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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Riotblade and L0ne_W0lf
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//= Riotblade and L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 1.2
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+//= 1.1
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -21,7 +21,6 @@
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//= @inputstr$ : temp var
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//= @inputstr$ : temp var
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//=
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//=
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//= This Quest has relation with brisingamen_seal.txt (Seals)
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//= This Quest has relation with brisingamen_seal.txt (Seals)
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-//= 1.2 Fixed a little bug. [Samuray22]
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//============================================================
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//============================================================
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geffen,132,38,3 script Bard#2 51,{
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geffen,132,38,3 script Bard#2 51,{
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@@ -1308,11 +1307,10 @@ S_StorySong:
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// For 3 and 4 cases we set more chance earlier on @random
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// For 3 and 4 cases we set more chance earlier on @random
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if(getarg(0) == 3 || getarg(0) == 4){
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if(getarg(0) == 3 || getarg(0) == 4){
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mes "[Errende]";
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mes "[Errende]";
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- if (sex) {
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+ if (sex)
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mes "Heroic warrior,";
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mes "Heroic warrior,";
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- } else {
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+ else
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mes "My fair lady,";
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mes "My fair lady,";
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- }
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mes "Please listen to my song. If you have a flower in hand and are in love, let's count the flower petals as we go along.";
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mes "Please listen to my song. If you have a flower in hand and are in love, let's count the flower petals as we go along.";
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next;
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next;
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mes "^483D8BAt One, I fall in love.";
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mes "^483D8BAt One, I fall in love.";
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@@ -1350,6 +1348,7 @@ S_StorySong:
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mes "You're an adventurer, aren't you? So you must travel quite a bit? It's embarassing for me to ask,";
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mes "You're an adventurer, aren't you? So you must travel quite a bit? It's embarassing for me to ask,";
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mes "but I have a favor to ask...!";
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mes "but I have a favor to ask...!";
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next;
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next;
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+
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if(select("Sure, no problem.:I ain't gonna help you.")==1) {
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if(select("Sure, no problem.:I ain't gonna help you.")==1) {
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cutin "bard_eland01",2;
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cutin "bard_eland01",2;
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mes "[Errende]";
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mes "[Errende]";
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