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@@ -3753,7 +3753,7 @@ int atcommand_refine(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message)
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{
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- int i, position = 0, refine = 0, current_position, final_refine;
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+ int i,j, position = 0, refine = 0, current_position, final_refine;
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int count;
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nullpo_retr(-1, sd);
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@@ -3764,34 +3764,34 @@ int atcommand_refine(
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return -1;
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}
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- if (refine < -10)
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- refine = -10;
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- else if (refine > 10)
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- refine = 10;
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+ if (refine < -MAX_REFINE)
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+ refine = -MAX_REFINE;
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+ else if (refine > MAX_REFINE)
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+ refine = MAX_REFINE;
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else if (refine == 0)
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refine = 1;
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count = 0;
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- for (i = 0; i < MAX_INVENTORY; i++) {
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- if (sd->status.inventory[i].nameid && // 該当個所の装備を精錬する
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- (sd->status.inventory[i].equip & position ||
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- (sd->status.inventory[i].equip && !position))) {
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- final_refine = sd->status.inventory[i].refine + refine;
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- if (final_refine > 10)
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- final_refine = 10;
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- else if (final_refine < 0)
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- final_refine = 0;
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- if (sd->status.inventory[i].refine != final_refine) {
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- sd->status.inventory[i].refine = final_refine;
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- current_position = sd->status.inventory[i].equip;
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- pc_unequipitem(sd, i, 3);
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- clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine);
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- clif_delitem(sd, i, 1);
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- clif_additem(sd, i, 1, 0);
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- pc_equipitem(sd, i, current_position);
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- clif_misceffect((struct block_list*)&sd->bl, 3);
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- count++;
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- }
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+ for (j = 0; j < 10; j++) {
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+ if ((i = sd->equip_index[j]) < 0)
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+ continue;
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+ if(position && !(sd->status.inventory[i].equip & position))
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+ continue;
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+ final_refine = sd->status.inventory[i].refine + refine;
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+ if (final_refine > MAX_REFINE)
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+ final_refine = MAX_REFINE;
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+ else if (final_refine < 0)
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+ final_refine = 0;
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+ if (sd->status.inventory[i].refine != final_refine) {
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+ sd->status.inventory[i].refine = final_refine;
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+ current_position = sd->status.inventory[i].equip;
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+ pc_unequipitem(sd, i, 3);
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+ clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine);
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+ clif_delitem(sd, i, 1);
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+ clif_additem(sd, i, 1, 0);
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+ pc_equipitem(sd, i, current_position);
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+ clif_misceffect(&sd->bl, 3);
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+ count++;
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}
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}
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