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@@ -6245,6 +6245,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
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*/
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int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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{
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+ int i;
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nullpo_retr(0, sd);
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// -- moonsoul (if player is berserk then cannot unequip)
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@@ -6261,6 +6262,10 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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clif_unequipitemack(sd,n,0,0);
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return 0;
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}
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+ for(i=0;i<11;i++) {
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+ if(sd->status.inventory[n].equip & equip_pos[i])
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+ sd->equip_index[i] = -1;
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+ }
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if(sd->status.inventory[n].equip & 0x0002) {
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sd->weapontype1 = 0;
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@@ -6303,7 +6308,6 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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}
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//OnUnEquip script [Skotlex]
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if (sd->inventory_data[n]) {
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- int i;
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struct item_data *data;
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if (sd->inventory_data[n]->unequip_script)
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run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,0);
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