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* Updated Kunlun NPCs and warps.
- Didn't update the Kunlun 'Power' npcs
- Updated Lutie and Comodo warps.
* Fixed some slight inconsistencies with the some script headers.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12014 54d463be-8e91-2dee-dedb-b68131a5f0ec

L0ne_W0lf 17 лет назад
Родитель
Сommit
be6df0dc11

+ 5 - 0
npc/Changelog.txt

@@ -1,5 +1,10 @@
 Date		Added
 ======
+2008/01/05
+	* Rev. 12014 Updated Kunlun NPCs and warps. [L0ne_W0lf]
+	- Didn't update the Kunlun 'Power' npcs
+	- Updated Lutie and Comodo warps.
+	* Fixed some slight inconsistencies with the some script headers.
 2008/01/01
 	* Corrected some delitems in Kyel Hyre Quest. (bugreport:690) [Samuray22]
 	* Corrected a Typo error in Yuno NPCs. (bugreport:716)

+ 4 - 1
npc/cities/amatsu.txt

@@ -5,8 +5,11 @@
 //===== Current Version: ===================================== 
 //= 1.3
 //===== Compatible With: ===================================== 
-//= Any eAthena Version; Niflheim Required
+//= eAthena SVN
 //===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Amatsu Town Script
+//===== Additional Comments: ================================= 
 //= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
 //=	Moved elemental stone trader to 'elemental_trader.txt'
 //============================================================

+ 4 - 4
npc/cities/ayothaya.txt

@@ -1,5 +1,5 @@
 //===== eAthena Script ======================================= 
-//= Ayothaya Town
+//= Ayotaya Town
 //===== By: ================================================== 
 //= MasterOfMuppets
 //===== Current Version: =====================================
@@ -8,9 +8,9 @@
 //= eAthena SVN
 //===== Description: ========================================= 
 //= [Aegis Conversion]
-//= Ayothaya Town Scripts
+//= Ayotaya Town Script
 //===== Additional Comments: ================================= 
-//= 1.6 Rescripted to AEgis 10.3 standards. [L0ne_W0lf]
+//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //============================================================ 
 
 // Ayothaya Transportation NPC
@@ -26,7 +26,7 @@ alberta,247,42,3	script	Aibakthing#ayo	843,{
 	switch(select("About Ayotaya.:Go to Ayotaya.:Cancel.")) {
 	case 1:
 		mes "[Aibakthing]";
-		mes "We Ayothayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature.";
+		mes "We Ayotayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature.";
 		next;
 		mes "[Aibakthing]";
 		mes "Our traditional cuisine is world famous. It's no surprise when we serve dishes like Tom Yum Goong, made of Shrimp, Lemon and Chillis, which has a tantalizing aroma and flavor beyond imagining.";

+ 329 - 481
npc/cities/gonryun.txt

@@ -1,572 +1,420 @@
 //===== eAthena Script ======================================= 
-//= Gonryun Town
+//= Kunlun Town
 //===== By: ================================================== 
 //= x[tsk], KarLaeda
 //===== Current Version: ===================================== 
 //= 1.4
 //===== Compatible With: ===================================== 
-//= eAthena 1.0
+//= eAthena SVN
 //===== Description: ========================================= 
-//
+//= [Aegis Conversion]
+//= Kunlun Town Script
 //===== Additional Comments: ================================= 
-// May be missing npc's and dialogue.
-//= 1.1 Fixed Typo’s [Nexon]
-//= 1.2 Removed Duplicates [Silent]
-//= 1.3 Max NPC Name is 23 [Toms]
-//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus]
-//= 1.4 Added missing NPC [KarLaeda]
+//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//=	Moved Lost Knife mini-quest to quest file.
 //============================================================
 
-
-alberta,245,69,4	script	Public Relations#01	776,{
-	mes "[Waba]";
-	mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown.";
-	mes "I invite all to visit and celebrate the diversity of Gonryun! We welcome all sorts of visitors.";
-	M_Menu:
+// Kunlun Transportation
+//============================================================ 
+alberta,245,69,3	script	Kunlun Envoy#gon	776,{
+	mes "[Wa Bai Hu]";
+	mes "Good day~";
+	mes "Let me invite you all";
+	mes "to my homeland, Kunlun.";
+	mes "It is my honor to guide";
+	mes "such distinguished quests from";
+	mes "the Rune-Midgard kingdom.";
 	next;
-	menu "Gonryun? What is that?",M_1, "Travel to Gonryun.",M_2, "Nevermind.",M_End;
-
-	M_1:
-		mes "[Waba]";
-		mes "The Kingdom of Gonryun is a sight to behold! It floats high above the sky, beyond the pillar of light!";
+	switch(select("About Kunlun:Visit Kunlun:Cancel")) {
+	case 1:
+		mes "[Wa Bai Hu]";
+		mes "Kunlun is a beautiful place,";
+		mes "rich with history, and its";
+		mes "own traditions. I also think";
+		mes "Kunlun is the best place for";
+		mes "sightseeing.";
 		next;
-		mes "[Waba]";
-		mes "You can certainly appreciate the sights of the floating mainland! If you go, be sure to try.";
-		mes "The steamed dumplings and peaches, they're a Gonryun specialty not to be missed!";
-		goto M_Menu;
-	M_2:
-		mes "[Waba]";
-		mes "The traveling expenses are ^0000ff10,000 zeny^000000.  The fee is a bit pricy but this is because of the dangerous nature of the trip.";
-		mes "The return trip is free, however. Are you prepared to go?";
+		mes "[Wa Bai Hu]";
+		mes "When you arrive at the harbor of";
+		mes "Kunlun, you'll be able to see";
+		mes "miniature replicas of";
+		mes "buildings found in Alberta";
+		mes "and Prontera.";
 		next;
-		menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End;
-		
-			if (Zeny < 10000){
-				mes "[Waba]";
-				mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
-				close;
-			}
-			set Zeny,Zeny-10000;
-			warp "gon_fild01",258,82;
-			end;
-	M_End:
-		mes "[Waba]";	
-		mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent.";
-		close;
-
-}
-
-//===============================================================================
-
-gon_fild01,255,79,6	script	Public Relations#02	776,{
-	mes "[Waba]";
-	mes "We are ready to head back as soon as the conditions are favorable.";
-	next;
-	menu "ALBERTA.",-,"I'll stay a bit longer.",M_End;
-
-		warp "alberta",243,68;
-		end;
-	M_End:
-		mes "[Waba]";
-		mes "Oh there's no rush! Enjoy yourself and take in all the sights!";
-		close;
-}
-
-//===============================================================================
-
-gon_fild01,187,239,4	script	Public Relations#03	776,{
-	mes "[Choseryu]";
-	mes "The sacred pillar of light connects this island to Gonryun Kingdom. There's no time to idly chit chat now, be on your way.";
-	mes "I hope you will have many fond memories of Gonryun before you leave.";
-	close;
-}
-
-//===============================================================================
-
-gonryun,153,64,0	script	Public Relations#04	776,{
-	mes "[Choseryu]";
-	mes "If you're ready to set sail I can send you back to the harbor.";
-	next;
-	menu "Send me to the harbor.",-,"I'd like to stay a bit longer.",M_End;
-
-		mes "[Choseryu]";
-		mes "Please come back to visit soon!";
+		mes "[Wa Bai Hu]";
+		mes "After enjoying a nice, leisurely";
+		mes "stroll, step into the beautiful";
+		mes "column of light that will take";
+		mes "you up into the clouds to";
+		mes "Kunlun Village.";
 		next;
-		warp "gon_fild01",258,82;
-		close;
-	M_End:
-		mes "[Choseryu]";
-		mes "Be sure to see all that Gonryun has to offer!";
-		close;
-}
-
-//===============================================================================
-//Inn
-//===============================================================================
-
-gon_in,153,35,4	script	Hotel Manager	702,{
-	mes "[Mayouban]";
-	mes "Welcome! Your face is new around here. We've had many strangers from the outside coming into the village recently.";
-	mes "We've been quite short-handed here at the hotel.";
-	next;
-	mes "[Mayouban]";
-	mes "It always seems to be 'get me this' or 'get me that' with the customers! Never a tip or a compliment. I suppose I should really welcome all the extra business.";
-	next;
-	menu "I'd like something to drink.",-,"I'll be on my way.",M_End;
-
-		mes "[Mayouban]";
-		mes "Here you go.  There have been so many rowdy customers lately sometimes I'd just like to sit down and have a drink myself.";
-		close;
-	M_End:
-		mes "[Mayouban]";
-		mes "May you have a safe journey! Come back any time.";
+		mes "[Wa Bai Hu]";
+		mes "I've heard that on the";
+		mes "Rune-Midgarts continent,";
+		mes "there is another city that is";
+		mes "is kept aloft in the sky by";
+		mes "an ancient, mysterious power...";
+		next;
+		mes "[Wa Bai Hu]";
+		mes "Well, my Kunlun also floats";
+		mes "in the air, but without any";
+		mes "so called technology or";
+		mes "power supply. We consider";
+		mes "our land especially blessed...";
+		next;
+		mes "[Wa Bai Hu]";
+		mes "When you're in Kunlun, don't";
+		mes "forget to try our specialties";
+		mes "such as the giant dumpling or the heaven peach.";
+		next;
+		mes "[Wa Bai Hu]";
+		mes "You'd better prepare yourself";
+		mes "if you are planning to visit";
+		mes "the Kunlun dungeon. I must";
+		mes "say, that is not a safe place to go for fun.";
+		next;
+		mes "[Wa Bai Hu]";
+		mes "If you are interested in visiting";
+		mes "Kunlun, do not hesitate to let";
+		mes "me know. It's my great pleasure";
+		mes "to serve you, honorable guest.";
 		close;
-}
-
-//===============================================================================
-
-gonryun,139,142,6	script	Girl#08	772,{
-	mes "[Sanfayon]";
-	mes "................";
-	mes "It's been great having new visitors come to the village, but........ ever since I was robbed by that Thief.......";
-	next;
-	mes "[Sanfayon]";
-	mes "I have been so afraid of the foreigners.....";
-	emotion e_wah;
-	close;
-}
-
-//===============================================================================
-
-gon_in,18,27,4	script	Elder's Wife	771,{
-	mes "[Sangufayon]";
-	mes "Oh my! You look like an important visitor from the outside. Aren't you?";
-	next;
-	menu "Yes, I am.",-,"Where is the village Elder?",M_End;
-
-		mes "[Sangufayon]";
-		mes "We do not get many visitors from the outside to see my husband so it's so easy to spot them. Hohohohoho!";
+	case 2:
+		mes "[Wa Bai Hu]";
+		mes "Excellent choice, I am glad";
+		mes "to have you as our guest~";
+		mes "However, a small fee is required";
+		mes "to board the ship to Kunlun.";
+		next;
+		mes "[Wa Bai Hu]";
+		mes "We ask that you pay 10,000 zeny";
+		mes "prior to departure. That fee also";
+		mes "covers the cost of returning";
+		mes "to Alberta. I am ready to guide";
+		mes "you to Kunlun at any time.";
+		next;
+		mes "[Wa Bai Hu]";
+		mes "Would you like to board?";
+		next;
+		if (select("To Kunlun~!:No.") == 1) {
+			if (Zeny > 9999) {
+				mes "[Wa Bai Hu]";
+				mes "Thank you, let me guide you there immediately.";
+				close2;
+				set zeny,zeny-10000;
+				warp "gon_fild01",258,82;
+				end;
+			}
+			mes "[Wa Bai Hu]";
+			mes "I am sorry, but you must have";
+			mes "10,000 zeny to travel to Kunlun.";
+			mes "Please make sure you have enough";
+			mes "zeny with you. Thank you, and";
+			mes "please come again.";
+			close;
+		}
+		mes "[Wa Bai Hu]";
+		mes "I see. However, whenever you";
+		mes "change your mind, please let";
+		mes "me know. It would be a great";
+		mes "please to serve you, most";
+		mes "honorable guest.";
 		close;
-	M_End:
-		mes "[Sangufayon]";
-		mes "The master of the house, hohohohoho? Why... he is upstairs on the second floor if you need to talk to him, hohohoho.";
+	case 3:
+		mes "[Wa Bai Hu]";
+		mes "I see. However, whenever you";
+		mes "change your mind, please let me";
+		mes "know. It would be a great pleasure to serve you, most honorable guest.";
 		close;
+	}
 }
 
