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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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-//= 1.0
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+//= 1.1
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@@ -13,10 +13,17 @@
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//= - Help an Old Man with his job.
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//= - Dialog obtained from iRO.
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//= - Variable in use: veins_stone (max 8)
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+//= Spy Quest:
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+//= - Help prove (or disprove) a bard's innocence.
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+//= - Dialog obtained from iRO.
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+//= - Variable in use: que_sch (max 26)
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//===== Additional Comments: =================================
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//= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
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+//= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
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//============================================================
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+// Stone Quest
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+//============================================================
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ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
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//if (max_max_c1 == 1) {
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// mes "- Wait a moment! -";
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@@ -619,3 +626,2047 @@ ve_in02,68,39,7 script Factory Worker#ve2 943,{
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mes "They don't pay me enough here...";
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close;
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}
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+
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+// Spy Quest
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+//============================================================
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+prontera,202,122,0 script Kid#sch 703,{
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+ if (que_sch == 0) {
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+ mes "[Rooney]";
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+ mes "Where the heck";
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+ mes "is it? I don't... Where...?";
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+ mes "He's got to be around here";
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+ mes "somewhere, I think...";
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+ next;
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+ if (select("What's wrong?:...") == 1) {
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+ mes "[Rooney]";
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+ mes "Oh, it's just...";
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+ mes "Some guy sent me on a";
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+ mes "delivery errand, but I can't";
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+ mes "find the recipient. He said";
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+ mes "that I can't miss him, but";
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+ mes "I still can't figure it out.";
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+ next;
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+ mes "[Rooney]";
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+ mes "I should have asked for";
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+ mes "the exact location. I mean,";
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+ mes "if I don't find him, then I'll";
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+ mes "never get paid for doing";
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+ mes "this delivery. ^333333*Sigh*^000000";
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+ next;
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+ if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
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+ mes "[Rooney]";
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+ mes "Thanks. I think";
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+ mes "I just might need it.";
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+ mes "Where could this guy";
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+ mes "be? If he's expecting";
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+ mes "a delivery, he should";
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+ mes "make himself easy to find...";
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+ close;
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+ }
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+ mes "[Rooney]";
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+ mes "Yeah, sure, it'd be great";
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+ mes "if you could help me. Let's";
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+ mes "see, I need to deliver this";
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+ mes "letter to a bard named...";
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+ mes "It was... Ah, ^FF0000Lasda Midar^000000!";
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+ next;
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+ mes "[Rooney]";
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+ mes "I've looked everywhere";
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+ mes "in town for someone that";
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+ mes "looks like a Bard, but I'm";
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+ mes "not having any luck. If you";
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+ mes "find him, would you tell me?";
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+ set que_sch,1;
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+ close;
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+ }
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+ close;
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+ }
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+ else if (que_sch == 1) {
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+ mes "[Rooney]";
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+ mes "I still haven't";
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+ mes "found Lasda Midar.";
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+ mes "Would you let me know";
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+ mes "if you find him so that";
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+ mes "I can deliver his letter?";
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+ close;
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+ }
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+ else if (que_sch == 2) {
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+ if (Zeny < 100) {
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+ mes "[Rooney]";
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+ mes "Lasda Midar...";
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+ mes "Where the heck";
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+ mes "could that guy be?";
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+ close;
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+ }
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+ else {
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+ mes "[Rooney]";
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+ mes "Wow, did you really";
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+ mes "find Lasda Midar?";
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+ mes "Why couldn't I find him?";
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+ mes "Anyway, thank you so much";
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+ mes "for your help. I thought I was";
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+ mes "going to fail my delivery!";
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+ next;
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+ select("He asked me to give you this.");
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+ mes "[Rooney]";
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+ mes "Hey, alright! Thanks";
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+ mes "for the cash! Heh heh~";
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+ set zeny,zeny-100;
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+ set que_sch,3;
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+ close;
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+ }
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+ }
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+ mes "[Rooney]";
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+ mes "Nice day out, isn't it?";
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+ close;
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+}
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+
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+prt_church,89,108,6 script Bard#sch 741,{
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+ //if (max_max_c1 == 1) {
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+ // mes "^3355FFWait a second!";
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+ // mes "Right now, you're carrying";
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+ // mes "too many things with you.";
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+ // mes "Please come back after";
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+ // mes "using the Kafra Service";
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+ // mes "to store some of your items.^000000";
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+ // close;
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+ //}
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+ if ((MaxWeight-Weight) < 2000) {
