Selaa lähdekoodia

Applied renewal skill changes: (bugreport:5302)
- Fire Bolt: Casting time is reduced by 50%
- Cold Bolt: Casting time is reduced by 50%
- Lightning Bolt: Casting time is reduced by 50%
- Mist Slash: SP cost has changed; now 15 SP at all levels
- Shadow Slash: SP cost has changed; now 10 SP at all levels
- Apple of Idun (50%): Recovers HP every 5 seconds (from 6 seconds)
- Humming: Increase hit rate boosted by 2 times

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15913 54d463be-8e91-2dee-dedb-b68131a5f0ec

xantara 13 vuotta sitten
vanhempi
commit
bb37466164
4 muutettua tiedostoa jossa 14 lisäystä ja 7 poistoa
  1. 3 3
      db/re/skill_cast_db.txt
  2. 2 2
      db/re/skill_require_db.txt
  3. 4 1
      src/map/skill.c
  4. 5 1
      src/map/status.c

+ 3 - 3
db/re/skill_cast_db.txt

@@ -38,7 +38,7 @@
 //-- MG_SOULSTRIKE
 13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0,0
 //-- MG_COLDBOLT
-14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
+14,350:700:1050:1400:1750:2100:2450:2800:3150:3500,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
 //-- MG_FROSTDRIVER
 15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0,0
 //-- MG_STONECURSE
@@ -48,9 +48,9 @@
 //-- MG_FIREWALL
 18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0
 //-- MG_FIREBOLT
-19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
+19,350:700:1050:1400:1750:2100:2450:2800:3150:3500,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
 //-- MG_LIGHTNINGBOLT
-20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
+20,350:700:1050:1400:1750:2100:2450:2800:3150:3500,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
 //-- MG_THUNDERSTORM
 21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0,0
 //==========================================

+ 2 - 2
db/re/skill_require_db.txt

@@ -415,9 +415,9 @@
 525,0,0,20:25:30:35:40,0,0,0,22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_HUUMA
 526,0,0,50,0,0,500:1000:1500:2000:2500:3000:3500:4000:4500:5000,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_ZENYNAGE
 527,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_TATAMIGAESHI
-528,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_KASUMIKIRI
+528,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_KASUMIKIRI
 529,0,0,10,0,0,0,99,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_SHADOWJUMP
-530,0,0,14:16:18:20:22,0,0,0,99,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_KIRIKAGE
+530,0,0,10,0,0,0,99,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_KIRIKAGE
 531,0,0,12:15:18:21:24,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_UTSUSEMI
 532,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,99,0,0,none,0,7524,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_BUNSINJYUTSU
 533,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NJ_NINPOU

+ 4 - 1
src/map/skill.c

@@ -10110,7 +10110,10 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
 		}
 		break;
 	case DC_HUMMING:
-        val1 = 2*skilllv+status->dex/10; // Hit increase
+		val1 = 2*skilllv+status->dex/10; // Hit increase
+		#ifdef RENEWAL
+			val1 *= 2;
+		#endif
 		if(sd)
 			val1 += pc_checkskill(sd,DC_DANCINGLESSON);
 		break;

+ 5 - 1
src/map/status.c

@@ -9122,7 +9122,11 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
 					s=5;
 					break;
 				case BA_APPLEIDUN:
-					s=6;
+					#ifdef RENEWAL
+						s=5;
+					#else
+						s=6;
+					#endif
 					break;
 				case CG_MOONLIT:
 					//Moonlit's cost is 4sp*skill_lv [Skotlex]