|
@@ -180,9 +180,7 @@ int skill_tree_get_max(int id, int b_class)
|
|
|
return skill_get_max(id);
|
|
|
}
|
|
|
|
|
|
-int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
|
|
|
int skill_frostjoke_scream(struct block_list *bl,va_list ap);
|
|
|
-int status_change_timer_sub(struct block_list *bl, va_list ap);
|
|
|
int skill_attack_area(struct block_list *bl,va_list ap);
|
|
|
struct skill_unit_group *skill_locate_element_field(struct block_list *bl); // [Skotlex]
|
|
|
int skill_graffitiremover(struct block_list *bl, va_list ap); // [Valaris]
|