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+ mes "^3355FFWait a second!";
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+ mes "Right now, you're carrying";
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+ mes "too many things with you.";
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+ mes "Please come back after";
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+ mes "using the Kafra Service";
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+ mes "to store some of your items.^000000";
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+ close;
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+ }
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+
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+ if (que_sch < 1) {
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+ mes "[Lasda]";
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+ mes "Hello there, isn't today";
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+ mes "such a wonderful day?";
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+ mes "Nice weather always";
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+ mes "inspires the poet in me,";
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+ mes "and I can't seem to stop";
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+ mes "singing my heart out~";
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+ close;
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+ }
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+ else if (que_sch == 1) {
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+ mes "[Lasda]";
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+ mes "Why, what a glorious";
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+ mes "day! I should sing a song";
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+ mes "in praise of its wonder!";
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+ mes "Ooooh... La la la-la~";
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+ mes "Girls, girls, giiiirls...";
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+ next;
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+ switch(select("Excuse me...:......")) {
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+ case 1:
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+ mes "[Lasda]";
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+ mes "Why, what a glorious";
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+ mes "day! I should sing a song";
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+ mes "in praise of its wonder!";
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+ mes "Ooooh... La la la-la~";
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+ mes "Girls, girls, giiiirls...";
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+ close;
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+ case 2:
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+ mes "[Lasda]";
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+ mes "Girls, girls, giiiirls...";
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+ mes "Making my heart";
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+ mes "beat like... Like it's";
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+ mes "going too fast. My heart's";
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+ mes "racing... And you're at the";
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+ mes "finish line--Love Champion!";
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+ next;
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+ mes "[Lasda]";
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+ mes "Oh? Don't stare at me";
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+ mes "like that, you're making";
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+ mes "me blush. Did you need to";
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+ mes "talk to me or something?.";
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+ next;
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+ switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
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+ case 1:
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+ mes "[Lasda]";
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+ mes "Oh, that's alright.";
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+ mes "...............................";
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+ mes "Girl, I'll laugh at all your";
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+ mes "jokes, and agree with yourv";
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+ mes "politics~ You're hot! But";
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+ mes "baby, you're dumb as bricks~";
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+ close;
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+ case 2:
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+ mes "[Lasda]";
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+ mes "Oh? Oh, yes, that's me.";
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+ mes "How can I help you?";
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+ next;
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+ select("I'm here to deliver this to you.");
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+ mes "[Lasda]";
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+ mes "Ah! He must have finally";
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+ mes "sent it. Would you please";
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+ mes "give me a second? Let's see...";
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+ next;
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+ mes "^3355FFLasda opened the letter";
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+ mes "and started reading it.^000000";
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+ next;
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+ mes "[Lasda]";
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+ mes "Umm...";
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+ mes "Oh, no...";
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+ next;
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+ mes "[Lasda]";
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+ mes "Ah, I'm sorry for";
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+ mes "making you wait.";
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+ mes "Here, please give";
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+ mes "this money to that";
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+ mes "kid that was supposed";
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+ mes "to come find me here.";
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+ set que_sch,2;
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+ set zeny,zeny+100;
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+ next;
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+ mes "[Lasda]";
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+ mes "I'd like you to come";
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+ mes "talk to me again later";
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+ mes "if you have the time";
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+ mes "See you around~";
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+ close;
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+ }
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+ }
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+ }
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+ else if (que_sch == 2) {
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+ mes "^3355FFLasda seems to be";
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+ mes "lost in deep thought.^000000";
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+ close;
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+ }
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+ else if (que_sch == 3) {
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+ mes "[Lasda]";
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+ mes "Oh good, you came back!";
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+ mes "Thanks for delivering that";
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+ mes "letter for me. Listen, you";
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+ mes "mind listening to me for";
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+ mes "a bit? I want to ask you";
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+ mes "for your help with something.";
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+ next;
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+ if (select("Sure.:No.") == 1) {
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+ mes "[Lasda]";
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+ mes "You see, the letter you";
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+ mes "brought me was from my old";
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+ mes "best friend. I haven't heard";
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+ mes "from him for a while, so";
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+ mes "I was pretty worried...";
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+ next;
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+ mes "[Lasda]";
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+ mes "Vitre said in his letter";
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+ mes "that he's in jail under";
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+ mes "false charges so he wants";
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+ mes "me to help him out. However,";
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+ mes "there isn't much I can do.";
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+ mes "Do you think you can help him?";
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+ next;
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+ if (select("Sure.:No.") == 1) {
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+ mes "[Lasda]";
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+ mes "Thank you so much!";
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+ mes "I guess the best thing";
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+ mes "to do for now is to find";