-//===============================================================================
-
-gonryun,119,111,4	script	Chen Wan Sok	89,{
-	mes "[Chen Wan Sok]";
-	mes "The village Elder here is truly a sociable fellow. Just because he is friendly does not mean he is lax on the rules! He can get riled up sometimes.";
+gon_fild01,255,79,7	script	Kunlun Envoy#gon2	776,{
+	mes "[Wa Bai Hu]";
+	mes "So, did you enjoy your trip?";
+	mes "I guess it's the time for you to";
+	mes "go home. The ship to Rune-Midgard is ready to depart at any time.";
 	next;
-	mes "[Chen Wan Sok]";
-	mes "When the Elder's blessing, you can get away with a lot of things in this town. Sometimes there are those that cause mischief, but they are always dealt with.";
+	if (select("Go back to Alberta:Cancel") == 1) {
+		mes "[Wa Bai Hu]";
+		mes "Please come again.";
+		mes "I hope you will let your friends";
+		mes "know about Kunlun when you get";
+		mes "back. Now, let me guide you";
+		mes "back to Alberta.";
+		close2;
+		warp "alberta",243,67;
+		end;
+	}
+	mes "[Wa Bai Hu]";
+	mes "Take your time, my guest.";
+	mes "There should be many places";
+	mes "you may have missed.";
 	close;
 }
 
-//===============================================================================
-
-gonryun,237,225,4	script	Hanyon Kyou	776,{
-	mes "[Hanyon Kyou]";
-	mes "How could I have done something like this?";
-	mes "..............";
-	next;
-	mes "[Hanyon Kyou]";
-	mes "I've dropped my lucky knife! Now it's probably gone forever."; 
+gon_fild01,187,239,7	script	Kunlun Envoy#gon3	776,{
+	mes "[Zhang Quing Long]";
+	mes "Please head north to enter Kunlun.";
+	mes "I hope you will have a great time";
+	mes "while staying in Kunlun.";
 	close;
 }
 
-//===============================================================================
-
-gonryun,51,101,4	script	Gaiysonchoru	778,{
-	mes "[Gaiysonchoru]";
-	emotion e_swt;
-	mes "..............";
-	next;
-	mes "[Gaiysonchoru]";
-	mes "Well......... I'm worried.";
+gonryun,153,64,7	script	Kunlun Envoy#gon4	776,{
+	mes "[Zhang Quing Long]";
+	mes "Please make yourself comfortable.";
+	mes "If you want to go back, I will";
+	mes "be more than happy to guide you";
+	mes "to the ship to Alberta.";
 	next;
-	mes "[Gaiysonchoru]";
-	mes "So very worried.";
-	close;
-}
-
-//===============================================================================
-
-gonryun,237,226,3	script	YunKyoHam#gn	776,{
-	mes "[YunKyoHam]";
-	if (nakha < 2) {
-		mes "Oh no~ Holy cow!";
-		mes "Can't believe I dropped";
-		mes "my valuable knife! ahhhhhh.";
-		if (baselevel >= 20) {
-			next;
-			if (nakha == 0) set nakha,1;
-			mes "[YunKyoHam]";
-			mes "I need to go down to get it";
-			mes "but...the monsters..";
-			mes "I am so scared..  What should I do!";
-		}
-	} else if (nakha == 2) {
-		mes "ehhhh.. what should I do..";
-		mes "got any business to";
-		mes "take care of?";
-		mes "hmm?";
-		if (countitem(1201) < 1) close;
-		next;
-		mes "[YunKyoHam]";
-		mes "uk! that...that knife";
-		mes "is my ancestor's knife that";
-		mes "I dropped from here.";
-		mes "Where did you get it?";
-		next;
-		mes "[YunKyoHam]";
-		mes "I dropped that knife from";
-		mes "here and it belongs to my";
-		mes "ancestor's property. It sure is";
-		mes "a cheap knife,";
-		mes "but really valuable to me";
-		mes "and my family.";
-		next; 
-		mes "[YunKyoHam]";
-		mes "Would you hand that";
-		mes "knife to me?";
-		next;
-		if (select("give.:ignore.") == 2 || countitem(1201) < 1) {
-			mes "[YunKyoHam]";
-			mes "Huk! my family heiloom!!";
-			mes "You Evil! Satan! Animal! Hode";
-			mes "My curse shall be on his head!!!";
-			close;
-		}
-		mes "[YunKyoHam]";
-		mes "ohoh! Thank you!";
-		mes "Take these potions.";
-		mes "They are not expensive";
-		mes "but my favorites.";
-		set nakha,3;
-		delitem 1201, 1; // Knife
-		getitem 505,2; // Blue_Potion
-		next;
-		mes "[YunKyoHam]";
-		mes "You kept my family";
-		mes "treasure safe. Thank you!!";
-		mes "hahaha";
-	} else {
-		mes "next.. I heard my neighbor";
-		mes "is worrying about something";
-		mes "these days.. well, I got my";
-		mes "own business to take care of.";
-	}
-	close;
-}
-
-gon_fild01,245,257,0	script	lost knife#gn	139,1,1,{
-	if (nakha == 1) {
-		set nakha, 2;
-		mes "-something is hidden underneath the sand dunes-";
-		mes " ";
-		mes "-You have found an -";
-		mes "-undefined knife.-";
+	if (select("Go back to the harbor:Cancel") == 1) {
+		mes "[Zhang Quing Long]";
+		mes "I hope you enjoyed your trip.";
+		mes "Now, let me guide you back";
+		mes "to the harbor.";
 		close2;
-		getitem 1201, 1; // Knife
+		warp "gon_fild01",258,82;
 		end;
 	}
+	mes "[Zhang Quing Long]";
+	mes "Take your time, my guest.";
+	mes "There should be many places";
+	mes "you may have missed.";
+	close;
 }
 
