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Fixed SG_FRIEND not increasing TK_COUNTER's rate when MO_COMBOFINISH is used (#4411)

Daegaladh 5 anos atrás
pai
commit
b87d050829
1 arquivos alterados com 1 adições e 1 exclusões
  1. 1 1
      src/map/party.cpp

+ 1 - 1
src/map/party.cpp

@@ -1000,7 +1000,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id
 				break;
 			case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
 				if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
-					&& sd->sc.data[SC_READYCOUNTER]
+					&& p_sd->sc.data[SC_READYCOUNTER]
 					&& pc_checkskill(p_sd,SG_FRIEND)) {
 					sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
 						50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate