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@@ -42,10 +42,10 @@
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// ranges reserved for mapping skill ids to skilldb offsets
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// ranges reserved for mapping skill ids to skilldb offsets
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#define GD_SKILLRANGEMIN 900
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#define GD_SKILLRANGEMIN 900
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#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL
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#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL
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-#define HM_SKILLRANGEMIN 800
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-#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN+MAX_HOMUNSKILL
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-#define MC_SKILLRANGEMIN 700
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+#define MC_SKILLRANGEMIN 800
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#define MC_SKILLRANGEMAX MC_SKILLRANGEMIN+MAX_MERCSKILL
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#define MC_SKILLRANGEMAX MC_SKILLRANGEMIN+MAX_MERCSKILL
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+#define HM_SKILLRANGEMIN 700
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+#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN+MAX_HOMUNSKILL
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static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex]
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static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex]
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static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex]
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static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex]
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@@ -86,11 +86,11 @@ int skill_get_index( int id )
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if( id >= GD_SKILLBASE )
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if( id >= GD_SKILLBASE )
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id = GD_SKILLRANGEMIN + id - GD_SKILLBASE;
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id = GD_SKILLRANGEMIN + id - GD_SKILLBASE;
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else
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else
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- if( id >= HM_SKILLBASE )
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- id = HM_SKILLRANGEMIN + id - HM_SKILLBASE;
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- else
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if( id >= MC_SKILLBASE )
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if( id >= MC_SKILLBASE )
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id = MC_SKILLRANGEMIN + id - MC_SKILLBASE;
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id = MC_SKILLRANGEMIN + id - MC_SKILLBASE;
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+ else
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+ if( id >= HM_SKILLBASE )
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+ id = HM_SKILLRANGEMIN + id - HM_SKILLBASE;
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else
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else
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; // identity
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; // identity
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