-gonryun,200,82,3	script	Sungson Gam#gn	774,{
-	mes "[Sungson Gam]";
-	mes "Festival is always wonderful.";
+// Generic Kunlun NPCs
+//============================================================ 
+gonryun,200,82,3	script	Jian Chung Xun#gon	774,{
+	mes "[Jian Chung Xun]";
+	mes "I simply adore festivals.";
 	mes "That's why I love this town.";
-	mes "This town make me feel that I am";
-	mes "in the middle of festival all the time. hehe.";
+	mes "This town makes me feel like I am";
+	mes "in the middle of a festival all year round.";
 	close;
 }
 
-gonryun,268,88,3	script	Joonpo Lyang#gn	776,{
-	mes "[Joonpo Lyang]";
-	mes "We are proud in name of independent nation";
-	mes "We've been fighting againt the evil envaders";
-	mes "who wanted to take this blessed land.";
-	mes "And we did win the battles and kept our land until now.";
+gonryun,268,88,3	script	Liang Zhun Bu#gon	776,{
+	mes "[Liang Zhun Bu]";
+	mes "We are proud to be an independent";
+	mes "nation, and have been fighting";
+	mes "against the evil invaders who've";
+	mes "wanted to conquer this blessed land for many years...";
 	next;
-	mes "[Joonpo Lyang]";
-	mes "We believe in Victory of Triumphal song!";
-	mes "That represents our sunrise!";
+	mes "[Liang Zhun Bu]";
+	mes "But we have victoriously fended";
+	mes "off every invasion! As long";
+	mes "as we believe in ourselves,";
+	mes "we shall never forget the";
+	mes "Trumphal Song that has helped us in our struggles.";
 	close;
 }
 
-gonryun,118,111,5	script	Wonsuk Chen#gn	89,{
-	mes "[Wonsuk Chen]";
-	mes "A chieft of this town is";
-	mes "an open-hearted man.";
-	mes "But I heard that there are some";
-	mes "people who don't like his character. hmm..";
+gonryun,118,111,5	script	Qian Yuen Shuang#gon	89,{
+	mes "[Qian Yuen Shuang]";
+	mes "The chief of this town is a man";
+	mes "who opens his heart to others.";
+	mes "However, I have heard that there";
+	mes "are some people who don't like his personality...";
 	next;
-	mes "[Wonsuk Chen]";
-	mes "Well, I like my town. Chief's efforts";
-	mes "make our town way better. I just hope";
-	mes "I don't get to see some dummies";
-	mes "around the town anymore.";
+	mes "[Qian Yuen Shuang]";
+	mes "Well, I like my town. The Chief's";
+	mes "efforts have made our town safer.";
+	mes "I just hope other people feel the";
+	mes "same way about what he has done.";
 	close;
 }
 
-gonryun,181,161,3	script	Moonjin Chung#gn	773,{
-	mes "[Moonjin Chung]";
-	mes "The men in our town, Gonryun are";
-	mes "all brave and energetic.";
-	mes "But, they are unable to get married";
-	mes "these days..";
+gonryun,181,161,3	script	Jing Wen Zhen#gon	773,{
+	mes "[Jing Wen Zhen]";
+	mes "The men in our town, Kunlun, are";
+	mes "all brave and courageous.";
+	mes "But, they are unable to get";
+	mes "married. It's quite a shame really...";
 	next;
-	mes "[Moonjin Chung]";
+	mes "[Jing Wen Zhen]";
 	mes "It's all because there are";
-	mes "way more men than women.";
+	mes "more men than women.";
 	mes "I am not even sure whether";
-	mes "my son could get married";
-	mes "or not. hmm..";
+	mes "or not my son will be able to";
+	mes "find me a daughter in law.";
 	close;
 }
 
-gonryun,113,135,6	script	Gatekeeper#gn1	780,{
-	mes "[Gatekeeper]";
-	mes "Welcome. This is a resident";
-	mes "of SaYumMoon, a chief";
-	mes "of this town.";
+gonryun,113,135,6	script	Gatekeeper#gon	780,{
+	mes "[Kunlun Guard]";
+	mes "Welcome.";
+	mes "This is the residence of Shi Yan Wen, the chief of Kunlun.";
 	next;
-	mes "[Gatekeeper]";
-	mes "It won't likely to happen";
-	mes "but, if we see anything suspicious,";
-	mes "we'll arrest you right away.";
+	mes "[Kunlun Guard]";
+	mes "You better behave yourself while";
+	mes "you are here. If we see anything";
+	mes "suspicious, we'll arrest you in a heartbeat.";
 	next;
-	mes "[Gatekeeper]";
-	mes "But do not worry that much.";
-	mes "Nothing will happen I believe.";
-	mes "Enjoy your visit.";
+	mes "[Kunlun Guard]";
+	mes "However, rest assured, you seem";
+	mes "like a trustworthy person.";
+	mes "I'm sure nothing will happen. Enjoy your visit.";
 	close;
 }
 
-gonryun,113,127,6	script	Gatekeeper#gn2	780,{
-	mes "[Gatekeeper]";
-	mes "Welcome. This is a resident";
-	mes "of SaYumMoon, a chief";
-	mes "of this town.";
+gonryun,113,127,6	script	Gatekeeper#gon2	780,{
+	mes "[Kunlun Guard]";
+	mes "Welcome.";
+	mes "This is the residence of Shi Yan Wen, the chief of Kunlun.";
 	next;
-	mes "[Gatekeeper]";
-	mes "It won't likely to happen";
-	mes "but, if we see anything suspicious,";
-	mes "we'll arrest you right away.";
+	mes "[Kunlun Guard]";
+	mes "You better behave yourself while";
+	mes "you are here. If we see anything";
+	mes "suspicious, we'll arrest you in a heartbeat.";
 	next;
-	mes "[Gatekeeper]";
-	mes "But do not worry that much.";
-	mes "Nothing will happen I believe.";
-	mes "Enjoy your visit.";
+	mes "[Kunlun Guard]";
+	mes "However, rest assured, you seem";
+	mes "like a trustworthy person.";
+	mes "I'm sure nothing will happen. Enjoy your visit.";
 	close;
 }
 
-gon_in,73,82,5	script	SungChul Ki#gn	778,{
-	mes "[SungChul Ki]";
-	if (nakha != 3) {
+gon_in,73,82,5	script	Ji Chung Zhe#gon	778,{
+	if (nakha >= 0 && nakha <= 2) {
+		mes "[Ji Chung Zhe]";
 		mes "............";
 		next;
-		mes "[SungChul Ki]";
+		mes "[Ji Chung Zhe]";
 		mes "puuuuu....This sure is";
 		mes "something to worry about.";
 		close;
 	}
-	set cha, 1;
-	mes "SungChul Ki is my name.";
-	mes "I am a great tea maker.";
-	mes "I give all my efforts";
-	mes "in making tasty tea";
-	mes "night and day.";
-	next;
-	mes "[SungChul Ki]";
-	mes "hu...but I haven't make any";
-	mes "great tea lately.";
-	mes "I need some special";
-	mes "ingredients...";
-	next;
-	mes "[SungChul Ki]";
-	mes "There's a rumor says with snake,";
-	mes "it's possible to make great tea.";
-	mes "But where can I find and how can";
-	mes "I catch one? that's not possible.";
-	mes "hmm...";
-	close;
-
-//	no idea what should happen after you started the quest...
-//	if ((v[cha] == 1) & (v[°Ç°-ȯ] > 0))
-//		mes "[SungChul Ki]"
-//		mes "...À_? ¹ìÀ> Àâ_Æ_- _ª¿Â"
-//		mes "¹°°ÇÀ̶ó°í? ÈåÀ_..."
-//		mes "¿ØÁö ¸ð¸_°Ô ÁÁ_ƺ¸ÀÌ_°É."
-//		mes "À̸R Áຸ°Ô. Çѹø Â÷¸¦"
-//		mes "¸¸÷é_°Ú_×!"
-//		next;
-//		mes "................................"
-//		next;
-//		mes "................................"
-//		next;
-//		mes "................................"
-//		next;
-//	endif
-//
-//
-//
+	if (nakha == 3) {
+		set cha,1;
+		mes "[Ji Chung Zhe]";
+		mes "I am Ji Chung Zhe, a renown brewer";
+		mes "of teas. Everyday, I put all my";
+		mes "efforts in making scrumptious, delicious tea.";
+		next;
+		mes "[Ji Chung Zhe]";
+		mes "*Sigh* But lately, the tea I've";
+		mes "been making hasn't been that";
+		mes "great... If I only had some special ingredients...";
+		next;
+		mes "[Ji Chung Zhe]";
+		mes "I've been told that if you use";
+		mes "a snake, you can concoct a truly";
+		mes "extraordinary beverage~";
+		mes "But...where can I find one";
+		mes "and how can I catch one?";
+		mes "Hmm...";
+		close;
+	}
 }
 