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+ mes "my friend in a prison in";
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+ mes "^FF0000Morroc^000000, and see what";
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+ mes "you can do to help him..";
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+ set que_sch,4;
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+ close;
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+ }
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+ mes "[Lasda]";
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+ mes "I... I guess...";
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+ mes "You must not be";
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+ mes "able to help him too...";
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+ close;
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+ }
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+ mes "[Lasda]";
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+ mes "I suppose that you";
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+ mes "must already be busy";
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+ mes "doing something else.";
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+ mes "Well, I understand...";
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+ close;
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+ }
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+ else if (que_sch < 8) {
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+ mes "[Lasda]";
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+ mes "I still can't believe";
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+ mes "Vitre is being held";
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+ mes "in prison in Morroc. I mean,";
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+ mes "what could have happened?";
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+ mes "I hope you can help him...";
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+ close;
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+ }
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+ else if (que_sch == 8) {
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+ mes "[Lasda]";
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+ mes "He was arrested because";
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+ mes "he's suspected of espionage?";
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+ mes "That doesn't make any sense.";
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+ mes "What could be going on?";
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+ next;
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+ select("^ff0000Krieg^000000 told me that.");
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+ mes "[Lasda]";
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+ mes "Krieg? Do you mean Krieg";
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+ mes "Laje Mandi? I know him quite";
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+ mes "well, actually. Let me write";
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+ mes "you a letter or recommendation.";
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+ mes "Hopefully, it'll be enough to";
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+ mes "let you enter the prison.";
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+ set que_sch,9;
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+ close;
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+ }
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+ else if (que_sch == 9) {
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+ mes "[Lasda]";
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+ mes "Hurry and go bring";
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+ mes "my letter to Krieg.";
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+ mes "I wonder what happened...";
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+ mes "There must be some kind";
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+ mes "of weird misunderstanding.";
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+ close;
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+ }
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+ else if (que_sch < 19) {
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+ mes "[Lasda]";
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+ mes "He really asked you";
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+ mes "to break him out of jail?";
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+ mes "Well, I know that's a morally";
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+ mes "hazy area, but I hope that";
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+ mes "you do your best to help Vitre.";
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+ close;
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+ }
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+ else if (que_sch < 25) {
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+ mes "[Lasda]";
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+ mes "Thanks for offering";
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+ mes "to help me out. I still";
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+ mes "can't believe Vitre had";
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+ mes "the gall to just break";
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+ mes "out of prison, though...";
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+ next;
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+ mes "[Lasda]";
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+ mes "I still can't do";
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+ mes "anything to help him,";
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+ mes "so please do what you";
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+ mes "can to take care of him";
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+ mes "for me. I really appreciate it.";
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+ close;
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+ }
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+ else if (que_sch == 25) {
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+ mes "[Lasda]";
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+ mes "Ah, you're back. I'm sure";
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+ mes "you have a lot to ask me";
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+ mes "right now. You deserve to";
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+ mes "know that everything I asked";
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+ mes "you to do was part of a plan";
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+ mes "to confirm Vitre's guilt.";
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+ next;
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+ mes "[Lasda]";
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+ mes "We arrested him once";
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+ mes "we learned that he was";
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+ mes "an Arunafeltz spy, but we";
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+ mes "couldn't punish him since";
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+ mes "we lacked concrete proof.";
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+ next;
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+ mes "[Lasda]";
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+ mes "That's why we allowed";
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+ mes "him to escape: we planned";
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+ mes "on following him to get the";
|
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+ mes "proof that we needed. Our";
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+ mes "sting was even able to round";
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+ mes "up all of his compatriots!";
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+ next;
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+ mes "[Lasda]";
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+ mes "I'm sorry for keeping";
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+ mes "you in the dark, but it was";
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+ mes "essential to the plan. We";
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+ mes "couldn't have done it without";
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+ mes "your help. Please take this";
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+ mes "reward with our sincere thanks.";
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+ set que_sch,26;
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+ getitem 12106,1; //Accessory_Box
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+ getexp 600000,0;
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+ close;
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+ }
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+ else {
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+ mes "[Lasda]";
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+ mes "We're having too many";
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+ mes "cases involving spies";
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+ mes "like Vitre lately. This";
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+ mes "might be a sign that";
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+ mes "Arunafeltz is planning";
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+ mes "to move against us...";
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+ close;
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+ }
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+}
|
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+
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|
|
+moc_castle,137,88,2 script Prison Ward#sch 707,{
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|
|
+ if (que_sch < 4) {
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|
|
+ mes "[Jesse]";
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+ mes "Only authorized";
|
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+ mes "personnel can enter";
|
|
|
+ mes "this prison. You need";
