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- Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings (they were named rate rather than delay in monster.conf)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6254 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 years ago
parent
commit
bf3e426dc1
2 changed files with 5 additions and 3 deletions
  1. 2 0
      Changelog-Trunk.txt
  2. 3 3
      conf-tmpl/battle/monster.conf

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 2006/04/24
 2006/04/24
+	* Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings
+	  (they were named rate rather than delay in monster.conf) [Skotlex]
 	* Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex]
 	* Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex]
 	* Modified override_mobs_names to work only on the mob spawn files instead
 	* Modified override_mobs_names to work only on the mob spawn files instead
 	  of everywhere (so now script-summoned mobs should keep their custom names
 	  of everywhere (so now script-summoned mobs should keep their custom names

+ 3 - 3
conf-tmpl/battle/monster.conf

@@ -98,9 +98,9 @@ mob_count_rate: 100
 
 
 // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
 // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
 //Note: This does not affects mobs with inmediate respawn (most normal mobs)
 //Note: This does not affects mobs with inmediate respawn (most normal mobs)
-mob_spawn_rate: 100
-plant_spawn_rate: 100
-boss_spawn_rate: 100
+mob_spawn_delay: 100
+plant_spawn_delay: 100
+boss_spawn_delay: 100
 
 
 // Should mobs not spawn within the viewing range of players?
 // Should mobs not spawn within the viewing range of players?
 // 0 is disabled, otherwise it is the number of retries before giving up 
 // 0 is disabled, otherwise it is the number of retries before giving up