-//==============ÃàÁ¦ °ü¸RÀÎ================
-//npc "gon_in" "È_ÀÌ _º" 4_M_TWMIDMAN 101 21 3 5 5
-//OnClick:
-//	mes "[È_ÀÌ _º]"
-//	mes "ÈÞ¿ì... °ÆÁ¤ÀÌ+º."
-//	mes "____ À̹ø¿¡÷÷ ÃàÁ¦¸¦ ¹úÀÏ"
-//	mes "ŸÀ̹ÖÀÌ ¿Ô_Â÷_ _îÂî÷È"
-//	mes "ÀÏÀÎÁö ÀüÇô ÃàÁ¦Áغñ°¡"
-//	mes "÷ÇÁö_Ê_Ò_î..."
-//	next;
-//	mes "[È_ÀÌ _º]"
-
-gon_in,173,27,3	script	Kuha Woo#gn	774,{
-	mes "[Kuha Woo]";
-	mes "Like I expected, with my age,";
-	mes "they don't sell alcohol to me.";
-	mes "Adults seems enjoying drinks.";
-	mes "I wonder how it taste.";
+gon_in,173,27,3	script	Yu Jiu Xia#gon	774,{
+	mes "[Yu Jiu Xia]";
+	mes "Geez, just as I thought.";
+	mes "They won't sell alcohol to me.";
+	mes "Maybe its cuz I'm too young...";
+	mes "Hmmm...I wonder how it tastes...";
 	next;
-	mes "[Kuha Woo]";
-	mes "However, they're making";
-	mes "some tasty tea that even kid";
+	mes "[Yu Jiu Xia]";
+	mes "However, I know they're making";
+	mes "some tasty tea that even kids";
 	mes "like me can enjoy.";
-	mes "It's such a heart beating";
-	mes "just even thinking about this new tea.";
-	close;
-}
-
-gonryun,163,60,4	script	Gonryun Guide	780,{
-	mes "[Wonchi Ha]";
-	mes "Come to Gonryun where passion";
-	mes "and energy overflows. You can feel liveliness";
-	mes "just by walking around!";
-	next;
-	mes "[Wonchi Ha]";
-	mes "I am responsible to help you";
-	mes "with any questions you may have.";
-	mes "so please feel free to ask any";
-	next;
-	switch(select("resident of Chief:Tool Dealer:Weapon Dealer:Armor Dealer:wine shop")){
-	case 1:
-		viewpoint 1,109,131,1,0xFF3355;
-		mes "[Wonchi Ha]";
-		mes "In your minimap";
-		mes "Head to ^FF3355+^000000";
-		mes "You'll get to a resident of chief.";
-		mes "Enjoy your trip in";
-		mes "lovely Gonryun!";
-		break;
-	case 2:
-		viewpoint 1,147,82,2,0xCE6300;
-		mes "[Wonchi Ha]";
-		mes "In your minimap";
-		mes "Head to ^CE6300+^000000";
-		mes "You'll get to a Tool Dealer.";
-		mes "Enjoy your trip in";
-		mes "lovely Gonryun!";
-		break;
-	case 3:
-		viewpoint 1,174,104,3,0x55FF33;
-		mes "[Wonchi Ha]";
-		mes "In your minimap";
-		mes "Head to ^55FF33+^000000";
-		mes "You'll get to a Weapon Dealer.";
-		mes "Enjoy your trip in";
-		mes "lovely Gonryun!";
-		break;
-	case 4:
-		viewpoint 1,173,84,4,0x3355FF;
-		mes "[Wonchi Ha]";
-		mes "In your minimap";
-		mes "Head to ^3355FF+^000000";
-		mes "You'll get to an Armor Dealer.";
-		mes "Enjoy your trip in";
-		mes "lovely Gonryun!";
-		break;
-	case 5:
-		viewpoint 1,215,114,5,0xFFFFFF;
-		mes "[Wonchi Ha]";
-		mes "In your minimap";
-		mes "Head to ^FFFFFF+^000000";
-		mes "You'll get to a wine shop.";
-		mes "Enjoy your trip in";
-		mes "lovely Gonryun!";
-		break;
-	}
+	mes "It makes my mouth water just";
+	mes "thinking about this new tea.";
 	close;
 }
 
-gonryun,166,196,3	script	Soldier#gn	780,{
-	mes "[Waguo]";
+gonryun,166,196,3	script	Soldier#gon	780,{
 	if (b_sword < 7) {
-		mes "You know what?";
-		mes "This place used to be a shrine.";
-		mes "From the certain period time,";
-		mes "the Taoist hermits who failed to";
-		mes "get to the kingdom in the sky began";
-		mes "to gather, it became a den of monsters.";
-	} else if (b_sword > 6 && b_sword < 10){
-		mes "It was pretty noisy last night huh?";
-		mes "Because of that theif, it was a mess.";
-		mes "Noisier than the festivals.";
+		mes "[Wa Qiu Wu]";
+		mes "Let me tell you something";
+		mes "interesting about this place~";
+		mes "Long ago, this entire area used to be a shrine.";
+		next;
+		mes "[Wa Qiu Wu]";
+		mes "In those days, Taoist hermits";
+		mes "used to gather here in order to";
+		mes "reach the Sky Kingdom. However,";
+		mes "they failed miserably...slowly the monsters began to come...";
+		close;
+	}
+	else if ((b_sword > 6) && (b_sword < 10)) {
+		mes "[Wa Qiu Wu]";
+		mes "Don't you think it was quite noisy";
+		mes "last night? It was all because";
+		mes "of that thief. He made quite";
+		mes "a scene...It was so loud that";
 		mes "I couldn't sleep at all...";
 		next;
-		mes "[Waguo]";
+		mes "[Wa Qiu Wu]";
 		mes "Ahh~~~~!";
-		mes "I was night working last night";
-		mes "and all of a sudden, I saw";
+		mes "In the middle of all that";
+		mes "commotion, I saw";
 		mes "something running straight";
-		mes "into a shrine.";
+		mes "into the shrine.";
 		next;
-		mes "[Waguo]";
+		mes "[Wa Qiu Wu]";
 		mes "It was moving so fast that";
-		mes "I couldn't even decide to chase it";
-		mes "at all.  It was a ponderous creature";
-		mes "looked like human.  I wonder";
+		mes "I couldn't even tell what it was.";
+		mes "From what I could recognize, it";
+		mes "looked human. I wonder";
 		mes "what it was...";
-	} else {
-		mes "You know what??";
-		mes "This place used to be a shrine.";
-		mes "From the certain period time,";
-		mes "the Taoist hermits who failed to";
-		mes "get to the kingdom in the sky began";
-		mes "to gather, it became a den of monsters.";
 		next;
-		mes "[Waguo]";
-		mes "Town is getting ready for the";
-		mes "Festival, But it's taking long time.";
-		mes "It never happended in the past.";
+		mes "[Wa Qiu Wi]";
+		mes "It might have been the";
+		mes "thief, but it moved";
+		mes "so fast, it seemed like";
+		mes "just a blur.";
+		close;
 	}
+	mes "[Wa Qiu Wu]";
+	mes "Let me tell you something";
+	mes "interesting~ This entire area";
+	mes "used to be a shrine.";
+	next;
+	mes "[Wa Qiu Wu]";
+	mes "A long time ago, Taoist hermits";
+	mes "used to gather here in order to";
+	mes "reach the Sky Kingdom. However,";
+	mes "they failed miserably...slowly the monsters began to come.";
+	next;
+	mes "[Wa Qiu Wu]";
+	mes "The town is getting ready for the";
+	mes "Festival, but something is delaying";
+	mes "it. This has never happened before...";
 	close;
 }
 