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+ mes "a permit if you want";
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+ mes "to be able to enter.";
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+ close;
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+ }
|
|
|
+ else if (que_sch == 4) {
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|
|
+ mes "[Jesse]";
|
|
|
+ mes "What? You want to meet";
|
|
|
+ mes "the prisoner? I'm sorry,";
|
|
|
+ mes "but he's not allowed to";
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+ mes "see anyone since he was";
|
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|
+ mes "arrested on suspicion";
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|
+ mes "of espionage.";
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|
|
+ set que_sch,5;
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|
|
+ close;
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|
|
+ }
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|
|
+ else if (que_sch == 5) {
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|
|
+ mes "[Jesse]";
|
|
|
+ mes "Huh. You're awfully";
|
|
|
+ mes "persistent. Alright,";
|
|
|
+ mes "if you can do me a favor,";
|
|
|
+ mes "I'll let you in. Bring me";
|
|
|
+ mes "1 dish of ^FF0000Fried Monkey Tails^000000";
|
|
|
+ next;
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Of course, I can only let";
|
|
|
+ mes "you inside. Whether they'll";
|
|
|
+ mes "actually let you meet the";
|
|
|
+ mes "prisoner is another matter.";
|
|
|
+ mes "So do we have a deal?";
|
|
|
+ set que_sch,6;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 6) {
|
|
|
+ if (countitem(12066) > 0) {
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Ah, that's the stuff!";
|
|
|
+ mes "Thanks for the Fried";
|
|
|
+ mes "Monkey Tails~ Alright,";
|
|
|
+ mes "go talk to ^FF0000Sir Krieg^000000 in";
|
|
|
+ mes "Morroc Castle. Get his";
|
|
|
+ mes "approval, and I'll let you in.";
|
|
|
+ delitem 12066,1; //Luk_Dish01
|
|
|
+ set que_sch,7;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Bring me a plate of";
|
|
|
+ mes "^FF0000Fried Monkey Tails^000000.";
|
|
|
+ mes "Do it, or I won't help";
|
|
|
+ mes "you out. I mean, I know";
|
|
|
+ mes "you mean well, but I'm";
|
|
|
+ mes "risking my job here...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch < 10) {
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "You didn't get approval";
|
|
|
+ mes "from Sir Krieg yet? You'd";
|
|
|
+ mes "better do it, or there's no";
|
|
|
+ mes "point in entering this prison.";
|
|
|
+ mes "You can't just sneak around";
|
|
|
+ mes "inside this place, you know?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 10) {
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Did you really get";
|
|
|
+ mes "Sir Krieg's approval?";
|
|
|
+ mes "Alright, you may enter now.";
|
|
|
+ close2;
|
|
|
+ warp "ra_in01",48,355;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ else if (que_sch < 19) {
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Do you want to enter?";
|
|
|
+ next;
|
|
|
+ if (select("Yes.:No") == 1) {
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Be careful when you talk";
|
|
|
+ mes "to that guy: he's a smooth";
|
|
|
+ mes "talker, and almost charmed";
|
|
|
+ mes "a lot of the guards into";
|
|
|
+ mes "letting him go free.";
|
|
|
+ close2;
|
|
|
+ warp "ra_in01",48,355;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Take your time.";
|
|
|
+ mes "If you're not mentally";
|
|
|
+ mes "prepared, then it's not";
|
|
|
+ mes "a good idea to talk";
|
|
|
+ mes "to the prisoner.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch < 19) {
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Argh, I'm in trouble.";
|
|
|
+ mes "The prisoner escaped.";
|
|
|
+ mes "How could I let this...";
|
|
|
+ mes "happen?! Damn, I need to";
|
|
|
+ mes "report this to Mr. Krieg";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "What a relief! They";
|
|
|
+ mes "really set it up so that";
|
|
|
+ mes "the prisoner could escape?";
|
|
|
+ mes "Well, I thought I was going";
|
|
|
+ mes "to get fired for all that.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+moc_castle,173,122,0 script Public Security Officer 748,{
|
|
|
+ if (que_sch < 7) {
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "I'm in charge of public";
|
|
|
+ mes "security here in Morroc.";
|
|
|
+ mes "Lately, there have been";
|
|
|
+ mes "more incidents disturbing";
|
|
|
+ mes "the public peace and";
|
|
|
+ mes "many unsettling rumors...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 7) {
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "Hello, adventurer.";
|
|
|
+ mes "How may I help you?";
|
|
|
+ next;
|
|
|
+ select("I'd like to see a prisoner, Mr. Vitre.");
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "Vitre? I'm sorry, but";
|
|
|
+ mes "I can't approve of that.";
|
|
|
+ mes "I'd allow visitors for normal";
|
|
|
+ mes "prisoners, but not for people";
|
|
|
+ mes "suspected of espionage.";
|
|
|
+ mes "That's why he's in jail.";
|
|
|
+ next;
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "If I knew you personally,";
|
|
|
+ mes "or if someone I trust can";
|
|
|
+ mes "vouch for you, then I'd";
|
|
|
+ mes "reconsider letting you";
|
|
|
+ mes "meet Vitre. Otherwise,";
|
|
|
+ mes "I just can't do it.";
|
|
|
+ set que_sch,8;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 8) {
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "I can't let you meet";
|
|
|
+ mes "Vitre until I'm absolutely";
|
|
|
+ mes "sure that you're not involved";
|
|
|
+ mes "with any espionage activities.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 9) {
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "I can't let you meet";
|
|
|
+ mes "Vitre until I'm absolutely";
|
|
|
+ mes "sure that you're not involved";
|
|
|
+ mes "with any espionage activities.";
|
|
|
+ next;
|
|
|
+ select("Here's a letter from Lasda.");
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "Lasda? Now there's a";
|
|
|
+ mes "man I hold in high regard.";
|
|
|
+ mes "Please let me read what";
|
|
|
+ mes "he has to say. Hmmm...";
|
|
|
+ next;
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "Alright, I'll let you visit";
|
|
|
+ mes "Vitre. I'll send a message";
|
|
|
+ mes "to the prison ward so that";
|
|
|
+ mes "he'll let you talk to him.";
|
|
|
+ set que_sch,10;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch < 26) {
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "Hmm... This is almost too";
|
|
|
+ mes "difficult for me to handle.";
|
|
|
+ mes "What should I do?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Krieg]";
|
|
|
+ mes "I understand that you were";
|
|
|
+ mes "instrumental in solving a";
|
|
|
+ mes "problem regarding public";
|
|
|
+ mes "safety. I'd just like to thank";
|
|
|
+ mes "you, and apologize for any";
|
|
|
+ mes "trouble I might have caused.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+ra_in01,48,352,0 warp que_sch_jail 1,1,moc_castle,136,86
|
|
|
+
|
|
|
+ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
|
|
|
+ if (que_sch < 10) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes ".............";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 10) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "...............................";
|
|
|
+ mes "...............................";
|
|
|
+ mes "...............................";
|
|
|
+ mes "Damn, what should I do?";
|
|
|
+ next;
|
|
|
+ select("Excuse me...");
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Hm? I'm Vitre Bizlita.";
|
|
|
+ mes "As you can see, I'm not in";
|
|
|
+ mes "any real position to help";
|
|
|
+ mes "you. Still, did you want";
|
|
|
+ mes "to ask me something?";
|
|
|
+ next;
|
|
|
+ switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Well...";
|
|
|
+ mes "It's nice to";
|
|
|
+ mes "receive visitors.";
|
|
|
+ mes "Jail can be lonely....";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Oh, good. Lasda finally";
|
|
|
+ mes "got my letter, eh? I don't";
|
|
|
+ mes "know what the hell's going";
|
|
|
+ mes "on. I mean, all I remember";
|
|
|
+ mes "is that these strange men";
|
|
|
+ mes "came and brought me here.";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "I... I don't think";
|
|
|
+ mes "they'll let me out";
|
|
|
+ mes "of here. I mean, they";
|
|
|
+ mes "jailed me and there's no";
|
|
|
+ mes "proof I did anything wrong.";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "My life is in danger as";
|
|
|
+ mes "long as I'm here, so I have";
|
|
|
+ mes "to get out as soon as I can.";
|
|
|
+ mes "Luckily, I figured out that";
|
|
|
+ mes "I can open these doors if";
|
|
|
+ mes "I just had 2 things.";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "I just need a ^FF0000Megaphone^000000";
|
|
|
+ mes "and a ^FF0000Violin^000000. Luckily, they're";
|
|
|
+ mes "pretty mundane objects, so no";
|
|
|
+ mes "one would suspect anything if";
|
|
|
+ mes "you brought them here. Um...";
|
|
|
+ mes "You will help me, won't you?";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "I understand if you have any";
|
|
|
+ mes "doubts about my innocence.";
|
|
|
+ mes "But think about it: wouldn't";
|
|
|
+ mes "you want to see what I do";
|
|
|
+ mes "with a Megaphone and Violin?";
|
|
|
+ mes "Sounds pretty cool, huh?";
|
|
|
+ next;
|
|
|
+ mes "^3355FFYou can hear someone";
|
|
|
+ mes "mumbling from the cell";
|
|
|
+ mes "next to Vitre's.^000000";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "I wonder how the lady";
|
|
|
+ mes "in the Dancer Job Change";
|
|
|
+ mes "place is doing by now...";
|
|
|
+ set que_sch,11;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (que_sch < 18) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Didn't you bring the";
|
|
|
+ mes "Megaphone and Violin?";
|
|
|
+ mes "The longer I sit here,";
|
|
|
+ mes "the more likely it is";
|
|
|
+ mes "that they'll kill me!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 18) {
|
|
|
+ if (countitem(7040) > 0 && countitem(1901) > 0) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "You brought me a";
|
|
|
+ mes "Megaphone and Violin?";
|
|
|
+ mes "Perfect! Now, step aside";
|
|
|
+ mes "Can't have you getting hurt.";
|
|
|
+ next;
|
|
|
+ mes "...............................";
|
|
|
+ mes "...............................";
|
|
|
