|
+ switch( atoi(strnpcinfo(2)) ) {
|
|
|
+ case 2:
|
|
|
+ for ( .@i = 1; .@i <= .@random; ++.@i )
|
|
|
+ makeitem 719,1,"this",165,138;
|
|
|
+ makeitem 6608,1,"this",165,138;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ for ( .@i = 1; .@i <= .@random; ++.@i )
|
|
|
+ makeitem 720,1,"this",159,138;
|
|
|
+ if (rand(1,4) == 4)
|
|
|
+ makeitem2 15066,1,"this",159,138,0,0,0,0,0,0,0;
|
|
|
+ makeitem 6608,1,"this",159,138;
|
|
|
+ makeitem 7229,1,"this",159,138;
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ for ( .@i = 1; .@i <= .@random; ++.@i )
|
|
|
+ makeitem 721,1,"this",153,138;
|
|
|
+ if (rand(1,4) == 4)
|
|
|
+ makeitem2 13086,1,"this",153,138,0,0,0,0,0,0,0;
|
|
|
+ makeitem 6608,1,"this",153,138;
|
|
|
+ makeitem 7230,1,"this",153,138;
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ for ( .@i = 1; .@i <= .@random; ++.@i )
|
|
|
+ makeitem 722,1,"this",147,138;
|
|
|
+ if (rand(1,4) == 4)
|
|
|
+ makeitem2 2949,1,"this",147,138,0,0,0,0,0,0,0;
|
|
|
+ makeitem 6612,1,"this",147,138;
|
|
|
+ makeitem 6613,1,"this",147,138;
|
|
|
+ makeitem 6608,1,"this",147,138;
|
|
|
+ break;
|
|
|
+ case 6:
|
|
|
+ for ( .@i = 1; .@i <= .@random; ++.@i )
|
|
|
+ makeitem 725,1,"this",141,138;
|
|
|
+ makeitem 7228,1,"this",141,138;
|
|
|
+ if (rand(1,4) == 4)
|
|
|
+ makeitem2 13440,1,"this",141,138,0,0,0,0,0,0,0;
|
|
|
+ makeitem 6608,1,"this",141,138;
|
|
|
+ break;
|
|
|
+ case 7:
|
|
|
+ for ( .@i = 1; .@i <= .@random; ++.@i )
|
|
|
+ makeitem 726,1,"this",135,138;
|
|
|
+ if (rand(1,4) == 4)
|
|
|
+ makeitem2 2022,1,"this",135,138,0,0,0,0,0,0,0;
|
|
|
+ makeitem 6608,1,"this",135,138;
|
|
|
+ break;
|
|
|
+ case 8:
|
|
|
+ for ( .@i = 1; .@i <= .@random; ++.@i )
|
|
|
+ makeitem 727,1,"this",129,138;
|
|
|
+ if (rand(1,4) == 4)
|
|
|
+ makeitem2 21007,1,"this",129,138,0,0,0,0,0,0,0;
|
|
|
+ makeitem 6608,1,"this",129,138;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ disablenpc instance_npcname( strnpcinfo(0) );
|
|
|
+ end;
|
|
|
+}
|
|
|
+1@gl_k,159,136,3 duplicate(Strange crack#2) Strange crack#3 CLEAR_NPC
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|
+1@gl_k,153,136,3 duplicate(Strange crack#2) Strange crack#4 CLEAR_NPC
|
|
|
+1@gl_k,147,136,3 duplicate(Strange crack#2) Strange crack#5 CLEAR_NPC
|
|
|
+1@gl_k,141,136,3 duplicate(Strange crack#2) Strange crack#6 CLEAR_NPC
|
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|
+1@gl_k,135,136,3 duplicate(Strange crack#2) Strange crack#7 CLEAR_NPC
|
|
|
+1@gl_k,129,136,3 duplicate(Strange crack#2) Strange crack#8 CLEAR_NPC
|
|
|
+
|
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|
+1@gl_k,269,267,3 script Strange crack#1 CLEAR_NPC,{
|
|
|
+ if (isbegin_quest(12322) == 0) {// Space Distortion
|
|
|
+ mes "The crack looks suspicious but nothing more to check.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ warp 'map_name$[0],149,198;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInstanceInit:
|
|
|
+ 'map_name$[0] = instance_mapname("1@gl_k");
|
|
|
+ 'map_name$[1] = instance_mapname("2@gl_k");
|
|
|
+
|
|
|
+ // Entrance
|
|
|
+ disablenpc instance_npcname("Himelmez#1");
|
|
|
+ disablenpc instance_npcname("Varmundt#1");
|
|
|
+ disablenpc instance_npcname("Heinrich#1");
|
|
|
+ disablenpc instance_npcname("Heinrich#2");
|
|
|
+ disablenpc instance_npcname("Heinrich#3");
|
|
|
+
|
|
|
+ // Rescue 1
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob01");
|
|
|
+ disablenpc instance_npcname("Altar boy Domun#1");
|
|
|
+
|
|
|
+ // Rescue 2
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob02");
|
|
|
+ disablenpc instance_npcname("Holgren the Destroyer#1");
|
|
|
+ for ( .@i = 1; .@i <= 26; .@i++ )
|
|
|
+ disablenpc instance_npcname("A dead man#" + .@i);
|
|
|
+
|
|
|
+ // Sector 3
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob03");
|
|
|
+
|
|
|
+ // Root of Corruption
|
|
|
+ disablenpc instance_npcname("Himelmez#2");
|
|
|
+ disablenpc instance_npcname("Varmundt#2");
|
|
|
+ disablenpc instance_npcname("Heinrich#4");
|
|
|
+ disablenpc instance_npcname("#Mimelon");
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob04");
|
|
|
+
|
|
|
+ // Entrance 2nd map
|
|
|
+ disablenpc instance_npcname("Varmundt#21");
|
|
|
+ disablenpc instance_npcname("Heinrich#21");
|
|
|
+ disablenpc instance_npcname("#Servanton");
|
|
|
+ hideonnpc instance_npcname("#Servanton_effect");
|
|
|
+
|
|
|
+ // Commanders
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob05");
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob06");
|
|
|
+ for ( .@i = 1; .@i <= 7; .@i++ ) {
|
|
|
+ disablenpc instance_npcname("#ogh_2-" + .@i);
|
|
|
+ disablenpc instance_npcname("#ogh_3-" + .@i);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Amdarais Room Entrance
|
|
|
+ disablenpc instance_npcname("#Geron");
|
|
|
+ for ( .@i = 1; .@i <= 35; .@i++ )
|
|
|
+ disablenpc instance_npcname("Decomposed body#" + .@i);
|
|
|
+
|
|
|
+ // Amdarais Spawn
|
|
|
+ disablenpc instance_npcname("Gerhalt#23");
|
|
|
+ disablenpc instance_npcname("Himelmez#22");
|
|
|
+ disablenpc instance_npcname("Himelmez#23");
|
|
|
+ disablenpc instance_npcname("Varmundt#23");
|
|
|
+ disablenpc instance_npcname("Heinrich#23");
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob07");
|
|
|
+
|
|
|
+ // Varmundt Buffs
|
|
|
+ disablenpc instance_npcname("#ghmemorialmob08");
|
|
|
+ disablenpc instance_npcname("Varmundt's Ghost#Buff1");
|
|
|
+ disablenpc instance_npcname("Varmundt's Ghost#Buff2");
|
|
|
+ disablenpc instance_npcname("Varmundt's Ghost#Buff3");
|
|
|
+ disablenpc instance_npcname("Varmundt's Ghost#Buff4");
|
|
|
+ disablenpc instance_npcname("Hugin#21");
|
|
|
+
|
|
|
+ // Warps
|
|
|
+ disablenpc instance_npcname("#2Control");
|
|
|
+ disablenpc instance_npcname("#2Control2");
|
|
|
+ disablenpc instance_npcname("#3Control");
|
|
|
+ disablenpc instance_npcname("#3Control2");
|
|
|
+ disablenpc instance_npcname("#4Control");
|
|
|
+ disablenpc instance_npcname("#4Control2");
|
|
|
+ disablenpc instance_npcname("#2F Entrance");
|
|
|
+ disablenpc instance_npcname("#1 Control");
|
|
|
+ disablenpc instance_npcname("#22 Control");
|
|
|
+ disablenpc instance_npcname("#22 Control2");
|
|
|
+ disablenpc instance_npcname("#23 Control");
|
|
|
+ disablenpc instance_npcname("#23 Control2");
|
|
|
+ disablenpc instance_npcname("#24 Control");
|
|
|
+ disablenpc instance_npcname("#24 Control2");
|
|
|
+ disablenpc instance_npcname("#Secret Room Exit");
|
|
|
end;
|
|
|
}
|