-gonryun,169,71,3	script	Guide#gn	770,{
-	mes "[Leeheemin]";
-	mes "Welcome~";
-	mes "Did you enjoy sightseeing";
-	mes "on the way?";
-	mes "Small buildings you saw are a structures";
-	mes "we made with hard working efforts.";
+gonryun,169,71,3	script	Guidev#gon	770,{
+	mes "[Li Xi Jiao]";
+	mes "Welcome to Kunlun!";
+	mes "Did you enjoy all the incredible";
+	mes "scenery on your way here?";
+	mes "The buildings may be small, but we";
+	mes "all worked hard to build this city.";
 	next;
-	mes "[Leeheemin]";
-	mes "They are a miniatures of";
-	mes "Rune-Midgarts Kingdom.";
-	mes "You can have a view of";
-	mes "cities at a glance.";
-	mes "It was not easy to work on it.";
-	mes "Don't you think they're masterpiece?";
+	mes "[Li Xi Jiao]";
+	mes "I have some miniatures of";
+	mes "the Rune-Midgarts Kingdom.";
+	mes "You can view all of Prontera in a";
+	mes "single glance. The craftsmanship";
+	mes "on these masterpieces is quite stunning!";
 	next;
-	mes "[Leeheemin]";
+	mes "[Li Xi Jiao]";
 	mes "If you look around carefully,";
-	mes "You'll find a lots of beautiful";
-	mes "sights all over the town.";
+	mes "You'll find all sorts of beautiful";
+	mes "sights throughout the town.";
 	close;
 }
+
+//============================================================ 
+// Old changelog
+//============================================================ 
+// May be missing npc's and dialogue.
+//= 1.1 Fixed Typo’s [Nexon]
+//= 1.2 Removed Duplicates [Silent]
+//= 1.3 Max NPC Name is 23 [Toms]
+//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus]
+//= 1.4 Added missing NPC [KarLaeda]
+//============================================================

+ 1 - 1
npc/cities/louyang.txt

@@ -13,7 +13,7 @@
 //= eAthena SVN
 //===== Description: ========================================= 
 //= [Aegis Conversion]
-//= Official NPC's for Louyang city.
+//= Louyang Town Script
 //===== Additional Comments: ================================= 
 //= 2.9 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
 //============================================================

Разница между файлами не показана из-за своего большого размера
+ 697 - 657
npc/quests/quests_gonryun.txt


+ 33 - 38
npc/warps/cities/comodo.txt

@@ -3,48 +3,43 @@
 //===== By: ==================================================
 //= eAthena dev team
 //===== Current Version: =====================================
-//= 1.2
+//= 1.3
 //===== Compatible With: =====================================
 //= Any Athena Version
 //===== Description: =========================================
+//= [Aegis Conversion]
 //= Warp Points Comodo city
-//= Rogue guild
 //===== Additional Comments: =================================
-//= No comment!
+//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //============================================================
 
-
-//Comodo City =====================================================
-comodo,115,291,0	warp	cmd09		1,1,cmd_in02,67,132
-comodo,126,98,0	warp	cmd02		1,1,cmd_in02,144,97
-comodo,130,195,0	warp	cmd05		1,1,cmd_in02,143,173
-comodo,140,111,0	warp	cmd04		1,1,cmd_in02,178,132
-comodo,140,90,0	warp	cmd01		1,1,cmd_in02,74,25
-comodo,145,328,0	warp	cmd11		1,1,cmd_in01,120,71
-comodo,153,97,0	warp	cmd03		1,1,cmd_in02,212,97
-comodo,176,358,0	warp	cmd002		1,1,beach_dun2,154,25
-comodo,192,294,0	warp	cmd17		1,1,cmd_in01,177,123
-comodo,236,298,0	warp	cmd08		1,1,cmd_in01,179,81
-comodo,25,214,0	warp	cmd001		1,1,beach_dun,266,67
-comodo,265,74,0	warp	cmd06		1,1,cmd_in01,123,180
-comodo,271,271,0	warp	cmd10		1,1,cmd_in01,113,125
-comodo,332,175,0	warp	cmd003		1,1,beach_dun3,23,260
-comodo,92,128,0	warp	cmd07		1,1,cmd_in01,85,174
-cmd_in01,109,125,0	warp	cmd10-1		1,1,comodo,269,273
-cmd_in01,120,67,0	warp	cmd11-1		1,1,comodo,145,324
-cmd_in01,123,186,0	warp	cmd06-1		1,1,comodo,265,79
-cmd_in01,183,123,0	warp	cmd17-1		1,1,comodo,195,294
-cmd_in01,183,81,0	warp	cmd08-1		1,1,comodo,239,296
-cmd_in01,90,174,0	warp	cmd07-1		1,1,comodo,97,128
-cmd_in02,139,169,0	warp	cmd05-1		1,1,comodo,127,191
-cmd_in02,139,97,0	warp	cmd02-1		1,1,comodo,122,98
-cmd_in02,168,113,0	warp	cmd15-1		1,1,cmd_in02,63,73
-cmd_in02,178,136,0	warp	cmd04-1		1,1,comodo,140,115
-cmd_in02,187,78,0	warp	cmd14-2		1,1,cmd_in02,84,37
-cmd_in02,208,206,0	warp	cmd16		1,1,cmd_in02,97,211
-cmd_in02,216,97,0	warp	cmd03-1		1,1,comodo,157,97
-cmd_in02,58,74,0	warp	cmd15		1,1,cmd_in02,166,116
-cmd_in02,69,129,0	warp	cmd09-1		4,4,comodo,115,288
-cmd_in02,74,21,0	warp	cmd01-1		1,1,comodo,140,86
-cmd_in02,90,37,0	warp	cmd14		1,1,cmd_in02,191,77
-cmd_in02,98,216,0	warp	cmd16-1		1,1,cmd_in02,207,210
+comodo,92,128,0	warp	cmd_tools1-1	1,1,cmd_in01,85,174
+cmd_in01,90,174,0	warp	cmd_tools1-2	1,1,comodo,97,128
+comodo,265,74,0	warp	cmd_weapon1-1	1,1,cmd_in01,123,180
+cmd_in01,123,186,0	warp	cmd_weapon1-2	1,1,comodo,265,79
+comodo,271,271,0	warp	cmd_house1-1	1,1,cmd_in01,113,125
+cmd_in01,109,125,0	warp	cmd_house1-2	1,1,comodo,269,273
+comodo,192,294,0	warp	cmd_house2-1	1,1,cmd_in01,177,123
+cmd_in01,183,123,0	warp	cmd_house2-2	1,1,comodo,195,294
+comodo,145,328,0	warp	cmd_house3-1	1,1,cmd_in01,120,71
+cmd_in01,120,67,0	warp	cmd_house3-2	1,1,comodo,145,324
+comodo,236,298,0	warp	cmd_house4-1	1,1,cmd_in01,179,81
+cmd_in01,183,81,0	warp	cmd_house4-2	1,1,comodo,239,296
+comodo,130,195,0	warp	cmd_KAFRA1-1	1,1,cmd_in02,143,173
+cmd_in02,139,169,0	warp	cmd_KAFRA1-2	1,1,comodo,127,191
+cmd_in02,208,206,0	warp	cmd_KAFRA2-1	1,1,cmd_in02,97,211
+cmd_in02,98,216,0	warp	cmd_KAFRA12-2	1,1,cmd_in02,207,210
+comodo,115,291,0	warp	cmd_chief1-1	1,1,cmd_in02,67,132
+cmd_in02,69,129,0	warp	cmd_chief1-2	1,1,comodo,115,288
+comodo,140,111,0	warp	cmd_casino1-1	1,1,cmd_in02,178,132
+cmd_in02,178,136,0	warp	cmd_casino1-2	1,1,comodo,140,115
+comodo,153,97,0	warp	cmd_casino2-1	1,1,cmd_in02,212,97
+cmd_in02,216,97,0	warp	cmd_casino2-2	1,1,comodo,157,97
+comodo,126,98,0	warp	cmd_casino3-1	1,1,cmd_in02,144,97
+cmd_in02,139,97,0	warp	cmd_casino3-2	1,1,comodo,122,98
+comodo,140,90,0	warp	cmd_casino4-1	1,1,cmd_in02,74,25
+cmd_in02,74,21,0	warp	cmd_casino4-2	1,1,comodo,140,86
+cmd_in02,168,113,0	warp	cmd_casino5-1	1,1,cmd_in02,63,73
+cmd_in02,58,74,0	warp	cmd_casino5-2	1,1,cmd_in02,166,116
+cmd_in02,187,78,0	warp	cmd_casino6-1	1,1,cmd_in02,84,37
+cmd_in02,90,37,0	warp	cmd_casino6-2	1,1,cmd_in02,191,77

+ 25 - 24
npc/warps/cities/gonryun.txt

@@ -1,34 +1,35 @@
 //===== eAthena Script =======================================
-//= Gonryun Town Warp Script
+//= Kunlun Town Warp Script
 //===== By: ==================================================
 //= Nana (1.0)
 //===== Current Version: =====================================
-//= 1.0
+//= 1.1
 //===== Compatible With: =====================================
 //= Any Athena Version; RO Episode 5+
 //===== Description: =========================================
-//= Warp Points for Gonryun
+//= [Aegis Conversion]
+//= Warp Points for Kunlun
 //===== Additional Comments: =================================
-//= No comment!
+//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //============================================================
 