+ mes "...............................";
|
|
|
+ next;
|
|
|
+ mes "^3355FFVitre drew in a deep";
|
|
|
+ mes "breath, and then smashed";
|
|
|
+ mes "the steel bars of his cell";
|
|
|
+ mes "with the Violin. Surprisingly,";
|
|
|
+ mes "the door swings open with";
|
|
|
+ mes "a very loud noise.^000000";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Heh! That was a little";
|
|
|
+ mes "harder than I thought,";
|
|
|
+ mes "but it looks like I'm free~";
|
|
|
+ mes "Alright, let's get a move on.";
|
|
|
+ next;
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "What?! What's this noise?!";
|
|
|
+ next;
|
|
|
+ enablenpc "Jesse#sch";
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Hey! How did you";
|
|
|
+ mes "get out of your cell?!";
|
|
|
+ mes "Get back in there, NOW!";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "If you were me, would";
|
|
|
+ mes "you go back in your cell";
|
|
|
+ mes "just because someone's";
|
|
|
+ mes "yelling at you? Forget it~";
|
|
|
+ next;
|
|
|
+ mes "^3355FFVitre raised the Megaphone";
|
|
|
+ mes "to his mouth, and drew in";
|
|
|
+ mes "another deep breath.^000000";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Wah!";
|
|
|
+ next;
|
|
|
+ mes "[Jesse]";
|
|
|
+ mes "Arg...";
|
|
|
+ mes "Oh Lord...!";
|
|
|
+ mes "M-my ears...";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Heh! I love it when";
|
|
|
+ mes "a plan comes together~";
|
|
|
+ mes "Let's get out of here!";
|
|
|
+ next;
|
|
|
+ delitem 1901,1; //Violin
|
|
|
+ delitem 7040,1; //Megaphone
|
|
|
+ set que_sch,19;
|
|
|
+ close2;
|
|
|
+ disablenpc "Jesse#sch";
|
|
|
+ warp "morocc",294,153;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Didn't you bring";
|
|
|
+ mes "a Megaphone and";
|
|
|
+ mes "a Violin? Please";
|
|
|
+ mes "hurry, I don't have";
|
|
|
+ mes "much time left!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Heh! I love it when";
|
|
|
+ mes "a plan comes together~";
|
|
|
+ mes "Let's get out of here!";
|
|
|
+ close2;
|
|
|
+ warp "morocc",294,153;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ra_in01,58,389,0 script Jesse#sch 707,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ disablenpc "Jesse#sch";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ra_in01,58,389,0 script Guant Prisoner#sch 929,{
|
|
|
+ if (que_sch < 11) {
|
|
|
+ mes "[Ruan]";
|
|
|
+ mes "This stinks. Why am";
|
|
|
+ mes "I locked up in here?";
|
|
|
+ mes "I didn't do anything";
|
|
|
+ mes "to deserve this!";
|
|
|
+ next;
|
|
|
+ mes "[Ruan]";
|
|
|
+ mes "It's getting to be so";
|
|
|
+ mes "bad that I even miss the";
|
|
|
+ mes "sound of Hianna's voice.";
|
|
|
+ mes "It's freakishly loud.";
|
|
|
+ mes "You couldn't outyell her";
|
|
|
+ mes "even with a Megaphone.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 11) {
|
|
|
+ mes "[Ruan]";
|
|
|
+ mes "This stinks. Why am";
|
|
|
+ mes "I locked up in here?";
|
|
|
+ mes "I didn't do anything";
|
|
|
+ mes "to deserve this!";
|
|
|
+ next;
|
|
|
+ mes "[Ruan]";
|
|
|
+ mes "It's getting to be so";
|
|
|
+ mes "bad that I even miss the";
|
|
|
+ mes "sound of Hianna's voice.";
|
|
|
+ mes "It's freakishly loud.";
|
|
|
+ mes "You couldn't outyell her";
|
|
|
+ mes "even with a Megaphone.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "What...?!";
|
|
|
+ next;
|
|
|
+ select("Where I can find that Megaphone?");
|
|
|
+ mes "[Ruan]";
|
|
|
+ mes "Huh? Why would you";
|
|
|
+ mes "want to know that?";
|
|
|
+ next;
|
|
|
+ select("I really need one!");
|
|
|
+ mes "[Ruan]";
|
|
|
+ mes "Uh, you can get one from";
|
|
|
+ mes "that Dancer Job Change";
|
|
|
+ mes "place in Comodo. They're";
|
|
|
+ mes "really hard to get, though,";
|
|
|
+ mes "if not impossible. Knock";
|
|
|
+ mes "yourself out, buddy.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch < 20) {
|
|
|
+ mes "[Ruan]";
|
|
|
+ mes "Nobody knows what";
|
|
|
+ mes "will happen tomorrow.";
|
|
|
+ mes "I mean, this is a world of";
|
|
|
+ mes "miracles and tragedies.";
|
|
|
+ mes "Death, or real love...";
|
|
|
+ mes "You will never know what will happen.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Ruan]";
|
|
|
+ mes "........";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+// Escort Dancers to Schwaltzvalt Republic
|
|
|
+job_duncer,93,106,6 script Dance Instructor#sch 892,{
|
|
|
+ //if (max_max_c1 == 1) {
|
|
|
+ // mes "^3355FFWait a second!";
|
|
|
+ // mes "Right now, you're carrying";
|
|
|
+ // mes "too many things with you.";
|
|
|
+ // mes "Please come back after";
|
|
|
+ // mes "using the Kafra Service";
|
|
|
+ // mes "to store some of your items.^000000";
|
|
|
+ // close;
|
|
|
+ //}
|
|
|
+ if ((MaxWeight-Weight) < 2000) {
|
|
|
+ mes "^3355FFWait a second!";
|
|
|
+ mes "Right now, you're carrying";
|
|
|
+ mes "too many things with you.";
|
|
|
+ mes "Please come back after";
|
|
|
+ mes "using the Kafra Service";
|
|
|
+ mes "to store some of your items.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (que_sch < 11) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Keep up the good work,";
|
|
|
+ mes "everyone! There's only";
|
|
|
+ mes "a few days left until the";
|
|
|
+ mes "big performance! Hey...";
|
|
|
+ mes "You! Can't you do it right?";
|
|
|
+ mes "Turn your waist quicker!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 11) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Hey, who are you?";
|
|
|
+ mes "We already have enough";
|
|
|
+ mes "problems with too many";
|
|
|
+ mes "pervs ogling the Dancers.";
|
|
|
+ mes "I'd prefer it if you didn't";
|
|
|
+ mes "come to watch us practice.";
|
|
|
+ next;
|
|
|
+ if (select("I want a Megaphone.:Eeek...") == 2) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "If you really want to";
|
|
|
+ mes "watch us dance, come to";
|
|
|
+ mes "the show and buy a ticket.";
|
|
|
+ mes "Watching for free isn't";
|
|
|
+ mes "exactly supporting the arts.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "You want a Megaphone?";
|
|
|
+ mes "Well, I'm sorry, but it's";
|
|
|
+ mes "not just something I can";
|
|
|
+ mes "lend to anybody. Then again";
|
|
|
+ mes "it's not like you can find one";
|
|
|
+ mes "anywhere else, either.";
|
|
|
+ next;
|
|
|
+ if (select("Please! I'll do anything!:Later.") == 2) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Alright, then.";
|
|
|
+ mes "I'm sorry that";
|
|
|
+ mes "I can't help you.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Anything, huh?";
|
|
|
+ mes "Well, you just said";
|
|
|
+ mes "the magic word. Listen";
|
|
|
+ mes "carefully to what I want";
|
|
|
+ mes "you to do for me.";
|
|
|
+ next;
|
|
|
+ if (select("Listen:Reconsider") == 1) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "First, I want a little";
|
|
|
+ mes "cash. Consider it a rental";
|
|
|
+ mes "fee. 500,000 zeny should be";
|
|
|
+ mes "just about enough. Then,";
|
|
|
+ mes "I want you to do me a favor.";
|
|
|
+ next;
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "The Schwaltzvalt Republic";
|
|
|
+ mes "requested me to send some";
|
|
|
+ mes "Dancers for some party, but";
|
|
|
+ mes "I don't have enough guards";
|
|
|
+ mes "to protect them on their";
|
|
|
+ mes "way over there.";
|
|
|
+ next;
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "If you act as bodyguard";
|
|
|
+ mes "to my Dancers on the way";
|
|
|
+ mes "to the Schwaltzvalt Republic,";
|
|
|
+ mes "I'll lend you my Megaphone";
|
|
|
+ mes "once you come back. So...";
|
|
|
+ mes "How does that sound?";
|
|
|
+ next;
|
|
|
+ if (select("Sounds good.:Like a ripoff.") == 1) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "I'm glad you agree~";
|
|
|
+ mes "Okay, the Dancers are";
|
|
|
+ mes "waiting are the entrance,";
|
|
|
+ mes "so bring them over to the";
|
|
|
+ mes "Schwaltzvalt Republic as";
|
|
|
+ mes "soon as you're ready.";
|
|
|
+ set que_sch,12;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "So... I guess you";
|
|
|
+ mes "didn't need that";
|
|
|
+ mes "Megaphone as";
|
|
|
+ mes "badly as I thought.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Alright, take your";
|
|
|
+ mes "time. I'm in no rush.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch < 17) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "What are you still doing";
|
|
|
+ mes "here? Shouldn't you be";
|
|
|
+ mes "escorting the Dancers to";
|
|
|
+ mes "the Schwaltvalt Republic";
|
|
|
+ mes "already? Get a move on~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 17) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Thanks for all your";
|
|
|
+ mes "hard work. The Dancers";
|
|
|
+ mes "told me that you did a good";
|
|
|
+ mes "job escorting them. Now...";
|
|
|
+ mes "Do you have the money?";
|
|
|
+ next;
|
|
|
+ if (select("Yes:No") == 1) {
|
|
|
+ if (Zeny < 500000) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "What's this? Hmm...";
|
|
|
+ mes "I think you made a mistake.";
|
|
|
+ mes "This isn't enough money.";
|
|
|
+ mes "Remember, 500,000 zeny~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Perfect. Well, here's";
|
|
|
+ mes "your Megaphone. Thanks";
|
|
|
+ mes "for everything, and I'll see";
|
|
|
+ mes "you around, adventurer~";
|
|
|
+ set zeny,zeny-500000;
|
|
|
+ set que_sch,18;
|
|
|
+ getitem 7040,1; //Megaphone
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "I can't have you breaking";
|
|
|
+ mes "your promises, so I won't";
|
|
|
+ mes "give you the Megaphone";
|
|
|
+ mes "until you pay me the";
|
|
|
+ mes "500,000 zeny that you";
|
|
|
+ mes "said that you would.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 18) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Thanks for escorting";
|
|
|
+ mes "my Dancers over to the";
|
|
|
+ mes "Schwaltzvalt Republic.";
|
|
|
+ mes "Anything I can help";
|
|
|
+ mes "you with today?";
|
|
|
+ next;
|
|
|
+ if (select("I'd like another Megaphone.:No thanks.") == 1) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Well, I guess I can let";
|
|
|
+ mes "you have another one if";
|
|
|
+ mes "you pay me 500,000 zeny.";
|
|
|
+ mes "You sure you want to pay";
|
|
|
+ mes "the money for a Megaphone?";
|
|
|
+ next;
|
|
|
+ if (select("Yes:No") == 1) {
|
|
|
+ if (Zeny < 500000) {
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "I'm sorry, but this";
|
|
|
+ mes "isn't enough money for";
|
|
|
+ mes "a Megaphone. Be sure";
|
|
|
+ mes "to bring me 500,000 zeny.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Here you are. The fact is...";
