|
@@ -4975,7 +4975,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|
|
//Power up is atkrate increase + hit% increase.
|
|
|
case NPC_AGIUP:
|
|
|
clif_skill_nodamage(src,bl,skillid,skilllv,
|
|
|
- sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
|
|
|
+ sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv)));
|
|
|
break;
|
|
|
|
|
|
case NPC_INVISIBLE:
|