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Follow up r16604. Fixed encoding on some files and removed/fixed some korean characters.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16605 54d463be-8e91-2dee-dedb-b68131a5f0ec
daegaladh преди 12 години
родител
ревизия
bbe75bc3a2
променени са 3 файла, в които са добавени 25 реда и са изтрити 38 реда
  1. 20 33
      npc/quests/quests_moscovia.txt
  2. 2 2
      npc/quests/quests_nameless.txt
  3. 3 3
      npc/quests/the_sign_quest.txt

+ 20 - 33
npc/quests/quests_moscovia.txt

@@ -1,4 +1,4 @@
-//===== rAthena Script ======================================= 
+//===== rAthena Script ======================================= 
 //= Moscovia Quests
 //===== By: ================================================== 
 //= Kisuka
@@ -15898,7 +15898,7 @@ mosk_dun02,57,220,0	script	House Ghost Jar#rus43	111,{
 				mes "One! Two! Three!!";
 				next;
 				if (.@rucard_game01 == 1) {
-					cutin "�����",4;
+					cutin "Poring_Card.bmp",4;
 					emotion 0;
 					emotion 5,1;
 					next;
@@ -15909,16 +15909,12 @@ mosk_dun02,57,220,0	script	House Ghost Jar#rus43	111,{
 					set .@ruuser_score01,.@ruuser_score01+1;
 					cutin "",255;
 					next;
-				}else{
-					if (.@rucard_game01 == 1) {
-						cutin "�����",4;
-					}
-					else if (.@rucard_game01 == 2) {
-						cutin "�������",4;
-					}
-					else if (.@rucard_game01 == 3) {
-						cutin "���Ʈ��ī��",4;
-					}
+				}
+				else {
+					if (.@rucard_game01 == 2)
+						cutin "¿£Á©¸µÄ«µå.bmp",4;
+					else
+						cutin "°í½ºÆ®¸µÄ«µå.bmp",4;
 					emotion 0;
 					emotion 23,1;
 					next;
@@ -15939,7 +15935,7 @@ mosk_dun02,57,220,0	script	House Ghost Jar#rus43	111,{
 				mes "One! Two! Three!!";
 				next;
 				if (.@rucard_game01 == 2) {
-					cutin "�������",4;
+					cutin "¿£Á©¸µÄ«µå.bmp",4;
 					emotion 0;
 					emotion 5,1;
 					next;
@@ -15950,16 +15946,12 @@ mosk_dun02,57,220,0	script	House Ghost Jar#rus43	111,{
 					set .@ruuser_score01,.@ruuser_score01+1;
 					cutin "",255;
 					next;
-				}else{
-					if (.@rucard_game01 == 1) {
-						cutin "�����",4;
-					}
-					else if (.@rucard_game01 == 2) {
-						cutin "�������",4;
-					}
-					else if (.@rucard_game01 == 3) {
-						cutin "���Ʈ��ī��",4;
-					}
+				}
+				else{
+					if (.@rucard_game01 == 1)
+						cutin "Poring_Card.bmp",4;
+					else
+						cutin "°í½ºÆ®¸µÄ«µå.bmp",4;
 					emotion 0;
 					emotion 23,1;
 					next;
@@ -15980,7 +15972,7 @@ mosk_dun02,57,220,0	script	House Ghost Jar#rus43	111,{
 				mes "One! Two! Three!!";
 				next;
 				if (.@rucard_game01 == 3) {
-					cutin "���Ʈ��ī��",4;
+					cutin "°í½ºÆ®¸µÄ«µå.bmp",4;
 					emotion 0;
 					emotion 5,1;
 					next;
@@ -15992,15 +15984,10 @@ mosk_dun02,57,220,0	script	House Ghost Jar#rus43	111,{
 					cutin "",255;
 					next;
 				}else{
-					if (.@rucard_game01 == 1) {
-						cutin "�����",4;
-					}
-					else if (.@rucard_game01 == 2) {
-						cutin "�������",4;
-					}
-					else if (.@rucard_game01 == 3) {
-						cutin "���Ʈ��ī��",4;
-					}
+					if (.@rucard_game01 == 1)
+						cutin "Poring_Card.bmp",4;
+					else
+						cutin "¿£Á©¸µÄ«µå.bmp",4;
 					emotion 0;
 					emotion 23,1;
 					next;

+ 2 - 2
npc/quests/quests_nameless.txt

@@ -1,4 +1,4 @@
-//===== rAthena Script ======================================= 
+//===== rAthena Script ======================================= 
 //= Nameless Island Quests
 //===== By: ================================================== 
 //= L0ne_W0lf
@@ -1929,7 +1929,7 @@ nameless_n,259,218,3	script	Larjes#Boat1	97,{
 		close;
 	}
 	mes "[Larjes]";
-	mes "Did you still want to";
+	mes "Did you still want to";
 	mes "investigate the island?";
 	next;
 	if(select("No:yes")==1) {

+ 3 - 3
npc/quests/the_sign_quest.txt

@@ -1,4 +1,4 @@
-//===== rAthena Script ======================================= 
+//===== rAthena Script ======================================= 
 //= The Sign Quest
 //===== By: ================================================== 
 //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
@@ -3069,7 +3069,7 @@ OnTouch:
 
 //prt_maze02,25,161,0	script	#music	-1,7,7,{
 //OnTouch:
-//	soundeffect "effect\\������ ��ؽ�.wav",1;
+//	soundeffect "effect\\¼®¾çÀÇ ¾î½Ø½Å.wav",1;
 //	end;
 //}
 
@@ -12090,7 +12090,7 @@ gl_dun02,140,72,0	script	Mysterious Energy#7	111,{
 	}
 }
 
-// Angrboda's Seal 8 ���� small 119 182
+// Angrboda's Seal 8 very small 119 182
 gl_dun02,119,182,0	script	Mysterious Energy#8	111,{
 	callfunc "F_UpdateSignVars";
 	set .@crash_s,rand(1,1000);