|
|
|
+ mes "These Megaphones are";
|
|
|
+ mes "considered guild property,";
|
|
|
+ mes "so I'm not supposed to let";
|
|
|
+ mes "you have this. Don't let";
|
|
|
+ mes "anyone know I gave you this!";
|
|
|
+ set zeny,zeny-500000;
|
|
|
+ getitem 7040,1; //Megaphone
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Alright~";
|
|
|
+ mes "Take care, and";
|
|
|
+ mes "travel safely~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Alright~";
|
|
|
+ mes "Take care, and";
|
|
|
+ mes "travel safely~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Hianna]";
|
|
|
+ mes "Trust me, we've made";
|
|
|
+ mes "good use of the money";
|
|
|
+ mes "that you've ''donated.''";
|
|
|
+ mes "Thanks for taking good";
|
|
|
+ mes "care of my Dancers~";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+job_duncer,85,49,0 script Young Dancer#sch1 724,{
|
|
|
+ if (que_sch < 12) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Hi there~";
|
|
|
+ mes "Are you enjoying";
|
|
|
+ mes "yourself? I hope so!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 12) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Ah, you must be the";
|
|
|
+ mes "bodyguard. So are you";
|
|
|
+ mes "ready to go now?";
|
|
|
+ next;
|
|
|
+ if (select("Yes:No") == 1) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Alright, then.";
|
|
|
+ mes "Here we go~";
|
|
|
+ set que_sch,13;
|
|
|
+ close2;
|
|
|
+ warp "airplane",75,55;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "We need to depart soon,";
|
|
|
+ mes "so please hurry. I'll be";
|
|
|
+ mes "waiting for you here~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Oh, that was such a fun";
|
|
|
+ mes "performance. I can still";
|
|
|
+ mes "see the dazzling decorations";
|
|
|
+ mes "in the ballroom where we got";
|
|
|
+ mes "to dance. It was so wonderful!";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
|
|
|
+ if (que_sch < 12) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Hi there~";
|
|
|
+ mes "Are you enjoying";
|
|
|
+ mes "yourself? I hope so!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 12) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Ah, you must be the";
|
|
|
+ mes "bodyguard. So are you";
|
|
|
+ mes "ready to go now?";
|
|
|
+ next;
|
|
|
+ if (select("Yes:No") == 1) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Alright, then.";
|
|
|
+ mes "Here we go~";
|
|
|
+ set que_sch,13;
|
|
|
+ close2;
|
|
|
+ warp "airplane",75,55;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "We need to depart soon,";
|
|
|
+ mes "so please hurry. I'll be";
|
|
|
+ mes "waiting for you here~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "I guess it's pretty";
|
|
|
+ mes "fun to perform on stage~";
|
|
|
+ mes "But I still need to practice";
|
|
|
+ mes "more for the next performance.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
|
|
|
+ if (que_sch < 12) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Hi there~";
|
|
|
+ mes "Are you enjoying";
|
|
|
+ mes "yourself? I hope so!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 12) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Ah, you must be the";
|
|
|
+ mes "bodyguard. So are you";
|
|
|
+ mes "ready to go now?";
|
|
|
+ next;
|
|
|
+ if (select("Yes:No") == 1) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Alright, then.";
|
|
|
+ mes "Here we go~";
|
|
|
+ set que_sch,13;
|
|
|
+ close2;
|
|
|
+ warp "airplane",75,55;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "We need to depart soon,";
|
|
|
+ mes "so please hurry. I'll be";
|
|
|
+ mes "waiting for you here~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "I sure learned a lot from";
|
|
|
+ mes "that trip. I hope that the new";
|
|
|
+ mes "girls also gained something";
|
|
|
+ mes "from their experiences.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+airplane,76,56,4 script Young Dancer#sch2 724,{
|
|
|
+ if (que_sch < 13) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Hi there~";
|
|
|
+ mes "Are you enjoying";
|
|
|
+ mes "yourself? I hope so!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 13) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "This will be my";
|
|
|
+ mes "first performance...";
|
|
|
+ mes "I guess that's why";
|
|
|
+ mes "I have butterflies";
|
|
|
+ mes "in my stomach...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "I wonder which beautiful";
|
|
|
+ mes "place we'll get to perform in";
|
|
|
+ mes "next time! Ooh, I can't wait!";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+airplane,75,53,0 script Cheerful Dancer#sch2 724,{
|
|
|
+ if (que_sch < 13) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Hi there~";
|
|
|
+ mes "Are you enjoying";
|
|
|
+ mes "yourself? I hope so!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 13) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "I've performed at many";
|
|
|
+ mes "venues, but this is the";
|
|
|
+ mes "frist time I'll be dancing";
|
|
|
+ mes "in the Schwaltzvalt Republic.";
|
|
|
+ mes "This is also my first time on";
|
|
|
+ mes "an airship. How exciting!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Traveling is really";
|
|
|
+ mes "thrilling... It's almost as";
|
|
|
+ mes "fun as dancing on stage~";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+airplane,79,55,2 script Mature Looking Dancer#s2 724,{
|
|
|
+ if (que_sch < 13) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Hi there~";
|
|
|
+ mes "Are you enjoying";
|
|
|
+ mes "yourself? I hope so!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 13) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "This is the first time that";
|
|
|
+ mes "the Schwaltzvalt Republic";
|
|
|
+ mes "requested a performance";
|
|
|
+ mes "from us. Isn't that amazing?";
|
|
|
+ mes "I guess we earned a reputation";
|
|
|
+ mes "overseas. I'll do my best!";
|
|
|
+ next;
|
|
|
+ mes "[Airship Announcement]";
|
|
|
+ mes "We will be arriving";
|
|
|
+ mes "in Einbroch shortly.";
|
|
|
+ mes "Passengers to Einbroch,";
|
|
|
+ mes "please get ready to land.";
|
|
|
+ next;
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Oh! We're finally here!";
|
|
|
+ mes "Alright, I'll give this next";
|
|
|
+ mes "performance my all!";
|
|
|
+ close2;
|
|
|
+ set que_sch,14;
|
|
|
+ warp "ein_in01",278,223;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "I've been dancing on";
|
|
|
+ mes "stage for a long time, but";
|
|
|
+ mes "I always feel so nervous";
|
|
|
+ mes "right beforehand. I wonder";
|
|
|
+ mes "why that happens to me.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,174,266,0 script Young Dancer#sch3 724,{
|
|
|
+ if (que_sch < 17) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Oh, the dinner";
|
|
|
+ mes "party isn't finished yet.";
|
|
|
+ mes "It'll be over before";
|
|
|
+ mes "you even know it~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 17) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Hooray! My first";
|
|
|
+ mes "onstage performance";
|
|
|
+ mes "was a success! Oh";
|
|
|
+ mes "I was so nervous...";
|
|
|
+ mes "But I'm so proud";
|
|
|
+ mes "of myself now!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Without dance,";
|
|
|
+ mes "my life has no";
|
|
|
+ mes "meaning at all.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
|
|
|
+ if (que_sch < 17) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "The dinner party isn't";
|
|
|
+ mes "even finished yet, but";
|
|
|
+ mes "I'm already exhausted~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 17) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "^333333*Whew*^000000 We gave a good";
|
|
|
+ mes "performance this time.";
|
|
|
+ mes "I was worried since that";
|
|
|
+ mes "airship trip really drained me.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Dancing is really";
|
|
|
+ mes "hard work, and all that";
|
|
|
+ mes "practicing wears you out,";
|
|
|
+ mes "but it's worth it once you";
|
|
|
+ mes "get up on that stage.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
|
|
|
+ if (que_sch < 17) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Oh, the dinner";
|
|
|
+ mes "party isn't finished yet.";
|
|
|
+ mes "It'll be over before";
|
|
|
+ mes "you even know it~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 17) {
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Well well, it looks like our";
|
|
|
+ mes "performance was a success.";
|
|
|
+ mes "The new girls did a really";
|
|
|
+ mes "great job. So let's head";
|
|
|
+ mes "back home, shall we?";
|
|
|
+ close2;
|
|
|
+ warp "comodo",191,146;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Dancer]";
|
|
|
+ mes "Dancing is so fun, but";
|
|
|
+ mes "sometimes it's hard to";
|
|
|
+ mes "keep up with the audience's";
|
|
|
+ mes "expectations, you know?";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
|
|
|
+ if (que_sch < 15) {
|
|
|
+ mes "[Manager]";
|
|
|
+ mes "It'd be a really great";
|
|
|
+ mes "party if our customers";
|
|
|
+ mes "were a little less rowdy";
|
|
|
+ mes "Recently, they've been";
|
|
|
+ mes "more than a handful...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 15) {
|
|
|
+ mes "[Manager]";
|
|
|
+ mes "I'm glad our customers";
|
|
|
+ mes "enjoyed the performance";
|
|
|
+ mes "I was a little worried about";
|
|
|
+ mes "what they were going to think,";
|
|
|
+ mes "but I guess I was just being";
|
|
|
+ mes "overly anxious about it all.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 16) {
|
|
|
+ mes "[Manager]";
|
|
|
+ mes "Thank you so much for";
|
|
|
+ mes "your services. I'll be sure to";
|
|
|
+ mes "have one of my employees";
|
|
|
+ mes "send you your payment";
|
|
|
+ mes "Have a safe trip back~";
|
|
|
+ set que_sch,17;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+
|
|
|
+//OnTouch2:
|
|
|
+OnTouch:
|
|
|
+ if (que_sch == 14) {
|
|
|
+ mes "[Manager]";
|
|
|
+ mes "Oh, did you enjoy";
|
|
|
+ mes "your trip? I'm glad to";
|
|
|
+ mes "see that everyone arrived";
|
|
|
+ mes "safely. The dinner party";
|
|
|
+ mes "will start shortly, so";
|
|
|
+ mes "please get ready~";
|
|
|
+ set que_sch,15;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,166,282,4 script Employee#sch 904,{
|
|
|
+ if (que_sch < 15) {
|
|
|
+ mes "[Employee]";
|
|
|
+ mes "We've been so busy lately!";
|
|
|
+ mes "It's just one party reservation";
|
|
|
+ mes "after another! When will I be";
|
|
|