-//= Gonryun ==================================================
-gonryun,161,8,0	warp	gon02	1,1,gon_fild01,191,261
-gonryun,195,93,0	warp	gon03	1,1,gon_in,95,23
-gonryun,109,131,0	warp	gon15	1,1,gon_in,44,24
-gonryun,215,114,0	warp	gon05	1,1,gon_in,152,24
-gonryun,107,184,0	warp	gon13	1,1,gon_in,72,70
-gonryun,221,162,0	warp	gon11	1,1,gon_in,112,98
-gonryun,159,201,0	warp	gon19	1,1,gon_dun01,153,48
-gon_in,95,26,0	warp	gon04	1,1,gonryun,195,96
-gon_in,149,24,0	warp	gon06	1,1,gonryun,212,114
-gon_in,184,11,0	warp	gon07	1,1,gon_in,189,85
-gon_in,186,85,0	warp	gon08	1,1,gon_in,181,11
-gon_in,186,107,0	warp	gon09	1,1,gon_in,181,36
-gon_in,184,36,0	warp	gon10	1,1,gon_in,189,107
-gon_in,109,98,0	warp	gon12	1,1,gonryun,218,162
-gon_in,72,67,0	warp	gon14	1,1,gonryun,107,181
-gon_in,47,24,0	warp	gon16	1,1,gonryun,112,131
-gon_in,42,35,0	warp	gon17	1,1,gon_in,34,97
-gon_in,31,97,0	warp	gon18	1,1,gon_in,39,35
-gon_fild01,192,266,0	warp	gon01	1,1,gonryun,161,11
+gonryun,221,162,0	warp	gon_house1-1	1,1,gon_in,112,98
+gon_in,109,98,0	warp	gon_house1-2	1,1,gonryun,218,162
+gonryun,195,93,0	warp	gon_house2-1	1,1,gon_in,95,23
+gon_in,95,26,0	warp	gon_house2=2	1,1,gonryun,195,96
+gonryun,107,184,0	warp	gon_tea1-1	1,1,gon_in,72,70
+gon_in,72,67,0	warp	gon_tea2-1	1,1,gonryun,107,181
+gonryun,215,114,0	warp	gon_tavern1-1	1,1,gon_in,152,24
+gon_in,149,24,0	warp	gon_tavern1-2	1,1,gonryun,212,114
+gon_in,184,36,0	warp	gon_inn1-1	1,1,gon_in,189,107
+gon_in,186,107,0	warp	gon_inn1-2	1,1,gon_in,181,36
+gon_in,184,11,0	warp	gon_inn2-1	1,1,gon_in,189,85
+gon_in,186,85,0	warp	gon_inn2-2	1,1,gon_in,181,11
+gonryun,109,131,0	warp	gon_castle1-1	1,1,gon_in,44,24
+gon_in,47,24,0	warp	gon_castle1-2	1,1,gonryun,112,131
+gon_in,42,35,0	warp	gon_castle2-1	1,1,gon_in,34,97
+gon_in,31,97,0	warp	gon_castle2-2	1,1,gon_in,39,35
+gonryun,161,8,0	warp	gon_fild1-1	1,1,gon_fild01,191,261
+gon_fild01,192,265,0	warp	gon_fild1-2	1,1,gonryun,161,11
+
+

+ 26 - 25
npc/warps/cities/lutie.txt

@@ -3,36 +3,37 @@
 //===== By: ==================================================
 //= Athena (1.0) Nana (1.1)
 //===== Current Version: =====================================
-//= 1.2a
+//= 1.3
 //===== Compatible With: =====================================
 //= Any Athena Version; RO Episode 2+
 //===== Description: =========================================
+//= [Aegis Conversion]
 //= Warp Points for Lutie
 //===== Additional Comments: =================================
 //= 1.2a Re-fixed endless warping loop
+//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //============================================================
 
-xmas,150,41,0	warp	xmas2-1	3,3,xmas_fild01,80,246
-xmas,120,131,0	warp	xmas3	3,3,xmas_in,41,33
-xmas_in,46,33,0	warp	xmas3-1	3,3,xmas,125,131
-xmas,120,161,0	warp	xmas4	3,3,xmas_in,33,91
-xmas_in,38,89,0	warp	xmas4-1	3,3,xmas,125,159
-xmas,175,132,0	warp	xmas5	3,3,xmas_in,158,31
-xmas_in,153,31,0	warp	xmas5-1	3,3,xmas,170,132
-xmas,174,161,0	warp	xmas6	3,3,xmas_in,166,98
-xmas_in,163,93,0	warp	xmas6-1	3,3,xmas,169,158
-xmas,182,169,0	warp	xmas7	3,3,xmas_in,174,108
-xmas_in,179,109,0	warp	xmas7-1	3,3,xmas,185,168
-xmas,142,240,0	warp	xmas8	3,3,xmas_in,95,87
-xmas_in,95,82,0	warp	xmas8-1	3,3,xmas,142,235
-xmas,149,240,0	warp	xmas9	3,3,xmas_in,105,87
-xmas_in,105,82,0	warp	xmas9-1	3,3,xmas,149,235
-xmas,149,256,0	warp	xmas10	3,3,xmas_in,105,112
-xmas_in,105,117,0	warp	xmas10-1	2,2,xmas,149,261
-xmas,142,256,0	warp	xmas11	3,3,xmas_in,96,114
-xmas_in,95,117,0	warp	xmas11-1	2,2,xmas,142,261
-xmas,104,290,0	warp	xmas12	3,3,xmas_in,30,166
-xmas_in,30,161,0	warp	xmas12-1	3,3,xmas,104,285
-xmas,189,279,0	warp	xmas13	3,3,xmas_in,168,166
-xmas_in,168,161,0	warp	xmas13-1	3,3,xmas,189,274
-xmas,143,313,0	warp	xmas14	3,3,xmas_dun01,205,17
+xmas,149,41,0	warp	x_fild_out	8,1,xmas_fild01,80,248
+xmas,120,131,0	warp	xmas_tool1-1	1,1,xmas_in,43,33
+xmas_in,46,33,0	warp	xmas_tool1-2	1,1,xmas,123,131
+xmas,174,131,0	warp	xmas_gift1-1	1,1,xmas_in,155,32
+xmas_in,153,32,0	warp	xmas_gift1-2	1,1,xmas,172,131
+xmas,119,162,0	warp	xmas_house1-1	1,1,xmas_in,36,91
+xmas_in,38,89,0	warp	xmas_house1-2	1,1,xmas,122,159
+xmas,189,278,0	warp	xmas_house2-1	1,1,xmas_in,168,164
+xmas_in,168,160,0	warp	xmas_house2-2	1,1,xmas,189,275
+xmas,173,160,0	warp	xmas_weapon1-1	1,1,xmas_in,165,95
+xmas_in,163,93,0	warp	xmas_weapon1-2	1,1,xmas,172,158
+xmas,181,169,0	warp	xmas_weapon2-1	1,1,xmas_in,177,107
+xmas_in,179,109,0	warp	xmas_weapon2-2	1,1,xmas,184,168
+xmas,142,239,0	warp	xmas_santa1-1	1,1,xmas_in,94,85
+xmas_in,94,83,0	warp	xmas_santa1-2	1,1,xmas,142,237
+xmas,149,239,0	warp	xmas_santa2-1	1,1,xmas_in,104,85
+xmas_in,104,83,0	warp	xmas_santa2-2	1,1,xmas,149,237
+xmas,142,258,0	warp	xmas_santa3-1	1,1,xmas_in,94,115
+xmas_in,94,117,0	warp	xmas_santa3-2	1,1,xmas,142,260
+xmas,149,258,0	warp	xmas_santa4-1	1,1,xmas_in,104,115
+xmas_in,104,117,0	warp	xmas_santa4-2	1,1,xmas,149,260
+xmas,104,289,0	warp	xmas_church1-1	1,1,xmas_in,30,163
+xmas_in,30,161,0	warp	xmas_church2-2	1,1,xmas,104,286

+ 12 - 8
npc/warps/dungeons/beach_dun.txt

@@ -3,17 +3,21 @@
 //===== By: ==================================================
 //= Nana (1.0)
 //===== Current Version: =====================================
-//= 1.0
+//= 1.1
 //===== Compatible With: =====================================
 //= Any Athena Version
 //===== Description: =========================================
-//= Warp Points Comodo Dungeon
+//= [Aegis Conversion]
+//= Comodo Beach Dungeon warp script
 //===== Additional Comments: =================================
-//= No comment!
+//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //============================================================
 
