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@@ -15,7 +15,7 @@ te_prtcas01,204,204,3 script Blacksmith Kai#tegod01 4_M_RACHMAN2,{
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.@guild_id = getcastledata( "te_prtcas01",1 );
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.@guild_id = getcastledata( "te_prtcas01",1 );
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.@economy = getcastledata( "te_prtcas01",2 );
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.@economy = getcastledata( "te_prtcas01",2 );
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- .@npc_name$ = "Cano";
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+ .@npc_name$ = "Kai";
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mes "["+ .@npc_name$ +"]";
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mes "["+ .@npc_name$ +"]";
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if (.@guild_id != getcharid(2)) {
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if (.@guild_id != getcharid(2)) {
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@@ -77,7 +77,7 @@ te_prtcas01,204,204,3 script Blacksmith Kai#tegod01 4_M_RACHMAN2,{
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mes "... yeah, there were some girls..";
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mes "... yeah, there were some girls..";
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mes "I had to run away because of them...";
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mes "I had to run away because of them...";
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donpcevent "#tequest_master_prt01::OnCommandOn";
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donpcevent "#tequest_master_prt01::OnCommandOn";
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- mapannounce "te_prtcas01","A girl's voice: Hey, were you talking about us? It's Cano, right? I can't believe you ran away to a place like this.",bc_map,"0x00FF00",FW_BOLD,20,0,40;
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+ mapannounce "te_prtcas01","A girl's voice: Hey, were you talking about us? It's "+ .@npc_name$ +", right? I can't believe you ran away to a place like this.",bc_map,"0x00FF00",FW_BOLD,20,0,40;
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next;
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next;
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mes "["+ .@npc_name$ +"]";
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mes "["+ .@npc_name$ +"]";
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mes "Oh, no... !";
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mes "Oh, no... !";
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@@ -87,8 +87,8 @@ te_prtcas01,204,204,3 script Blacksmith Kai#tegod01 4_M_RACHMAN2,{
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mes "Leave it to me.";
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mes "Leave it to me.";
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next;
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next;
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mes "^4d4dff!- Instruction -!";
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mes "^4d4dff!- Instruction -!";
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- mes "Soon, 7 girls that are after Kai will try to invade the fortress.";
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- mes "You have to protect Kai for 1 hour.^000000";
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+ mes "Soon, 7 girls that are after "+ .@npc_name$ +" will try to invade the fortress.";
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+ mes "You have to protect "+ .@npc_name$ +" for 1 hour.^000000";
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next;
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next;
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mes "^4d4dff!- Instruction -!";
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mes "^4d4dff!- Instruction -!";
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mes "When the actual attack starts, the doorway of Emperium region will be blocked up for protection.^000000";
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mes "When the actual attack starts, the doorway of Emperium region will be blocked up for protection.^000000";
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@@ -227,7 +227,7 @@ te_prtcas01,204,204,3 script Blacksmith Kai#tegod01 4_M_RACHMAN2,{
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mes "I was so overwhelmed that it felt as short as a moment.";
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mes "I was so overwhelmed that it felt as short as a moment.";
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next;
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next;
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mes "Hervor, a shield that Blacksmith Velund made for his wife Hervor, is finally made";
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mes "Hervor, a shield that Blacksmith Velund made for his wife Hervor, is finally made";
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- mes "at the hands of Kai.";
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+ mes "at the hands of "+ .@npc_name$ +".";
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delitem 6595,2;// Hammer_Of_Velund
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delitem 6595,2;// Hammer_Of_Velund
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delitem 6596,1;// Anvil_Of_Velund
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delitem 6596,1;// Anvil_Of_Velund
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delitem 6594,4;// Magic_Bronze_Bullion
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delitem 6594,4;// Magic_Bronze_Bullion
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@@ -238,7 +238,7 @@ te_prtcas01,204,204,3 script Blacksmith Kai#tegod01 4_M_RACHMAN2,{
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delitem 2115,1;// Valkyrja's_Shield
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delitem 2115,1;// Valkyrja's_Shield
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$@2012_tegod_gloria = 5;
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$@2012_tegod_gloria = 5;
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getitem 2181,1;// Hervor
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getitem 2181,1;// Hervor
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- mapannounce "te_prtcas01","Velund's gift [ Hervor ] is introduced to this world by ["+ getguildname(.@guild_id) +"] of ["+ strcharinfo(0) +"] Guild.",bc_map,"0x70dbdb",FW_NORMAL,12;
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+ mapannounce "te_prtcas01","Velund's gift [ Hervor ] is introduced to this world by ["+ strcharinfo(0) +"] of ["+ getguildname(.@guild_id) +"] Guild.",bc_map,"0x70dbdb",FW_NORMAL,12;
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if (.@economy > 20)
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if (.@economy > 20)
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setcastledata "te_prtcas01",2,(.@economy-20);
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setcastledata "te_prtcas01",2,(.@economy-20);
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else
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else
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