+ mes "able to just take a break?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch < 17) {
|
|
|
+ if (rand(1,3) == 2) {
|
|
|
+ mes "[Employee]";
|
|
|
+ mes "Hi, how may I help you?";
|
|
|
+ mes "Tonight, most of customers";
|
|
|
+ mes "are high ranking government";
|
|
|
+ mes "officials or public figures.";
|
|
|
+ mes "That man over there is the";
|
|
|
+ mes "Rekenber P.R. executive.";
|
|
|
+ next;
|
|
|
+ mes "[Employee]";
|
|
|
+ mes "That priest over there is";
|
|
|
+ mes "actually a diplomat from";
|
|
|
+ mes "Arunafeltz on business.";
|
|
|
+ mes "These are some very";
|
|
|
+ mes "important people!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Employee]";
|
|
|
+ mes "How can I help you?";
|
|
|
+ mes "Oh, would you like another";
|
|
|
+ mes "drink? There you go! Please";
|
|
|
+ mes "enjoy the dinner party~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Employee]";
|
|
|
+ mes "Oh, the mess left after";
|
|
|
+ mes "a banquet is the biggest";
|
|
|
+ mes "part of my job. It's tough";
|
|
|
+ mes "work, but it needs to get done.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,176,285,0 script °ÍµÂ ÌØÀæ¸ê#sch -1,1,1,{
|
|
|
+//OnTouch2:
|
|
|
+OnTouch:
|
|
|
+ if (que_sch == 15) {
|
|
|
+ disablenpc "Corporate Figure#sch";
|
|
|
+ disablenpc "Arunafeltz Figure#sch";
|
|
|
+ enablenpc "Corporate Figure";
|
|
|
+ enablenpc "Arunafeltz Figure";
|
|
|
+ mes "[????]";
|
|
|
+ mes "I guess the party";
|
|
|
+ mes "will soon be over.";
|
|
|
+ mes "Did you enjoy yourself?";
|
|
|
+ next;
|
|
|
+ mes "[??????]";
|
|
|
+ mes "Yes, thank you, I had";
|
|
|
+ mes "a great time. I'm sorry";
|
|
|
+ mes "I gave you such short";
|
|
|
+ mes "notice of my arrival, but";
|
|
|
+ mes "you held this party anyway.";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "Don't mention it.";
|
|
|
+ mes "You're a valued guest.";
|
|
|
+ mes "It would shame me if I'd";
|
|
|
+ mes "failed to entertain you.";
|
|
|
+ next;
|
|
|
+ mes "[??????]";
|
|
|
+ mes "Ho ho, you certainly know";
|
|
|
+ mes "how to be a good host~";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "Your words honor me.";
|
|
|
+ next;
|
|
|
+ mes "^3355FFThe man took a quick";
|
|
|
+ mes "look around the room.^000000";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "No one's around.";
|
|
|
+ mes "I have something to";
|
|
|
+ mes "discuss with you before";
|
|
|
+ mes "we get down to business.";
|
|
|
+ next;
|
|
|
+ mes "[??????]";
|
|
|
+ mes "What kind of...?";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "I'll explain in detail";
|
|
|
+ mes "someplace safer. The gist";
|
|
|
+ mes "is that some rogues over in";
|
|
|
+ mes "Arunafeltz are plotting to harm";
|
|
|
+ mes "relations between Arunafeltz";
|
|
|
+ mes "and the Rekenber Corporation.";
|
|
|
+ next;
|
|
|
+ mes "[??????]";
|
|
|
+ mes "Oh... I see. Yes,";
|
|
|
+ mes "we can't talk about";
|
|
|
+ mes "that here. To tell the";
|
|
|
+ mes "truth, I've suspected that";
|
|
|
+ mes "something like that was";
|
|
|
+ mes "going on... Yes, makes sense.";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "We should relocate";
|
|
|
+ mes "so that we can talk";
|
|
|
+ mes "a bit more freely.";
|
|
|
+ mes "Please follow me,";
|
|
|
+ mes "I already have";
|
|
|
+ mes "a place prepared.";
|
|
|
+ set que_sch,16;
|
|
|
+ close2;
|
|
|
+ disablenpc "Corporate Figure";
|
|
|
+ disablenpc "Arunafeltz Figure";
|
|
|
+ enablenpc "Corporate Figure#sch";
|
|
|
+ enablenpc "Arunafeltz Figure#sch";
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,181,284,0 script Corporate Figure 109,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ disablenpc "Corporate Figure";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,181,285,0 script Arunafeltz Figure 920,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ disablenpc "Arunafeltz Figure";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,168,274,0 script Corporate Figure#sch 109,{
|
|
|
+ mes "[????]";
|
|
|
+ mes "Hmm... Good.";
|
|
|
+ mes "Everything looks";
|
|
|
+ mes "ready to me.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
|
|
|
+ mes "[??????]";
|
|
|
+ mes "I've got to say, only";
|
|
|
+ mes "Rekenber can host such";
|
|
|
+ mes "a magnificent party in";
|
|
|
+ mes "a city this polluted.";
|
|
|
+ mes "What's going on...?";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+morocc,297,154,0 script Thin-Faced Bard#sch 51,{
|
|
|
+ //if (max_max_c1 == 1) {
|
|
|
+ // mes "^3355FFWait a second!";
|
|
|
+ // mes "Right now, you're carrying";
|
|
|
+ // mes "too many things with you.";
|
|
|
+ // mes "Please come back after";
|
|
|
+ // mes "using the Kafra Service";
|
|
|
+ // mes "to store some of your items.^000000";
|
|
|
+ // close;
|
|
|
+ //}
|
|
|
+ if ((MaxWeight-Weight) < 2000) {
|
|
|
+ mes "^3355FFWait a second!";
|
|
|
+ mes "Right now, you're carrying";
|
|
|
+ mes "too many things with you.";
|
|
|
+ mes "Please come back after";
|
|
|
+ mes "using the Kafra Service";
|
|
|
+ mes "to store some of your items.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (que_sch < 19) {
|
|
|
+ mes "[????]";
|
|
|
+ mes "............";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 19) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Thanks for your help.";
|
|
|
+ mes "This country's government";
|
|
|
+ mes "should know better than to";
|
|
|
+ mes "put a good man like me in jail.";
|
|
|
+ mes "Listen, I'm a fugitive now.";
|
|
|
+ mes "Do you think you can help me?";
|
|
|
+ next;
|
|
|
+ select("Sure.:I may as well...");
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "I just need you to talk";
|
|
|
+ mes "to a few people, and let";
|
|
|
+ mes "me know what they said.";
|
|
|
+ mes "I'd do it myself, but you";
|
|
|
+ mes "understand that I've got";
|
|
|
+ mes "to keep a low profile.";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Please meet these people";
|
|
|
+ mes "in the order that I tell you.";
|
|
|
+ mes "I've sent messengers to let";
|
|
|
+ mes "them know of your arrival,";
|
|
|
+ mes "but I had to send them out";
|
|
|
+ mes "at different times... Anyway...";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "First, go to Prontera";
|
|
|
+ mes "and talk to Chada. Second,";
|
|
|
+ mes "go to Geffen and speak to";
|
|
|
+ mes "Ghez. Lastly, please go to";
|
|
|
+ mes "Comodo and meet Nosdan.";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Each one of them will";
|
|
|
+ mes "sing you a song. Listen";
|
|
|
+ mes "carefully, and sing me their";
|
|
|
+ mes "songs when you come back.";
|
|
|
+ mes "Thanks, you have no idea how";
|
|
|
+ mes "much I appreciate your help.";
|
|
|
+ set que_sch,20;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 20) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Chada is probably near";
|
|
|
+ mes "the middle of Prontera.";
|
|
|
+ mes "The messenger I sent to";
|
|
|
+ mes "him should have reached";
|
|
|
+ mes "him by now, so he should";
|
|
|
+ mes "be expecting your arrival.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 21) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Ah, now you've got to";
|
|
|
+ mes "talk to Ghez. He should";
|
|
|
+ mes "be in Northeast Geffen";
|
|
|
+ mes "somewhere. Hopefully";
|
|
|
+ mes "you won't have too much";
|
|
|
+ mes "trouble finding him.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 22) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Trying to find Nosdan?";
|
|
|
+ mes "I think he's probably in the";
|
|
|
+ mes "Northern Cave in Comodo.";
|
|
|
+ mes "Please talk to him, and let";
|
|
|
+ mes "me know about his song.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 23) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Welcome back.";
|
|
|
+ mes "So did you listen";
|
|
|
+ mes "to all of their songs?";
|
|
|
+ next;
|
|
|
+ if (select("Yes:No") == 1) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Perfect~ Here's a little";
|
|
|
+ mes "something to show my";
|
|
|
+ mes "gratitude. Hope you like it.";
|
|
|
+ set que_sch,24;
|
|
|
+ getitem 603,1; //Old_Blue_Box
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Now, tell me, what";
|
|
|
+ mes "exactly did they si--";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "Hold it!";
|
|
|
+ next;
|
|
|
+ enablenpc "????#sch1";
|
|
|
+ enablenpc "????#sch2";
|
|
|
+ enablenpc "????#sch3";
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "What? Wh-who the";
|
|
|
+ mes "hell are you guys?!";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "Rune-Midgarts";
|
|
|
+ mes "Secret Service!";
|
|
|
+ mes "Vitre Bizlleta--";
|
|
|
+ mes "you're under arrest";
|
|
|
+ mes "for espionage!";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Again? Didn't you just";
|
|
|
+ mes "arrest me just for being";
|
|
|
+ mes "suspected of espionage?";
|
|
|
+ mes "I think it's a little unfair";
|
|
|
+ mes "to just capture me when";
|
|
|
+ mes "you don't have any proof.";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "We just seized concrete";
|
|
|
+ mes "evidence of your illegal";
|
|
|
+ mes "activities. It's probably";
|
|
|
+ mes "enough to imprison you";
|
|
|
+ mes "for life. Happy now?";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "You're bluffing.";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "You shouldn't have sent";
|
|
|
+ mes "that unsuspecting adventurer";
|
|
|
+ mes "to your news sources. We've";
|
|
|
+ mes "taken them into custody";
|
|
|
+ mes "Chada, Ghez, Nosdan.";
|
|
|
+ mes "That's them, right?";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Nooooooooo!";
|
|
|
+ next;
|
|
|
+ mes "[Suden]";
|
|
|
+ mes "Adventurer, thank you for";
|
|
|
+ mes "your cooperation. I am";
|
|
|
+ mes "Suden Griea, Secret Service";
|
|
|
+ mes "agent. I'm sure you have";
|
|
|
+ mes "a lot of questions, but ^FF0000Lasda";
|
|
|
+ mes "Midar^000000 will answer them.";
|
|
|
+ next;
|
|
|
+ mes "[Suden]";
|
|
|
+ mes "I'd explain here and now,";
|
|
|
+ mes "but I better dispose of";
|
|
|
+ mes "this trash with the rest of";
|
|
|
+ mes "his scum buddies... in jail!";
|
|
|
+ set que_sch,25;
|
|
|
+ close2;
|
|
|
+ disablenpc "????#sch1";
|
|
|
+ disablenpc "????#sch2";
|
|
|
+ disablenpc "????#sch3";
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Would you please hurry?";
|
|
|
+ mes "Staying in one place like";
|
|
|
+ mes "this makes me nervous...";
|
|
|
+ mes "I should be on the move...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 24) {