-//Beach Dungeon ==============================================
-beach_dun,276,67,0	warp	cmd004	1,1,comodo,31,215
-beach_dun2,154,13,0	warp	cmd005	2,1,comodo,176,353
-beach_dun3,17,265,0	warp	cmd007	1,1,comodo,328,175
-beach_dun3,286,57,0	warp	cmd006	1,1,cmd_fild01,30,317
+comodo,24,214,0	warp	cmd_beach_dun1-1	1,1,beach_dun,266,67
+beach_dun,276,67,0	warp	cmd_beach_dun1-2	1,1,comodo,31,215
+comodo,176,358,0	warp	cmd_beach_dun2-1	1,1,beach_dun2,154,25
+beach_dun2,154,13,0	warp	cmd_beach_dun2-2	2,1,comodo,176,353
+comodo,333,175,0	warp	cmd_beach_dun3-1	1,1,beach_dun3,23,260
+beach_dun3,17,265,0	warp	cmd_beach_dun3-2	1,1,comodo,328,175
+beach_dun3,286,57,0	warp	cmd_beach_dun4-1	1,1,cmd_fild01,30,317
+cmd_fild01,26,318,0	warp	cmd_beach_dun4-2	1,1,beach_dun3,281,56

+ 31 - 30
npc/warps/dungeons/gon_dun.txt

@@ -1,40 +1,41 @@
 //===== eAthena Script =======================================
-//= Gonryun Dungeon Warp Script
+//= Kunlun Dungeon Warp Script
 //===== By: ==================================================
 //= Nana (1.0)
 //===== Current Version: =====================================
-//= 1.0
+//= 1.1
 //===== Compatible With: =====================================
 //= Any Athena Version; RO Episode 5+
 //===== Description: =========================================
-//= Warp Points for Gonryun
+//= [Aegis Conversion]
+//= Warp Points for Kunlun dungeon
 //===== Additional Comments: =================================
-//= No comment!
+//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //============================================================
 
-//= Gonryun Dungeon ==========================================
-gon_dun01,153,45,0	warp	gon20	1,1,gonryun,159,198
-gon_dun01,162,273,0	warp	gon21	1,1,gon_dun02,17,113
-gon_dun02,14,113,0	warp	gon22	1,1,gon_dun01,162,270
-gon_dun02,56,119,0	warp	gon23	1,1,gon_dun02,47,210/*‘ŠŒÝF*/
-gon_dun02,92,190,0	warp	gon24	1,1,gon_dun02,199,20/*‘ŠŒÝE*/
-gon_dun02,44,213,0	warp	gon25	1,1,gon_dun02,51,119/*‘ŠŒÝF*/
-gon_dun02,44,166,0	warp	gon26	1,1,gon_dun02,97,121/*Šm’è*/
-gon_dun02,94,118,0	warp	gon27	1,1,gon_dun02,177,189/*Šm’è*/
-gon_dun02,76,100,0	warp	gon28	1,1,gon_dun02,145,62/*Šm’è*/
-gon_dun02,63,66,0	warp	gon29	1,1,gon_dun02,203,94/*‘ŠŒÝA*/
-gon_dun02,86,44,0	warp	gon30	1,1,gon_dun02,145,233/*Šm’è*/
-gon_dun02,148,236,0	warp	gon31	1,1,gon_dun02,234,194/*‘ŠŒÝD*/
-gon_dun02,171,258,0	warp	gon32	1,1,gon_dun02,76,96/*Šm’è*/
-gon_dun02,180,189,0	warp	gon33	1,1,gon_dun02,170,164/*Šm’è*/
-gon_dun02,165,189,0	warp	gon34	1,1,gon_dun02,235,135/*‘ŠŒÝC*/
-gon_dun02,170,161,0	warp	gon35	1,1,gon_dun02,89,41/*Šm’è*/
-gon_dun02,168,92,0	warp	gon36	1,1,gon_dun02,273,76/*‘ŠŒÝB*/
-gon_dun02,145,66,0	warp	gon37	1,1,gon_dun02,199,20/*Šm’è*/
-gon_dun02,234,191,0	warp	gon38	1,1,gon_dun02,145,233/*‘ŠŒÝD*/
-gon_dun02,235,138,0	warp	gon39	1,1,gon_dun02,168,189/*‘ŠŒÝC*/
-gon_dun02,199,94,0	warp	gon40	1,1,gon_dun02,60,70/*‘ŠŒÝA*/
-gon_dun02,276,76,0	warp	gon41	1,1,gon_dun02,163,87/*‘ŠŒÝB*/
-gon_dun02,196,20,0	warp	gon42	1,1,gon_dun02,95,190/*‘ŠŒÝE*/
-gon_dun02,251,268,0	warp	gon43	1,1,gon_dun03,68,9
-gon_dun03,68,6,0	warp	gon44	1,1,gon_dun02,251,265
+gonryun,159,201,0	warp	gon_dun1-1	1,1,gon_dun01,153,48
+gon_dun01,153,45,0	warp	gon_dun1-2	1,1,gonryun,159,198
+gon_dun01,162,273,0	warp	gon_dun2-1	1,1,gon_dun02,17,113
+gon_dun02,14,113,0	warp	gon_dun2-2	1,1,gon_dun01,162,270
+gon_dun02,44,213,0	warp	gon_dun3-1	1,1,gon_dun02,51,119
+gon_dun02,92,190,0	warp	gon_dun3-2	1,1,gon_dun02,199,20
+gon_dun02,44,166,0	warp	gon_dun3-3	1,1,gon_dun02,97,121
+gon_dun02,148,236,0	warp	gon_dun3-4	1,1,gon_dun02,234,194
+gon_dun02,171,258,0	warp	gon_dun3-5	1,1,gon_dun02,76,96
+gon_dun02,234,191,0	warp	gon_dun3-6	1,1,gon_dun02,145,233
+gon_dun02,165,189,0	warp	gon_dun3-7	1,1,gon_dun02,235,135
+gon_dun02,180,189,0	warp	gon_dun3-8	1,1,gon_dun02,170,164
+gon_dun02,170,161,0	warp	gon_dun3-9	1,1,gon_dun02,89,41
+gon_dun02,56,119,0	warp	gon_dun3-10	1,1,gon_dun02,47,210
+gon_dun02,94,118,0	warp	gon_dun3-11	1,1,gon_dun02,177,189
+gon_dun02,76,100,0	warp	gon_dun3-12	1,1,gon_dun02,145,62
+gon_dun02,63,66,0	warp	gon_dun3-14	1,1,gon_dun02,203,94
+gon_dun02,86,44,0	warp	gon_dun3-15	1,1,gon_dun02,145,233
+gon_dun02,168,92,0	warp	gon_dun3-16	1,1,gon_dun02,273,76
+gon_dun02,145,66,0	warp	gon_dun3-17	1,1,gon_dun02,199,20
+gon_dun02,235,138,0	warp	gon_dun3-18	1,1,gon_dun02,168,189
+gon_dun02,199,94,0	warp	gon_dun3-19	1,1,gon_dun02,60,70
+gon_dun02,276,76,0	warp	gon_dun3-20	1,1,gon_dun02,163,87
+gon_dun02,196,20,0	warp	gon_dun3-21	1,1,gon_dun02,95,190
+gon_dun02,251,268,0	warp	gon_dun4-1	1,1,gon_dun03,68,9
+gon_dun03,68,6,0	warp	gon_dun4-2	1,1,gon_dun02,251,265

+ 7 - 6
npc/warps/dungeons/xmas_dun.txt

@@ -3,16 +3,17 @@
 //===== By: ==================================================
 //= Nana (1.0)
 //===== Current Version: =====================================
-//= 1.1
+//= 1.2
 //===== Compatible With: =====================================
 //= Any Athena Version; RO Episode 2+
 //===== Description: =========================================
-//= Warp Points for Lutie Dungeon (Toy Factory)
+//= Warp Points for Toy Factory
 //===== Additional Comments: =================================
 //= 1.1 Fixed endless warping loop
+//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //============================================================
 
-//= Toy Factory ==============================================
-xmas_dun01,128,133,0	warp	xmas15	3,3,xmas_dun02,129,133
-xmas_dun01,205,13,0	warp	xmas14-1	3,3,xmas,143,308
-xmas_dun02,129,129,0	warp	xmas15-1	3,3,xmas_dun01,128,128
+xmas,143,314,0	warp	xmas_dun1-1	1,1,xmas_dun01,205,16
+xmas_dun01,205,13,0	warp	xmas_dun1-2	1,1,xmas,143,311
+xmas_dun01,129,130,0	warp	xmas_dun2-1	1,1,xmas_dun02,131,130
+xmas_dun02,129,130,0	warp	xmas_dun2-2	1,1,xmas_dun01,132,130

+ 40 - 43
npc/warps/fields/com_fild.txt

@@ -1,53 +1,50 @@
 //===== eAthena Script =======================================
-//= Comodo Warp Script
+//= Comodo Field Warp Script
 //===== By: ==================================================
 //= Nana
 //===== Current Version: =====================================
-//= 1.0
+//= 1.1
 //===== Compatible With: =====================================
 //= Any Athena Version
 //===== Description: =========================================
-//= Warp Points Comodo Fields
+//= [Aegis Conversion]
+//= Warp Points for Comodo Fields
 //===== Additional Comments: =================================
-//= No comment!
+//= 1.1 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
 //============================================================
 
