* Thanks to @cydh
@@ -160,9 +160,10 @@ int npc_isnear_sub(struct block_list* bl, va_list args) {
if (skill->unit_nonearnpc_type&SKILL_NONEAR_TOMB && nd->subtype == NPCTYPE_TOMB)
return 1;
}
+ return 0;
- return 0;
+ return 1;
bool npc_isnear(struct block_list * bl) {