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Now, tell me, what";
|
|
|
+ mes "exactly did they si--";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "Hold it!";
|
|
|
+ next;
|
|
|
+ enablenpc "????#sch1";
|
|
|
+ enablenpc "????#sch2";
|
|
|
+ enablenpc "????#sch3";
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "What? Wh-who the";
|
|
|
+ mes "hell are you guys?!";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "Rune-Midgarts";
|
|
|
+ mes "Secret Service!";
|
|
|
+ mes "Vitre Bizlleta--";
|
|
|
+ mes "you're under arrest";
|
|
|
+ mes "for espionage!";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Again? Didn't you just";
|
|
|
+ mes "arrest me just for being";
|
|
|
+ mes "suspected of espionage?";
|
|
|
+ mes "I think it's a little unfair";
|
|
|
+ mes "to just capture me when";
|
|
|
+ mes "you don't have any proof.";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "We just seized concrete";
|
|
|
+ mes "evidence of your illegal";
|
|
|
+ mes "activities. It's probably";
|
|
|
+ mes "enough to imprison you";
|
|
|
+ mes "for life. Happy now?";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "You're bluffing.";
|
|
|
+ next;
|
|
|
+ mes "[????]";
|
|
|
+ mes "You shouldn't have sent";
|
|
|
+ mes "that unsuspecting adventurer";
|
|
|
+ mes "to your news sources. We've";
|
|
|
+ mes "taken them into custody";
|
|
|
+ mes "Chada, Ghez, Nosdan.";
|
|
|
+ mes "That's them, right?";
|
|
|
+ next;
|
|
|
+ mes "[Vitre]";
|
|
|
+ mes "Nooooooooo!";
|
|
|
+ next;
|
|
|
+ mes "[Suden]";
|
|
|
+ mes "Adventurer, thank you for";
|
|
|
+ mes "your cooperation. I am";
|
|
|
+ mes "Suden Griea, Secret Service";
|
|
|
+ mes "agent. I'm sure you have";
|
|
|
+ mes "a lot of questions, but ^FF0000Lasda";
|
|
|
+ mes "Midar^000000 will answer them.";
|
|
|
+ next;
|
|
|
+ mes "[Suden]";
|
|
|
+ mes "I'd explain here and now,";
|
|
|
+ mes "but I better dispose of";
|
|
|
+ mes "this trash with the rest of";
|
|
|
+ mes "his scum buddies... in jail!";
|
|
|
+ set que_sch,25;
|
|
|
+ close2;
|
|
|
+ disablenpc "????#sch1";
|
|
|
+ disablenpc "????#sch2";
|
|
|
+ disablenpc "????#sch3";
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Bard]";
|
|
|
+ mes "Oh, uh...";
|
|
|
+ mes "I'm not really Vitre.";
|
|
|
+ mes "I'm just a lookalike that's";
|
|
|
+ mes "been planted here in case";
|
|
|
+ mes "his hoodlum buddies come";
|
|
|
+ mes "here to find him. You know?";;
|
|
|
+ next;
|
|
|
+ mes "[Bard]";
|
|
|
+ mes "Yeah... This is a pretty";
|
|
|
+ mes "dumb job. I mean, all I do";
|
|
|
+ mes "is stand here, waiting for";
|
|
|
+ mes "his spy friends. What are";
|
|
|
+ mes "the odds of that happening?";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+morocc,294,152,0 script ????#sch1 899,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ disablenpc "????#sch1";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+morocc,293,155,6 script ????#sch2 899,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ disablenpc "????#sch2";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+morocc,298,150,1 script ????#sch3 899,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ disablenpc "????#sch3";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+prontera,109,161,6 script Young Man#sch 83,{
|
|
|
+ if (que_sch < 20) {
|
|
|
+ mes "[Chada]";
|
|
|
+ mes "What a boring day...";
|
|
|
+ mes "Perhaps I'll stave the";
|
|
|
+ mes "dreariness with song~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 20) {
|
|
|
+ mes "[Chada]";
|
|
|
+ mes "Are you the one that";
|
|
|
+ mes "Vitre sent? Good, good.";
|
|
|
+ mes "Let me treat you to my";
|
|
|
+ mes "wonderful song. Listen...";
|
|
|
+ mes "And learn... And love...";
|
|
|
+ next;
|
|
|
+ mes "[Chada]";
|
|
|
+ mes "La la la la la la la la~";
|
|
|
+ mes "A curse plagues the";
|
|
|
+ mes "royal family, and it's";
|
|
|
+ mes "been passed down to their";
|
|
|
+ mes "second child... la la la...";
|
|
|
+ mes "No one can cure it... Oooh~";
|
|
|
+ next;
|
|
|
+ mes "[Chada]";
|
|
|
+ mes "Hahaha! Isn't that";
|
|
|
+ mes "such a wonderful song?";
|
|
|
+ mes "Let Vitre know each and";
|
|
|
+ mes "every word to it, okay?";
|
|
|
+ set que_sch,21;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch < 30) {
|
|
|
+ mes "[Chada]";
|
|
|
+ mes "Did you need to hear";
|
|
|
+ mes "the song again? Alright,";
|
|
|
+ mes "listen carefully this time~";
|
|
|
+ next;
|
|
|
+ mes "[Chada]";
|
|
|
+ mes "La la la la la la la la~";
|
|
|
+ mes "A curse plagues the";
|
|
|
+ mes "royal family, and it's";
|
|
|
+ mes "been passed down to their";
|
|
|
+ mes "second child... la la la...";
|
|
|
+ mes "No one can cure it... Oooh~";
|
|
|
+ next;
|
|
|
+ mes "[Chada]";
|
|
|
+ mes "Hahaha! Isn't that";
|
|
|
+ mes "such a wonderful song?";
|
|
|
+ mes "Let Vitre know each and";
|
|
|
+ mes "every word to it, okay?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[Chada]";
|
|
|
+ mes "...........";
|
|
|
+ mes "I have nothing to say to you.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+geffen,196,167,4 script Young Woman#sch 101,{
|
|
|
+ if (que_sch < 21) {
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "When is he going";
|
|
|
+ mes "to send someone to";
|
|
|
+ mes "listen to my song?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 21) {
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "Oh, Vitre send you?";
|
|
|
+ mes "Great, I've been waiting";
|
|
|
+ mes "for you. Check out this";
|
|
|
+ mes "new song I wrote. It's great.";
|
|
|
+ next;
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "Sha la la la la la";
|
|
|
+ mes "Prontera Knights gotta";
|
|
|
+ mes "protect the palace~";
|
|
|
+ mes "Sha hoo hoo haaaaa";
|
|
|
+ mes "Geffen Knights gotta";
|
|
|
+ mes "protect the magic tower~";
|
|
|
+ next;
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "Na na na nan nan naaa";
|
|
|
+ mes "Prontera! Geffen! Knights";
|
|
|
+ mes "together! Protect the palace!";
|
|
|
+ mes "Ooooooooooooh yeah!";
|
|
|
+ mes "And crush their foes to the west!";
|
|
|
+ mes "That's the secret plan! La la la~";
|
|
|
+ next;
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "Wasn't that poetic?";
|
|
|
+ mes "Now sing that song exactly";
|
|
|
+ mes "as you heard it to Vitre.";
|
|
|
+ set que_sch,22;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch < 30) {
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "You want to hear my song";
|
|
|
+ mes "again? Fine, but make sure";
|
|
|
+ mes "to memorize it all this time.";
|
|
|
+ next;
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "Sha la la la la la";
|
|
|
+ mes "Prontera Knights gotta";
|
|
|
+ mes "protect the palace~";
|
|
|
+ mes "Sha hoo hoo haaaaa";
|
|
|
+ mes "Geffen Knights gotta";
|
|
|
+ mes "protect the magic tower~";
|
|
|
+ next;
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "Na na na nan nan naaa";
|
|
|
+ mes "Prontera! Geffen! Knights";
|
|
|
+ mes "together! Protect the palace!";
|
|
|
+ mes "Ooooooooooooh yeah!";
|
|
|
+ mes "And crush their foes to the west!";
|
|
|
+ mes "That's the secret plan! La la la~";
|
|
|
+ next;
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "Wasn't that poetic?";
|
|
|
+ mes "Now sing that song exactly";
|
|
|
+ mes "as you heard it to Vitre.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[Ghez]";
|
|
|
+ mes "I'm doomed...";
|
|
|
+ mes ".......";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+comodo,135,299,0 script Young Man#sch2 809,{
|
|
|
+ if (que_sch < 22) {
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "Have you come to hear";
|
|
|
+ mes "my song? Ah, it's good";
|
|
|
+ mes "that you've come to enjoy";
|
|
|
+ mes "my melodious vo--wait,";
|
|
|
+ mes "wait, where are you going?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch == 22) {
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "Ah, are you the one";
|
|
|
+ mes "that Vitre mentioned";
|
|
|
+ mes "in his message? Okay,";
|
|
|
+ mes "please give me a moment.";
|
|
|
+ next;
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "^333333*Ahem ahem*^000000";
|
|
|
+ mes "I'm ready. Now";
|
|
|
+ mes "please listen..";
|
|
|
+ next;
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "Who dares stop the fearless";
|
|
|
+ mes "warrior? Baphomet? Drake?";
|
|
|
+ mes "No, they're too weak! His";
|
|
|
+ mes "steps now head to the group";
|
|
|
+ mes "of evil men trying to revive";
|
|
|
+ mes "Satan Morroc. I mean, come on!";
|
|
|
+ next;
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "Sad news from an old comrade,";
|
|
|
+ mes "the evil group discovered...";
|
|
|
+ mes "Time to stop Satan Morroc's";
|
|
|
+ mes "revival~ La la la la la la la";
|
|
|
+ mes "la la la la la la la la la la";
|
|
|
+ mes "la la la la la la la la la la";
|
|
|
+ next;
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "What'd you think?";
|
|
|
+ mes "Um, don't ask me about";
|
|
|
+ mes "the lyrics. Just a weird";
|
|
|
+ mes "artistic quirk I guess.";
|
|
|
+ mes "Oh, please sing that song";
|
|
|
+ mes "to Vitre for me, okay?";
|
|
|
+ set que_sch,23;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (que_sch < 30) {
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "Oh, you need to";
|
|
|
+ mes "hear my song again?";
|
|
|
+ mes "No problem! I guess";
|
|
|
+ mes "you really like it~";
|
|
|
+ next;
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "Who dares stop the fearless";
|
|
|
+ mes "warrior? Baphomet? Drake?";
|
|
|
+ mes "No, they're too weak! His";
|
|
|
+ mes "steps now head to the group";
|
|
|
+ mes "of evil men trying to revive";
|
|
|
+ mes "Satan Morroc. I mean, come on!";
|
|
|
+ next;
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "Sad news from an old comrade,";
|
|
|
+ mes "the evil group discovered...";
|
|
|
+ mes "Time to stop Satan Morroc's";
|
|
|
+ mes "revival~ La la la la la la la";
|
|
|
+ mes "la la la la la la la la la la";
|
|
|
+ mes "la la la la la la la la la la";
|
|
|
+ next;
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "What'd you think?";
|
|
|
+ mes "Um, don't ask me about";
|
|
|
+ mes "the lyrics. Just a weird";
|
|
|
+ mes "artistic quirk I guess.";
|
|
|
+ mes "Oh, please sing that song";
|
|
|
+ mes "to Vitre for me, okay?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[Nosdan]";
|
|
|
+ mes "Oh, no! I didn't!";
|
|
|
+ mes "do anything wrong.";
|
|
|
+ mes "I swear!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|