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@@ -3257,8 +3257,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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switch(skill_num){
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switch(skill_num){
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case MG_NAPALMBEAT:
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case MG_NAPALMBEAT:
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skillratio += skill_lv*10-30;
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skillratio += skill_lv*10-30;
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+ break;
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case MG_FIREBALL:
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case MG_FIREBALL:
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+ #ifdef RENEWAL
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skillratio += 20*skill_lv;
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skillratio += 20*skill_lv;
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+ #else
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+ skillratio += skill_lv*10-30;
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+ #endif
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break;
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break;
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case MG_SOULSTRIKE:
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case MG_SOULSTRIKE:
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if (battle_check_undead(tstatus->race,tstatus->def_ele))
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if (battle_check_undead(tstatus->race,tstatus->def_ele))
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