-//= Comodo Fields ============================================
-cmd_fild01,222,24,0	warp	cmdf01	1,1,cmd_fild02,222,372
-cmd_fild01,26,318,0	warp	cmdf001	1,1,beach_dun3,281,56
-cmd_fild01,362,263,0	warp	cmdf03	1,1,cmd_fild03,27,269
-cmd_fild01,362,73,0	warp	cmdf02	1,1,cmd_fild03,27,68
-cmd_fild02,222,376,0	warp	cmdf01-1	1,1,cmd_fild01,222,30
-cmd_fild02,358,95,0	warp	cmdf04	1,1,cmd_fild04,35,94
-cmd_fild02,382,269,0	warp	cmdf05	1,1,cmd_fild04,25,275
-cmd_fild03,181,17,0	warp	cmdf06	1,1,cmd_fild04,181,367
-cmd_fild03,23,269,0	warp	cmdf03-1	1,1,cmd_fild01,359,260
-cmd_fild03,23,68,0	warp	cmdf02-1	1,1,cmd_fild01,359,76
-cmd_fild03,384,165,0	warp	cmdf07	1,1,cmd_fild05,26,161
-cmd_fild04,180,372,0	warp	cmdf06-1	1,1,cmd_fild03,183,23
-cmd_fild04,21,275,0	warp	cmdf05-1	1,1,cmd_fild02,378,264
-cmd_fild04,31,92,0	warp	cmdf04-1	1,1,cmd_fild02,351,92
-cmd_fild04,376,287,0	warp	cmdf08	1,1,cmd_fild06,26,288
-cmd_fild05,148,19,0	warp	cmdf09	1,1,cmd_fild06,150,374
-cmd_fild05,21,163,0	warp	cmdf07-1	1,1,cmd_fild03,377,167
-cmd_fild06,150,380,0	warp	cmdf09-1	1,1,cmd_fild05,146,27
-cmd_fild06,151,27,0	warp	cmfd10	1,1,cmd_fild07,147,370
-cmd_fild06,21,285,0	warp	cmdf08-1	1,1,cmd_fild04,371,288
-cmd_fild06,368,96,0	warp	cmdf11	1,1,cmd_fild08,25,102
-cmd_fild06,372,359,0	warp	cmdf12	1,1,cmd_fild08,31,359
-cmd_fild06,379,174,0	warp	cmdf13	1,1,cmd_fild08,28,166
-cmd_fild07,149,379,0	warp	cmdf10-1	10,1,cmd_fild06,147,36
-cmd_fild07,389,186,0	warp	cmdf14-1	1,3,cmd_fild09,18,170
-cmd_fild08,15,102,0	warp	cmdf11-1	1,1,cmd_fild06,361,96
-cmd_fild08,25,170,0	warp	cmdf13-1	1,1,cmd_fild06,374,167
-cmd_fild08,25,355,0	warp	cmdf12-1	1,1,cmd_fild06,369,359
-cmd_fild08,309,48,0	warp	cmdf16	2,1,cmd_fild09,307,374
-cmd_fild08,76,31,0	warp	cmdf15	2,1,cmd_fild09,76,375
-cmd_fild09,12,170,0	warp	cmdf14-2	1,4,cmd_fild07,382,184
-cmd_fild09,309,381,0	warp	cmdf16-1	2,1,cmd_fild08,309,60
-cmd_fild09,75,382,0	warp	cmdf15-1	2,1,cmd_fild08,75,42
-
-//Others =======================
-cmd_fild08,354,324,0	warp	cmd008	1,1,moc_fild12,26,305
-cmd_fild09,369,164,0	warp	cmd009	2,2,moc_fild18,55,170
-moc_fild18,51,170,0	warp	cmd010	1,3,cmd_fild09,363,164
+cmd_fild01,222,24,0	warp	cmd_fild01-1	1,1,cmd_fild02,222,372
+cmd_fild01,362,73,0	warp	cmd_fild01-2	1,1,cmd_fild03,27,68
+cmd_fild01,362,263,0	warp	cmd_fild01-3	1,1,cmd_fild03,27,269
+cmd_fild02,222,376,0	warp	cmd_fild02-1	1,1,cmd_fild01,222,30
+cmd_fild02,382,269,0	warp	cmd_fild02-2	1,1,cmd_fild04,25,275
+cmd_fild02,358,95,0	warp	cmd_fild02-3	1,1,cmd_fild04,35,94
+cmd_fild03,23,269,0	warp	cmd_fild03-1	1,1,cmd_fild01,359,260
+cmd_fild03,23,68,0	warp	cmd_fild03-2	1,1,cmd_fild01,359,76
+cmd_fild03,181,17,0	warp	cmd_fild03-3	1,1,cmd_fild04,181,367
+cmd_fild03,384,165,0	warp	cmd_fild03-4	1,1,cmd_fild05,26,161
+cmd_fild04,21,275,0	warp	cmd_fild04-1	1,1,cmd_fild02,378,264
+cmd_fild04,31,92,0	warp	cmd_fild04-2	1,1,cmd_fild02,351,92
+cmd_fild04,376,287,0	warp	cmd_fild04-3	1,1,cmd_fild06,26,288
+cmd_fild04,180,372,0	warp	cmd_fild04-4	1,1,cmd_fild03,183,23
+cmd_fild05,21,163,0	warp	cmd_fild05-1	1,1,cmd_fild03,377,167
+cmd_fild05,148,19,0	warp	cmd_fild05-2	1,1,cmd_fild06,150,374
+cmd_fild06,150,380,0	warp	cmd_fild06-3	1,1,cmd_fild05,146,27
+cmd_fild06,21,285,0	warp	cmd_fild06-4	1,1,cmd_fild04,371,288
+cmd_fild06,151,27,0	warp	cmd_fild06-5	1,1,cmd_fild07,147,370
+cmd_fild06,368,96,0	warp	cmd_fild06-6	1,1,cmd_fild08,25,102
+cmd_fild06,379,174,0	warp	cmd_fild06-7	1,1,cmd_fild08,28,166
+cmd_fild06,372,359,0	warp	cmd_fild06-8	1,1,cmd_fild08,31,359
+cmd_fild07,149,379,0	warp	cmd_fild07-1	10,1,cmd_fild06,147,36
+cmd_fild07,389,186,0	warp	cmd_fild07-2	1,3,cmd_fild09,18,170
+cmd_fild08,25,355,0	warp	cmd_fild08-1	1,1,cmd_fild06,366,359
+cmd_fild08,25,170,0	warp	cmd_fild08-2	1,1,cmd_fild06,374,167
+cmd_fild08,15,102,0	warp	cmd_fild08-3	1,1,cmd_fild06,361,96
+cmd_fild08,76,31,0	warp	cmd_fild08-4	2,1,cmd_fild09,76,375
+cmd_fild08,309,48,0	warp	cmd_fild08-5	2,1,cmd_fild09,307,374
+cmd_fild08,354,324,0	warp	cmd_fild08-6	1,1,moc_fild12,26,305
+cmd_fild09,12,170,0	warp	cmd_fild09-1	1,4,cmd_fild07,382,184
+cmd_fild09,369,164,0	warp	cmd_fild09-2	2,2,moc_fild18,55,170
+cmd_fild09,309,381,0	warp	cmd_fild09-3	2,1,cmd_fild08,309,60
+cmd_fild09,75,382,0	warp	cmd_fild09-4	2,1,cmd_fild08,75,42
+moc_fild18,51,170,0	warp	moc_fild18-1	1,3,cmd_fild09,363,164

+ 6 - 5
npc/warps/fields/lutie_fild.txt

@@ -3,15 +3,16 @@
 //===== By: ==================================================
 //= Nana (1.0)
 //===== Current Version: =====================================
-//= 1.0
+//= 1.1
 //===== Compatible With: =====================================
 //= Any Athena Version; RO Episode 2+
 //===== Description: =========================================
+//= [Aegis Conversion]
 //= Warp Points for Lutie Field
 //===== Additional Comments: =================================
-//= No Comment!
+//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //============================================================
 
-//= Lutie Field ==============================================
-xmas_fild01,80,251,0	warp	xmas2	2,2,xmas,150,45
-xmas_fild01,85,49,0	warp	xmas001	10,3,aldebaran,140,240
+xmas_fild01,69,252,0	warp	xmas_fild1-1	10,2,xmas,149,44
+xmas_fild01,90,252,0	warp	xmax_fild1-2	10,2,xmas,149,44
+xmas_fild01,84,48,0	warp	xmas_fild2	10,2,aldebaran,140,234

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