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@@ -1627,6 +1627,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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if (skillid != WZ_SIGHTRASHER &&
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skillid != WZ_SIGHTBLASTER &&
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skillid != AC_SHOWER &&
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+ skillid != SM_MAGNUM &&
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bl->type == BL_SKILL && damage > 0) {
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struct skill_unit* su = (struct skill_unit*)bl;
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if (su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP)
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@@ -3264,7 +3265,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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//Passive Magnum, should had been casted on yourself.
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case SM_MAGNUM:
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skill_area_temp[1] = 0;
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- map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), splash_target(src),
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+ map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_SKILL|BL_CHAR,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
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clif_skill_nodamage (src,src,skillid,skilllv,1);
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//Initiate 10% of your damage becomes fire element.
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