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@@ -1669,15 +1669,15 @@ int status_get_max_hp(struct block_list *bl)
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if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
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max_hp += (md->level - mob_db[md->class_].lv) * status_get_vit(bl);
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- if(mob_db[md->class_].mexp > 0) {
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+ if(mob_db[md->class_].mexp > 0) { //MVP Monsters
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if(battle_config.mvp_hp_rate != 100) {
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double hp = (double)max_hp * battle_config.mvp_hp_rate / 100.0;
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max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp);
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}
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}
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- else {
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- if(battle_config.mvp_hp_rate != 100) {
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- double hp = (double)max_hp * battle_config.mvp_hp_rate / 100.0;
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+ else { //Common MONSTERS
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+ if(battle_config.monster_hp_rate != 100) {
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+ double hp = (double)max_hp * battle_config.monster_hp_rate / 100.0;
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max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp);
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}
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}
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@@ -1687,11 +1687,11 @@ int status_get_max_hp(struct block_list *bl)
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nullpo_retr(1, pd = (struct pet_data*)bl);
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max_hp = mob_db[pd->class_].max_hp;
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- if(mob_db[pd->class_].mexp > 0) {
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+ if(mob_db[pd->class_].mexp > 0) { //MVP Monsters
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if(battle_config.mvp_hp_rate != 100)
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max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
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}
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- else {
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+ else { //Common MONSTERS
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if(battle_config.monster_hp_rate != 100)
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max_hp = (max_hp * battle_config.monster_hp_rate)/100;
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}
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